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1/////////////////////////////////////////////////////////////////////////////
2// Name: univ/scrolbar.cpp
3// Purpose: wxScrollBar implementation
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 20.08.00
7// RCS-ID: $Id$
442b35b5 8// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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9// Licence: wxWindows license
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#ifdef __GNUG__
21 #pragma implementation "univscrolbar.h"
22#endif
23
24#include "wx/wxprec.h"
25
26#ifdef __BORLANDC__
27 #pragma hdrstop
28#endif
29
30#if wxUSE_SCROLLBAR
31
32#ifndef WX_PRECOMP
33 #include "wx/timer.h"
34
35 #include "wx/dcclient.h"
36 #include "wx/scrolbar.h"
37 #include "wx/validate.h"
38#endif
39
40#include "wx/univ/scrtimer.h"
41
42#include "wx/univ/renderer.h"
43#include "wx/univ/inphand.h"
44#include "wx/univ/theme.h"
45
46#define WXDEBUG_SCROLLBAR
47
48#ifndef __WXDEBUG__
49 #undef WXDEBUG_SCROLLBAR
50#endif // !__WXDEBUG__
51
52// ----------------------------------------------------------------------------
53// wxScrollBarTimer: this class is used to repeatedly scroll the scrollbar
54// when the mouse is help pressed on the arrow or on the bar. It generates the
55// given scroll action command periodically.
56// ----------------------------------------------------------------------------
57
58class wxScrollBarTimer : public wxScrollTimer
59{
60public:
61 wxScrollBarTimer(wxStdScrollBarInputHandler *handler,
62 const wxControlAction& action,
63 wxScrollBar *control);
64
65protected:
66 virtual bool DoNotify();
67
68private:
69 wxStdScrollBarInputHandler *m_handler;
70 wxControlAction m_action;
71 wxScrollBar *m_control;
72};
73
74// ============================================================================
75// implementation
76// ============================================================================
77
78IMPLEMENT_DYNAMIC_CLASS(wxScrollBar, wxControl)
79
80BEGIN_EVENT_TABLE(wxScrollBar, wxScrollBarBase)
81 EVT_IDLE(wxScrollBar::OnIdle)
82END_EVENT_TABLE()
83
84// ----------------------------------------------------------------------------
85// creation
86// ----------------------------------------------------------------------------
87
88#ifdef __VISUALC__
89 // warning C4355: 'this' : used in base member initializer list
90 #pragma warning(disable:4355) // so what? disable it...
91#endif
92
93wxScrollBar::wxScrollBar()
94 : m_arrows(this)
95{
96 Init();
97}
98
99wxScrollBar::wxScrollBar(wxWindow *parent,
100 wxWindowID id,
101 const wxPoint& pos,
102 const wxSize& size,
103 long style,
104 const wxValidator& validator,
105 const wxString& name)
106 : m_arrows(this)
107{
108 Init();
109
110 (void)Create(parent, id, pos, size, style, validator, name);
111}
112
113#ifdef __VISUALC__
114 // warning C4355: 'this' : used in base member initializer list
115 #pragma warning(default:4355)
116#endif
117
118void wxScrollBar::Init()
119{
120 m_range =
121 m_thumbSize =
122 m_thumbPos =
123 m_pageSize = 0;
124
125 m_thumbPosOld = -1;
126
127 for ( size_t n = 0; n < WXSIZEOF(m_elementsState); n++ )
128 {
129 m_elementsState[n] = 0;
130 }
131
132 m_dirty = FALSE;
133}
134
135bool wxScrollBar::Create(wxWindow *parent,
136 wxWindowID id,
137 const wxPoint &pos,
138 const wxSize &size,
139 long style,
140 const wxValidator& validator,
141 const wxString &name)
142{
143 // the scrollbars never have the border
144 style &= ~wxBORDER_MASK;
145
146 if ( !wxControl::Create(parent, id, pos, size, style, wxDefaultValidator, name) )
147 return FALSE;
148
149 SetBestSize(size);
150
151 // override the cursor of the target window (if any)
152 SetCursor(wxCURSOR_ARROW);
153
154 CreateInputHandler(wxINP_HANDLER_SCROLLBAR);
155
156 return TRUE;
157}
158
159wxScrollBar::~wxScrollBar()
160{
161}
162
163// ----------------------------------------------------------------------------
164// scrollbar API
165// ----------------------------------------------------------------------------
166
167void wxScrollBar::DoSetThumb(int pos)
168{
169 // don't assert hecks here, we're a private function which is meant to be
170 // called with any args at all
171 if ( pos < 0 )
172 {
173 pos = 0;
174 }
175 else if ( pos > m_range - m_thumbSize )
176 {
177 pos = m_range - m_thumbSize;
178 }
179
180 if ( m_thumbPos == pos )
181 {
182 // nothing changed, avoid refreshes which would provoke flicker
183 return;
184 }
185
186 if ( m_thumbPosOld == -1 )
187 {
188 // remember the old thumb position
189 m_thumbPosOld = m_thumbPos;
190 }
191
192 m_thumbPos = pos;
193
194 // we have to refresh the part of the bar which was under the thumb and the
195 // thumb itself
196 m_elementsState[Element_Thumb] |= wxCONTROL_DIRTY;
197 m_elementsState[m_thumbPos > m_thumbPosOld
198 ? Element_Bar_1 : Element_Bar_2] |= wxCONTROL_DIRTY;
199 m_dirty = TRUE;
200}
201
202int wxScrollBar::GetThumbPosition() const
203{
204 return m_thumbPos;
205}
206
207int wxScrollBar::GetThumbSize() const
208{
209 return m_thumbSize;
210}
211
212int wxScrollBar::GetPageSize() const
213{
214 return m_pageSize;
215}
216
217int wxScrollBar::GetRange() const
218{
219 return m_range;
220}
221
222void wxScrollBar::SetThumbPosition(int pos)
223{
224 wxCHECK_RET( pos >= 0 && pos <= m_range, _T("thumb position out of range") );
225
226 DoSetThumb(pos);
227}
228
229void wxScrollBar::SetScrollbar(int position, int thumbSize,
230 int range, int pageSize,
231 bool refresh)
232{
233 // we only refresh everythign when the range changes, thumb position
234 // changes are handled in OnIdle
235 bool needsRefresh = (range != m_range) ||
236 (thumbSize != m_thumbSize) ||
237 (pageSize != m_pageSize);
238
239 // set all parameters
240 m_range = range;
241 m_thumbSize = thumbSize;
242 SetThumbPosition(position);
243 m_pageSize = pageSize;
244
245 // ignore refresh parameter unless we really need to refresh everything -
246 // there ir a lot of existing code which just calls SetScrollbar() without
247 // specifying the last parameter even though it doesn't need at all to
248 // refresh the window immediately
249 if ( refresh && needsRefresh )
250 {
251 // and update the window
252 Refresh();
253 Update();
254 }
255}
256
257// ----------------------------------------------------------------------------
258// geometry
259// ----------------------------------------------------------------------------
260
261wxSize wxScrollBar::DoGetBestClientSize() const
262{
263 // this dimension is completely arbitrary
264 static const wxCoord SIZE = 140;
265
266 wxSize size = m_renderer->GetScrollbarArrowSize();
267 if ( IsVertical() )
268 {
269 size.y = SIZE;
270 }
271 else // horizontal
272 {
273 size.x = SIZE;
274 }
275
276 return size;
277}
278
279wxScrollArrows::Arrow wxScrollBar::HitTest(const wxPoint& pt) const
280{
281 switch ( m_renderer->HitTestScrollbar(this, pt) )
282 {
283 case wxHT_SCROLLBAR_ARROW_LINE_1:
284 return wxScrollArrows::Arrow_First;
285
286 case wxHT_SCROLLBAR_ARROW_LINE_2:
287 return wxScrollArrows::Arrow_Second;
288
289 default:
290 return wxScrollArrows::Arrow_None;
291 }
292}
293
294// ----------------------------------------------------------------------------
295// drawing
296// ----------------------------------------------------------------------------
297
298void wxScrollBar::OnIdle(wxIdleEvent& event)
299{
300 if ( m_dirty )
301 {
302 for ( size_t n = 0; n < WXSIZEOF(m_elementsState); n++ )
303 {
304 if ( m_elementsState[n] & wxCONTROL_DIRTY )
305 {
306 wxRect rect = GetRenderer()->GetScrollbarRect(this, (Element)n);
307
308 if ( rect.width && rect.height )
309 {
310 // we try to avoid redrawing the entire shaft (which might
311 // be quite long) if possible by only redrawing the area
312 // wich really changed
313 if ( (n == Element_Bar_1 || n == Element_Bar_2) &&
314 (m_thumbPosOld != -1) )
315 {
316 // the less efficient but more reliable (i.e. this will
317 // probably work everywhere) version: refresh the
318 // distance covered by thumb since the last update
319#if 0
320 wxRect rectOld =
321 GetRenderer()->GetScrollbarRect(this,
322 (Element)n,
323 m_thumbPosOld);
324 if ( IsVertical() )
325 {
326 if ( n == Element_Bar_1 )
327 rect.SetTop(rectOld.GetBottom());
328 else
329 rect.SetBottom(rectOld.GetBottom());
330 }
331 else // horizontal
332 {
333 if ( n == Element_Bar_1 )
334 rect.SetLeft(rectOld.GetRight());
335 else
336 rect.SetRight(rectOld.GetRight());
337 }
338#else // efficient version: only repaint the area occupied by
339 // the thumb previously - we can't do better than this
340 rect = GetRenderer()->GetScrollbarRect(this,
341 Element_Thumb,
342 m_thumbPosOld);
343#endif // 0/1
344 }
345
346#ifdef WXDEBUG_SCROLLBAR
347 static bool s_refreshDebug = FALSE;
348 if ( s_refreshDebug )
349 {
350 wxClientDC dc(this);
351 dc.SetBrush(*wxCYAN_BRUSH);
352 dc.SetPen(*wxTRANSPARENT_PEN);
353 dc.DrawRectangle(rect);
354
355 // under Unix we use "--sync" X option for this
8cb172b4 356 #if defined(__WXMSW__) && !defined(__WXMICROWIN__)
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357 ::GdiFlush();
358 ::Sleep(200);
359 #endif // __WXMSW__
360 }
361#endif // WXDEBUG_SCROLLBAR
362
363 Refresh(TRUE, &rect);
364 }
365
366 m_elementsState[n] &= ~wxCONTROL_DIRTY;
367 }
368 }
369
370 m_dirty = FALSE;
371 }
372
373 event.Skip();
374}
375
376void wxScrollBar::DoDraw(wxControlRenderer *renderer)
377{
378 renderer->DrawScrollbar(this, m_thumbPosOld);
379
380 // clear all dirty flags
381 m_dirty = FALSE;
382 m_thumbPosOld = -1;
383}
384
385// ----------------------------------------------------------------------------
386// state flags
387// ----------------------------------------------------------------------------
388
389static inline wxScrollBar::Element ElementForArrow(wxScrollArrows::Arrow arrow)
390{
391 return arrow == wxScrollArrows::Arrow_First
392 ? wxScrollBar::Element_Arrow_Line_1
393 : wxScrollBar::Element_Arrow_Line_2;
394}
395
396int wxScrollBar::GetArrowState(wxScrollArrows::Arrow arrow) const
397{
398 return GetState(ElementForArrow(arrow));
399}
400
401void wxScrollBar::SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set)
402{
403 Element which = ElementForArrow(arrow);
404 int state = GetState(which);
405 if ( set )
406 state |= flag;
407 else
408 state &= ~flag;
409
410 SetState(which, state);
411}
412
413int wxScrollBar::GetState(Element which) const
414{
415 // if the entire scrollbar is disabled, all of its elements are too
416 int flags = m_elementsState[which];
417 if ( !IsEnabled() )
418 flags |= wxCONTROL_DISABLED;
419
420 return flags;
421}
422
423void wxScrollBar::SetState(Element which, int flags)
424{
425 if ( (int)(m_elementsState[which] & ~wxCONTROL_DIRTY) != flags )
426 {
427 m_elementsState[which] = flags | wxCONTROL_DIRTY;
428
429 m_dirty = TRUE;
430 }
431}
432
433// ----------------------------------------------------------------------------
434// input processing
435// ----------------------------------------------------------------------------
436
437bool wxScrollBar::OnArrow(wxScrollArrows::Arrow arrow)
438{
439 int oldThumbPos = GetThumbPosition();
440 PerformAction(arrow == wxScrollArrows::Arrow_First
441 ? wxACTION_SCROLL_LINE_UP
442 : wxACTION_SCROLL_LINE_DOWN);
443
444 // did we scroll till the end?
445 return GetThumbPosition() != oldThumbPos;
446}
447
448bool wxScrollBar::PerformAction(const wxControlAction& action,
449 long numArg,
450 const wxString& strArg)
451{
452 int thumbOld = m_thumbPos;
453
454 bool notify = FALSE; // send an event about the change?
455
456 wxEventType scrollType;
457
458 // test for thumb move first as these events happen in quick succession
459 if ( action == wxACTION_SCROLL_THUMB_MOVE )
460 {
461 DoSetThumb(numArg);
462
463 scrollType = wxEVT_SCROLLWIN_THUMBTRACK;
464 }
465 else if ( action == wxACTION_SCROLL_LINE_UP )
466 {
467 scrollType = wxEVT_SCROLLWIN_LINEUP;
468 ScrollLines(-1);
469 }
470 else if ( action == wxACTION_SCROLL_LINE_DOWN )
471 {
472 scrollType = wxEVT_SCROLLWIN_LINEDOWN;
473 ScrollLines(1);
474 }
475 else if ( action == wxACTION_SCROLL_PAGE_UP )
476 {
477 scrollType = wxEVT_SCROLLWIN_PAGEUP;
478 ScrollPages(-1);
479 }
480 else if ( action == wxACTION_SCROLL_PAGE_DOWN )
481 {
482 scrollType = wxEVT_SCROLLWIN_PAGEDOWN;
483 ScrollPages(1);
484 }
485 else if ( action == wxACTION_SCROLL_START )
486 {
487 scrollType = wxEVT_SCROLLWIN_THUMBRELEASE; // anything better?
488 ScrollToStart();
489 }
490 else if ( action == wxACTION_SCROLL_END )
491 {
492 scrollType = wxEVT_SCROLLWIN_THUMBRELEASE; // anything better?
493 ScrollToEnd();
494 }
495 else if ( action == wxACTION_SCROLL_THUMB_DRAG )
496 {
497 // we won't use it but this line suppresses the compiler
498 // warning about "variable may be used without having been
499 // initialized"
500 scrollType = wxEVT_NULL;
501 }
502 else if ( action == wxACTION_SCROLL_THUMB_RELEASE )
503 {
504 // always notify about this
505 notify = TRUE;
506 scrollType = wxEVT_SCROLLWIN_THUMBRELEASE;
507 }
508 else
509 return wxControl::PerformAction(action, numArg, strArg);
510
511 // has scrollbar position changed?
512 bool changed = m_thumbPos != thumbOld;
513 if ( notify || changed )
514 {
515 wxScrollWinEvent event(scrollType, m_thumbPos,
516 IsVertical() ? wxVERTICAL : wxHORIZONTAL);
517 event.SetEventObject(this);
518 GetParent()->GetEventHandler()->ProcessEvent(event);
519 }
520
521 return TRUE;
522}
523
524void wxScrollBar::ScrollToStart()
525{
526 DoSetThumb(0);
527}
528
529void wxScrollBar::ScrollToEnd()
530{
531 DoSetThumb(m_range - m_thumbSize);
532}
533
534void wxScrollBar::ScrollLines(int nLines)
535{
536 DoSetThumb(m_thumbPos + nLines);
537}
538
539void wxScrollBar::ScrollPages(int nPages)
540{
541 DoSetThumb(m_thumbPos + nPages*m_pageSize);
542}
543
544// ============================================================================
545// scroll bar input handler
546// ============================================================================
547
548// ----------------------------------------------------------------------------
549// wxScrollBarTimer
550// ----------------------------------------------------------------------------
551
552wxScrollBarTimer::wxScrollBarTimer(wxStdScrollBarInputHandler *handler,
553 const wxControlAction& action,
554 wxScrollBar *control)
555{
556 m_handler = handler;
557 m_action = action;
558 m_control = control;
559}
560
561bool wxScrollBarTimer::DoNotify()
562{
563 return m_handler->OnScrollTimer(m_control, m_action);
564}
565
566// ----------------------------------------------------------------------------
567// wxStdScrollBarInputHandler
568// ----------------------------------------------------------------------------
569
570wxStdScrollBarInputHandler::wxStdScrollBarInputHandler(wxRenderer *renderer,
571 wxInputHandler *handler)
572 : wxStdInputHandler(handler)
573{
574 m_renderer = renderer;
575 m_winCapture = NULL;
576 m_htLast = wxHT_NOWHERE;
577 m_timerScroll = NULL;
578}
579
580wxStdScrollBarInputHandler::~wxStdScrollBarInputHandler()
581{
582 // normally, it's NULL by now but just in case the user somehow managed to
583 // keep the mouse captured until now...
584 delete m_timerScroll;
585}
586
587void wxStdScrollBarInputHandler::SetElementState(wxScrollBar *control,
588 int flag,
589 bool doIt)
590{
591 if ( m_htLast > wxHT_SCROLLBAR_FIRST && m_htLast < wxHT_SCROLLBAR_LAST )
592 {
593 wxScrollBar::Element
594 elem = (wxScrollBar::Element)(m_htLast - wxHT_SCROLLBAR_FIRST - 1);
595
596 int flags = control->GetState(elem);
597 if ( doIt )
598 flags |= flag;
599 else
600 flags &= ~flag;
601 control->SetState(elem, flags);
602 }
603}
604
605bool wxStdScrollBarInputHandler::OnScrollTimer(wxScrollBar *scrollbar,
606 const wxControlAction& action)
607{
608 int oldThumbPos = scrollbar->GetThumbPosition();
609 scrollbar->PerformAction(action);
610 if ( scrollbar->GetThumbPosition() != oldThumbPos )
611 return TRUE;
612
613 // we scrolled till the end
614 m_timerScroll->Stop();
615
616 return FALSE;
617}
618
619void wxStdScrollBarInputHandler::StopScrolling(wxScrollBar *control)
620{
621 // return everything to the normal state
622 if ( m_winCapture )
623 {
624 m_winCapture->ReleaseMouse();
625 m_winCapture = NULL;
626 }
627
628 m_btnCapture = -1;
629
630 if ( m_timerScroll )
631 {
632 delete m_timerScroll;
633 m_timerScroll = NULL;
634 }
635
636 // unpress the arrow and highlight the current element
637 Press(control, FALSE);
638}
639
640wxCoord
641wxStdScrollBarInputHandler::GetMouseCoord(const wxScrollBar *scrollbar,
642 const wxMouseEvent& event) const
643{
644 wxPoint pt = event.GetPosition();
645 return scrollbar->GetWindowStyle() & wxVERTICAL ? pt.y : pt.x;
646}
647
648void wxStdScrollBarInputHandler::HandleThumbMove(wxScrollBar *scrollbar,
649 const wxMouseEvent& event)
650{
651 int thumbPos = GetMouseCoord(scrollbar, event) - m_ofsMouse;
652 thumbPos = m_renderer->PixelToScrollbar(scrollbar, thumbPos);
653 scrollbar->PerformAction(wxACTION_SCROLL_THUMB_MOVE, thumbPos);
654}
655
656bool wxStdScrollBarInputHandler::HandleKey(wxControl *control,
657 const wxKeyEvent& event,
658 bool pressed)
659{
660 // we only react to the key presses here
661 if ( pressed )
662 {
663 wxControlAction action;
664 switch ( event.GetKeyCode() )
665 {
666 case WXK_DOWN:
667 case WXK_RIGHT: action = wxACTION_SCROLL_LINE_DOWN; break;
668 case WXK_UP:
669 case WXK_LEFT: action = wxACTION_SCROLL_LINE_UP; break;
670 case WXK_HOME: action = wxACTION_SCROLL_START; break;
671 case WXK_END: action = wxACTION_SCROLL_END; break;
672 case WXK_PRIOR: action = wxACTION_SCROLL_PAGE_UP; break;
673 case WXK_NEXT: action = wxACTION_SCROLL_PAGE_DOWN; break;
674 }
675
676 if ( !!action )
677 {
678 control->PerformAction(action);
679
680 return TRUE;
681 }
682 }
683
684 return wxStdInputHandler::HandleKey(control, event, pressed);
685}
686
687bool wxStdScrollBarInputHandler::HandleMouse(wxControl *control,
688 const wxMouseEvent& event)
689{
690 // is this a click event from an acceptable button?
691 int btn = event.GetButton();
692 if ( (btn != -1) && IsAllowedButton(btn) )
693 {
694 // determine which part of the window mouse is in
695 wxScrollBar *scrollbar = wxStaticCast(control, wxScrollBar);
696 wxHitTest ht = m_renderer->HitTestScrollbar
697 (
698 scrollbar,
699 event.GetPosition()
700 );
701
702 // when the mouse is pressed on any scrollbar element, we capture it
703 // and hold capture until the same mouse button is released
704 if ( event.ButtonDown() || event.ButtonDClick() )
705 {
706 if ( !m_winCapture )
707 {
708 m_btnCapture = btn;
709 m_winCapture = control;
710 m_winCapture->CaptureMouse();
711
712 // generate the command
713 bool hasAction = TRUE;
714 wxControlAction action;
715 switch ( ht )
716 {
717 case wxHT_SCROLLBAR_ARROW_LINE_1:
718 action = wxACTION_SCROLL_LINE_UP;
719 break;
720
721 case wxHT_SCROLLBAR_ARROW_LINE_2:
722 action = wxACTION_SCROLL_LINE_DOWN;
723 break;
724
725 case wxHT_SCROLLBAR_BAR_1:
726 action = wxACTION_SCROLL_PAGE_UP;
727 m_ptStartScrolling = event.GetPosition();
728 break;
729
730 case wxHT_SCROLLBAR_BAR_2:
731 action = wxACTION_SCROLL_PAGE_DOWN;
732 m_ptStartScrolling = event.GetPosition();
733 break;
734
735 case wxHT_SCROLLBAR_THUMB:
736 control->PerformAction(wxACTION_SCROLL_THUMB_DRAG);
737 m_ofsMouse = GetMouseCoord(scrollbar, event) -
738 m_renderer->ScrollbarToPixel(scrollbar);
739
740 // fall through: there is no immediate action
741
742 default:
743 hasAction = FALSE;
744 }
745
746 // remove highlighting
747 Highlight(scrollbar, FALSE);
748 m_htLast = ht;
749
750 // and press the arrow or highlight thumb now instead
751 if ( m_htLast == wxHT_SCROLLBAR_THUMB )
752 Highlight(scrollbar, TRUE);
753 else
754 Press(scrollbar, TRUE);
755
756 // start dragging
757 if ( hasAction )
758 {
759 m_timerScroll = new wxScrollBarTimer(this, action,
760 scrollbar);
761 m_timerScroll->StartAutoScroll();
762 }
763 //else: no (immediate) action
764
765 }
766 //else: mouse already captured, nothing to do
767 }
768 // release mouse if the *same* button went up
769 else if ( btn == m_btnCapture )
770 {
771 if ( m_winCapture )
772 {
773 StopScrolling(scrollbar);
774
775 // if we were dragging the thumb, send the last event
776 if ( m_htLast == wxHT_SCROLLBAR_THUMB )
777 {
778 scrollbar->PerformAction(wxACTION_SCROLL_THUMB_RELEASE);
779 }
780
781 m_htLast = ht;
782 Highlight(scrollbar, TRUE);
783 }
784 else
785 {
786 // this is not supposed to happen as the button can't go up
787 // without going down previously and then we'd have
788 // m_winCapture by now
789 wxFAIL_MSG( _T("logic error in mouse capturing code") );
790 }
791 }
792 }
793
794 return wxStdInputHandler::HandleMouse(control, event);
795}
796
797bool wxStdScrollBarInputHandler::HandleMouseMove(wxControl *control,
798 const wxMouseEvent& event)
799{
800 wxScrollBar *scrollbar = wxStaticCast(control, wxScrollBar);
801
802 if ( m_winCapture )
803 {
804 if ( (m_htLast == wxHT_SCROLLBAR_THUMB) && event.Moving() )
805 {
806 // make the thumb follow the mouse by keeping the same offset
807 // between the mouse position and the top/left of the thumb
808 HandleThumbMove(scrollbar, event);
809
810 return TRUE;
811 }
812
813 // no other changes are possible while the mouse is captured
814 return FALSE;
815 }
816
817 bool isArrow = scrollbar->GetArrows().HandleMouseMove(event);
818
819 if ( event.Moving() )
820 {
821 wxHitTest ht = m_renderer->HitTestScrollbar
822 (
823 scrollbar,
824 event.GetPosition()
825 );
826 if ( ht == m_htLast )
827 {
828 // nothing changed
829 return FALSE;
830 }
831
832#ifdef DEBUG_MOUSE
833 wxLogDebug("Scrollbar::OnMouseMove: ht = %d", ht);
834#endif // DEBUG_MOUSE
835
836 Highlight(scrollbar, FALSE);
837 m_htLast = ht;
838
839 if ( !isArrow )
840 Highlight(scrollbar, TRUE);
841 //else: already done by wxScrollArrows::HandleMouseMove
842 }
843 else if ( event.Leaving() )
844 {
845 if ( !isArrow )
846 Highlight(scrollbar, FALSE);
847
848 m_htLast = wxHT_NOWHERE;
849 }
850 else // event.Entering()
851 {
852 // we don't process this event
853 return FALSE;
854 }
855
856 // we did something
857 return TRUE;
858}
859
860#endif // wxUSE_SCROLLBAR
861
862// ----------------------------------------------------------------------------
863// wxScrollTimer
864// ----------------------------------------------------------------------------
865
866wxScrollTimer::wxScrollTimer()
867{
868 m_skipNext = FALSE;
869}
870
871void wxScrollTimer::StartAutoScroll()
872{
873 // start scrolling immediately
874 if ( !DoNotify() )
875 {
876 // ... and end it too
877 return;
878 }
879
880 // there is an initial delay before the scrollbar starts scrolling -
881 // implement it by ignoring the first timer expiration and only start
882 // scrolling from the second one
883 m_skipNext = TRUE;
884 Start(200); // FIXME: hardcoded delay
885}
886
887void wxScrollTimer::Notify()
888{
889 if ( m_skipNext )
890 {
891 // scroll normally now - reduce the delay
892 Stop();
893 Start(50); // FIXME: hardcoded delay
894
895 m_skipNext = FALSE;
896 }
897 else
898 {
899 // if DoNotify() returns false, we're already deleted by the timer
900 // event handler, so don't do anything else here
901 (void)DoNotify();
902 }
903}
904