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Compile fixes and typos corrected.
[wxWidgets.git] / include / wx / html / forcelink.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: forcelink.h
3// Purpose: see bellow
4// Author: Vaclav Slavik
5// Copyright: (c) 1999 Vaclav Slavik
6// Licence: wxWindows Licence
7/////////////////////////////////////////////////////////////////////////////
8
9/*
10
11DESCRPITON:
12
13mod_*.cpp files contain handlers for tags. These files are modules - they contain
14one wxTagModule class and it's OnInit() method is called from wxApp's init method.
15The module is called even if you only link it into the executable, so everything
16seems wonderful.
17
18The problem is that we have these modules in LIBRARY and mod_*.cpp files contain
19no method nor class which is known out of the module. So the linker won't
20link these .o/.obj files into executable because it detected that it is not used
21by the program.
22
23To workaround this I introduced set of macros FORCE_LINK_ME and FORCE_LINK. These
24macros are generic and are not limited to mod_*.cpp files. You may find them quite
25useful somewhere else...
26
27How to use them:
28let's suppose you want to always link file foo.cpp and that you have module
29always.cpp that is certainly always linked (e.g. the one with main() function
30or htmlwin.cpp in wxHtml library).
31
32Place FORCE_LINK_ME(foo) somewhere in foo.cpp and FORCE_LINK(foo) somewhere
33in always.cpp
34See mod_*.cpp and htmlwin.cpp for example :-)
35
36*/
37
38
39#ifndef __FORCELINK_H__
40#define __FORCELINK_H__
41
42
43
44// This must be part of the module you want to force:
45#define FORCE_LINK_ME(module_name) \
46 int _link_dummy_func_##module_name () \
47 { \
48 return 1; \
49 }
50
51
52// And this must be somewhere where it certainly will be linked:
53#define FORCE_LINK(module_name) \
54 extern int _link_dummy_func_##module_name (); \
55 static int _link_dummy_var_##module_name = \
56 _link_dummy_func_##module_name ();
57
58
59#endif // __FORCELINK_H__