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1/////////////////////////////////////////////////////////////////////////////
2// Name: animate.h
f59be7c6 3// Purpose: interface of wxAnimation* classes
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4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
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9/**
10 Supported animation types.
11*/
12enum wxAnimationType
13{
14 wxANIMATION_TYPE_INVALID,
15
16 /** represents an animated GIF file. */
17 wxANIMATION_TYPE_GIF,
18
19 /** represents an ANI file. */
20 wxANIMATION_TYPE_ANI,
21
22 /** autodetect the filetype. */
23 wxANIMATION_TYPE_ANY
24};
25
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26/**
27 @class wxAnimationCtrl
7c913512 28
23324ae1 29 This is a static control which displays an animation.
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30 wxAnimationCtrl API is as simple as possible and won't give you full control
31 on the animation; if you need it then use wxMediaCtrl.
7c913512 32
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33 This control is useful to display a (small) animation while doing a long task
34 (e.g. a "throbber").
7c913512 35
23324ae1 36 It is only available if @c wxUSE_ANIMATIONCTRL is set to 1 (the default).
7c913512 37
23324ae1 38 @beginStyleTable
8c6791e4 39 @style{wxAC_DEFAULT_STYLE}
23324ae1 40 The default style: wxBORDER_NONE.
8c6791e4 41 @style{wxAC_NO_AUTORESIZE}
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42 By default, the control will adjust its size to exactly fit to the
43 size of the animation when SetAnimation is called. If this style
44 flag is given, the control will not change its size
45 @endStyleTable
7c913512 46
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47 @library{wxadv}
48 @category{ctrl}
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49
50 @nativeimpl{wxgtk,wxmsw}
51
7e59b885 52 @appearance{animationctrl.png}
7c913512 53
5d4cca7f 54 @see wxAnimation, @sample{animate}
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55*/
56class wxAnimationCtrl : public wxControl
57{
58public:
59 /**
60 Initializes the object and calls Create() with
61 all the parameters.
62 */
4cc4bfaf 63 wxAnimationCtrl(wxWindow* parent, wxWindowID id,
3d8662ab 64 const wxAnimation& anim = wxNullAnimation,
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65 const wxPoint& pos = wxDefaultPosition,
66 const wxSize& size = wxDefaultSize,
67 long style = wxAC_DEFAULT_STYLE,
d9faa1fe 68 const wxString& name = wxAnimationCtrlNameStr);
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69
70 /**
f59be7c6 71 Creates the control with the given @a anim animation.
3c4f71cc 72
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73 After control creation you must explicitely call Play() to start to play
74 the animation. Until that function won't be called, the first frame
23324ae1 75 of the animation is displayed.
3c4f71cc 76
7c913512 77 @param parent
4cc4bfaf 78 Parent window, must be non-@NULL.
7c913512 79 @param id
4cc4bfaf 80 The identifier for the control.
7c913512 81 @param anim
4cc4bfaf 82 The initial animation shown in the control.
7c913512 83 @param pos
4cc4bfaf 84 Initial position.
7c913512 85 @param size
4cc4bfaf 86 Initial size.
7c913512 87 @param style
4cc4bfaf 88 The window style, see wxAC_* flags.
7c913512 89 @param name
4cc4bfaf 90 Control name.
3c4f71cc 91
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92 @return @true if the control was successfully created or @false if
93 creation failed.
23324ae1 94 */
4cc4bfaf 95 bool Create(wxWindow* parent, wxWindowID id,
3d8662ab 96 const wxAnimation& anim = wxNullAnimation,
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97 const wxPoint& pos = wxDefaultPosition,
98 const wxSize& size = wxDefaultSize,
99 long style = wxAC_DEFAULT_STYLE,
8d483c9b 100 const wxString& name = wxAnimationCtrlNameStr);
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101
102 /**
103 Returns the animation associated with this control.
104 */
e4f1d811 105 virtual wxAnimation GetAnimation() const;
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106
107 /**
108 Returns the inactive bitmap shown in this control when the;
109 see SetInactiveBitmap() for more info.
110 */
328f5751 111 wxBitmap GetInactiveBitmap() const;
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112
113 /**
114 Returns @true if the animation is being played.
115 */
e4f1d811 116 virtual bool IsPlaying() const;
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117
118 /**
119 Loads the animation from the given file and calls SetAnimation().
120 See wxAnimation::LoadFile for more info.
121 */
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122 virtual bool LoadFile(const wxString& file,
123 wxAnimationType animType = wxANIMATION_TYPE_ANY);
23324ae1 124
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125 /**
126 Loads the animation from the given stream and calls SetAnimation().
127 See wxAnimation::Load() for more info.
128 */
129 virtual bool Load(wxInputStream& file,
130 wxAnimationType animType = wxANIMATION_TYPE_ANY);
131
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132 /**
133 Starts playing the animation.
f59be7c6 134
23324ae1 135 The animation is always played in loop mode (unless the last frame of the
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136 animation has an infinite delay time) and always start from the first frame
137 even if you @ref Stop "stopped" it while some other frame was displayed.
23324ae1 138 */
e4f1d811 139 virtual bool Play();
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140
141 /**
142 Sets the animation to play in this control.
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143
144 If the previous animation is being played, it's @ref Stop() stopped.
145 Until Play() isn't called, a static image, the first frame of the given
146 animation or the background colour will be shown
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147 (see SetInactiveBitmap() for more info).
148 */
e4f1d811 149 virtual void SetAnimation(const wxAnimation& anim);
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150
151 /**
152 Sets the bitmap to show on the control when it's not playing an animation.
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153
154 If you set as inactive bitmap ::wxNullBitmap (which is the default), then the
155 first frame of the animation is instead shown when the control is inactive;
156 in this case, if there's no valid animation associated with the control
157 (see SetAnimation()), then the background colour of the window is shown.
158
23324ae1 159 If the control is not playing the animation, the given bitmap will be
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160 immediately shown, otherwise it will be shown as soon as Stop() is called.
161
23324ae1 162 Note that the inactive bitmap, if smaller than the control's size, will be
f59be7c6 163 centered in the control; if bigger, it will be stretched to fit it.
23324ae1 164 */
8d483c9b 165 virtual void SetInactiveBitmap(const wxBitmap& bmp);
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166
167 /**
168 Stops playing the animation.
169 The control will show the first frame of the animation, a custom static image or
f59be7c6 170 the window's background colour as specified by the last SetInactiveBitmap() call.
23324ae1 171 */
e4f1d811 172 virtual void Stop();
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173};
174
175
e54c96f1 176
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177/**
178 @class wxAnimation
7c913512 179
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180 This class encapsulates the concept of a platform-dependent animation.
181 An animation is a sequence of frames of the same size.
182 Sound is not supported by wxAnimation.
7c913512 183
23324ae1 184 @library{wxadv}
f59be7c6 185 @category{gdi}
7c913512 186
23324ae1 187 @stdobjects
f59be7c6 188 ::wxNullAnimation
7c913512 189
5d4cca7f 190 @see wxAnimationCtrl, @sample{animate}
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191*/
192class wxAnimation : public wxGDIObject
193{
194public:
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195 /**
196 Copy ctor.
197 */
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198 wxAnimation(const wxAnimation& anim);
199
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200 /**
201 Loads an animation from a file.
3c4f71cc 202
7c913512 203 @param name
4cc4bfaf 204 The name of the file to load.
7c913512 205 @param type
4cc4bfaf 206 See LoadFile for more info.
23324ae1 207 */
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208 wxAnimation(const wxString& name,
209 wxAnimationType type = wxANIMATION_TYPE_ANY);
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210
211 /**
212 Destructor.
f59be7c6 213 See @ref overview_refcount_destruct for more info.
23324ae1 214 */
8d483c9b 215 virtual ~wxAnimation();
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216
217 /**
218 Returns the delay for the i-th frame in milliseconds.
219 If @c -1 is returned the frame is to be displayed forever.
220 */
e4f1d811 221 virtual int GetDelay(unsigned int i) const;
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222
223 /**
224 Returns the i-th frame as a wxImage.
225 */
e4f1d811 226 virtual wxImage GetFrame(unsigned int i) const;
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227
228 /**
229 Returns the number of frames for this animation.
230 */
e4f1d811 231 virtual unsigned int GetFrameCount() const;
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232
233 /**
234 Returns the size of the animation.
235 */
e4f1d811 236 virtual wxSize GetSize() const;
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237
238 /**
239 Returns @true if animation data is present.
240 */
e4f1d811 241 virtual bool IsOk() const;
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242
243 /**
244 Loads an animation from the given stream.
3c4f71cc 245
7c913512 246 @param stream
4cc4bfaf 247 The stream to use to load the animation.
7c913512 248 @param type
4cc4bfaf 249 One of the following values:
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250 @li wxANIMATION_TYPE_GIF: loads an animated GIF file;
251 @li wxANIMATION_TYPE_ANI: load an ANI file;
252 @li wxANIMATION_TYPE_ANY: tries to autodetect the filetype.
3c4f71cc 253
d29a9a8a 254 @return @true if the operation succeeded, @false otherwise.
23324ae1 255 */
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256 virtual bool Load(wxInputStream& stream,
257 wxAnimationType type = wxANIMATION_TYPE_ANY);
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258
259 /**
260 Loads an animation from a file.
3c4f71cc 261
7c913512 262 @param name
4cc4bfaf 263 A filename.
7c913512 264 @param type
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265 One of the wxAnimationType values; wxANIMATION_TYPE_ANY
266 means that the function should try to autodetect the filetype.
3c4f71cc 267
d29a9a8a 268 @return @true if the operation succeeded, @false otherwise.
23324ae1 269 */
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270 virtual bool LoadFile(const wxString& name,
271 wxAnimationType type = wxANIMATION_TYPE_ANY);
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272
273 /**
f59be7c6 274 Assignment operator, using @ref overview_refcount "reference counting".
23324ae1 275 */
3d8662ab 276 wxAnimation& operator =(const wxAnimation& brush);
23324ae1 277};
e54c96f1 278
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279
280// ============================================================================
281// Global functions/macros
282// ============================================================================
283
e54c96f1 284/**
f59be7c6 285 An empty animation object.
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286*/
287wxAnimation wxNullAnimation;
288