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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/rawbmp.h
3// Purpose: macros for fast, raw bitmap data access
4// Author: Eric Kidd, Vadim Zeitlin
5// Modified by:
6// Created: 10.03.03
7// RCS-ID: $Id$
77ffb593 8// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
65571936 9// Licence: wxWindows licence
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10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_RAWBMP_H_BASE_
13#define _WX_RAWBMP_H_BASE_
14
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15#include "wx/image.h"
16
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17// ----------------------------------------------------------------------------
18// Abstract Pixel API
19//
20// We need to access our raw bitmap data (1) portably and (2) efficiently.
21// We do this using a two-dimensional "iteration" interface. Performance
22// is extremely important here: these functions will be called hundreds
23// of thousands of times in a row, and even small inefficiencies will
24// make applications seem slow.
25//
26// We can't always rely on inline functions, because not all compilers actually
27// bother to inline them unless we crank the optimization levels way up.
28// Therefore, we also provide macros to wring maximum speed out of compiler
29// unconditionally (e.g. even in debug builds). Of course, if the performance
30// isn't absolutely crucial for you you shouldn't be using them but the inline
31// functions instead.
32// ----------------------------------------------------------------------------
33
34/*
35 Usage example:
36
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37 typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
38
916b0ea3 39 wxBitmap bmp;
b9bcaf11 40 PixelData data(bmp);
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41 if ( !data )
42 {
43 ... raw access to bitmap data unavailable, do something else ...
44 return;
45 }
46
b9bcaf11 47 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
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48 {
49 ... complain: the bitmap it too small ...
50 return;
51 }
52
b9bcaf11 53 PixelData::Iterator p(data);
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54
55 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
b9bcaf11 56 p.Offset(data, 10, 10);
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57
58 for ( int y = 0; y < 10; ++y )
59 {
b9bcaf11 60 PixelData::Iterator rowStart = p;
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61
62 for ( int x = 0; x < 10; ++x, ++p )
63 {
64 p.Red() = r;
65 p.Green() = g;
66 p.Blue() = b;
67 }
68
69 p = rowStart;
b9bcaf11 70 p.OffsetY(data, 1);
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71 }
72 */
73
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74/*
75 Note: we do not use WXDLLEXPORT with classes in this file because VC++ has
76 problems with exporting inner class defined inside a specialization of a
77 template class from a DLL. Besides, as all the methods are inline it's not
78 really necessary to put them in DLL at all.
79 */
80
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81// ----------------------------------------------------------------------------
82// wxPixelFormat
83// ----------------------------------------------------------------------------
84
85/*
86 wxPixelFormat is a template class describing the bitmap data format. It
87 contains the constants describing the format of pixel data, but does not
88 describe how the entire bitmap is stored (i.e. top-to-bottom,
89 bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
90 contains some constants and maybe static methods but nothing more, so it
91 can be safely used without incurring any overhead as all accesses to it are
92 done at compile-time.
93
94 Current limitations: we don't support RAGABA and ARAGAB formats supported
95 by Mac OS X. If there is sufficient interest, these classes could be
96 extended to deal with them. Neither do we support alpha channel having
97 different representation from the RGB ones (happens under QNX/Photon I
98 think), but again this could be achieved with some small extra effort.
99
100 Template parameters are:
101 - type of a single pixel component
102 - size of the single pixel in bits
103 - indices of red, green and blue pixel components inside the pixel
104 - index of the alpha component or -1 if none
105 - type which can contain the full pixel value (all channels)
106 */
957f0369 107
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108template <class Channel,
109 size_t Bpp, int R, int G, int B, int A = -1,
110 class Pixel = wxUint32>
b6d5d454 111
12e50065 112struct wxPixelFormat
916b0ea3 113{
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114 // iterator over pixels is usually of type "ChannelType *"
115 typedef Channel ChannelType;
116
117 // the type which may hold the entire pixel value
118 typedef Pixel PixelType;
916b0ea3 119
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120 // NB: using static ints initialized inside the class declaration is not
121 // portable as it doesn't work with VC++ 6, so we must use enums
916b0ea3 122
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123 // size of one pixel in bits
124 enum { BitsPerPixel = Bpp };
125
126 // size of one pixel in ChannelType units (usually bytes)
b6d5d454 127 enum { SizePixel = Bpp / (8 * sizeof(Channel)) };
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128
129 // the channels indices inside the pixel
130 enum
916b0ea3 131 {
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132 RED = R,
133 GREEN = G,
134 BLUE = B,
135 ALPHA = A
136 };
916b0ea3 137
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138 // true if we have an alpha channel (together with the other channels, this
139 // doesn't cover the case of wxImage which stores alpha separately)
140 enum { HasAlpha = A != -1 };
141};
142
143// some "predefined" pixel formats
144// -------------------------------
145
146// wxImage format is common to all platforms
147typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxImagePixelFormat;
148
149// the (most common) native bitmap format without alpha support
b6d5d454 150#if defined(__WXMSW__)
3103e8a9 151 // under MSW the RGB components are reversed, they're in BGR order
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152 typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat;
153
154 #define wxPIXEL_FORMAT_ALPHA 3
155#elif defined(__WXMAC__)
156 // under Mac, first component is unused but still present, hence we use
157 // 32bpp, not 24
158 typedef wxPixelFormat<unsigned char, 32, 1, 2, 3> wxNativePixelFormat;
159
160 #define wxPIXEL_FORMAT_ALPHA 0
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161#elif defined(__WXCOCOA__)
162 // Cocoa is standard RGB or RGBA (normally it is RGBA)
163 typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
164
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165 #define wxPIXEL_FORMAT_ALPHA 3
166#elif defined(__WXGTK__)
167 // Under GTK+ 2.X we use GdkPixbuf, which should be RGBA
168 typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
169
a28fe6d5 170 #define wxPIXEL_FORMAT_ALPHA 3
b6d5d454 171#endif
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172
173// the (most common) native format for bitmaps with alpha channel
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174#ifdef wxPIXEL_FORMAT_ALPHA
175 typedef wxPixelFormat<unsigned char, 32,
176 wxNativePixelFormat::RED,
177 wxNativePixelFormat::GREEN,
178 wxNativePixelFormat::BLUE,
179 wxPIXEL_FORMAT_ALPHA> wxAlphaPixelFormat;
180#endif // wxPIXEL_FORMAT_ALPHA
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181
182// we also define the (default/best) pixel format for the given class: this is
183// used as default value for the pixel format in wxPixelIterator template
184template <class T> struct wxPixelFormatFor;
185
4c683a30 186#if wxUSE_IMAGE
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187// wxPixelFormatFor is only defined for wxImage, attempt to use it with other
188// classes (wxBitmap...) will result in compile errors which is exactly what we
189// want
190template <>
12e50065 191struct wxPixelFormatFor<wxImage>
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192{
193 typedef wxImagePixelFormat Format;
194};
4c683a30 195#endif //wxUSE_IMAGE
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196
197// ----------------------------------------------------------------------------
198// wxPixelData
199// ----------------------------------------------------------------------------
10b41b53 200
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201/*
202 wxPixelDataBase is just a helper for wxPixelData: it contains things common
203 to both wxImage and wxBitmap specializations.
204 */
12e50065 205class wxPixelDataBase
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206{
207public:
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208 // origin of the rectangular region we represent
209 wxPoint GetOrigin() const { return m_ptOrigin; }
210
211 // width and height of the region we represent
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212 int GetWidth() const { return m_width; }
213 int GetHeight() const { return m_height; }
a452af5e 214
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215 wxSize GetSize() const { return wxSize(m_width, m_height); }
216
a452af5e 217 // the distance between two rows
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218 int GetRowStride() const { return m_stride; }
219
b9bcaf11 220// private: -- see comment in the beginning of the file
916b0ea3 221
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222 // the origin of this image inside the bigger bitmap (usually (0, 0))
223 wxPoint m_ptOrigin;
224
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225 // the size of the image we address, in pixels
226 int m_width,
227 m_height;
228
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229 // this parameter is the offset of the start of the (N+1)st row from the
230 // Nth one and can be different from m_bypp*width in some cases:
231 // a) the most usual one is to force 32/64 bit alignment of rows
232 // b) another one is for bottom-to-top images where it's negative
233 // c) finally, it could conceivably be 0 for the images with all
234 // lines being identical
235 int m_stride;
916b0ea3 236
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237protected:
238 // ctor is protected because this class is only meant to be used as the
239 // base class by wxPixelData
240 wxPixelDataBase()
916b0ea3 241 {
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242 m_width =
243 m_height =
244 m_stride = 0;
916b0ea3 245 }
b9bcaf11 246};
916b0ea3 247
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248/*
249 wxPixelData represents the entire bitmap data, i.e. unlike
250 wxPixelFormat (which it uses) it also stores the global bitmap
251 characteristics such as its size, inter-row separation and so on.
252
253 Because of this it can be used to move the pixel iterators (which don't
254 have enough information about the bitmap themselves). This may seem a bit
255 unnatural but must be done in this way to keep the iterator objects as
256 small as possible for maximum efficiency as otherwise they wouldn't be put
257 into the CPU registers by the compiler any more.
258
259 Implementation note: we use the standard workaround for lack of partial
260 template specialization support in VC (both 6 and 7): instead of partly
261 specializing the class Foo<T, U> for some T we introduce FooOut<T> and
262 FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
263 fully specialize FooOut.
264
265 Also note that this class doesn't have any default definition because we
266 can't really do anything without knowing the exact image class. We do
267 provide wxPixelDataBase to make it simpler to write new wxPixelData
268 specializations.
269 */
916b0ea3 270
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271// we need to define this skeleton template to mollify VC++
272template <class Image>
12e50065 273struct wxPixelDataOut
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274{
275 template <class PixelFormat>
12e50065 276 class wxPixelDataIn
916b0ea3 277 {
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278 public:
279 class Iterator { };
280 };
281};
916b0ea3 282
4c683a30 283#if wxUSE_IMAGE
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284// wxPixelData specialization for wxImage: this is the simplest case as we
285// don't have to care about different pixel formats here
286template <>
12e50065 287struct wxPixelDataOut<wxImage>
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288{
289 // NB: this is a template class even though it doesn't use its template
290 // parameter because otherwise wxPixelData couldn't compile
f734e1da 291 template <class dummyPixelFormat>
12e50065 292 class wxPixelDataIn : public wxPixelDataBase
916b0ea3 293 {
f9a2692d 294 public:
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295 // the type of the class we're working with
296 typedef wxImage ImageType;
916b0ea3 297
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298 // the iterator which should be used for working with data in this
299 // format
300 class Iterator
301 {
302 public:
303 // the pixel format we use
304 typedef wxImagePixelFormat PixelFormat;
305
306 // the type of the pixel components
e6c13db6 307 typedef typename dummyPixelFormat::ChannelType ChannelType;
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308
309 // the pixel data we're working with
310 typedef
311 wxPixelDataOut<wxImage>::wxPixelDataIn<PixelFormat> PixelData;
312
313 // go back to (0, 0)
314 void Reset(const PixelData& data)
315 {
316 *this = data.GetPixels();
317 }
318
319 // creates the iterator pointing to the beginning of data
320 Iterator(PixelData& data)
321 {
322 Reset(data);
323 }
324
325 // creates the iterator initially pointing to the image origin
326 Iterator(const wxImage& image)
327 {
328 m_pRGB = image.GetData();
329
330 if ( image.HasAlpha() )
331 {
332 m_pAlpha = image.GetAlpha();
333 }
334 else // alpha is not used at all
335 {
336 m_pAlpha = NULL;
337 }
338 }
339
340 // true if the iterator is valid
341 bool IsOk() const { return m_pRGB != NULL; }
342
343
344 // navigation
345 // ----------
346
347 // advance the iterator to the next pixel, prefix version
348 Iterator& operator++()
349 {
350 m_pRGB += PixelFormat::SizePixel;
351 if ( m_pAlpha )
2f22353e 352 ++m_pAlpha;
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353
354 return *this;
355 }
356
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357 // postfix (hence less efficient -- don't use it unless you
358 // absolutely must) version
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359 Iterator operator++(int)
360 {
361 Iterator p(*this);
362 ++*this;
363 return p;
364 }
365
366 // move x pixels to the right and y down
367 //
368 // note that the rows don't wrap!
369 void Offset(const PixelData& data, int x, int y)
370 {
371 m_pRGB += data.GetRowStride()*y + PixelFormat::SizePixel*x;
372 if ( m_pAlpha )
373 m_pAlpha += data.GetWidth() + x;
374 }
375
376 // move x pixels to the right (again, no row wrapping)
377 void OffsetX(const PixelData& WXUNUSED(data), int x)
378 {
379 m_pRGB += PixelFormat::SizePixel*x;
380 if ( m_pAlpha )
381 m_pAlpha += x;
382 }
383
384 // move y rows to the bottom
385 void OffsetY(const PixelData& data, int y)
386 {
387 m_pRGB += data.GetRowStride()*y;
388 if ( m_pAlpha )
389 m_pAlpha += data.GetWidth();
390 }
391
392 // go to the given position
393 void MoveTo(const PixelData& data, int x, int y)
394 {
395 Reset(data);
396 Offset(data, x, y);
397 }
398
399
400 // data access
401 // -----------
402
403 // access to invidividual colour components
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404 ChannelType& Red() { return m_pRGB[PixelFormat::RED]; }
405 ChannelType& Green() { return m_pRGB[PixelFormat::GREEN]; }
406 ChannelType& Blue() { return m_pRGB[PixelFormat::BLUE]; }
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407 ChannelType& Alpha() { return *m_pAlpha; }
408
409 // private: -- see comment in the beginning of the file
410
411 // pointer into RGB buffer
412 unsigned char *m_pRGB;
413
414 // pointer into alpha buffer or NULL if alpha isn't used
415 unsigned char *m_pAlpha;
416 };
417
418 // initializes us with the data of the given image
419 wxPixelDataIn(ImageType& image) : m_image(image), m_pixels(image)
420 {
421 m_width = image.GetWidth();
422 m_height = image.GetHeight();
423 m_stride = Iterator::SizePixel * m_width;
424 }
916b0ea3 425
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426 // initializes us with the given region of the specified image
427 wxPixelDataIn(ImageType& image,
428 const wxPoint& pt,
429 const wxSize& sz) : m_image(image), m_pixels(image)
430 {
431 m_stride = Iterator::SizePixel * m_width;
432
433 InitRect(pt, sz);
434 }
435
436 // initializes us with the given region of the specified image
437 wxPixelDataIn(ImageType& image,
438 const wxRect& rect) : m_image(image), m_pixels(image)
439 {
440 m_stride = Iterator::SizePixel * m_width;
441
9941ff2d 442 InitRect(rect.GetPosition(), rect.GetSize());
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443 }
444
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445 // we evaluate to true only if we could get access to bitmap data
446 // successfully
447 operator bool() const { return m_pixels.IsOk(); }
916b0ea3 448
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449 // get the iterator pointing to the origin
450 Iterator GetPixels() const { return m_pixels; }
916b0ea3 451
b9bcaf11 452 private:
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453 void InitRect(const wxPoint& pt, const wxSize& sz)
454 {
455 m_width = sz.x;
456 m_height = sz.y;
457
458 m_ptOrigin = pt;
459 m_pixels.Offset(*this, pt.x, pt.y);
460 }
461
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462 // the image we're working with
463 ImageType& m_image;
916b0ea3 464
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465 // the iterator pointing to the image origin
466 Iterator m_pixels;
916b0ea3 467 };
b9bcaf11 468};
4c683a30 469#endif //wxUSE_IMAGE
916b0ea3 470
4c683a30 471#if wxUSE_GUI
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472// wxPixelData specialization for wxBitmap: here things are more interesting as
473// we also have to support different pixel formats
474template <>
12e50065 475struct wxPixelDataOut<wxBitmap>
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476{
477 template <class Format>
12e50065 478 class wxPixelDataIn : public wxPixelDataBase
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479 {
480 public:
481 // the type of the class we're working with
482 typedef wxBitmap ImageType;
916b0ea3 483
12e50065 484 class Iterator
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485 {
486 public:
487 // the pixel format we use
488 typedef Format PixelFormat;
489
490 // the type of the pixel components
491 typedef typename PixelFormat::ChannelType ChannelType;
492
493 // the pixel data we're working with
494 typedef wxPixelDataOut<wxBitmap>::wxPixelDataIn<Format> PixelData;
495
496
497 // go back to (0, 0)
498 void Reset(const PixelData& data)
499 {
500 *this = data.GetPixels();
501 }
502
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503 // initializes the iterator to point to the origin of the given
504 // pixel data
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505 Iterator(PixelData& data)
506 {
507 Reset(data);
508 }
509
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510 // initializes the iterator to point to the origin of the given
511 // bitmap
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512 Iterator(wxBitmap& bmp, PixelData& data)
513 {
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514 // using cast here is ugly but it should be safe as
515 // GetRawData() real return type should be consistent with
516 // BitsPerPixel (which is in turn defined by ChannelType) and
517 // this is the only thing we can do without making GetRawData()
518 // a template function which is undesirable
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519 m_ptr = (ChannelType *)
520 bmp.GetRawData(data, PixelFormat::BitsPerPixel);
521 }
522
523 // return true if this iterator is valid
524 bool IsOk() const { return m_ptr != NULL; }
525
526
527 // navigation
528 // ----------
529
530 // advance the iterator to the next pixel, prefix version
531 Iterator& operator++()
532 {
533 m_ptr += PixelFormat::SizePixel;
534
535 return *this;
536 }
537
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538 // postfix (hence less efficient -- don't use it unless you
539 // absolutely must) version
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540 Iterator operator++(int)
541 {
542 Iterator p(*this);
543 ++*this;
544 return p;
545 }
546
547 // move x pixels to the right and y down
548 //
549 // note that the rows don't wrap!
550 void Offset(const PixelData& data, int x, int y)
551 {
552 m_ptr += data.GetRowStride()*y + PixelFormat::SizePixel*x;
553 }
554
555 // move x pixels to the right (again, no row wrapping)
556 void OffsetX(const PixelData& WXUNUSED(data), int x)
557 {
558 m_ptr += PixelFormat::SizePixel*x;
559 }
560
561 // move y rows to the bottom
562 void OffsetY(const PixelData& data, int y)
563 {
564 m_ptr += data.GetRowStride()*y;
565 }
566
567 // go to the given position
568 void MoveTo(const PixelData& data, int x, int y)
569 {
570 Reset(data);
571 Offset(data, x, y);
572 }
573
574
575 // data access
576 // -----------
577
578 // access to invidividual colour components
579 ChannelType& Red() { return m_ptr[PixelFormat::RED]; }
580 ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; }
581 ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; }
582 ChannelType& Alpha() { return m_ptr[PixelFormat::ALPHA]; }
583
584 // address the pixel contents directly
585 //
586 // warning: the format is platform dependent
587 typename PixelFormat::PixelType& Data()
588 { return *(typename PixelFormat::PixelType *)m_ptr; }
589
590 // private: -- see comment in the beginning of the file
591
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592 // for efficiency reasons this class should not have any other
593 // fields, otherwise it won't be put into a CPU register (as it
594 // should inside the inner loops) by some compilers, notably gcc
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595 ChannelType *m_ptr;
596 };
597
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598 // ctor associates this pointer with a bitmap and locks the bitmap for
599 // raw access, it will be unlocked only by our dtor and so these
600 // objects should normally be only created on the stack, i.e. have
601 // limited life-time
602 wxPixelDataIn(wxBitmap& bmp) : m_bmp(bmp), m_pixels(bmp, *this)
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603 {
604 }
916b0ea3 605
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606 wxPixelDataIn(wxBitmap& bmp, const wxRect& rect)
607 : m_bmp(bmp), m_pixels(bmp, *this)
608 {
430ff602 609 InitRect(rect.GetPosition(), rect.GetSize());
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610 }
611
612 wxPixelDataIn(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz)
613 : m_bmp(bmp), m_pixels(bmp, *this)
614 {
615 InitRect(pt, sz);
616 }
617
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618 // we evaluate to true only if we could get access to bitmap data
619 // successfully
620 operator bool() const { return m_pixels.IsOk(); }
916b0ea3 621
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622 // get the iterator pointing to the origin
623 Iterator GetPixels() const { return m_pixels; }
916b0ea3 624
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625 // dtor unlocks the bitmap
626 ~wxPixelDataIn()
627 {
628 m_bmp.UngetRawData(*this);
629 }
916b0ea3 630
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631 // call this to indicate that we should use the alpha channel
632 void UseAlpha() { m_bmp.UseAlpha(); }
916b0ea3 633
b9bcaf11 634 // private: -- see comment in the beginning of the file
916b0ea3 635
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636 // the bitmap we're associated with
637 wxBitmap m_bmp;
916b0ea3 638
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639 // the iterator pointing to the image origin
640 Iterator m_pixels;
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641
642 private:
643 void InitRect(const wxPoint& pt, const wxSize& sz)
644 {
645 m_pixels.Offset(*this, pt.x, pt.y);
646
647 m_ptOrigin = pt;
648 m_width = sz.x;
649 m_height = sz.y;
650 }
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651 };
652};
4c683a30 653#endif //wxUSE_GUI
916b0ea3 654
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655template <class Image, class PixelFormat = wxPixelFormatFor<Image> >
656class wxPixelData :
8fa97a58 657 public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
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658{
659public:
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660 typedef
661 typename wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
662 Base;
a452af5e 663
8fa97a58 664 wxPixelData(Image& image) : Base(image) { }
a452af5e 665
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666 wxPixelData(Image& i, const wxRect& rect) : Base(i, rect) { }
667
668 wxPixelData(Image& i, const wxPoint& pt, const wxSize& sz)
669 : Base(i, pt, sz)
670 {
671 }
b9bcaf11 672};
f0fc6958 673
916b0ea3 674
b9bcaf11 675// some "predefined" pixel data classes
4c683a30 676#if wxUSE_IMAGE
b9bcaf11 677typedef wxPixelData<wxImage> wxImagePixelData;
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678#endif //wxUSE_IMAGE
679#if wxUSE_GUI
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680typedef wxPixelData<wxBitmap, wxNativePixelFormat> wxNativePixelData;
681typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> wxAlphaPixelData;
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4c683a30 683#endif //wxUSE_GUI
916b0ea3 684
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685// ----------------------------------------------------------------------------
686// wxPixelIterator
687// ----------------------------------------------------------------------------
916b0ea3 688
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689/*
690 wxPixel::Iterator represents something which points to the pixel data and
691 allows us to iterate over it. In the simplest case of wxBitmap it is,
692 indeed, just a pointer, but it can be something more complicated and,
693 moreover, you are free to specialize it for other image classes and bitmap
694 formats.
695
696 Note that although it would have been much more intuitive to have a real
697 class here instead of what we have now, this class would need two template
698 parameters, and this can't be done because we'd need compiler support for
699 partial template specialization then and neither VC6 nor VC7 provide it.
700 */
701template < class Image, class PixelFormat = wxPixelFormatFor<Image> >
d0ee33f5 702struct wxPixelIterator : public wxPixelData<Image, PixelFormat>::Iterator
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703{
704};
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706#endif // _WX_RAWBMP_H_BASE_
707