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c140b7e7 4<TITLE>wxWidgets 2 FAQ: General</TITLE>
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c140b7e7 15<b>wxWidgets 2 FAQ: General</b>
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21<P>
22
23See also <a href="faq.htm">top-level FAQ page</a>.
24<hr>
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25<h3>List of questions in this category</h3>
26<ul>
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27<li><a href="#whatis">What is wxWidgets?</a></li>
28<li><a href="#licence">Can I use wxWidgets 2 for both proprietary projects, and GPL&#39;ed projects?</a></li>
2b5f62a0 29<li><a href="#support">Is there support?</a></li>
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30<li><a href="#users">Who uses wxWidgets?</a></li>
31<li><a href="#platforms">What platforms are supported by wxWidgets?</a></li>
32<li><a href="#specific">How does wxWidgets support platform-specific features?</a></li>
33<li><a href="#stl">Does wxWidgets use STL? or the standard string class?</a></li>
34<li><a href="#richedit">Is there a rich edit/markup widget for wxWidgets?</a></ li>
35<li><a href="#exceptions">How to use C++ exceptions with wxWidgets?</a></ li>
36<li><a href="#dev">How is wxWidgets being developed?</a></li>
37<li><a href="#distrib">How is wxWidgets distributed?</a></li>
8b283bb8 38<li><a href="#future">What are the plans for the future?</a></li>
2b5f62a0 39<li><a href="#base">What is wxBase?</a></li>
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40<li><a href="#univ">What is wxUniversal?</a></li>
41<li><a href="#jave">What about Java?</a></li>
c2d48b36 42<li><a href="#dotnet">What about .NET/Mono?</a></li>
8b283bb8 43<li><a href="#help">How can I help the project?</a></li>
6f92b0bb 44<li><a href="#newport">How do I start a new port?</a></li>
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45</ul>
46<hr>
ce3ed50d 47
c140b7e7 48<H3><a name="whatis">What is wxWidgets?</a></H3>
ce3ed50d 49
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50wxWidgets is a class library that allows you to compile graphical C++ programs on a range of
51different platforms. wxWidgets defines a common API across platforms, but uses the native graphical user interface (GUI) on each platform,
8b283bb8 52so your program will take on the native &#39;look and feel&#39; that users are familiar with.<P>
ce3ed50d 53
eb269381 54Although GUI applications are mostly built programmatically, there are several dialog editors to help
8b283bb8 55build attractive dialogs and panels. Robert Roebling&#39;s <a href="http://www.roebling.com">wxDesigner</a>
5147354c 56and Anthemion Software&#39;s <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a>
6f92b0bb 57are two commercial examples, but there are others: see the <a href="lnk_tool.htm">Useful Tools</a> page.<P>
ce3ed50d 58
c140b7e7 59You don&#39;t have to use C++ to use wxWidgets: there is a <a href="http://wxpython.org">Python interface</a> for wxWidgets 2,
8b283bb8 60and also a <a href="http://wxperl.sourceforge.net" target=_top>Perl interface</a>.
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61<P>
62
c140b7e7 63<h3><a name="licence">Can I use wxWidgets 2 for both proprietary (commercial) projects, and GPL&#39;ed projects?</a></h3>
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64
65Yes. Please see the <a href="newlicen.htm">licence</a> for details, but basically
c140b7e7 66you can distribute proprietary binaries without distributing any source code, and neither will wxWidgets
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67conflict with GPL code you may be using or developing with it.
68<P>
c140b7e7 69The conditions for using wxWidgets 2 are the same whether you are a personal, academic
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70or commercial developer.
71<P>
72
2b5f62a0 73<h3><a name="support">Is there support?</a></h3>
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74
75No official support, but the mailing list is very helpful and some people say that
c140b7e7 76wxWidgets support is better than for much commercial software. The developers are
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77keen to fix bugs as soon as possible, though obviously there are no guarantees.
78<P>
79
c140b7e7 80<H3><a name="users">Who uses wxWidgets?</a></H3>
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81
82Many organisations - commercial, government, and academic - across the
8b283bb8 83world. It&#39;s impossible to estimate the true number of users, since
c140b7e7 84wxWidgets is obtained by many different means, and we cannot monitor
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85distribution. The mailing list contains around 300-400 entries which is
86quite large for a list of this type.<P>
87
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88See <a href="users.htm">Users</a> for a list of some users and their applications, and
89also <A href="feedback.htm">Feedback</a> for comments.<P>
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90Our highest-profile user yet is industry veteran and Lotus Corp. founder Mitch Kapor
91and his <a href="http://www.osafoundation.org" target=_new>Open Source Applications Foundation</a>.
92<P>
b953bdc2 93
c140b7e7 94<H3><a name="platforms">What platforms are supported by wxWidgets 2?</a></H3>
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95
96<ul>
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97<li>Windows 3.1, Windows 95/98, Windows NT, Windows 2000, Windows ME.
98<li>Linux and other Unix platforms with GTK+.
99<li>Unix with Motif or the free Motif clone Lesstif.
100<li>Mac OS.
101<li>Embedded platforms are being investigated. See the <a href="wxuniv.htm">wxUniversal</a> project.
c140b7e7 102<li>An OS/2 port is in progress, and you can also compile wxWidgets for GTK+ or Motif
51ab9400 103on OS/2.
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104</ul>
105<P>
106
c140b7e7 107<H3><a name="specific">How does wxWidgets 2 support platform-specific
8b283bb8 108features?</a></H3>
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109
110This is a hotly-debated topic amongst the developers. My own philosophy
c140b7e7 111is to make wxWidgets as platform-independent as possible, but allow in a
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112few classes (functions, window styles) that are platform-specific.
113For example, Windows metafiles and Windows 95 taskbar icons have
114their own classes on Windows, but nowhere else. Because these classes
c140b7e7 115are provided and are wxWidgets-compatible, it doesn&#39;t take much
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116coding effort for an application programmer to add support for
117some functionality that the user on a particular platform might otherwise
118miss. Also, some classes that started off as platform-specific, such
119as the MDI classes, have been emulated on other platforms. I can imagine
120that even wxTaskBarIcon may be implemented for Unix desktops one day.
121<P>
122
c140b7e7 123In other words, wxWidgets is not a &#39;lowest common denominator&#39; approach,
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124but it will still be possible to write portable programs using the
125core API. Forbidding some platform-specific classes would be a stupid
126approach that would alienate many potential users, and encourage
c140b7e7 127the perception that toolkits such as wxWidgets are not up to the demands
8b283bb8 128of today&#39;s sophisticated applications.<P>
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129
130Currently resources such as bitmaps and icons are handled in a platform-specific
131way, but it is hoped to reduce this dependence in due course.<P>
132
c140b7e7 133Another reason why wxWidgets 2 is not a &#39;lowest common denominator&#39; toolkit is that
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134some functionality missing on some platform has been provided using generic,
135platform-independent code, such as the wxTreeCtrl and wxListCtrl classes.<P>
136
c140b7e7 137<H3><a name="stl">Does wxWidgets use STL? or the standard string class?</a></H3>
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138
139No. This is a much-discussed topic that has (many times) ended with the conclusion that it is in
c140b7e7 140wxWidgets&#39; best interests to avoid use of templates. Not all compilers can handle
b953bdc2 141templates adequately so it would dramatically reduce the number of compilers
966a4a52 142and platforms that could be supported. It would also be undesirable to make
c140b7e7 143wxWidgets dependent on another large library that may have to be downloaded and installed.
b953bdc2 144In addition, use of templates can lead to executable bloat, which is something
966a4a52 145wxWidgets 2 is strenuously trying to avoid.<P>
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146
147The standard C++ string class is not used, again because it is not available to all compilers,
148and it is not necessarily a very efficient implementation. Also, we retain more flexibility
149by being able to modify our own string class. Some compatibility with the string class
150has been built into wxString.<P>
151
152There is nothing to stop an application using templates or the string class for its own
c140b7e7 153purposes. With wxWidgets debugging options on, you may find you get errors when including
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154STL headers. You can work around it either by switching off memory checking,
155or by adding this to a header before you include any STL files:<P>
156
157<PRE>
158&#35;ifdef new
159&#35;undef new
160&#35;endif
161</PRE>
162
163<P>
164
b953bdc2 165
c140b7e7 166<H3><a name="richedit">Is there a rich edit/markup widget for wxWidgets 2?</a></H3>
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167
168These are the possibilities so far:<P>
169
170<ul>
790ad94f 171<li>See <a href="http://www.scintilla.org" target=_top>www.scintilla.org</a> for
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172a very nice syntax-highlighting editor widget. Robin Dunn has written a wxWidgets wrapper
173for this widget, available in the wxWidgets distribution under contrib/src/stc.
790ad94f 174<li>If you only need to display marked-up information, rather than edit it,
c140b7e7 175then wxHTML will suit your needs. wxHTML is built into wxWidgets - please see the reference
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176manual for details, and samples/html.
177<li>There are rich edit widgets in both WIN32 and GTK+, but there is currently
c140b7e7 178no wxWidgets wrapper for these (but text attribute functions are being added in the wxWidgets 2.3.x series).
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179</ul>
180
181<P>
182
c140b7e7 183<h3><a name="exceptions">How to use C++ exceptions with wxWidgets?</a></h3>
53e112a0 184
c140b7e7 185wxWidgets library itself is unfortunately <i>not</i> exception-safe (as its
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186initial version predates, by far, the addition of the exceptions to the C++
187language). However you can still use the exceptions in your own code and use
188the other libraries using the exceptions for the error reporting together with
c140b7e7 189wxWidgets.
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190
191<p>
192There are a few issues to keep in mind, though:
193<ul>
c140b7e7 194 <li>You shouldn&#39;t let the exceptions propagate through wxWidgets code,
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195 in particular you should always catch the exceptions thrown by the
196 functions called from an event handler in the handler itself and not
c140b7e7 197 let them propagate upwards to wxWidgets.
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198
199 <li>You may need to ensure that the compiler support for the exceptions is
c140b7e7 200 enabled as, considering that wxWidgets itself doesn&#39;t use the
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201 exceptions and turning their support on results in the library size
202 augmentation of 10% to 20%, it is turned off by default for a few
203 compilers. Moreover, for gcc (or at least its mingw version) you must
204 also turn on the RTTI support to be able to use the exceptions, so you
205 should use <tt>--disable-no_rtti --disable-no_exceptions</tt> options
206 when configuring the library (attention to the double negation).
207</ul>
208
209<p>
210
c140b7e7 211<H3><a name="dev">How is wxWidgets being developed?</a></H3>
b953bdc2 212
c140b7e7 213We are using the <a href="cvs.htm">CVS</a> system to develop and maintain wxWidgets. This allows
2b5f62a0 214us to make alterations and upload them instantly to the server, from
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215which others can update their source.<P>
216
c140b7e7 217To build source from CVS, see the file BuildCVS.txt in the top-level wxWidgets distribution
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218directory.<P>
219
c140b7e7 220<H3><a name="distrib">How is wxWidgets distributed?</a></H3>
b953bdc2 221
c140b7e7 222By ftp, and via the <a href="cdrom2.htm">wxWidgets CD-ROM</a>.
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223<P>
224If you are feeling adventurous, you may also check out the sources directly
2b5f62a0 225from <a href="cvs.htm">cvs</a>.
8b283bb8 226<p>
b953bdc2 227
8b283bb8 228<H3><a name="future">What are the plans for the future?</a></H3>
b953bdc2 229
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230Currently we&#39;re working too hard on getting wxWidgets finished (are GUI toolkits ever
231finished?) to think very far ahead. However, we know we want to make wxWidgets as robust
b953bdc2 232and well-publicised as possible. We also want to aim for better platform-independence of
2b5f62a0 233resources such as icons and bitmaps, standardising on PNG and XPM for all platforms.<P>
b953bdc2 234
c140b7e7 235Other possibilities include: DCOM/CORBA compatibility; a wxWidgets book;
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236<a href="http://wxworkshop.sourceforge.net/">wxWorkshop</a>, an IDE;
237other platforms, especially embedded systems; other interface abilities such as speech output.<P>
b953bdc2 238
c140b7e7 239We will investigate the possibility of compiler or operating system vendors bundling wxWidgets with
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240their product.<P>
241
c140b7e7 242The high-level goal of wxWidgets is to be thought of as the number one C++ framework,
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243for virtually any platform. Move over, MFC!<P>
244
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245<h3><a name="base">What is wxBase?</a></h3>
246
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247wxBase is a subset of wxWidgets comprised by the non-GUI classes. It includes
248wxWidgets container and primitive data type classes (including wxString,
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249wxDateTime and so on) and also useful wrappers for the operating system objects
250such as files, processes, threads, sockets and so on. With very minor
c140b7e7 251exceptions wxBase may be used in exactly the same way as wxWidgets but it
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252doesn&#39;t require a GUI to run and so is ideal for creating console mode
253utilities or server programs. It is also possible to create a program which can
254be compiled either as a console application (using wxBase) or a GUI one (using
c140b7e7 255a full featured wxWidgets port).
2b5f62a0 256
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257<H3><a name="univ">What is wxUniversal?</a></H3>
258
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259The main difference between wxUniversal-based ports (such as wxX11, wxMGL) and other ports (such as wxMSW, wxGTK+, wxMac)
260is that wxUniversal implements all controls (or widgets) in
c140b7e7 261wxWidgets itself thus allowing to have much more flexibility (for example, support for
2b5f62a0 262themes even under MS Windows). It also means that it is now much easier to
c140b7e7 263port wxWidgets to a new platform as only the low-level classes must be ported
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264which make for a small part of the library.
265<p>
266You may find more about wxUniversal <a href=wxuniv.htm>here</a>.
267
268<H3><a name="jave">What about Java?</a></H3>
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269
270The Java honeymoon period is over :-) and people are realising that it cannot
8b283bb8 271meet all their cross-platform development needs. We don&#39;t anticipate a major threat
c140b7e7 272from Java, and the level of interest in wxWidgets is as high as ever.<P>
b953bdc2 273
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274<H3><a name="dotnet">What about .NET/Mono?</a></H3>
275
276Microsoft is spending a lot on promoting the .NET initiative, which
277is a set of languages, APIs and web service components for Windows.
278Ximian has started an open source version of .NET, mostly for Linux.
5147354c 279C&#35; is Microsoft&#39;s alternative to Java, supporting &#39;managed code&#39;,
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280garbage collection and various other Java-like language features.<P>
281
282Although this may be attractive to some developers, there
283is a variety of reasons why the .NET/Mono combination is unlikely
c140b7e7 284to make wxWidgets redundant. Please note that the following comments
5147354c 285are Julian Smart&#39;s opinions.<P>
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286
287<ol>
288<li>Not everyone wants or needs net services.
289<li>C++ will be used for a long time to come; compared with C++, C&#35; is a recent development and its future is not certain.
290<li>Mono Forms may only target Winelib (at least to begin with), so the end result is not as native as
5147354c 291wxWidgets (I&#39;m aware there is GTK&#35; for use with the C&#35; language).
c2d48b36 292<li>C&#35; is usually byte-compiled and therefore slower. Plus, .NET adds a layer of overhead to the client computer
c140b7e7 293that wxWidgets does not require.
5147354c 294<li>Mono hasn&#39;t proven its long-term viability yet (it&#39;s a complex system of components); wxWidgets is ready now.
c2d48b36 295<li>You may not wish to buy into Microsoft marketing spin and APIs.
eb269381 296<li>Microsoft may at some point sue developers of non-Microsoft .NET implementations. After all,
5147354c 297platform-independence is not in Microsoft&#39;s interest.
c2d48b36 298<li>.NET might never be implemented on some platforms, especially Mac and embedded variants of Linux.
c140b7e7 299<li>wxPython and other language variants provide further reasons for wxWidgets to continue.
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300<li>The same issue exists for Qt: if Qt sales remain strong, it&#39;s a good indication that
301the market for a C++-based approach is still there. (Either that, or everyone&#39;s turning to wxWidgets!)
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302</ol>
303
c140b7e7 304There is nothing to stop folk from developing a C&#35; version of the wxWidgets API;
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305we already have bindings to Python, Perl, JavaScript, Lua, Basic, and Eiffel.
306Update: a <a href="http://wxnet.sourceforge.net/" target=_new>wx.NET</a> project is now in progress.
307
308<P>
309
8b283bb8 310<H3><a name="help">How can I help the project?</a></H3>
b953bdc2 311
6f92b0bb 312Please check out the <a href="http://www.wxwidgets.org/develop2.htm">Community</a> pages,
8b283bb8 313in particular the <a href="projects.htm">suggested projects</a>, and
2b5f62a0 314mail the developers&#39; mailing list with your own suggestions.<P>
b953bdc2 315
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316<H3><a name="newport">How do I start a new port?</a></H3>
317
318Please subscribe to the wx-dev <a href="maillst2.htm">developers&#39; mailing list</a> and
319ask if anyone else is interested in helping with the port, or
320has specific suggestions. Also please read the <a href="standard.htm">coding standards</a>.
321
322<P>
323Each port consists of a platform-specific part (e.g. src/msw, include/wx/msw),
5147354c 324a generic set of widgets and dialogs for when the port doesn&#39;t support
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325them natively (src/generic, include/wx/generic) and the common code
326that all ports use (src/common, include/wx). By browsing the source
327you should get a good idea of the general pattern.<P>
328
329Take a port that most closely matches your port, and strip out
330the implementation so you have a skeleton port that compiles. Ask on wx-dev
331first for the wxStubs port - however, any such predefined skeleton
332port may be out of date, so make a judgement on whether to use it.
333Perhaps it will still save you time to clean up wxStubs, and
334others may benefit from this too.<P>
335
336You will need to define a symbol for the new port, e.g. __WXXBOX__.
5147354c 337Look at files such as wx/defs.h, wx/wxchar.h for areas where you&#39;ll
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338need to add to existing conditionals to set up wide character
339support and other issues. If the GUI runs on a Unix variant,
340define the __UNIX__ variable in your makefile.<P>
341
342Then you can start implementing the port, starting with
343wxWindow, wxTopLevelWindow, wxFrame, wxDialog so you
344can get the minimal sample running as soon as possible.<P>
345
346If GDI objects (wxPen, wxBrush, etc.) are not concepts in your
347native GUI, you may wish to use very generic versions of
348some of these - see the wxX11 port.<P>
349
350Consider using the wxUniversal widget set as a quick way
351to implement wxWidgets on your platform. You only need
352to define some basic classes such as device contexts,
353wxWindow, wxTopLevelWindow, GDI objects etc. and
354the actual widgets will be drawn for you. See wxX11,
355wxMGL, and wxMSW/Univ for sample wxUniversal ports.<P>
356
357To begin with, you can use whatever makefiles or project
358files work for you. Look at existing makefiles to see what
5147354c 359generic/common/Unix files need to be included. Later, you&#39;ll want to integrate support
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360for your port into configure (Unix-like systems and gcc under Windows),
361and bakefile (for other makefiles on Windows).<P>
362
363Submit your port as patches via SourceForge; you might
364wish to separate it into one patch that touches common headers
365and source files, and another containing the port-specific code, to make
366it much easier for us to review and apply the patches.<P>
367
368Good luck!
369
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