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1 | // ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: sndwin.h | |
3 | // Purpose: wxMMedia | |
4 | // Author: Guilhem Lavaux | |
5 | // Created: 1997 | |
6 | // Updated: 1998 | |
7 | // Copyright: (C) 1997, 1998, Guilhem Lavaux | |
8 | // License: wxWindows license | |
9 | // ///////////////////////////////////////////////////////////////////////////// | |
10 | /* Real -*- C++ -*- */ | |
11 | #ifndef __SND_win_H__ | |
12 | #define __SND_win_H__ | |
13 | ||
14 | #include "sndsnd.h" | |
15 | #include "sndfrag.h" | |
16 | ||
17 | #ifdef WXMMEDIA_INTERNAL | |
18 | #include <wx/msw/private.h> | |
19 | #include <windows.h> | |
20 | #include <mmsystem.h> | |
21 | ||
22 | typedef struct wxWinSoundInternal { | |
23 | HWAVEOUT devout_id; | |
24 | HWAVEIN devin_id; | |
25 | HWND sndWin; | |
26 | } wxWinSoundInternal; | |
27 | ||
28 | typedef struct wxSndWinInfo { | |
29 | HGLOBAL h_data, h_hdr; | |
30 | ||
31 | char *data; | |
32 | WAVEHDR *hdr; | |
33 | } wxSndWinInfo; | |
34 | ||
35 | #endif | |
36 | ||
37 | /** Sound buffer fragmenter: windows specific implementation | |
38 | * @author Guilhem Lavaux | |
39 | */ | |
40 | class wxSndWinFragment : public wxFragmentBuffer { | |
41 | public: | |
42 | wxSndWinFragment(wxSound& io_drv); | |
43 | virtual ~wxSndWinFragment(void); | |
44 | ||
45 | virtual void AllocIOBuffer(void); | |
46 | virtual void FreeIOBuffer(void); | |
47 | ||
48 | virtual bool OnBufferFilled(wxFragBufPtr *ptr, wxSndMode mode); | |
49 | ||
50 | void WaitForAll(); | |
51 | }; | |
52 | ||
53 | /// | |
54 | class wxWinSound : public wxSound { | |
55 | /// | |
56 | DECLARE_DYNAMIC_CLASS(wxWinSound) | |
57 | protected: | |
58 | struct wxWinSoundInternal *internal; | |
59 | ||
60 | /// | |
61 | bool wout_opened, win_opened; | |
62 | /// | |
63 | wxUint32 curr_o_srate, curr_i_srate; | |
64 | /// | |
65 | wxUint8 curr_o_bps, curr_i_bps; | |
66 | /// | |
67 | bool curr_o_stereo, curr_i_stereo; | |
68 | /// | |
69 | wxSndMode curr_mode; | |
70 | ||
71 | /// | |
72 | wxSndWinFragment fragments; | |
73 | ||
74 | #ifdef WXMMEDIA_INTERNAL | |
75 | /// | |
76 | friend LRESULT APIENTRY _EXPORT wxSoundHandlerWndProc(HWND win, | |
77 | UINT message, | |
78 | WPARAM wParam, LPARAM lParam); | |
79 | ||
80 | #endif | |
81 | ||
82 | public: | |
83 | /// | |
84 | wxWinSound(void); | |
85 | /// | |
86 | virtual ~wxWinSound(void); | |
87 | ||
88 | /// | |
89 | void OnNeedBuffer(wxSndMode mode); | |
90 | /// | |
91 | void StopBuffer(wxSndBuffer& buf); | |
92 | protected: | |
93 | /// | |
94 | virtual bool Wakeup(wxSndBuffer& buf); | |
95 | ||
96 | /// | |
97 | bool Reopen(wxSndBuffer& buf, bool force); | |
98 | ||
99 | /// | |
100 | friend class wxSndWinFragment; | |
101 | ||
102 | /// | |
103 | void PrepareHeader(wxFragmentBuffer::wxFragBufPtr& frag, wxSndMode mode); | |
104 | /// | |
105 | void UnprepareHeader(wxFragmentBuffer::wxFragBufPtr& frag, wxSndMode mode); | |
106 | }; | |
107 | ||
108 | #endif |