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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: glcanvas.cpp | |
3 | // Purpose: wxGLCanvas, for using OpenGL with wxWindows 2.0 for Motif. | |
4 | // Uses the GLX extension. | |
5 | // Author: Julian Smart and Wolfram Gloger | |
6 | // Modified by: | |
7 | // Created: 1995, 1999 | |
8 | // RCS-ID: $Id$ | |
9 | // Copyright: (c) Julian Smart, Wolfram Gloger | |
10 | // Licence: wxWindows licence | |
11 | ///////////////////////////////////////////////////////////////////////////// | |
12 | ||
13 | #ifdef __GNUG__ | |
14 | #pragma implementation "glcanvas.h" | |
15 | #endif | |
16 | ||
17 | #include "glcanvas.h" | |
18 | #include "wx/utils.h" | |
19 | #include "wx/app.h" | |
20 | ||
21 | #include <Xm/Xm.h> | |
22 | #include "wx/motif/private.h" | |
23 | ||
24 | #ifdef OLD_MESA | |
25 | // workaround for bug in Mesa's glx.c | |
26 | static int bitcount( unsigned long n ) | |
27 | { | |
28 | int bits; | |
29 | for (bits=0; n>0;) { | |
30 | if(n & 1) bits++; | |
31 | n = n >> 1; | |
32 | } | |
33 | return bits; | |
34 | } | |
35 | #endif | |
36 | ||
37 | /* | |
38 | * GLCanvas implementation | |
39 | */ | |
40 | ||
41 | IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow) | |
42 | ||
43 | wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos, | |
44 | const wxSize& size, long style, | |
45 | const wxString& name, int *attrib_list, const wxPalette& palette): | |
46 | wxScrolledWindow(parent, id, pos, size, style, name) | |
47 | { | |
48 | XVisualInfo *vi, vi_templ; | |
49 | XWindowAttributes xwa; | |
50 | int val, n; | |
51 | ||
52 | Display* display = (Display*) GetXDisplay(); | |
53 | ||
54 | glx_cx = 0; | |
55 | // Check for the presence of the GLX extension | |
56 | if(!glXQueryExtension(display, NULL, NULL)) { | |
57 | wxDebugMsg("wxGLCanvas: GLX extension is missing\n"); | |
58 | return; | |
59 | } | |
60 | ||
61 | if(attrib_list) { | |
62 | // Get an appropriate visual | |
63 | vi = glXChooseVisual(display, DefaultScreen(display), attrib_list); | |
64 | if(!vi) return; | |
65 | ||
66 | // Here we should make sure that vi is the same visual as the | |
67 | // one used by the xwindow drawable in wxCanvas. However, | |
68 | // there is currently no mechanism for this in wx_canvs.cc. | |
69 | } else { | |
70 | // By default, we use the visual of xwindow | |
71 | XGetWindowAttributes(display, (Window) GetXWindow(), &xwa); | |
72 | vi_templ.visualid = XVisualIDFromVisual(xwa.visual); | |
73 | vi = XGetVisualInfo(display, VisualIDMask, &vi_templ, &n); | |
74 | if(!vi) return; | |
75 | glXGetConfig(display, vi, GLX_USE_GL, &val); | |
76 | if(!val) return; | |
77 | // Basically, this is it. It should be possible to use vi | |
78 | // in glXCreateContext() below. But this fails with Mesa. | |
79 | // I notified the Mesa author about it; there may be a fix. | |
80 | #ifdef OLD_MESA | |
81 | // Construct an attribute list matching the visual | |
82 | int a_list[32]; | |
83 | n = 0; | |
84 | if(vi->c_class==TrueColor || vi->c_class==DirectColor) { // RGBA visual | |
85 | a_list[n++] = GLX_RGBA; | |
86 | a_list[n++] = GLX_RED_SIZE; | |
87 | a_list[n++] = bitcount(vi->red_mask); | |
88 | a_list[n++] = GLX_GREEN_SIZE; | |
89 | a_list[n++] = bitcount(vi->green_mask); | |
90 | a_list[n++] = GLX_BLUE_SIZE; | |
91 | a_list[n++] = bitcount(vi->blue_mask); | |
92 | glXGetConfig(display, vi, GLX_ALPHA_SIZE, &val); | |
93 | a_list[n++] = GLX_ALPHA_SIZE; | |
94 | a_list[n++] = val; | |
95 | } else { // Color index visual | |
96 | glXGetConfig(display, vi, GLX_BUFFER_SIZE, &val); | |
97 | a_list[n++] = GLX_BUFFER_SIZE; | |
98 | a_list[n++] = val; | |
99 | } | |
100 | a_list[n] = None; | |
101 | XFree(vi); | |
102 | vi = glXChooseVisual(display, DefaultScreen(display), a_list); | |
103 | if(!vi) return; | |
104 | #endif /* OLD_MESA */ | |
105 | } | |
106 | ||
107 | // Create the GLX context and make it current | |
108 | glx_cx = glXCreateContext(display, vi, 0, GL_TRUE); | |
109 | #ifndef OLD_MESA | |
110 | XFree(vi); | |
111 | #endif | |
112 | SetCurrent(); | |
113 | } | |
114 | ||
115 | wxGLCanvas::~wxGLCanvas(void) | |
116 | { | |
117 | Display* display = (Display*) GetXDisplay(); | |
118 | if(glx_cx) glXDestroyContext(display, glx_cx); | |
119 | } | |
120 | ||
121 | void wxGLCanvas::SwapBuffers() | |
122 | { | |
123 | Display* display = (Display*) GetXDisplay(); | |
124 | if(glx_cx) glXSwapBuffers(display, (Window) GetXWindow()); | |
125 | } | |
126 | ||
127 | void wxGLCanvas::SetCurrent() | |
128 | { | |
129 | Display* display = (Display*) GetXDisplay(); | |
130 | if(glx_cx) glXMakeCurrent(display, (Window) GetXWindow(), glx_cx); | |
131 | } | |
132 | ||
133 | void wxGLCanvas::SetColour(const char *col) | |
134 | { | |
135 | wxColour *the_colour = wxTheColourDatabase->FindColour(col); | |
136 | if(the_colour) { | |
137 | GLboolean b; | |
138 | glGetBooleanv(GL_RGBA_MODE, &b); | |
139 | if(b) { | |
140 | glColor3ub(the_colour->Red(), | |
141 | the_colour->Green(), | |
142 | the_colour->Blue()); | |
143 | } else { | |
144 | GLint pix = (GLint)the_colour->m_pixel; | |
145 | if(pix == -1) { | |
146 | XColor exact_def; | |
147 | exact_def.red = (unsigned short)the_colour->Red() << 8; | |
148 | exact_def.green = (unsigned short)the_colour->Green() << 8; | |
149 | exact_def.blue = (unsigned short)the_colour->Blue() << 8; | |
150 | exact_def.flags = DoRed | DoGreen | DoBlue; | |
151 | if(!XAllocColor((Display*) GetXDisplay(), (Colormap) wxTheApp->GetMainColormap(GetXDisplay()), &exact_def)) { | |
152 | wxDebugMsg("wxGLCanvas: cannot allocate color\n"); | |
153 | return; | |
154 | } | |
155 | pix = the_colour->m_pixel = exact_def.pixel; | |
156 | } | |
157 | glIndexi(pix); | |
158 | } | |
159 | } | |
160 | } | |
161 |