]>
Commit | Line | Data |
---|---|---|
23324ae1 FM |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: animate.h | |
f59be7c6 | 3 | // Purpose: interface of wxAnimation* classes |
23324ae1 FM |
4 | // Author: wxWidgets team |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
f59be7c6 FM |
9 | /** |
10 | Supported animation types. | |
11 | */ | |
12 | enum wxAnimationType | |
13 | { | |
14 | wxANIMATION_TYPE_INVALID, | |
15 | ||
16 | /** represents an animated GIF file. */ | |
17 | wxANIMATION_TYPE_GIF, | |
18 | ||
19 | /** represents an ANI file. */ | |
20 | wxANIMATION_TYPE_ANI, | |
21 | ||
22 | /** autodetect the filetype. */ | |
23 | wxANIMATION_TYPE_ANY | |
24 | }; | |
25 | ||
23324ae1 FM |
26 | /** |
27 | @class wxAnimationCtrl | |
28 | @wxheader{animate.h} | |
7c913512 | 29 | |
23324ae1 | 30 | This is a static control which displays an animation. |
f59be7c6 FM |
31 | wxAnimationCtrl API is as simple as possible and won't give you full control |
32 | on the animation; if you need it then use wxMediaCtrl. | |
7c913512 | 33 | |
23324ae1 FM |
34 | This control is useful to display a (small) animation while doing a long task |
35 | (e.g. a "throbber"). | |
7c913512 | 36 | |
23324ae1 | 37 | It is only available if @c wxUSE_ANIMATIONCTRL is set to 1 (the default). |
7c913512 | 38 | |
23324ae1 | 39 | @beginStyleTable |
8c6791e4 | 40 | @style{wxAC_DEFAULT_STYLE} |
23324ae1 | 41 | The default style: wxBORDER_NONE. |
8c6791e4 | 42 | @style{wxAC_NO_AUTORESIZE} |
23324ae1 FM |
43 | By default, the control will adjust its size to exactly fit to the |
44 | size of the animation when SetAnimation is called. If this style | |
45 | flag is given, the control will not change its size | |
46 | @endStyleTable | |
7c913512 | 47 | |
23324ae1 FM |
48 | @library{wxadv} |
49 | @category{ctrl} | |
f59be7c6 FM |
50 | |
51 | @nativeimpl{wxgtk,wxmsw} | |
52 | ||
0c7fe6f2 | 53 | <!-- @appearance{animationctrl.png} --> |
7c913512 | 54 | |
5d4cca7f | 55 | @see wxAnimation, @sample{animate} |
23324ae1 FM |
56 | */ |
57 | class wxAnimationCtrl : public wxControl | |
58 | { | |
59 | public: | |
60 | /** | |
61 | Initializes the object and calls Create() with | |
62 | all the parameters. | |
63 | */ | |
4cc4bfaf | 64 | wxAnimationCtrl(wxWindow* parent, wxWindowID id, |
3d8662ab | 65 | const wxAnimation& anim = wxNullAnimation, |
23324ae1 FM |
66 | const wxPoint& pos = wxDefaultPosition, |
67 | const wxSize& size = wxDefaultSize, | |
68 | long style = wxAC_DEFAULT_STYLE, | |
d9faa1fe | 69 | const wxString& name = wxAnimationCtrlNameStr); |
23324ae1 FM |
70 | |
71 | /** | |
f59be7c6 | 72 | Creates the control with the given @a anim animation. |
3c4f71cc | 73 | |
f59be7c6 FM |
74 | After control creation you must explicitely call Play() to start to play |
75 | the animation. Until that function won't be called, the first frame | |
23324ae1 | 76 | of the animation is displayed. |
3c4f71cc | 77 | |
7c913512 | 78 | @param parent |
4cc4bfaf | 79 | Parent window, must be non-@NULL. |
7c913512 | 80 | @param id |
4cc4bfaf | 81 | The identifier for the control. |
7c913512 | 82 | @param anim |
4cc4bfaf | 83 | The initial animation shown in the control. |
7c913512 | 84 | @param pos |
4cc4bfaf | 85 | Initial position. |
7c913512 | 86 | @param size |
4cc4bfaf | 87 | Initial size. |
7c913512 | 88 | @param style |
4cc4bfaf | 89 | The window style, see wxAC_* flags. |
7c913512 | 90 | @param name |
4cc4bfaf | 91 | Control name. |
3c4f71cc | 92 | |
d29a9a8a BP |
93 | @return @true if the control was successfully created or @false if |
94 | creation failed. | |
23324ae1 | 95 | */ |
4cc4bfaf | 96 | bool Create(wxWindow* parent, wxWindowID id, |
3d8662ab | 97 | const wxAnimation& anim = wxNullAnimation, |
23324ae1 FM |
98 | const wxPoint& pos = wxDefaultPosition, |
99 | const wxSize& size = wxDefaultSize, | |
100 | long style = wxAC_DEFAULT_STYLE, | |
8d483c9b | 101 | const wxString& name = wxAnimationCtrlNameStr); |
23324ae1 FM |
102 | |
103 | /** | |
104 | Returns the animation associated with this control. | |
105 | */ | |
e4f1d811 | 106 | virtual wxAnimation GetAnimation() const; |
23324ae1 FM |
107 | |
108 | /** | |
109 | Returns the inactive bitmap shown in this control when the; | |
110 | see SetInactiveBitmap() for more info. | |
111 | */ | |
328f5751 | 112 | wxBitmap GetInactiveBitmap() const; |
23324ae1 FM |
113 | |
114 | /** | |
115 | Returns @true if the animation is being played. | |
116 | */ | |
e4f1d811 | 117 | virtual bool IsPlaying() const; |
23324ae1 FM |
118 | |
119 | /** | |
120 | Loads the animation from the given file and calls SetAnimation(). | |
121 | See wxAnimation::LoadFile for more info. | |
122 | */ | |
e4f1d811 FM |
123 | virtual bool LoadFile(const wxString& file, |
124 | wxAnimationType animType = wxANIMATION_TYPE_ANY); | |
23324ae1 | 125 | |
462167a9 VZ |
126 | /** |
127 | Loads the animation from the given stream and calls SetAnimation(). | |
128 | See wxAnimation::Load() for more info. | |
129 | */ | |
130 | virtual bool Load(wxInputStream& file, | |
131 | wxAnimationType animType = wxANIMATION_TYPE_ANY); | |
132 | ||
23324ae1 FM |
133 | /** |
134 | Starts playing the animation. | |
f59be7c6 | 135 | |
23324ae1 | 136 | The animation is always played in loop mode (unless the last frame of the |
f59be7c6 FM |
137 | animation has an infinite delay time) and always start from the first frame |
138 | even if you @ref Stop "stopped" it while some other frame was displayed. | |
23324ae1 | 139 | */ |
e4f1d811 | 140 | virtual bool Play(); |
23324ae1 FM |
141 | |
142 | /** | |
143 | Sets the animation to play in this control. | |
f59be7c6 FM |
144 | |
145 | If the previous animation is being played, it's @ref Stop() stopped. | |
146 | Until Play() isn't called, a static image, the first frame of the given | |
147 | animation or the background colour will be shown | |
23324ae1 FM |
148 | (see SetInactiveBitmap() for more info). |
149 | */ | |
e4f1d811 | 150 | virtual void SetAnimation(const wxAnimation& anim); |
23324ae1 FM |
151 | |
152 | /** | |
153 | Sets the bitmap to show on the control when it's not playing an animation. | |
f59be7c6 FM |
154 | |
155 | If you set as inactive bitmap ::wxNullBitmap (which is the default), then the | |
156 | first frame of the animation is instead shown when the control is inactive; | |
157 | in this case, if there's no valid animation associated with the control | |
158 | (see SetAnimation()), then the background colour of the window is shown. | |
159 | ||
23324ae1 | 160 | If the control is not playing the animation, the given bitmap will be |
f59be7c6 FM |
161 | immediately shown, otherwise it will be shown as soon as Stop() is called. |
162 | ||
23324ae1 | 163 | Note that the inactive bitmap, if smaller than the control's size, will be |
f59be7c6 | 164 | centered in the control; if bigger, it will be stretched to fit it. |
23324ae1 | 165 | */ |
8d483c9b | 166 | virtual void SetInactiveBitmap(const wxBitmap& bmp); |
23324ae1 FM |
167 | |
168 | /** | |
169 | Stops playing the animation. | |
170 | The control will show the first frame of the animation, a custom static image or | |
f59be7c6 | 171 | the window's background colour as specified by the last SetInactiveBitmap() call. |
23324ae1 | 172 | */ |
e4f1d811 | 173 | virtual void Stop(); |
23324ae1 FM |
174 | }; |
175 | ||
176 | ||
e54c96f1 | 177 | |
23324ae1 FM |
178 | /** |
179 | @class wxAnimation | |
180 | @wxheader{animate.h} | |
7c913512 | 181 | |
23324ae1 FM |
182 | This class encapsulates the concept of a platform-dependent animation. |
183 | An animation is a sequence of frames of the same size. | |
184 | Sound is not supported by wxAnimation. | |
7c913512 | 185 | |
23324ae1 | 186 | @library{wxadv} |
f59be7c6 | 187 | @category{gdi} |
7c913512 | 188 | |
23324ae1 | 189 | @stdobjects |
f59be7c6 | 190 | ::wxNullAnimation |
7c913512 | 191 | |
5d4cca7f | 192 | @see wxAnimationCtrl, @sample{animate} |
23324ae1 FM |
193 | */ |
194 | class wxAnimation : public wxGDIObject | |
195 | { | |
196 | public: | |
3d8662ab FM |
197 | /** |
198 | Copy ctor. | |
199 | */ | |
f59be7c6 FM |
200 | wxAnimation(const wxAnimation& anim); |
201 | ||
23324ae1 FM |
202 | /** |
203 | Loads an animation from a file. | |
3c4f71cc | 204 | |
7c913512 | 205 | @param name |
4cc4bfaf | 206 | The name of the file to load. |
7c913512 | 207 | @param type |
4cc4bfaf | 208 | See LoadFile for more info. |
23324ae1 | 209 | */ |
7c913512 FM |
210 | wxAnimation(const wxString& name, |
211 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
23324ae1 FM |
212 | |
213 | /** | |
214 | Destructor. | |
f59be7c6 | 215 | See @ref overview_refcount_destruct for more info. |
23324ae1 | 216 | */ |
8d483c9b | 217 | virtual ~wxAnimation(); |
23324ae1 FM |
218 | |
219 | /** | |
220 | Returns the delay for the i-th frame in milliseconds. | |
221 | If @c -1 is returned the frame is to be displayed forever. | |
222 | */ | |
e4f1d811 | 223 | virtual int GetDelay(unsigned int i) const; |
23324ae1 FM |
224 | |
225 | /** | |
226 | Returns the i-th frame as a wxImage. | |
227 | */ | |
e4f1d811 | 228 | virtual wxImage GetFrame(unsigned int i) const; |
23324ae1 FM |
229 | |
230 | /** | |
231 | Returns the number of frames for this animation. | |
232 | */ | |
e4f1d811 | 233 | virtual unsigned int GetFrameCount() const; |
23324ae1 FM |
234 | |
235 | /** | |
236 | Returns the size of the animation. | |
237 | */ | |
e4f1d811 | 238 | virtual wxSize GetSize() const; |
23324ae1 FM |
239 | |
240 | /** | |
241 | Returns @true if animation data is present. | |
242 | */ | |
e4f1d811 | 243 | virtual bool IsOk() const; |
23324ae1 FM |
244 | |
245 | /** | |
246 | Loads an animation from the given stream. | |
3c4f71cc | 247 | |
7c913512 | 248 | @param stream |
4cc4bfaf | 249 | The stream to use to load the animation. |
7c913512 | 250 | @param type |
4cc4bfaf | 251 | One of the following values: |
f59be7c6 FM |
252 | @li wxANIMATION_TYPE_GIF: loads an animated GIF file; |
253 | @li wxANIMATION_TYPE_ANI: load an ANI file; | |
254 | @li wxANIMATION_TYPE_ANY: tries to autodetect the filetype. | |
3c4f71cc | 255 | |
d29a9a8a | 256 | @return @true if the operation succeeded, @false otherwise. |
23324ae1 | 257 | */ |
e4f1d811 FM |
258 | virtual bool Load(wxInputStream& stream, |
259 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
23324ae1 FM |
260 | |
261 | /** | |
262 | Loads an animation from a file. | |
3c4f71cc | 263 | |
7c913512 | 264 | @param name |
4cc4bfaf | 265 | A filename. |
7c913512 | 266 | @param type |
f59be7c6 FM |
267 | One of the wxAnimationType values; wxANIMATION_TYPE_ANY |
268 | means that the function should try to autodetect the filetype. | |
3c4f71cc | 269 | |
d29a9a8a | 270 | @return @true if the operation succeeded, @false otherwise. |
23324ae1 | 271 | */ |
e4f1d811 FM |
272 | virtual bool LoadFile(const wxString& name, |
273 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
23324ae1 FM |
274 | |
275 | /** | |
f59be7c6 | 276 | Assignment operator, using @ref overview_refcount "reference counting". |
23324ae1 | 277 | */ |
3d8662ab | 278 | wxAnimation& operator =(const wxAnimation& brush); |
23324ae1 | 279 | }; |
e54c96f1 | 280 | |
39fb8056 FM |
281 | |
282 | // ============================================================================ | |
283 | // Global functions/macros | |
284 | // ============================================================================ | |
285 | ||
e54c96f1 | 286 | /** |
f59be7c6 | 287 | An empty animation object. |
e54c96f1 FM |
288 | */ |
289 | wxAnimation wxNullAnimation; | |
290 |