]> git.saurik.com Git - wxWidgets.git/blame - build/os2/config.wat
reuse wxObjectRefData for various ref-counted classes (closes #10886)
[wxWidgets.git] / build / os2 / config.wat
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1# =========================================================================
2# This configuration file was generated by
a95cad1c 3# Bakefile 0.2.2 (http://bakefile.sourceforge.net)
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4# Beware that all changes made to this file will be overwritten next
5# time you run Bakefile!
6# =========================================================================
7
8
9# -------------------------------------------------------------------------
10# These are configurable options:
11# -------------------------------------------------------------------------
12
13# C compiler
14CC = wcc386
15
16# C++ compiler
17CXX = wpp386
18
19# Standard flags for CC
20CFLAGS =
21
22# Standard flags for C++
23CXXFLAGS =
24
25# Standard preprocessor flags (common for CC and CXX)
26CPPFLAGS =
27
28# Standard linker flags
29LDFLAGS =
30
31# The C preprocessor
32CPP = $(CC) -p
33
34# What type of library to build? [0,1]
35# 1 - DLL
36SHARED = 0
37
38# Build wxUniversal instead of native port? [0,1]
39# 1 - Universal
40WXUNIV = 0
41
42# Compile Unicode build of wxWidgets? [0,1]
43# 1 - Unicode
a95cad1c 44UNICODE = 1
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45
46# Type of compiled binaries [debug,release]
47BUILD = debug
48
49# Should debugging info be included in the executables? The default value
50# "default" means that debug info will be included if BUILD=debug
51# and not included if BUILD=release. [0,1,default]
52DEBUG_INFO = default
53
54# Should __WXDEBUG__ be defined? The default value "default" means that it will
55# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
56DEBUG_FLAG = default
57
58# Multiple libraries or single huge monolithic one? [0,1]
59# 0 - Multilib
60# 1 - Monolithic
61MONOLITHIC = 1
62
63# Build GUI libraries? [0,1]
64# 0 - Base
65# 1 - GUI
66USE_GUI = 1
67
68# Build wxHTML library (USE_GUI must be 1)? [0,1]
69USE_HTML = 1
70
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71# Build multimedia library (USE_GUI must be 1)? [0,1]
72USE_MEDIA = 1
73
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74# Build wxXRC library (USE_GUI must be 1)? [0,1]
75USE_XRC = 1
76
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77# Build wxAUI library (USE_GUI must be 1)? [0,1]
78USE_AUI = 1
79
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80# Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]
81USE_RICHTEXT = 1
82
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83# Build wxStyledTextCtrl library (USE_GUI must be 1)? [0,1]
84USE_STC = 1
85
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86# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
87USE_OPENGL = 0
88
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89# Build quality assurance classes library (USE_GUI must be 1)? [0,1]
90USE_QA = 0
91
92# Enable exceptions in compiled code. [0,1]
93USE_EXCEPTIONS = 1
94
95# Enable run-time type information (RTTI) in compiled code. [0,1]
96USE_RTTI = 1
97
98# Enable threading in compiled code. [0,1]
99USE_THREADS = 1
100
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101# Link with gdiplus.lib? (Needed for wxGraphicsContext, will also set wxUSE_GRAPHICS_CONTEXT) [0,1]
102USE_GDIPLUS = 0
103
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104# Is this official build by wxWidgets developers? [0,1]
105OFFICIAL_BUILD = 0
106
107# Use this to name your customized DLLs differently
108VENDOR = custom
109
110#
111WX_FLAVOUR =
112
113#
114WX_LIB_FLAVOUR =
115
116# Name of your custom configuration. This affects directory
117# where object files are stored as well as the location of
118# compiled .lib files and setup.h under the lib/ toplevel directory.
119CFG =
120
121# Compiler flags needed to compile test suite in tests directory. If you want
122# to run the tests, set it so that the compiler can find CppUnit headers.
123CPPUNIT_CFLAGS =
124
125# Linker flags needed to link test suite in tests directory. If you want
126# to run the tests, include CppUnit library here.
127CPPUNIT_LIBS =
128
129# Version of C runtime library to use. You can change this to
130# static if SHARED=0, but it is highly recommended to not do
131# it if SHARED=1 unless you know what you are doing. [dynamic,static]
132RUNTIME_LIBS = dynamic
133