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1///////////////////////////////////////////////////////////////////////////////
2// Name: src/osx/iphone/evtloop.mm
3// Purpose: implementation of wxEventLoop for OS X
4// Author: Vadim Zeitlin, Stefan Csomor
5// Modified by:
6// Created: 2006-01-12
7// RCS-ID: $Id: evtloop.cpp 54845 2008-07-30 14:52:41Z SC $
8// Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// for compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#include "wx/evtloop.h"
28
29#ifndef WX_PRECOMP
30 #include "wx/app.h"
31#endif // WX_PRECOMP
32
33#include "wx/log.h"
34
35#include "wx/osx/private.h"
36
37// ============================================================================
38// wxEventLoop implementation
39// ============================================================================
40
41/*
42static int CalculateUIEventMaskFromEventCategory(wxEventCategory cat)
43{
44 NSLeftMouseDownMask |
45 NSLeftMouseUpMask |
46 NSRightMouseDownMask |
47 NSRightMouseUpMask = 1 << NSRightMouseUp,
48 NSMouseMovedMask = 1 << NSMouseMoved,
49 NSLeftMouseDraggedMask = 1 << NSLeftMouseDragged,
50 NSRightMouseDraggedMask = 1 << NSRightMouseDragged,
51 NSMouseEnteredMask = 1 << NSMouseEntered,
52 NSMouseExitedMask = 1 << NSMouseExited,
53 NSScrollWheelMask = 1 << NSScrollWheel,
54#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
55 NSTabletPointMask = 1 << NSTabletPoint,
56 NSTabletProximityMask = 1 << NSTabletProximity,
57#endif
58 NSOtherMouseDownMask = 1 << NSOtherMouseDown,
59 NSOtherMouseUpMask = 1 << NSOtherMouseUp,
60 NSOtherMouseDraggedMask = 1 << NSOtherMouseDragged,
61
62
63
64 NSKeyDownMask = 1 << NSKeyDown,
65 NSKeyUpMask = 1 << NSKeyUp,
66 NSFlagsChangedMask = 1 << NSFlagsChanged,
67
68 NSAppKitDefinedMask = 1 << NSAppKitDefined,
69 NSSystemDefinedMask = 1 << NSSystemDefined,
70 UIApplicationDefinedMask = 1 << UIApplicationDefined,
71 NSPeriodicMask = 1 << NSPeriodic,
72 NSCursorUpdateMask = 1 << NSCursorUpdate,
73
74 NSAnyEventMask = 0xffffffffU
75}
76*/
77
78wxGUIEventLoop::wxGUIEventLoop()
79{
80 m_sleepTime = 0.0;
81}
82
83void wxGUIEventLoop::WakeUp()
84{
85 extern void wxMacWakeUp();
86
87 wxMacWakeUp();
88}
89
90bool wxGUIEventLoop::Pending() const
91{
92 wxMacAutoreleasePool autoreleasepool;
93 // a pointer to the event is returned if there is one, or nil if not
94 /*
95 return [[UIApplication sharedApplication]
96 nextEventMatchingMask: NSAnyEventMask
97 untilDate: nil
98 inMode: NSDefaultRunLoopMode
99 dequeue: NO];
100 */
101 return false;
102}
103
104bool wxGUIEventLoop::Dispatch()
105{
106 if ( !wxTheApp )
107 return false;
108
109 wxMacAutoreleasePool autoreleasepool;
110
111/*
112 if(UIEvent *event = [[UIApplication sharedApplication]
113 nextEventMatchingMask:NSAnyEventMask
114 untilDate:[NSDate dateWithTimeIntervalSinceNow: m_sleepTime]
115 inMode:NSDefaultRunLoopMode
116 dequeue: YES])
117 {
118 m_sleepTime = 0.0;
119 [[UIApplication sharedApplication] sendEvent: event];
120 }
121 else
122*/
123 {
124 if ( wxTheApp->ProcessIdle() )
125 m_sleepTime = 0.0 ;
126 else
127 {
128 m_sleepTime = 1.0;
129#if wxUSE_THREADS
130 wxMutexGuiLeave();
131 wxMilliSleep(20);
132 wxMutexGuiEnter();
133#endif
134 }
135 }
136
137 return true;
138}
139
140bool wxGUIEventLoop::YieldFor(long eventsToProcess)
141{
142#if wxUSE_THREADS
143 // Yielding from a non-gui thread needs to bail out, otherwise we end up
144 // possibly sending events in the thread too.
145 if ( !wxThread::IsMain() )
146 {
147 return true;
148 }
149#endif // wxUSE_THREADS
150
151 m_isInsideYield = true;
152 m_eventsToProcessInsideYield = eventsToProcess;
153
154#if wxUSE_LOG
155 // disable log flushing from here because a call to wxYield() shouldn't
156 // normally result in message boxes popping up &c
157 wxLog::Suspend();
158#endif // wxUSE_LOG
159
160 // process all pending events:
161 while ( Pending() )
162 Dispatch();
163
164 // it's necessary to call ProcessIdle() to update the frames sizes which
165 // might have been changed (it also will update other things set from
166 // OnUpdateUI() which is a nice (and desired) side effect)
167 while ( ProcessIdle() ) {}
168
169#if wxUSE_LOG
170 wxLog::Resume();
171#endif // wxUSE_LOG
172 m_isInsideYield = false;
173
174 return true;
175}
176
177int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
178{
179 wxMacAutoreleasePool autoreleasepool;
180/*
181 UIEvent *event = [[UIApplication sharedApplication]
182 nextEventMatchingMask:NSAnyEventMask
183 untilDate:[NSDate dateWithTimeIntervalSinceNow: timeout/1000]
184 inMode:NSDefaultRunLoopMode
185 dequeue: YES];
186 if ( !event )
187 return -1;
188
189 [NSApp sendEvent: event];
190*/
191 return true;
192}