]> git.saurik.com Git - wxWidgets.git/blame - samples/dnd/d_and_d.txt
don't inherit the controls colours from the parent - at least for the background...
[wxWidgets.git] / samples / dnd / d_and_d.txt
CommitLineData
457814b5
JS
1 Drag-and-Drop Support in wxWindows
2 ==================================
3
41. Overview
5 --------
6
7 a) What is it?
8
9 We're calling drag-and-drop (or d&d for short) the OLE mechanism of data
10transfer. Please note that it's not the same thing as the file oriented d&d
11of Windows 3.1 "File Manager" which is designed for and limited to the file
12names only.
13
14 OLE d&d allows application to transfer data of any type to the same or
15another process.
16
17
18 b) How is it done? (user's point of view)
19
20 To start a d&d operation the user presses the mouse button 1 (left) and
21drags the selected object to another window (which must be at least partially
22visible on the screen) or to an icon on the taskbar in which case the
23corresponding window will be automatically restored. To finish the operation,
24the user releases the button. Default d&d operation is "move", but several key
25act as modifiers: keeping down the <Ctrl> key at the moment of drop does
26"copy", while <Shift> or <Alt> force the "move" (makes sense if default isn't
27"move").
28
29
30 c) How is it done? (programmer's point of view)
31
32 There are several objects participating in a d&d operation. First of all,
33there is the data object itself. Second, there is the drop source which is
34responsible for creating the data object (if it doesn't exist yet) and starting
35the d&d operation. Finally, the drop target recieves the notification when
36the data is dropped onto the associated window (see below) and is responsible
37for pasting the data and returning the result code (copy, move or failure).
38There is one class for each one of these roles in wxWindows d&d implementation,
39plese see their descriptions below for details.
40
41
42
432. Drop Target
44 -----------
45
46 a) Being a drop target
47
48 ... is as easy as deriving your window class from wxDropTarget and
49associating it with a wxWindow object (or perhaps some wxWindow-derived class,
50such as wxFrame). The pure virtual function wxDropTarget::OnDrop() must be
51implemented in your application and will be called whenever the mouse button
52is released over the window in question. Other virtual functions that will be
53called in the process of the d&d operation are OnEnter and OnLeave.
54
55@@ should OnDragOver() be user overridable also?
56
57 You should associate wxDropTarget and wxWindow calling SetDropTarget:
58 wxWindow *pWindow = GetTopWindow();
59 pWindow->SetDropTarget(new MyDropTarget);
60
61The object created passed to SetDropTarget becomes the propriety of wxWindow
62and will be deleted with the window (or when you call SetDropTarget next
63time). You can always break the association by calling SetDropTarget(NULL).
64
65 When some data is dragged over a window, the program must decide if it's
66going to accept this data or not. The virtual function IsAcceptedData() is
67called to do it. The default implementation takes care of OLE interface
68pointer manipulations and only requires you to override GetCountFormats()
69and GetFormat(n) functions to let it know what data formats you support.
70If it's not flexible enough for your application (i.e. the set of supported
71formats changes over time...), you should override IsAcceptedData(). In 99%
72of cases the default implementation is ok and you only have to return count
73of supported formats (CF_xxx constants or one of your custom formats which
74must have been registered) and their values.
75
76 b) OnDrop(long x, long y, const void *pData)
77
78 (x, y) are drop point (client) coordinates, pData is the pointer to data
79 (whatever it is).
80
81 If 'true' is returned from OnDrop, the operation is considered to be
82 successful and the corresponding code (MOVE or COPY depending on the
83 keyboard control keys) is returned. Otherwise, the operation is cancelled.
84
85 Please remember that returning 'true' here may mean 'move' and so the
86 drop source will delete the corresponding data - which would lead to
87 data loss if you didn't paste it properly.
88
89 c) OnEnter()
90
91 called when the mouse enters the window: you might use this function to
92 give some additional visual feedback.
93
94 d) OnLeave()
95
96 called when the mouse leaves the window; might be a good place to clean
97up things allocated in OnEnter.
98
99 e) Simple wxDropTarget specializations
100
101 Two (very simple) wxDropTarget-derived classes are provided for two most
102common situations: d&d of text and file d&d. To use them you only need to
103override one virtual function OnDropText in wxTextDropTarget's case and
104OnDropFiles for wxFileDropTarget.
105
106 The (x, y) are the same as for OnDrop() function. OnDropText's last
107parameter points to a (always ANSI, not Unicode) text string, while
108OnDropFiles() parameter is the array of file names just dropped (and the
109count of them is passed in the 3rd parameter).
110
1113. Data Object
112 -----------
113
114 a) Drag and drop and clipboard
115
116 The effect of a d&d operation is the same as using the clipboard to
117cut/copy and paste data and it would be nice to use the same code to implement
118these two data transfer mechanisms. The wxDataObject allows you to do exactly
119this. It encapsulates the data which can be passed either through the clipboard
120or d&d.
121
122
123 b) Data format
124
125 There are several standard clipboard formats, such as text, bitmap or
126metafile picture. All of them are defined in wxDataObject::StdFormats
127enumeration. Of course, it's not always enough and you'll often need your
128own format for data transfer. The simple helper class wxDataFormat may help
129you: when you create an object of this class, it registers a new clipboard
130data format identified by the string passed to it's ctor.
131
132 After your new format is registered, you may use it as any other one.
133
1344. Drop Source
135 -----------
136
137 a) Starting the d&d operation
138
139 In order to start the d&d operation you should call the DoDragDrop function
140(typically in reply to a "mouse button press" message). NB: DoDragDrop() is a
141blocking function which enters into it's own message loop and may return after
142an arbitrarily long time interval. During it, the QueryContinueDrag() is called
143whenever the mouse or keyboard state changes. The default behaviour is quite
144reasonable for 99% of cases: the drag operation is cancelled if the <Esc> key
145is preessed and the drop is initiated if the mouse button is released.
146
147 b) After the end of d&d
148
149 The drop source behaviour depends on DoDragDrop() return code. If it
150returns wxDropSource::None or wxDropSource::Copy there is normally nothing to
151do, but you shouldn't forget to delete your data if it returns the
152wxDropSource::Move code.
153
154 c) DoDragDrop
155
156 d) QueryContinueDrag
157
158
1595. Remarks
160 -------
161
162
163@@@@ TODO: support tymed != TYMED_HGLOBAL;
164 better support of CF_BMP, CF_METAFILE
165 scrolling support!! (how?)
166 sample demonstrating use of user-defined formats
167 sample which really does something useful