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63cafd27 JS |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: pile.h | |
3 | // Purpose: Forty Thieves patience game | |
4 | // Author: Chris Breeze | |
5 | // Modified by: | |
6 | // Created: 21/07/97 | |
63cafd27 | 7 | // Copyright: (c) 1993-1998 Chris Breeze |
010216e3 | 8 | // Licence: wxWindows licence |
63cafd27 | 9 | //--------------------------------------------------------------------------- |
be5a51fb | 10 | // Last modified: 22nd July 1998 - ported to wxWidgets 2.0 |
63cafd27 JS |
11 | ///////////////////////////////////////////////////////////////////////////// |
12 | //+-------------------------------------------------------------+ | |
010216e3 WS |
13 | //| Description: | |
14 | //| The base class for holding piles of playing cards. | | |
15 | //| This is the basic building block for card games. A pile | | |
16 | //| has a position on the screen and an offset for each | | |
17 | //| card placed on it e.g. a pack has no offset, but the | | |
18 | //| discard pile may be fanned out across the screen. | | |
19 | //| | | |
20 | //| The pile knows how to draw itself, though this may be | | |
21 | //| overridden if the default layout needs to be changed. | | |
22 | //| One or more cards can be removed from the top of a pile, | | |
23 | //| and single cards can be added to the top of a pile. | | |
24 | //| Functions are provided which redraw the screen when | | |
25 | //| cards are added or removed. | | |
26 | //| | | |
27 | //| Cards know which way up they are and how to draw | | |
28 | //| themselves. Piles are lists of cards. Piles know which | | |
29 | //| cards they contain and where they are to be drawn. | | |
63cafd27 JS |
30 | //+-------------------------------------------------------------+ |
31 | #ifndef _PILE_H_ | |
32 | #define _PILE_H_ | |
33 | #include "card.h" | |
34 | ||
35 | const int NumCards = 2 * PackSize; | |
36 | ||
37 | ||
38 | //----------------------------------------------------------------// | |
39 | // A class defining a pile of cards with a position on the screen // | |
40 | //----------------------------------------------------------------// | |
41 | class Pile { | |
42 | public: | |
010216e3 | 43 | Pile(int x, int y, int dx = 0, int dy = 0); |
254a2129 | 44 | virtual ~Pile(){}; |
63cafd27 | 45 | |
010216e3 WS |
46 | // General functions |
47 | virtual void ResetPile() { m_topCard = -1; } | |
48 | virtual void Redraw(wxDC& pDC); | |
63cafd27 | 49 | |
010216e3 WS |
50 | // Card query functions |
51 | virtual Card* GetCard(int x, int y); // Get pointer to card at x, y | |
52 | Card* GetTopCard(); // Get pointer to top card | |
53 | virtual void GetCardPos(Card* card, int& x, int& y); | |
54 | // Get position of a card | |
55 | virtual void GetTopCardPos(int& x, int& y); | |
56 | // Get position of the top card | |
57 | int GetNumCards() { return m_topCard + 1; } // Number of cards in pile | |
58 | bool Overlap(int x, int y); // does card at x,y overlap the pile? | |
59 | int CalcDistance(int x, int y); // calculates the square of the distance | |
60 | // of a card at (x,y) from the top of the pile | |
63cafd27 | 61 | |
010216e3 WS |
62 | // Functions removing one or more cards from the top of a pile |
63 | virtual bool CanCardLeave(Card* card); | |
64 | Card* RemoveTopCard(); | |
65 | virtual Card* RemoveTopCard(wxDC& pDC, int xOffset = 0, int yOffset = 0); | |
63cafd27 | 66 | |
010216e3 WS |
67 | // Functions to add a card to the top of a pile |
68 | virtual bool AcceptCard(Card*) { return false; } | |
69 | virtual void AddCard(Card* card); // Add card to top of pile | |
70 | virtual void AddCard(wxDC& pDC, Card* card); // Add card + redraw it | |
fc799548 | 71 | void SetPos(int x,int y) {m_x = x;m_y = y;}; |
63cafd27 JS |
72 | |
73 | protected: | |
010216e3 WS |
74 | int m_x, m_y; // Position of the pile on the screen |
75 | int m_dx, m_dy; // Offset when drawing the pile | |
76 | Card* m_cards[NumCards]; // Array of cards in this pile | |
77 | int m_topCard; // Array index of the top card | |
63cafd27 JS |
78 | }; |
79 | ||
80 | #endif // _PILE_H_ |