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1/////////////////////////////////////////////////////////////////////////////
2// Name: app.h
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3// Purpose: wxAppBase class and macros used for declaration of wxApp
4// derived class in the user code
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5// Author: Julian Smart
6// Modified by:
7// Created: 01/02/97
8// RCS-ID: $Id$
9// Copyright: (c) Julian Smart and Markus Holzem
094637f6 10// Licence: wxWindows licence
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11/////////////////////////////////////////////////////////////////////////////
12
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13#ifndef _WX_APP_H_BASE_
14#define _WX_APP_H_BASE_
c801d85f 15
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16#ifdef __GNUG__
17 #pragma interface "appbase.h"
10b959e3 18#endif
c801d85f 19
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20// ----------------------------------------------------------------------------
21// typedefs
22// ----------------------------------------------------------------------------
23
75acb532 24#if defined(__WXMSW__) || defined (__WXPM__)
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25 class WXDLLEXPORT wxApp;
26 typedef wxApp* (*wxAppInitializerFunction)();
27#else
28 // returning wxApp* won't work with gcc
29 #include "wx/object.h"
c801d85f 30
094637f6 31 typedef wxObject* (*wxAppInitializerFunction)();
10b959e3 32#endif
c801d85f 33
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34// ----------------------------------------------------------------------------
35// headers we have to include here
36// ----------------------------------------------------------------------------
37
38#include "wx/event.h" // for the base class
39
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40#if wxUSE_GUI
41 #include "wx/window.h" // for wxTopLevelWindows
42#endif // wxUSE_GUI
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43
44#if wxUSE_LOG
45 #include "wx/log.h"
46#endif
47
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48// ----------------------------------------------------------------------------
49// constants
50// ----------------------------------------------------------------------------
51
52static const int wxPRINT_WINDOWS = 1;
53static const int wxPRINT_POSTSCRIPT = 2;
54
55// ----------------------------------------------------------------------------
56// the common part of wxApp implementations for all platforms
57// ----------------------------------------------------------------------------
58
59class WXDLLEXPORT wxAppBase : public wxEvtHandler
60{
61public:
62 // the virtual functions which may/must be overridden in the derived class
63 // -----------------------------------------------------------------------
64
65 // called during the program initialization, returning FALSE from here
66 // prevents the program from continuing - it's a good place to create
67 // the top level program window and return TRUE.
68 //
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69 // Override: always in GUI application, rarely in console ones.
70#if wxUSE_GUI
094637f6 71 virtual bool OnInit() { return FALSE; };
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72#else // !GUI
73 virtual bool OnInit() { return TRUE; };
74#endif // wxUSE_GUI
094637f6 75
e90c1d2a 76#if wxUSE_GUI
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77 // a platform-dependent version of OnInit(): the code here is likely to
78 // depend on the toolkit. default version does nothing.
79 //
80 // Override: rarely.
81 virtual bool OnInitGui() { return TRUE; }
e90c1d2a 82#endif // wxUSE_GUI
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83
84 // called to start program execution - the default version just enters
85 // the main GUI loop in which events are received and processed until
86 // the last window is not deleted (if GetExitOnFrameDelete) or
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87 // ExitMainLoop() is called. In console mode programs, the execution
88 // of the program really starts here
094637f6 89 //
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90 // Override: rarely in GUI applications, always in console ones.
91#if wxUSE_GUI
094637f6 92 virtual int OnRun() { return MainLoop(); };
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93#else // !GUI
94 virtual int OnRun() = 0;
95#endif // wxUSE_GUI
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96
97 // called after the main loop termination. This is a good place for
98 // cleaning up (it may be too late in dtor) and is also useful if you
99 // want to return some non-default exit code - this is just the return
100 // value of this method.
101 //
102 // Override: often.
7beba2fc 103 virtual int OnExit();
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104
105 // called when a fatal exception occurs, this function should take care
106 // not to do anything which might provoke a nested exception! It may be
107 // overridden if you wish to react somehow in non-default way (core
108 // dump under Unix, application crash under Windows) to fatal program
109 // errors, however extreme care should be taken if you don't want this
110 // function to crash.
111 //
112 // Override: rarely.
113 virtual void OnFatalException() { }
114
115 // the worker functions - usually not used directly by the user code
116 // -----------------------------------------------------------------
117
e90c1d2a 118#if wxUSE_GUI
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119 // execute the main GUI loop, the function returns when the loop ends
120 virtual int MainLoop() = 0;
121
122 // exit the main GUI loop during the next iteration (i.e. it does not
123 // stop the program immediately!)
124 virtual void ExitMainLoop() = 0;
125
126 // returns TRUE if the program is initialized
127 virtual bool Initialized() = 0;
128
129 // returns TRUE if there are unprocessed events in the event queue
130 virtual bool Pending() = 0;
131
132 // process the first event in the event queue (blocks until an event
133 // apperas if there are none currently)
134 virtual void Dispatch() = 0;
e90c1d2a 135#endif // wxUSE_GUI
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136
137 // application info: name, description, vendor
138 // -------------------------------------------
139
140 // NB: all these should be set by the application itself, there are no
141 // reasonable default except for the application name which is taken to
142 // be argv[0]
143
144 // set/get the application name
145 wxString GetAppName() const
146 {
147 if ( !m_appName )
148 return m_className;
149 else
150 return m_appName;
151 }
152 void SetAppName(const wxString& name) { m_appName = name; }
153
154 // set/get the app class name
155 wxString GetClassName() const { return m_className; }
156 void SetClassName(const wxString& name) { m_className = name; }
157
158 // set/get the vendor name
159 const wxString& GetVendorName() const { return m_vendorName; }
160 void SetVendorName(const wxString& name) { m_vendorName = name; }
161
e90c1d2a 162#if wxUSE_GUI
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163 // top level window functions
164 // --------------------------
165
166 // set the "main" top level window
167 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
168
169 // return the "main" top level window (if it hadn't been set previously
170 // with SetTopWindow(), will return just some top level window and, if
171 // there are none, will return NULL)
172 wxWindow *GetTopWindow() const
173 {
174 if (m_topWindow)
175 return m_topWindow;
176 else if (wxTopLevelWindows.GetCount() > 0)
177 return wxTopLevelWindows.GetFirst()->GetData();
178 else
179 return (wxWindow *)NULL;
180 }
181
182 // control the exit behaviour: by default, the program will exit the
183 // main loop (and so, usually, terminate) when the last top-level
184 // program window is deleted. Beware that if you disabel this (with
185 // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop()
186 // explicitly from somewhere.
187 void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
188 bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
189
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190#endif // wxUSE_GUI
191
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192 // miscellaneous customization functions
193 // -------------------------------------
194
195#if wxUSE_LOG
196 // override this function to create default log target of arbitrary
197 // user-defined class (default implementation creates a wxLogGui
198 // object) - this log object is used by default by all wxLogXXX()
199 // functions.
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200 virtual wxLog *CreateLogTarget()
201#if wxUSE_GUI
202 { return new wxLogGui; }
203#else // !GUI
204 { return new wxLogStderr; }
205#endif // wxUSE_GUI
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206#endif // wxUSE_LOG
207
e90c1d2a 208#if wxUSE_GUI
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209 // get the standard icon used by wxWin dialogs - this allows the user
210 // to customize the standard dialogs. The 'which' parameter is one of
211 // wxICON_XXX values
212 virtual wxIcon GetStdIcon(int which) const = 0;
213
214 // VZ: what does this do exactly?
215 void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
216 bool GetWantDebugOutput() const { return m_wantDebugOutput; }
217
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218 // set use of best visual flag (see below)
219 void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
220 bool GetUseBestVisual() const { return m_useBestVisual; }
75acb532 221
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222 // set/get printing mode: see wxPRINT_XXX constants.
223 //
224 // default behaviour is the normal one for Unix: always use PostScript
225 // printing.
226 virtual void SetPrintMode(int WXUNUSED(mode)) { }
227 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
e90c1d2a 228#endif // wxUSE_GUI
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229
230 // implementation only from now on
231 // -------------------------------
232
233 // helpers for dynamic wxApp construction
234 static void SetInitializerFunction(wxAppInitializerFunction fn)
235 { m_appInitFn = fn; }
236 static wxAppInitializerFunction GetInitializerFunction()
237 { return m_appInitFn; }
238
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239 // process all events in the wxPendingEvents list
240 virtual void ProcessPendingEvents();
241
094637f6 242 // access to the command line arguments
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243 int argc;
244 wxChar **argv;
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245
246//private:
247protected:
248 // function used for dynamic wxApp creation
249 static wxAppInitializerFunction m_appInitFn;
250
251 // application info (must be set from the user code)
252 wxString m_vendorName, // vendor name (ACME Inc)
253 m_appName, // app name
254 m_className; // class name
255
256 // if TRUE, exit the main loop when the last top level window is deleted
257 bool m_exitOnFrameDelete;
258
259 // TRUE if the application wants to get debug output
260 bool m_wantDebugOutput;
75acb532 261
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262 // TRUE if the apps whats to use the best visual on systems where
263 // more than one are available (Sun, SGI, XFree86 4.0 ?)
264 bool m_useBestVisual;
094637f6 265
e90c1d2a 266#if wxUSE_GUI
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267 // the main top level window - may be NULL
268 wxWindow *m_topWindow;
e90c1d2a 269#endif // wxUSE_GUI
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270};
271
272// ----------------------------------------------------------------------------
273// now include the declaration of the real class
274// ----------------------------------------------------------------------------
275
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276#if wxUSE_GUI
277 #if defined(__WXMSW__)
278 #include "wx/msw/app.h"
279 #elif defined(__WXMOTIF__)
280 #include "wx/motif/app.h"
281 #elif defined(__WXQT__)
282 #include "wx/qt/app.h"
283 #elif defined(__WXGTK__)
284 #include "wx/gtk/app.h"
285 #elif defined(__WXMAC__)
286 #include "wx/mac/app.h"
287 #elif defined(__WXPM__)
288 #include "wx/os2/app.h"
289 #elif defined(__WXSTUBS__)
290 #include "wx/stubs/app.h"
291 #endif
292#else // !GUI
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293 // can't use typedef because wxApp forward declared as a class
294 class WXDLLEXPORT wxApp : public wxAppBase
295 {
296 };
e90c1d2a 297#endif // GUI/!GUI
c801d85f 298
094637f6 299// ----------------------------------------------------------------------------
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300// the global data
301// ----------------------------------------------------------------------------
302
303// the one and only application object - use of wxTheApp in application code
304// is discouraged, consider using DECLARE_APP() after which you may call
305// wxGetApp() which will return the object of the correct type (i.e. MyApp and
306// not wxApp)
307WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
308
309// ----------------------------------------------------------------------------
310// global functions
311// ----------------------------------------------------------------------------
312
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313// event loop related functions only work in GUI programs
314// ------------------------------------------------------
315
ee31c392 316// Force an exit from main loop
e90c1d2a 317extern void WXDLLEXPORT wxExit();
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318
319// Yield to other apps/messages
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320extern bool WXDLLEXPORT wxYield();
321
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322// Yield to other apps/messages
323extern void WXDLLEXPORT wxWakeUpIdle();
bf9e3e73 324
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325// Post a message to the given eventhandler which will be processed during the
326// next event loop iteration
327inline void WXDLLEXPORT wxPostEvent(wxEvtHandler *dest, wxEvent& event)
328{
329 wxCHECK_RET( dest, wxT("need an object to post event to in wxPostEvent") );
330
52a07708 331#if wxUSE_GUI
8e193f38 332 dest->AddPendingEvent(event);
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333#else
334 dest->ProcessEvent(event);
b568d04f 335#endif // wxUSE_GUI
52a07708 336}
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337
338// console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
339// and call these functions instead at the program startup and termination
340// -------------------------------------------------------------------------
341
b568d04f 342#if !wxUSE_GUI
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343
344// initialize the library (may be called as many times as needed, but each
345// call to wxInitialize() must be matched by wxUninitialize())
346extern bool WXDLLEXPORT wxInitialize();
347
348// clean up - the library can't be used any more after the last call to
349// wxUninitialize()
350extern void WXDLLEXPORT wxUninitialize();
351
b568d04f 352#endif // !wxUSE_GUI
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353
354// ----------------------------------------------------------------------------
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355// macros for dynamic creation of the application object
356// ----------------------------------------------------------------------------
357
358// Having a global instance of this class allows wxApp to be aware of the app
359// creator function. wxApp can then call this function to create a new app
360// object. Convoluted, but necessary.
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361
362class WXDLLEXPORT wxAppInitializer
363{
364public:
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365 wxAppInitializer(wxAppInitializerFunction fn)
366 { wxApp::SetInitializerFunction(fn); }
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367};
368
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369// Here's a macro you can use if your compiler really, really wants main() to
370// be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
371// code if required.
26a87b69 372
c661ecca 373#if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__)
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374 #define IMPLEMENT_WXWIN_MAIN \
375 extern int wxEntry( int argc, char *argv[] ); \
376 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
750b78ba 377#elif defined(__WXMSW__) && defined(WXUSINGDLL)
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378 // NT defines APIENTRY, 3.x not
379 #if !defined(WXAPIENTRY)
790ad94f 380 #define WXAPIENTRY WXFAR wxSTDCALL
094637f6 381 #endif
750b78ba 382
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383 #include <windows.h>
384 #include "wx/msw/winundef.h"
385
386 #define IMPLEMENT_WXWIN_MAIN \
387 extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
388 HINSTANCE hPrevInstance,\
389 LPSTR m_lpCmdLine, int nCmdShow)\
390 {\
391 return wxEntry((WXHINSTANCE) hInstance,\
392 (WXHINSTANCE) hPrevInstance,\
393 m_lpCmdLine, nCmdShow);\
394 }
26a87b69 395#else
094637f6 396 #define IMPLEMENT_WXWIN_MAIN
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397#endif
398
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399// Use this macro exactly once, the argument is the name of the wxApp-derived
400// class which is the class of your application.
401#define IMPLEMENT_APP(appname) \
402 wxApp *wxCreateApp() { return new appname; } \
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403 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
404 appname& wxGetApp() { return *(appname *)wxTheApp; } \
405 IMPLEMENT_WXWIN_MAIN
c801d85f 406
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407// Use this macro if you want to define your own main() or WinMain() function
408// and call wxEntry() from there.
409#define IMPLEMENT_APP_NO_MAIN(appname) \
410 wxApp *wxCreateApp() { return new appname; } \
411 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
412 appname& wxGetApp() { return *(appname *)wxTheApp; }
413
094637f6 414#define DECLARE_APP(appname) extern appname& wxGetApp();
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415
416#endif
34138703 417 // _WX_APP_H_BASE_