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1/* infblock.c -- interpret and process block types to last block
2 * Copyright (C) 1995-1998 Mark Adler
e6ebb514 3 * For conditions of distribution and use, see copyright notice in zlib.h
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4 */
5
6#include "zutil.h"
7#include "infblock.h"
8#include "inftrees.h"
9#include "infcodes.h"
10#include "infutil.h"
11
12struct inflate_codes_state {int dummy;}; /* for buggy compilers */
13
14/* simplify the use of the inflate_huft type with some defines */
15#define exop word.what.Exop
16#define bits word.what.Bits
17
18/* Table for deflate from PKZIP's appnote.txt. */
19local const uInt border[] = { /* Order of the bit length code lengths */
20 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15};
21
22/*
23 Notes beyond the 1.93a appnote.txt:
24
25 1. Distance pointers never point before the beginning of the output
26 stream.
27 2. Distance pointers can point back across blocks, up to 32k away.
28 3. There is an implied maximum of 7 bits for the bit length table and
29 15 bits for the actual data.
30 4. If only one code exists, then it is encoded using one bit. (Zero
31 would be more efficient, but perhaps a little confusing.) If two
32 codes exist, they are coded using one bit each (0 and 1).
33 5. There is no way of sending zero distance codes--a dummy must be
34 sent if there are none. (History: a pre 2.0 version of PKZIP would
35 store blocks with no distance codes, but this was discovered to be
36 too harsh a criterion.) Valid only for 1.93a. 2.04c does allow
37 zero distance codes, which is sent as one code of zero bits in
38 length.
39 6. There are up to 286 literal/length codes. Code 256 represents the
40 end-of-block. Note however that the static length tree defines
41 288 codes just to fill out the Huffman codes. Codes 286 and 287
42 cannot be used though, since there is no length base or extra bits
43 defined for them. Similarily, there are up to 30 distance codes.
44 However, static trees define 32 codes (all 5 bits) to fill out the
45 Huffman codes, but the last two had better not show up in the data.
46 7. Unzip can check dynamic Huffman blocks for complete code sets.
47 The exception is that a single code would not be complete (see #4).
48 8. The five bits following the block type is really the number of
49 literal codes sent minus 257.
50 9. Length codes 8,16,16 are interpreted as 13 length codes of 8 bits
51 (1+6+6). Therefore, to output three times the length, you output
52 three codes (1+1+1), whereas to output four times the same length,
53 you only need two codes (1+3). Hmm.
54 10. In the tree reconstruction algorithm, Code = Code + Increment
55 only if BitLength(i) is not zero. (Pretty obvious.)
56 11. Correction: 4 Bits: # of Bit Length codes - 4 (4 - 19)
57 12. Note: length code 284 can represent 227-258, but length code 285
58 really is 258. The last length deserves its own, short code
59 since it gets used a lot in very redundant files. The length
60 258 is special since 258 - 3 (the min match length) is 255.
61 13. The literal/length and distance code bit lengths are read as a
62 single stream of lengths. It is possible (and advantageous) for
63 a repeat code (16, 17, or 18) to go across the boundary between
64 the two sets of lengths.
65 */
66
67
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68#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
69void inflate_blocks_reset(inflate_blocks_statef* s, z_streamp z, uLongf* c)
70#else
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71void inflate_blocks_reset(s, z, c)
72inflate_blocks_statef *s;
73z_streamp z;
74uLongf *c;
e6ebb514 75#endif
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76{
77 if (c != Z_NULL)
78 *c = s->check;
79 if (s->mode == BTREE || s->mode == DTREE)
80 ZFREE(z, s->sub.trees.blens);
81 if (s->mode == CODES)
82 inflate_codes_free(s->sub.decode.codes, z);
83 s->mode = TYPE;
84 s->bitk = 0;
85 s->bitb = 0;
86 s->read = s->write = s->window;
87 if (s->checkfn != Z_NULL)
88 z->adler = s->check = (*s->checkfn)(0L, (const Bytef *)Z_NULL, 0);
89 Tracev((stderr, "inflate: blocks reset\n"));
90}
91
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92#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
93inflate_blocks_statef *inflate_blocks_new(z_streamp z, check_func c, uInt w)
94#else
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95inflate_blocks_statef *inflate_blocks_new(z, c, w)
96z_streamp z;
97check_func c;
98uInt w;
e6ebb514 99#endif
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100{
101 inflate_blocks_statef *s;
102
103 if ((s = (inflate_blocks_statef *)ZALLOC
104 (z,1,sizeof(struct inflate_blocks_state))) == Z_NULL)
105 return s;
106 if ((s->hufts =
107 (inflate_huft *)ZALLOC(z, sizeof(inflate_huft), MANY)) == Z_NULL)
108 {
109 ZFREE(z, s);
110 return Z_NULL;
111 }
112 if ((s->window = (Bytef *)ZALLOC(z, 1, w)) == Z_NULL)
113 {
114 ZFREE(z, s->hufts);
115 ZFREE(z, s);
116 return Z_NULL;
117 }
118 s->end = s->window + w;
119 s->checkfn = c;
120 s->mode = TYPE;
121 Tracev((stderr, "inflate: blocks allocated\n"));
122 inflate_blocks_reset(s, z, Z_NULL);
123 return s;
124}
125
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126#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
127int inflate_blocks(inflate_blocks_statef* s, z_streamp z, int r)
128#else
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129int inflate_blocks(s, z, r)
130inflate_blocks_statef *s;
131z_streamp z;
132int r;
e6ebb514 133#endif
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134{
135 uInt t; /* temporary storage */
136 uLong b; /* bit buffer */
137 uInt k; /* bits in bit buffer */
138 Bytef *p; /* input data pointer */
139 uInt n; /* bytes available there */
140 Bytef *q; /* output window write pointer */
141 uInt m; /* bytes to end of window or read pointer */
142
143 /* copy input/output information to locals (UPDATE macro restores) */
144 LOAD
145
146 /* process input based on current state */
147 while (1) switch (s->mode)
148 {
149 case TYPE:
150 NEEDBITS(3)
151 t = (uInt)b & 7;
152 s->last = t & 1;
153 switch (t >> 1)
154 {
155 case 0: /* stored */
156 Tracev((stderr, "inflate: stored block%s\n",
157 s->last ? " (last)" : ""));
158 DUMPBITS(3)
159 t = k & 7; /* go to byte boundary */
160 DUMPBITS(t)
161 s->mode = LENS; /* get length of stored block */
162 break;
163 case 1: /* fixed */
164 Tracev((stderr, "inflate: fixed codes block%s\n",
165 s->last ? " (last)" : ""));
166 {
167 uInt bl, bd;
168 inflate_huft *tl, *td;
169
170 inflate_trees_fixed(&bl, &bd, &tl, &td, z);
171 s->sub.decode.codes = inflate_codes_new(bl, bd, tl, td, z);
172 if (s->sub.decode.codes == Z_NULL)
173 {
174 r = Z_MEM_ERROR;
175 LEAVE
176 }
177 }
178 DUMPBITS(3)
179 s->mode = CODES;
180 break;
181 case 2: /* dynamic */
182 Tracev((stderr, "inflate: dynamic codes block%s\n",
183 s->last ? " (last)" : ""));
184 DUMPBITS(3)
185 s->mode = TABLE;
186 break;
187 case 3: /* illegal */
188 DUMPBITS(3)
189 s->mode = BAD;
190 z->msg = (char*)"invalid block type";
191 r = Z_DATA_ERROR;
192 LEAVE
193 }
194 break;
195 case LENS:
196 NEEDBITS(32)
197 if ((((~b) >> 16) & 0xffff) != (b & 0xffff))
198 {
199 s->mode = BAD;
200 z->msg = (char*)"invalid stored block lengths";
201 r = Z_DATA_ERROR;
202 LEAVE
203 }
204 s->sub.left = (uInt)b & 0xffff;
205 b = k = 0; /* dump bits */
206 Tracev((stderr, "inflate: stored length %u\n", s->sub.left));
207 s->mode = s->sub.left ? STORED : (s->last ? DRY : TYPE);
208 break;
209 case STORED:
210 if (n == 0)
211 LEAVE
212 NEEDOUT
213 t = s->sub.left;
214 if (t > n) t = n;
215 if (t > m) t = m;
216 zmemcpy(q, p, t);
217 p += t; n -= t;
218 q += t; m -= t;
219 if ((s->sub.left -= t) != 0)
220 break;
221 Tracev((stderr, "inflate: stored end, %lu total out\n",
222 z->total_out + (q >= s->read ? q - s->read :
223 (s->end - s->read) + (q - s->window))));
224 s->mode = s->last ? DRY : TYPE;
225 break;
226 case TABLE:
227 NEEDBITS(14)
228 s->sub.trees.table = t = (uInt)b & 0x3fff;
229#ifndef PKZIP_BUG_WORKAROUND
230 if ((t & 0x1f) > 29 || ((t >> 5) & 0x1f) > 29)
231 {
232 s->mode = BAD;
233 z->msg = (char*)"too many length or distance symbols";
234 r = Z_DATA_ERROR;
235 LEAVE
236 }
237#endif
238 t = 258 + (t & 0x1f) + ((t >> 5) & 0x1f);
239 if ((s->sub.trees.blens = (uIntf*)ZALLOC(z, t, sizeof(uInt))) == Z_NULL)
240 {
241 r = Z_MEM_ERROR;
242 LEAVE
243 }
244 DUMPBITS(14)
245 s->sub.trees.index = 0;
246 Tracev((stderr, "inflate: table sizes ok\n"));
247 s->mode = BTREE;
248 case BTREE:
249 while (s->sub.trees.index < 4 + (s->sub.trees.table >> 10))
250 {
251 NEEDBITS(3)
252 s->sub.trees.blens[border[s->sub.trees.index++]] = (uInt)b & 7;
253 DUMPBITS(3)
254 }
255 while (s->sub.trees.index < 19)
256 s->sub.trees.blens[border[s->sub.trees.index++]] = 0;
257 s->sub.trees.bb = 7;
258 t = inflate_trees_bits(s->sub.trees.blens, &s->sub.trees.bb,
259 &s->sub.trees.tb, s->hufts, z);
260 if (t != Z_OK)
261 {
262 ZFREE(z, s->sub.trees.blens);
263 r = t;
264 if (r == Z_DATA_ERROR)
265 s->mode = BAD;
266 LEAVE
267 }
268 s->sub.trees.index = 0;
269 Tracev((stderr, "inflate: bits tree ok\n"));
270 s->mode = DTREE;
271 case DTREE:
272 while (t = s->sub.trees.table,
273 s->sub.trees.index < 258 + (t & 0x1f) + ((t >> 5) & 0x1f))
274 {
275 inflate_huft *h;
276 uInt i, j, c;
277
278 t = s->sub.trees.bb;
279 NEEDBITS(t)
280 h = s->sub.trees.tb + ((uInt)b & inflate_mask[t]);
281 t = h->bits;
282 c = h->base;
283 if (c < 16)
284 {
285 DUMPBITS(t)
286 s->sub.trees.blens[s->sub.trees.index++] = c;
287 }
288 else /* c == 16..18 */
289 {
290 i = c == 18 ? 7 : c - 14;
291 j = c == 18 ? 11 : 3;
292 NEEDBITS(t + i)
293 DUMPBITS(t)
294 j += (uInt)b & inflate_mask[i];
295 DUMPBITS(i)
296 i = s->sub.trees.index;
297 t = s->sub.trees.table;
298 if (i + j > 258 + (t & 0x1f) + ((t >> 5) & 0x1f) ||
299 (c == 16 && i < 1))
300 {
301 ZFREE(z, s->sub.trees.blens);
302 s->mode = BAD;
303 z->msg = (char*)"invalid bit length repeat";
304 r = Z_DATA_ERROR;
305 LEAVE
306 }
307 c = c == 16 ? s->sub.trees.blens[i - 1] : 0;
308 do {
309 s->sub.trees.blens[i++] = c;
310 } while (--j);
311 s->sub.trees.index = i;
312 }
313 }
314 s->sub.trees.tb = Z_NULL;
315 {
316 uInt bl, bd;
317 inflate_huft *tl, *td;
318 inflate_codes_statef *c;
319
320 bl = 9; /* must be <= 9 for lookahead assumptions */
321 bd = 6; /* must be <= 9 for lookahead assumptions */
322 t = s->sub.trees.table;
323 t = inflate_trees_dynamic(257 + (t & 0x1f), 1 + ((t >> 5) & 0x1f),
324 s->sub.trees.blens, &bl, &bd, &tl, &td,
325 s->hufts, z);
326 ZFREE(z, s->sub.trees.blens);
327 if (t != Z_OK)
328 {
329 if (t == (uInt)Z_DATA_ERROR)
330 s->mode = BAD;
331 r = t;
332 LEAVE
333 }
334 Tracev((stderr, "inflate: trees ok\n"));
335 if ((c = inflate_codes_new(bl, bd, tl, td, z)) == Z_NULL)
336 {
337 r = Z_MEM_ERROR;
338 LEAVE
339 }
340 s->sub.decode.codes = c;
341 }
342 s->mode = CODES;
343 case CODES:
344 UPDATE
345 if ((r = inflate_codes(s, z, r)) != Z_STREAM_END)
346 return inflate_flush(s, z, r);
347 r = Z_OK;
348 inflate_codes_free(s->sub.decode.codes, z);
349 LOAD
350 Tracev((stderr, "inflate: codes end, %lu total out\n",
351 z->total_out + (q >= s->read ? q - s->read :
352 (s->end - s->read) + (q - s->window))));
353 if (!s->last)
354 {
355 s->mode = TYPE;
356 break;
357 }
358 if (k > 7) /* return unused byte, if any */
359 {
360 Assert(k < 16, "inflate_codes grabbed too many bytes")
361 k -= 8;
362 n++;
363 p--; /* can always return one */
364 }
365 s->mode = DRY;
366 case DRY:
367 FLUSH
368 if (s->read != s->write)
369 LEAVE
370 s->mode = DONE;
371 case DONE:
372 r = Z_STREAM_END;
373 LEAVE
374 case BAD:
375 r = Z_DATA_ERROR;
376 LEAVE
377 default:
378 r = Z_STREAM_ERROR;
379 LEAVE
380 }
381}
382
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383#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
384int inflate_blocks_free(inflate_blocks_statef* s, z_streamp z)
385#else
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386int inflate_blocks_free(s, z)
387inflate_blocks_statef *s;
388z_streamp z;
e6ebb514 389#endif
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390{
391 inflate_blocks_reset(s, z, Z_NULL);
392 ZFREE(z, s->window);
393 ZFREE(z, s->hufts);
394 ZFREE(z, s);
395 Tracev((stderr, "inflate: blocks freed\n"));
396 return Z_OK;
397}
398
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399#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
400void inflate_set_dictionary(inflate_blocks_statef* s, const Bytef* d, uInt n)
401#else
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402void inflate_set_dictionary(s, d, n)
403inflate_blocks_statef *s;
404const Bytef *d;
405uInt n;
e6ebb514 406#endif
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407{
408 zmemcpy(s->window, d, n);
409 s->read = s->write = s->window + n;
410}
411
c801d85f 412/* Returns true if inflate is currently at the end of a block generated
e6ebb514 413 * by Z_SYNC_FLUSH or Z_FULL_FLUSH.
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414 * IN assertion: s != Z_NULL
415 */
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416#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
417int inflate_blocks_sync_point(inflate_blocks_statef* s)
418#else
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419int inflate_blocks_sync_point(s)
420inflate_blocks_statef *s;
e6ebb514 421#endif
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422{
423 return s->mode == LENS;
424}