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[wxWidgets.git] / src / common / imagfill.cpp
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7011cf13 1/////////////////////////////////////////////////////////////////////////////
8898456d 2// Name: src/common/imagfill.cpp
7011cf13 3// Purpose: FloodFill for wxImage
99d80019 4// Author: Julian Smart
7011cf13 5// RCS-ID: $Id$
99d80019 6// Copyright: (c) Julian Smart
65571936 7// Licence: wxWindows licence
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8/////////////////////////////////////////////////////////////////////////////
9
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10
11// For compilers that support precompilation, includes "wx.h".
12#include "wx/wxprec.h"
13
14#ifdef __BORLANDC__
15 #pragma hdrstop
16#endif
17
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18#if wxUSE_IMAGE && !defined(__WXMSW__)
19// we have no use for this code in wxMSW...
7011cf13 20
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21#ifndef WX_PRECOMP
22 #include "wx/brush.h"
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23 #include "wx/dc.h"
24 #include "wx/dcmemory.h"
155ecd4c 25 #include "wx/image.h"
0fc5dbf5 26#endif
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27
28// DoFloodFill
29// Fills with the colour extracted from fillBrush, starting at x,y until either
30// a color different from the start pixel is reached (wxFLOOD_SURFACE)
31// or fill color is reached (wxFLOOD_BORDER)
32
f5f05abf 33static bool LINKAGEMODE MatchPixel(wxImage *img, int x, int y, int w, int h, const wxColour& c)
7011cf13 34{
7beb59f3 35 if ((x<0)||(x>=w)||(y<0)||(y>=h)) return false;
7011cf13 36
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37 unsigned char r = img->GetRed(x,y);
38 unsigned char g = img->GetGreen(x,y);
39 unsigned char b = img->GetBlue(x,y);
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40 return c.Red() == r && c.Green() == g && c.Blue() == b ;
41}
42
f5f05abf 43static bool LINKAGEMODE MatchBoundaryPixel(wxImage *img, int x, int y, int w, int h, const wxColour & fill, const wxColour& bound)
7011cf13 44{
7beb59f3 45 if ((x<0)||(x>=w)||(y<0)||(y>=h)) return true;
7011cf13 46
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47 unsigned char r = img->GetRed(x,y);
48 unsigned char g = img->GetGreen(x,y);
49 unsigned char b = img->GetBlue(x,y);
f5f05abf 50 if ( fill.Red() == r && fill.Green() == g && fill.Blue() == b )
7beb59f3 51 return true;
f5f05abf 52 if ( bound.Red() == r && bound.Green() == g && bound.Blue() == b )
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53 return true;
54 return false;
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55}
56
57
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58static void LINKAGEMODE
59wxImageFloodFill(wxImage *image,
60 wxCoord x, wxCoord y, const wxBrush & fillBrush,
61 const wxColour& testColour, int style,
7a893a31 62 int WXUNUSED(LogicalFunction))
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63{
64 /* A diamond flood-fill using a circular queue system.
65 Each pixel surrounding the current pixel is added to
66 the queue if it meets the criteria, then is retrieved in
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67 its turn. Code originally based on http://www.drawit.co.nz/Developers.htm,
68 with explicit permission to use this for wxWidgets granted by Andrew Empson
69 (no copyright claimed)
70 */
7011cf13 71
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72 int width = image->GetWidth();
73 int height = image->GetHeight();
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74
75 //Draw using a pen made from the current brush colour
76 //Potentially allows us to use patterned flood fills in future code
77 wxColour fillColour = fillBrush.GetColour();
78 unsigned char r = fillColour.Red();
79 unsigned char g = fillColour.Green();
80 unsigned char b = fillColour.Blue();
81
82 //initial test :
83 if (style == wxFLOOD_SURFACE)
84 {
85 //if wxFLOOD_SURFACE, if fill colour is same as required, we don't do anything
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86 if ( image->GetRed(x,y) != r
87 || image->GetGreen(x,y) != g
88 || image->GetBlue (x,y) != b )
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89 {
90 //prepare memory for queue
91 //queue save, start, read
92 size_t *qs, *qst, *qr;
93
94 //queue size (physical)
95 long qSz= height * width * 2;
96 qst = new size_t [qSz];
97
98 //temporary x and y locations
99 int xt, yt;
100
101 for (int i=0; i < qSz; i++)
102 qst[i] = 0;
103
104 // start queue
105 qs=qr=qst;
106 *qs=xt=x;
107 qs++;
108 *qs=yt=y;
109 qs++;
110
3a0a5ada 111 image->SetRGB(xt,yt,r,g,b);
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112
113 //Main queue loop
114 while(qr!=qs)
115 {
116 //Add new members to queue
117 //Above current pixel
3a0a5ada 118 if(MatchPixel(image,xt,yt-1,width,height,testColour))
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119 {
120 *qs=xt;
121 qs++;
122 *qs=yt-1;
123 qs++;
3a0a5ada 124 image->SetRGB(xt,yt-1,r,g,b);
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125
126 //Loop back to beginning of queue
127 if(qs>=(qst+qSz)) qs=qst;
128 }
129
130 //Below current pixel
3a0a5ada 131 if(MatchPixel(image,xt,yt+1,width,height,testColour))
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132 {
133 *qs=xt;
134 qs++;
135 *qs=yt+1;
136 qs++;
3a0a5ada 137 image->SetRGB(xt,yt+1,r,g,b);
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138 if(qs>=(qst+qSz)) qs=qst;
139 }
140
141 //Left of current pixel
3a0a5ada 142 if(MatchPixel(image,xt-1,yt,width,height,testColour))
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143 {
144 *qs=xt-1;
145 qs++;
146 *qs=yt;
147 qs++;
3a0a5ada 148 image->SetRGB(xt-1,yt,r,g,b);
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149 if(qs>=(qst+qSz)) qs=qst;
150 }
151
152 //Right of current pixel
3a0a5ada 153 if(MatchPixel(image,xt+1,yt,width,height,testColour))
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154 {
155 *qs=xt+1;
156 qs++;
157 *qs=yt;
158 qs++;
3a0a5ada 159 image->SetRGB(xt+1,yt,r,g,b);
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160 if(qs>=(qst+qSz)) qs=qst;
161 }
162
163 //Retrieve current queue member
164 qr+=2;
165
166 //Loop back to the beginning
167 if(qr>=(qst+qSz)) qr=qst;
168 xt=*qr;
169 yt=*(qr+1);
170
171 //Go Back to beginning of loop
172 }
173
3a0a5ada 174 delete[] qst;
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175 }
176 }
177 else
178 {
179 //style is wxFLOOD_BORDER
180 // fill up to testColor border - if already testColour don't do anything
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181 if ( image->GetRed(x,y) != testColour.Red()
182 || image->GetGreen(x,y) != testColour.Green()
183 || image->GetBlue(x,y) != testColour.Blue() )
184 {
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185 //prepare memory for queue
186 //queue save, start, read
187 size_t *qs, *qst, *qr;
188
189 //queue size (physical)
190 long qSz= height * width * 2;
191 qst = new size_t [qSz];
192
193 //temporary x and y locations
194 int xt, yt;
195
196 for (int i=0; i < qSz; i++)
197 qst[i] = 0;
198
199 // start queue
200 qs=qr=qst;
201 *qs=xt=x;
202 qs++;
203 *qs=yt=y;
204 qs++;
205
3a0a5ada 206 image->SetRGB(xt,yt,r,g,b);
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207
208 //Main queue loop
3a0a5ada 209 while (qr!=qs)
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210 {
211 //Add new members to queue
212 //Above current pixel
3a0a5ada 213 if(!MatchBoundaryPixel(image,xt,yt-1,width,height,fillColour,testColour))
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214 {
215 *qs=xt;
216 qs++;
217 *qs=yt-1;
218 qs++;
3a0a5ada 219 image->SetRGB(xt,yt-1,r,g,b);
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220
221 //Loop back to beginning of queue
222 if(qs>=(qst+qSz)) qs=qst;
223 }
224
225 //Below current pixel
3a0a5ada 226 if(!MatchBoundaryPixel(image,xt,yt+1,width,height,fillColour,testColour))
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227 {
228 *qs=xt;
229 qs++;
230 *qs=yt+1;
231 qs++;
3a0a5ada 232 image->SetRGB(xt,yt+1,r,g,b);
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233 if(qs>=(qst+qSz)) qs=qst;
234 }
235
236 //Left of current pixel
3a0a5ada 237 if(!MatchBoundaryPixel(image,xt-1,yt,width,height,fillColour,testColour))
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238 {
239 *qs=xt-1;
240 qs++;
241 *qs=yt;
242 qs++;
3a0a5ada 243 image->SetRGB(xt-1,yt,r,g,b);
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244 if(qs>=(qst+qSz)) qs=qst;
245 }
246
247 //Right of current pixel
3a0a5ada 248 if(!MatchBoundaryPixel(image,xt+1,yt,width,height,fillColour,testColour))
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249 {
250 *qs=xt+1;
251 qs++;
252 *qs=yt;
253 qs++;
3a0a5ada 254 image->SetRGB(xt+1,yt,r,g,b);
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255 if(qs>=(qst+qSz)) qs=qst;
256 }
257
258 //Retrieve current queue member
259 qr+=2;
260
261 //Loop back to the beginning
262 if(qr>=(qst+qSz)) qr=qst;
263 xt=*qr;
264 yt=*(qr+1);
265
266 //Go Back to beginning of loop
267 }
268
3a0a5ada 269 delete[] qst;
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270 }
271 }
272 //all done,
273}
274
3a0a5ada 275
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276bool wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y,
277 const wxColour& col, int style)
278{
279 if (dc->GetBrush().GetStyle() == wxTRANSPARENT)
280 return true;
7011cf13 281
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282 int height = 0;
283 int width = 0;
284 dc->GetSize(&width, &height);
285
286 //it would be nice to fail if we don't get a sensible size...
287 wxCHECK_MSG(width >= 1 && height >= 1, false,
288 wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
289
290 //this is much faster than doing the individual pixels
291 wxMemoryDC memdc;
292 wxBitmap bitmap(width, height);
293 memdc.SelectObject(bitmap);
294 memdc.Blit(0, 0, width, height, dc, 0, 0);
295 memdc.SelectObject(wxNullBitmap);
296
297 wxImage image = bitmap.ConvertToImage();
298 wxImageFloodFill(&image, x,y, dc->GetBrush(), col, style,
299 dc->GetLogicalFunction());
300 bitmap = wxBitmap(image);
301 memdc.SelectObject(bitmap);
302 dc->Blit(0, 0, width, height, &memdc, 0, 0);
303 memdc.SelectObject(wxNullBitmap);
304
305 return true;
306}
307
308#endif // wxUSE_IMAGE