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[wxWidgets.git] / samples / sockets / server.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: server.cpp
3// Purpose: Server for wxSocket demo
4// Author: Guillermo Rodriguez Garcia <guille@iies.es>
5// Modified by:
6// Created: 1999/09/19
7// RCS-ID: $Id$
8// Copyright: (c) 1999 Guillermo Rodriguez Garcia
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ==========================================================================
13// declarations
14// ==========================================================================
15
16// --------------------------------------------------------------------------
17// headers
18// --------------------------------------------------------------------------
e2a6f233 19
f85d901f 20// For compilers that support precompilation, includes "wx/wx.h".
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21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
f85d901f 24# pragma hdrstop
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25#endif
26
677a9f0c 27// for all others, include the necessary headers
f4ada568 28#ifndef WX_PRECOMP
f85d901f 29# include "wx/wx.h"
f4ada568 30#endif
e2a6f233 31
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32#include "wx/socket.h"
33
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34// --------------------------------------------------------------------------
35// resources
36// --------------------------------------------------------------------------
f4ada568 37
f85d901f 38// the application icon
618f2efa 39#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__)
f85d901f 40# include "mondrian.xpm"
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41#endif
42
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43// --------------------------------------------------------------------------
44// classes
45// --------------------------------------------------------------------------
46
f4ada568 47// Define a new application type
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48class MyApp : public wxApp
49{
50public:
51 virtual bool OnInit();
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52};
53
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54// Define a new frame type: this is going to be our main frame
55class MyFrame : public wxFrame
56{
f4ada568 57public:
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58 MyFrame();
59 ~MyFrame();
60
61 // event handlers (these functions should _not_ be virtual)
62 void OnQuit(wxCommandEvent& event);
63 void OnAbout(wxCommandEvent& event);
64 void OnServerEvent(wxSocketEvent& event);
65 void OnSocketEvent(wxSocketEvent& event);
66
67 void Test1(wxSocketBase *sock);
68 void Test2(wxSocketBase *sock);
69 void Test3(wxSocketBase *sock);
70
71 // convenience functions
72 void UpdateStatusBar();
73
74private:
75 wxSocketServer *m_server;
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76 wxTextCtrl *m_text;
77 wxMenu *m_menuFile;
78 wxMenuBar *m_menuBar;
79 bool m_busy;
80 int m_numClients;
81
be5a51fb 82 // any class wishing to process wxWidgets events must use this macro
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83 DECLARE_EVENT_TABLE()
84};
85
86// --------------------------------------------------------------------------
87// constants
88// --------------------------------------------------------------------------
89
90// IDs for the controls and the menu commands
91enum
92{
93 // menu items
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94 SERVER_QUIT = wxID_EXIT,
95 SERVER_ABOUT = wxID_ABOUT,
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96
97 // id for sockets
91b07357 98 SERVER_ID = 100,
f85d901f 99 SOCKET_ID
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100};
101
f85d901f 102// --------------------------------------------------------------------------
be5a51fb 103// event tables and other macros for wxWidgets
f85d901f 104// --------------------------------------------------------------------------
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105
106BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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107 EVT_MENU(SERVER_QUIT, MyFrame::OnQuit)
108 EVT_MENU(SERVER_ABOUT, MyFrame::OnAbout)
109 EVT_SOCKET(SERVER_ID, MyFrame::OnServerEvent)
110 EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent)
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111END_EVENT_TABLE()
112
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113IMPLEMENT_APP(MyApp)
114
f4ada568 115
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116// ==========================================================================
117// implementation
118// ==========================================================================
f4ada568 119
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120// --------------------------------------------------------------------------
121// the application class
122// --------------------------------------------------------------------------
f4ada568 123
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124bool MyApp::OnInit()
125{
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126 if ( !wxApp::OnInit() )
127 return false;
128
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129 // Create the main application window
130 MyFrame *frame = new MyFrame();
f4ada568 131
f85d901f 132 // Show it and tell the application that it's our main window
b62ca03d 133 frame->Show(true);
f85d901f 134 SetTopWindow(frame);
2b98cb1f 135
bd4d918f 136 // Success
b62ca03d 137 return true;
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138}
139
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140// --------------------------------------------------------------------------
141// main frame
142// --------------------------------------------------------------------------
a737331d 143
f85d901f 144// frame constructor
bd4d918f 145
b62ca03d 146MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, wxID_ANY,
bd4d918f 147 _("wxSocket demo: Server"),
f85d901f 148 wxDefaultPosition, wxSize(300, 200))
f4ada568 149{
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150 // Give the frame an icon
151 SetIcon(wxICON(mondrian));
152
153 // Make menus
154 m_menuFile = new wxMenu();
bd4d918f 155 m_menuFile->Append(SERVER_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
f85d901f 156 m_menuFile->AppendSeparator();
bd4d918f 157 m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server"));
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158
159 // Append menus to the menubar
160 m_menuBar = new wxMenuBar();
bd4d918f 161 m_menuBar->Append(m_menuFile, _("&File"));
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162 SetMenuBar(m_menuBar);
163
8520f137 164#if wxUSE_STATUSBAR
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165 // Status bar
166 CreateStatusBar(2);
8520f137 167#endif // wxUSE_STATUSBAR
f85d901f 168
bd4d918f 169 // Make a textctrl for logging
b62ca03d 170 m_text = new wxTextCtrl(this, wxID_ANY,
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171 _("Welcome to wxSocket demo: Server\n"),
172 wxDefaultPosition, wxDefaultSize,
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173 wxTE_MULTILINE | wxTE_READONLY);
174
bd4d918f 175 // Create the address - defaults to localhost:0 initially
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176#if wxUSE_IPV6
177 wxIPV6address addr;
178#else
f85d901f 179 wxIPV4address addr;
8575ff50 180#endif
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181 addr.Service(3000);
182
bd4d918f 183 // Create the socket
f85d901f 184 m_server = new wxSocketServer(addr);
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185
186 // We use Ok() here to see if the server is really listening
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187 if (! m_server->Ok())
188 {
189 m_text->AppendText(_("Could not listen at the specified port !\n\n"));
190 return;
191 }
f85d901f 192 else
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193 {
194 m_text->AppendText(_("Server listening.\n\n"));
195 }
196
197 // Setup the event handler and subscribe to connection events
198 m_server->SetEventHandler(*this, SERVER_ID);
199 m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
b62ca03d 200 m_server->Notify(true);
f85d901f 201
b62ca03d 202 m_busy = false;
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203 m_numClients = 0;
204 UpdateStatusBar();
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205}
206
f85d901f 207MyFrame::~MyFrame()
f4ada568 208{
bd4d918f 209 // No delayed deletion here, as the frame is dying anyway
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210 delete m_server;
211}
f4ada568 212
f85d901f 213// event handlers
f4ada568 214
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215void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
216{
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217 // true is to force the frame to close
218 Close(true);
f85d901f 219}
f4ada568 220
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221void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
222{
4693b20c 223 wxMessageBox(_("wxSocket demo: Server\n(c) 1999 Guillermo Rodriguez Garcia\n"),
bd4d918f 224 _("About Server"),
f85d901f 225 wxOK | wxICON_INFORMATION, this);
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226}
227
f85d901f 228void MyFrame::Test1(wxSocketBase *sock)
f4ada568 229{
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230 unsigned char len;
231 char *buf;
f4ada568 232
bd4d918f 233 m_text->AppendText(_("Test 1 begins\n"));
f4ada568 234
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235 // Receive data from socket and send it back. We will first
236 // get a byte with the buffer size, so we can specify the
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237 // exact size and use the wxSOCKET_WAITALL flag. Also, we
238 // disabled input events so we won't have unwanted reentrance.
239 // This way we can avoid the infamous wxSOCKET_BLOCK flag.
e51b0130 240
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241 sock->SetFlags(wxSOCKET_WAITALL);
242
bc7e88ae 243 // Read the size
f187448d 244 sock->Read(&len, 1);
6097c3a2 245 buf = new char[len];
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246
247 // Read the data
f85d901f 248 sock->Read(buf, len);
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249 m_text->AppendText(_("Got the data, sending it back\n"));
250
251 // Write it back
f85d901f 252 sock->Write(buf, len);
6097c3a2 253 delete[] buf;
f85d901f 254
bc7e88ae 255 m_text->AppendText(_("Test 1 ends\n\n"));
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256}
257
f85d901f 258void MyFrame::Test2(wxSocketBase *sock)
f4ada568 259{
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260#define MAX_MSG_SIZE 10000
261
262 wxString s;
4693b20c 263 wxChar *buf = new wxChar[MAX_MSG_SIZE];
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264 wxUint32 len;
265
bd4d918f 266 m_text->AppendText(_("Test 2 begins\n"));
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267
268 // We don't need to set flags because ReadMsg and WriteMsg
269 // are not affected by them anyway.
e51b0130 270
bc7e88ae 271 // Read the message
4693b20c 272 len = sock->ReadMsg(buf, MAX_MSG_SIZE * sizeof(wxChar)).LastCount();
bd4d918f 273 s.Printf(_("Client says: %s\n"), buf);
f85d901f 274 m_text->AppendText(s);
36bec0ac 275 m_text->AppendText(_("Sending the data back\n"));
f85d901f 276
bc7e88ae 277 // Write it back
f85d901f 278 sock->WriteMsg(buf, len);
6097c3a2 279 delete[] buf;
f85d901f 280
bc7e88ae 281 m_text->AppendText(_("Test 2 ends\n\n"));
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282
283#undef MAX_MSG_SIZE
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284}
285
f85d901f 286void MyFrame::Test3(wxSocketBase *sock)
f4ada568 287{
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288 unsigned char len;
289 char *buf;
290
bd4d918f 291 m_text->AppendText(_("Test 3 begins\n"));
6097c3a2 292
677a9f0c 293 // This test is similar to the first one, but the len is
6097c3a2 294 // expressed in kbytes - this tests large data transfers.
e51b0130 295
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296 sock->SetFlags(wxSOCKET_WAITALL);
297
bc7e88ae 298 // Read the size
f187448d 299 sock->Read(&len, 1);
6097c3a2 300 buf = new char[len * 1024];
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301
302 // Read the data
6097c3a2 303 sock->Read(buf, len * 1024);
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304 m_text->AppendText(_("Got the data, sending it back\n"));
305
306 // Write it back
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307 sock->Write(buf, len * 1024);
308 delete[] buf;
309
bc7e88ae 310 m_text->AppendText(_("Test 3 ends\n\n"));
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311}
312
f85d901f 313void MyFrame::OnServerEvent(wxSocketEvent& event)
f4ada568 314{
bd4d918f 315 wxString s = _("OnServerEvent: ");
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316 wxSocketBase *sock;
317
bc7e88ae 318 switch(event.GetSocketEvent())
f85d901f 319 {
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320 case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
321 default : s.Append(_("Unexpected event !\n")); break;
f85d901f 322 }
f4ada568 323
f85d901f 324 m_text->AppendText(s);
765e386b 325
f85d901f 326 // Accept new connection if there is one in the pending
b62ca03d 327 // connections queue, else exit. We use Accept(false) for
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328 // non-blocking accept (although if we got here, there
329 // should ALWAYS be a pending connection).
e51b0130 330
b62ca03d 331 sock = m_server->Accept(false);
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332
333 if (sock)
334 {
bc7e88ae 335 m_text->AppendText(_("New client connection accepted\n\n"));
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336 }
337 else
338 {
bc7e88ae 339 m_text->AppendText(_("Error: couldn't accept a new connection\n\n"));
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340 return;
341 }
342
343 sock->SetEventHandler(*this, SOCKET_ID);
344 sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
b62ca03d 345 sock->Notify(true);
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346
347 m_numClients++;
348 UpdateStatusBar();
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349}
350
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351void MyFrame::OnSocketEvent(wxSocketEvent& event)
352{
bd4d918f 353 wxString s = _("OnSocketEvent: ");
f4d5e009 354 wxSocketBase *sock = event.GetSocket();
f85d901f 355
f4d5e009 356 // First, print a message
bc7e88ae 357 switch(event.GetSocketEvent())
f85d901f 358 {
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359 case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
360 case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break;
361 default : s.Append(_("Unexpected event !\n")); break;
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362 }
363
364 m_text->AppendText(s);
365
366 // Now we process the event
bc7e88ae 367 switch(event.GetSocketEvent())
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368 {
369 case wxSOCKET_INPUT:
370 {
371 // We disable input events, so that the test doesn't trigger
372 // wxSocketEvent again.
373 sock->SetNotify(wxSOCKET_LOST_FLAG);
374
375 // Which test are we going to run?
376 unsigned char c;
f4d5e009 377 sock->Read(&c, 1);
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378
379 switch (c)
380 {
381 case 0xBE: Test1(sock); break;
382 case 0xCE: Test2(sock); break;
383 case 0xDE: Test3(sock); break;
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384 default:
385 m_text->AppendText(_("Unknown test id received from client\n\n"));
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386 }
387
388 // Enable input events again.
389 sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG);
390 break;
391 }
392 case wxSOCKET_LOST:
393 {
394 m_numClients--;
395
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396 // Destroy() should be used instead of delete wherever possible,
397 // due to the fact that wxSocket uses 'delayed events' (see the
398 // documentation for wxPostEvent) and we don't want an event to
399 // arrive to the event handler (the frame, here) after the socket
400 // has been deleted. Also, we might be doing some other thing with
401 // the socket at the same time; for example, we might be in the
402 // middle of a test or something. Destroy() takes care of all
bc7e88ae 403 // this for us.
bd4d918f 404
bc7e88ae 405 m_text->AppendText(_("Deleting socket.\n\n"));
bd4d918f 406 sock->Destroy();
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407 break;
408 }
409 default: ;
410 }
411
412 UpdateStatusBar();
413}
414
415// convenience functions
416
417void MyFrame::UpdateStatusBar()
f4ada568 418{
8520f137 419#if wxUSE_STATUSBAR
f85d901f 420 wxString s;
bd4d918f 421 s.Printf(_("%d clients connected"), m_numClients);
f85d901f 422 SetStatusText(s, 1);
8520f137 423#endif // wxUSE_STATUSBAR
f4ada568 424}