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1/////////////////////////////////////////////////////////////////////////////
2// Name: effects.h
3// Purpose: wxEffects class
4// Draws 3D effects.
5// Author: Julian Smart et al
6// Modified by:
7// Created: 25/4/2000
8// RCS-ID: $Id$
9// Copyright: (c) Julian Smart
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifdef __GNUG__
14#pragma interface "effects.h"
15#endif
16
17#ifndef _WX_EFFECTS_H_
18#define _WX_EFFECTS_H_
19
20/*
21 * wxEffects: various 3D effects
22 */
23
24class WXDLLEXPORT wxEffects: public wxObject
25{
26DECLARE_CLASS(wxEffects)
27
28public:
29 // Assume system colours
30 wxEffects() ;
31 // Going from lightest to darkest
32 wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
33 const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow) ;
34
35 // Draw a sunken edge
36 void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1);
37
38 // Tile a bitmap
39 bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap);
40protected:
41 wxColour m_highlightColour; // Usually white
42 wxColour m_lightShadow; // Usually light grey
43 wxColour m_faceColour; // Usually grey
44 wxColour m_mediumShadow; // Usually dark grey
45 wxColour m_darkShadow; // Usually black
46};
47
48#endif
49