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1/////////////////////////////////////////////////////////////////////////////
2// Name: pile.h
3// Purpose: Forty Thieves patience game
4// Author: Chris Breeze
5// Modified by:
6// Created: 21/07/97
63cafd27 7// Copyright: (c) 1993-1998 Chris Breeze
010216e3 8// Licence: wxWindows licence
63cafd27 9//---------------------------------------------------------------------------
be5a51fb 10// Last modified: 22nd July 1998 - ported to wxWidgets 2.0
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11/////////////////////////////////////////////////////////////////////////////
12//+-------------------------------------------------------------+
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13//| Description: |
14//| The base class for holding piles of playing cards. |
15//| This is the basic building block for card games. A pile |
16//| has a position on the screen and an offset for each |
17//| card placed on it e.g. a pack has no offset, but the |
18//| discard pile may be fanned out across the screen. |
19//| |
20//| The pile knows how to draw itself, though this may be |
21//| overridden if the default layout needs to be changed. |
22//| One or more cards can be removed from the top of a pile, |
23//| and single cards can be added to the top of a pile. |
24//| Functions are provided which redraw the screen when |
25//| cards are added or removed. |
26//| |
27//| Cards know which way up they are and how to draw |
28//| themselves. Piles are lists of cards. Piles know which |
29//| cards they contain and where they are to be drawn. |
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30//+-------------------------------------------------------------+
31#ifndef _PILE_H_
32#define _PILE_H_
33#include "card.h"
34
35const int NumCards = 2 * PackSize;
36
37
38//----------------------------------------------------------------//
39// A class defining a pile of cards with a position on the screen //
40//----------------------------------------------------------------//
41class Pile {
42public:
010216e3 43 Pile(int x, int y, int dx = 0, int dy = 0);
254a2129 44 virtual ~Pile(){};
63cafd27 45
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46 // General functions
47 virtual void ResetPile() { m_topCard = -1; }
48 virtual void Redraw(wxDC& pDC);
63cafd27 49
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50 // Card query functions
51 virtual Card* GetCard(int x, int y); // Get pointer to card at x, y
52 Card* GetTopCard(); // Get pointer to top card
53 virtual void GetCardPos(Card* card, int& x, int& y);
54 // Get position of a card
55 virtual void GetTopCardPos(int& x, int& y);
56 // Get position of the top card
57 int GetNumCards() { return m_topCard + 1; } // Number of cards in pile
58 bool Overlap(int x, int y); // does card at x,y overlap the pile?
59 int CalcDistance(int x, int y); // calculates the square of the distance
60 // of a card at (x,y) from the top of the pile
63cafd27 61
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62 // Functions removing one or more cards from the top of a pile
63 virtual bool CanCardLeave(Card* card);
64 Card* RemoveTopCard();
65 virtual Card* RemoveTopCard(wxDC& pDC, int xOffset = 0, int yOffset = 0);
63cafd27 66
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67 // Functions to add a card to the top of a pile
68 virtual bool AcceptCard(Card*) { return false; }
69 virtual void AddCard(Card* card); // Add card to top of pile
70 virtual void AddCard(wxDC& pDC, Card* card); // Add card + redraw it
fc799548 71 void SetPos(int x,int y) {m_x = x;m_y = y;};
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72
73protected:
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74 int m_x, m_y; // Position of the pile on the screen
75 int m_dx, m_dy; // Offset when drawing the pile
76 Card* m_cards[NumCards]; // Array of cards in this pile
77 int m_topCard; // Array index of the top card
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78};
79
80#endif // _PILE_H_