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1/////////////////////////////////////////////////////////////////////////////
2// Name: sound.h
3// Purpose: wxSound class
4// Author: William Osborne
5// Modified by:
6// Created: 10/13/04
7// RCS-ID: $Id:
8// Copyright: (c) William Osborne
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_SOUND_H_
13#define _WX_SOUND_H_
14
15#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
16#pragma interface "sound.h"
17#endif
18
19#if wxUSE_SOUND
20
21#include "wx/object.h"
22
23class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
24{
25public:
26 wxSound();
27 wxSound(const wxString& fileName, bool isResource = false);
28 wxSound(int size, const wxByte* data);
29 ~wxSound();
30
31public:
32 // Create from resource or file
33 bool Create(const wxString& fileName, bool isResource = false);
34 // Create from data
35 bool Create(int size, const wxByte* data);
36
37 bool IsOk() const { return (m_waveData ? true : false); };
38
39 static void Stop();
40
41protected:
42 bool Free();
43
44 bool DoPlay(unsigned flags) const;
45
46private:
47 wxByte* m_waveData;
48 int m_waveLength;
49 bool m_isResource;
50
51 DECLARE_NO_COPY_CLASS(wxSound)
52};
53#endif
54#endif
55