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Each book control should say what its default orientation. Use this info
[wxWidgets.git] / include / wx / mac / classic / bmpbuttn.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: bmpbuttn.h
3// Purpose: wxBitmapButton class
4// Author: Stefan Csomor
5// Modified by:
6// Created: 1998-01-01
7// RCS-ID: $Id$
8// Copyright: (c) Stefan Csomor
65571936 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_BMPBUTTN_H_
13#define _WX_BMPBUTTN_H_
14
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15#include "wx/button.h"
16
63ec432b 17WXDLLEXPORT_DATA(extern const wxChar) wxButtonNameStr[];
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18
19#define wxDEFAULT_BUTTON_MARGIN 4
20
21class WXDLLEXPORT wxBitmapButton: public wxBitmapButtonBase
22{
23 DECLARE_DYNAMIC_CLASS(wxBitmapButton)
24
25public:
26 wxBitmapButton()
27 {
28 SetMargins(wxDEFAULT_BUTTON_MARGIN, wxDEFAULT_BUTTON_MARGIN);
29 }
30
31 wxBitmapButton(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
32 const wxPoint& pos = wxDefaultPosition,
33 const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
34 const wxValidator& validator = wxDefaultValidator,
35 const wxString& name = wxButtonNameStr)
36 {
37 Create(parent, id, bitmap, pos, size, style, validator, name);
38 }
39
40 bool Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
41 const wxPoint& pos = wxDefaultPosition,
42 const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
43 const wxValidator& validator = wxDefaultValidator,
44 const wxString& name = wxButtonNameStr);
45
46 virtual void SetBitmapLabel(const wxBitmap& bitmap);
47
48/*
49 // TODO: Implementation
50 virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
51 virtual void DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel );
52 virtual void DrawButtonFocus( WXHDC dc, int left, int top, int right, int bottom, bool sel );
53 virtual void DrawButtonDisable( WXHDC dc, int left, int top, int right, int bottom, bool with_marg );
54*/
55
56protected:
57 virtual wxSize DoGetBestSize() const;
58};
59
60#endif
61 // _WX_BMPBUTTN_H_