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1# Microsoft Developer Studio Project File - Name="wx_wxjpeg" - Package Owner=<4>\r
2# Microsoft Developer Studio Generated Build File, Format Version 6.00\r
3# ** DO NOT EDIT **\r
4\r
5# TARGTYPE "Win32 (x86) Static Library" 0x0104\r
6\r
7CFG=wxjpeg - Win32 Debug\r
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,\r
9!MESSAGE use the Export Makefile command and run\r
10!MESSAGE \r
11!MESSAGE NMAKE /f "wx_wxjpeg.mak".\r
12!MESSAGE \r
13!MESSAGE You can specify a configuration when running NMAKE\r
14!MESSAGE by defining the macro CFG on the command line. For example:\r
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16!MESSAGE NMAKE /f "wx_wxjpeg.mak" CFG="wxjpeg - Win32 Debug"\r
17!MESSAGE \r
18!MESSAGE Possible choices for configuration are:\r
19!MESSAGE \r
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20!MESSAGE "wxjpeg - Win32 DLL Universal Release" (based on "Win32 (x86) Static Library")\r
21!MESSAGE "wxjpeg - Win32 DLL Universal Debug" (based on "Win32 (x86) Static Library")\r
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22!MESSAGE "wxjpeg - Win32 DLL Release" (based on "Win32 (x86) Static Library")\r
23!MESSAGE "wxjpeg - Win32 DLL Debug" (based on "Win32 (x86) Static Library")\r
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24!MESSAGE "wxjpeg - Win32 Universal Release" (based on "Win32 (x86) Static Library")\r
25!MESSAGE "wxjpeg - Win32 Universal Debug" (based on "Win32 (x86) Static Library")\r
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26!MESSAGE "wxjpeg - Win32 Release" (based on "Win32 (x86) Static Library")\r
27!MESSAGE "wxjpeg - Win32 Debug" (based on "Win32 (x86) Static Library")\r
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29\r
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24dfe917 37!IF "$(CFG)" == "wxjpeg - Win32 DLL Universal Release"\r
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225# Name "wxjpeg - Win32 DLL Universal Release"\r
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227# Name "wxjpeg - Win32 DLL Release"\r
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229# Name "wxjpeg - Win32 Universal Release"\r
230# Name "wxjpeg - Win32 Universal Debug"\r
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231# Name "wxjpeg - Win32 Release"\r
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