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1/////////////////////////////////////////////////////////////////////////////
2// Name: region.cpp
3// Purpose:
4// Author: Robert Roebling
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5// Id: $Id$
6// Copyright: (c) 1998 Robert Roebling
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7// Licence: wxWindows licence
8/////////////////////////////////////////////////////////////////////////////
9
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10#ifdef __GNUG__
11#pragma implementation "region.h"
12#endif
13
14#include "wx/region.h"
15
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16#include <gdk/gdk.h>
17#include <gtk/gtk.h>
bbe0af5b 18
864e8bd0 19
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20//-----------------------------------------------------------------------------
21// wxRegion
22//-----------------------------------------------------------------------------
23
24class wxRegionRefData: public wxObjectRefData
25{
864e8bd0 26public:
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27 wxRegionRefData();
28 ~wxRegionRefData();
c801d85f 29
c801d85f 30 GdkRegion *m_region;
8429bec1 31 wxList m_rects;
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32};
33
bf57d1ad 34wxRegionRefData::wxRegionRefData()
c801d85f 35{
bbe0af5b 36 m_region = (GdkRegion *) NULL;
ff7b1510 37}
c801d85f 38
bf57d1ad 39wxRegionRefData::~wxRegionRefData()
c801d85f 40{
bbe0af5b 41 if (m_region) gdk_region_destroy( m_region );
8429bec1 42
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43 wxNode *node = m_rects.First();
44 while (node)
45 {
46 wxRect *r = (wxRect*)node->Data();
47 delete r;
48 node = node->Next();
49 }
ff7b1510 50}
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51
52//-----------------------------------------------------------------------------
53
54#define M_REGIONDATA ((wxRegionRefData *)m_refData)
55
56IMPLEMENT_DYNAMIC_CLASS(wxRegion,wxGDIObject);
57
58wxRegion::wxRegion( long x, long y, long w, long h )
59{
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60 m_refData = new wxRegionRefData();
61 GdkRegion *reg = gdk_region_new();
62 GdkRectangle rect;
63 rect.x = x;
64 rect.y = y;
65 rect.width = w;
66 rect.height = h;
67 M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect );
68 gdk_region_destroy( reg );
69 M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(x,y,w,h) );
ff7b1510 70}
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71
72wxRegion::wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight )
73{
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74 m_refData = new wxRegionRefData();
75 GdkRegion *reg = gdk_region_new();
76 GdkRectangle rect;
77 rect.x = topLeft.x;
78 rect.y = topLeft.y;
79 rect.width = bottomRight.x - rect.x;
80 rect.height = bottomRight.y - rect.y;
81 M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect );
82 gdk_region_destroy( reg );
83 M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(topLeft,bottomRight) );
ff7b1510 84}
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85
86wxRegion::wxRegion( const wxRect& rect )
87{
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88 m_refData = new wxRegionRefData();
89 GdkRegion *reg = gdk_region_new();
90 GdkRectangle g_rect;
91 g_rect.x = rect.x;
92 g_rect.y = rect.y;
93 g_rect.width = rect.width;
94 g_rect.height = rect.height;
95 M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &g_rect );
96 gdk_region_destroy( reg );
8429bec1 97
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98 wxNode *node = M_REGIONDATA->m_rects.First();
99 while (node)
100 {
101 wxRect *r = (wxRect*)node->Data();
102 M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) );
103 node = node->Next();
104 }
ff7b1510 105}
c801d85f 106
bf57d1ad 107wxRegion::wxRegion()
c801d85f 108{
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109 m_refData = new wxRegionRefData();
110 M_REGIONDATA->m_region = gdk_region_new();
ff7b1510 111}
c801d85f 112
bf57d1ad 113wxRegion::~wxRegion()
c801d85f 114{
ff7b1510 115}
c801d85f 116
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117bool wxRegion::operator == ( const wxRegion& region )
118{
bbe0af5b 119 return m_refData == region.m_refData;
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120}
121
122bool wxRegion::operator != ( const wxRegion& region )
123{
bbe0af5b 124 return m_refData != region.m_refData;
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125}
126
bf57d1ad 127void wxRegion::Clear()
c801d85f 128{
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129 UnRef();
130 m_refData = new wxRegionRefData();
131 M_REGIONDATA->m_region = gdk_region_new();
ff7b1510 132}
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133
134bool wxRegion::Union( long x, long y, long width, long height )
135{
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136 GdkRectangle rect;
137 rect.x = x;
138 rect.y = y;
139 rect.width = width;
140 rect.height = height;
141 GdkRegion *reg = gdk_region_union_with_rect( M_REGIONDATA->m_region, &rect );
142 gdk_region_destroy( M_REGIONDATA->m_region );
143 M_REGIONDATA->m_region = reg;
144 M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(x,y,width,height) );
145 return TRUE;
ff7b1510 146}
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147
148bool wxRegion::Union( const wxRect& rect )
149{
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150 GdkRectangle g_rect;
151 g_rect.x = rect.x;
152 g_rect.y = rect.y;
153 g_rect.width = rect.width;
154 g_rect.height = rect.height;
155 GdkRegion *reg = gdk_region_union_with_rect( M_REGIONDATA->m_region, &g_rect );
156 gdk_region_destroy( M_REGIONDATA->m_region );
157 M_REGIONDATA->m_region = reg;
158 M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(rect.x,rect.y,rect.width,rect.height) );
159 return TRUE;
ff7b1510 160}
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161
162bool wxRegion::Union( const wxRegion& region )
163{
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164 GdkRegion *reg = gdk_regions_union( M_REGIONDATA->m_region, region.GetRegion() );
165 gdk_region_destroy( M_REGIONDATA->m_region );
166 M_REGIONDATA->m_region = reg;
8429bec1 167
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168 wxNode *node = region.GetRectList()->First();
169 while (node)
170 {
171 wxRect *r = (wxRect*)node->Data();
172 M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) );
173 node = node->Next();
174 }
8429bec1 175
bbe0af5b 176 return TRUE;
ff7b1510 177}
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178
179bool wxRegion::Intersect( long x, long y, long width, long height )
180{
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181 wxRegion reg( x, y, width, height );
182 Intersect( reg );
183 return TRUE;
ff7b1510 184}
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185
186bool wxRegion::Intersect( const wxRect& rect )
187{
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188 wxRegion reg( rect );
189 Intersect( reg );
190 return TRUE;
ff7b1510 191}
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192
193bool wxRegion::Intersect( const wxRegion& region )
194{
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195 GdkRegion *reg = gdk_regions_intersect( M_REGIONDATA->m_region, region.GetRegion() );
196 gdk_region_destroy( M_REGIONDATA->m_region );
197 M_REGIONDATA->m_region = reg;
198 return TRUE;
ff7b1510 199}
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200
201bool wxRegion::Subtract( long x, long y, long width, long height )
202{
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203 wxRegion reg( x, y, width, height );
204 Subtract( reg );
205 return TRUE;
ff7b1510 206}
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207
208bool wxRegion::Subtract( const wxRect& rect )
209{
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210 wxRegion reg( rect );
211 Subtract( reg );
212 return TRUE;
ff7b1510 213}
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214
215bool wxRegion::Subtract( const wxRegion& region )
216{
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217 GdkRegion *reg = gdk_regions_subtract( M_REGIONDATA->m_region, region.GetRegion() );
218 gdk_region_destroy( M_REGIONDATA->m_region );
219 M_REGIONDATA->m_region = reg;
220 return TRUE;
ff7b1510 221}
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222
223bool wxRegion::Xor( long x, long y, long width, long height )
224{
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225 wxRegion reg( x, y, width, height );
226 Xor( reg );
227 return TRUE;
ff7b1510 228}
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229
230bool wxRegion::Xor( const wxRect& rect )
231{
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232 wxRegion reg( rect );
233 Xor( reg );
234 return TRUE;
ff7b1510 235}
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236
237bool wxRegion::Xor( const wxRegion& region )
238{
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239 GdkRegion *reg = gdk_regions_xor( M_REGIONDATA->m_region, region.GetRegion() );
240 gdk_region_destroy( M_REGIONDATA->m_region );
241 M_REGIONDATA->m_region = reg;
8429bec1 242
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243 wxNode *node = region.GetRectList()->First();
244 while (node)
245 {
246 wxRect *r = (wxRect*)node->Data();
247 M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) );
248 node = node->Next();
249 }
8429bec1 250
bbe0af5b 251 return TRUE;
ff7b1510 252}
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253
254void wxRegion::GetBox( long& x, long& y, long&w, long &h ) const
255{
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256 x = 0;
257 y = 0;
258 w = -1;
259 h = -1;
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260 GdkRectangle rect;
261 gdk_region_get_clipbox( M_REGIONDATA->m_region, &rect );
262 x = rect.x;
263 y = rect.y;
264 w = rect.width;
265 h = rect.height;
ff7b1510 266}
c801d85f 267
bf57d1ad 268wxRect wxRegion::GetBox() const
c801d85f 269{
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270 long x = 0;
271 long y = 0;
272 long w = -1;
273 long h = -1;
274 GetBox( x, y, w, h );
275 return wxRect( x, y, w, h );
ff7b1510 276}
c801d85f 277
bf57d1ad 278bool wxRegion::Empty() const
c801d85f 279{
bbe0af5b 280 return gdk_region_empty( M_REGIONDATA->m_region );
ff7b1510 281}
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282
283wxRegionContain wxRegion::Contains( long x, long y ) const
284{
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285 if (gdk_region_point_in( M_REGIONDATA->m_region, x, y ))
286 return wxInRegion;
287 else
288 return wxOutRegion;
ff7b1510 289}
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290
291wxRegionContain wxRegion::Contains( long x, long y, long w, long h ) const
292{
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293 GdkRectangle rect;
294 rect.x = x;
295 rect.y = y;
296 rect.width = w;
297 rect.height = h;
298 GdkOverlapType res = gdk_region_rect_in( M_REGIONDATA->m_region, &rect );
299 switch (res)
300 {
301 case GDK_OVERLAP_RECTANGLE_IN: return wxInRegion;
302 case GDK_OVERLAP_RECTANGLE_OUT: return wxOutRegion;
303 case GDK_OVERLAP_RECTANGLE_PART: return wxPartRegion;
304 }
305 return wxOutRegion;
ff7b1510 306}
c801d85f 307
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308wxRegionContain wxRegion::Contains(const wxPoint& pt) const
309{
bbe0af5b 310 return Contains( pt.x, pt.y );
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311}
312
313wxRegionContain wxRegion::Contains(const wxRect& rect) const
314{
bbe0af5b 315 return Contains( rect.x, rect.y, rect.width, rect.height );
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316}
317
bf57d1ad 318GdkRegion *wxRegion::GetRegion() const
c801d85f 319{
bbe0af5b 320 return M_REGIONDATA->m_region;
ff7b1510 321}
c801d85f 322
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323wxList *wxRegion::GetRectList() const
324{
bbe0af5b 325 return &(M_REGIONDATA->m_rects);
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326}
327
328//-----------------------------------------------------------------------------
329// wxRegion
330//-----------------------------------------------------------------------------
331
332IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator,wxObject);
333
bf57d1ad 334wxRegionIterator::wxRegionIterator()
8429bec1 335{
bbe0af5b 336 m_current = 0;
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337}
338
339wxRegionIterator::wxRegionIterator( const wxRegion& region )
340{
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341 m_region = region;
342 m_current = 0;
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343}
344
345void wxRegionIterator::Reset( const wxRegion& region )
346{
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347 m_region = region;
348 m_current = 0;
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349}
350
bf57d1ad 351wxRegionIterator::operator bool () const
8429bec1 352{
bbe0af5b 353 return m_current < m_region.GetRectList()->Number();
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354}
355
bf57d1ad 356bool wxRegionIterator::HaveRects() const
8429bec1 357{
bbe0af5b 358 return m_current < m_region.GetRectList()->Number();
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359}
360
bf57d1ad 361void wxRegionIterator::operator ++ ()
8429bec1 362{
bbe0af5b 363 if (m_current < m_region.GetRectList()->Number()) ++m_current;
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364}
365
366void wxRegionIterator::operator ++ (int)
367{
bbe0af5b 368 if (m_current < m_region.GetRectList()->Number()) ++m_current;
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369}
370
bf57d1ad 371wxCoord wxRegionIterator::GetX() const
8429bec1 372{
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373 wxNode *node = m_region.GetRectList()->Nth( m_current );
374 if (!node) return 0;
375 wxRect *r = (wxRect*)node->Data();
376 return r->x;
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377}
378
bf57d1ad 379wxCoord wxRegionIterator::GetY() const
8429bec1 380{
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381 wxNode *node = m_region.GetRectList()->Nth( m_current );
382 if (!node) return 0;
383 wxRect *r = (wxRect*)node->Data();
384 return r->y;
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385}
386
bf57d1ad 387wxCoord wxRegionIterator::GetW() const
8429bec1 388{
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389 wxNode *node = m_region.GetRectList()->Nth( m_current );
390 if (!node) return 0;
391 wxRect *r = (wxRect*)node->Data();
392 return r->width;
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393}
394
bf57d1ad 395wxCoord wxRegionIterator::GetH() const
8429bec1 396{
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397 wxNode *node = m_region.GetRectList()->Nth( m_current );
398 if (!node) return 0;
399 wxRect *r = (wxRect*)node->Data();
400 return r->height;
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401}
402
403