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1 | ========================= |
2 | The wxPython wx Package | |
3 | ========================= | |
4 | ||
5 | -------------------------------------------------- | |
6 | Or, how to survive the new wx namespace changes. | |
7 | -------------------------------------------------- | |
8 | ||
9 | :Author: Patrick K. O'Brien | |
8eda5e35 | 10 | :Author: Robin Dunn |
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11 | :Contact: pobrien@orbtech.com |
12 | :Organization: Orbtech_ | |
13 | :Date: $Date$ | |
14 | :Revision: $Revision$ | |
15 | ||
16 | .. _Orbtech: http://www.orbtech.com/ | |
17 | ||
18 | .. contents:: | |
19 | ||
20 | ||
21 | Introduction | |
22 | ============ | |
23 | ||
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24 | In the begining there was Python, and Python had modules, and Python |
25 | was good. But after a time Guido looked on Python and saw that Python | |
26 | needed organizational assistance, and so Guido took code from Python's | |
27 | side and created Packages and then Python was very good. About this | |
28 | time wxPython was reborn, and wxPython used Packages, but being young | |
29 | and trying to use a new technology wxPython did not know how to use | |
30 | Packages effectivly. wxPython was good, but dreamed of being much | |
31 | better... | |
32 | ||
33 | Now many years later, after tons of code reorganization and build | |
34 | hacking wxPython has reached that goal. In version 2.4.1 a prototype | |
35 | of this new structure was introduced that dynamically built at import | |
36 | time a new toplevel package named simply "wx" that contained all the | |
37 | items from wxPython.wx but with the names edited to remove the wx | |
38 | prefix. Now in 2.5 the final phase of that switcheroo has been | |
39 | completed and the *real* classes, functions and constants are now | |
40 | located in the wx package, leaving some compatibility modules in | |
41 | wxPython.wx. This document should answer all the questions you might | |
42 | have concerning the new wx package. Please also take a look at the | |
43 | `2.5 Migration Guide`_ to see notes about other big differences in | |
44 | this release. | |
45 | ||
46 | .. _2.5 Migration Guide: MigrationGuide.html | |
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47 | |
48 | Why change anything? | |
49 | ==================== | |
50 | ||
51 | This change is being made for a couple of reasons. The first reason | |
52 | is to discourage the use of ``import *``, which is a dangerous | |
53 | technique that can create name conflicts and bloated namespaces. | |
54 | ||
55 | The second reason is to remove what some perceive to be a "wart." For | |
56 | example, the following code is rather ugly in that the "wx" prefix on | |
57 | the wxFrame class name is no longer useful when you're using the wx | |
58 | module prefix:: | |
59 | ||
60 | from wxPython import wx | |
61 | ||
62 | class Frame(wx.wxFrame) | |
63 | ||
64 | The new wx package allows you to write code like this, instead:: | |
65 | ||
66 | import wx | |
67 | ||
68 | class Frame(wx.Frame) | |
69 | ||
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70 | The third reason is that the wxWindows project has considered doing |
71 | the same thing (implement a new wx namespace and drop the "wx" prefix) | |
72 | and we want wxPython to lead the way. | |
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73 | |
74 | ||
75 | What does the new wx package do? | |
76 | ================================ | |
77 | ||
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78 | As mentioned in the Introduction, wxPython 2.4.1 introduced a way of |
79 | getting to this new syntax as quickly as possible. It would import | |
80 | the old names (like "wxFrame") from the old package and then create new | |
81 | names in the wx package without the wx prefix, (like "Frame".) | |
82 | Starting with wxPython 2.5 the renaming is moved up to the wxPython | |
83 | build step, so the real classes and etc. are actually named with the | |
84 | new name (like "Frame") and are located in the new wx package. | |
85 | ||
86 | For compatibility the old wxPython package still exists, but now it is | |
87 | populated with modules that simply import the new names and then | |
88 | "reverse-renames" them to the old names. It probably sounds a bit | |
89 | complicated, but it is mostly automated and so it doesn't cause | |
90 | problems in most cases. | |
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91 | |
92 | ||
93 | Will any of this effect my existing code? | |
94 | ========================================= | |
95 | ||
96 | No. Your existing code will continue to work and be supported for | |
97 | some time. It will be up to you to decide when to switch to the new | |
98 | syntax. But all new documentation and code examples will use the new | |
99 | syntax. So don't wait too long. You wouldn't want anyone calling you | |
100 | old-fashioned, would you? | |
101 | ||
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102 | When you import from wxPython.wx and use a class with the old name, |
103 | such as wxButton, you are actually using the wx.Button class. I | |
104 | expect that the vast majority of the existing code should work fine | |
105 | using this scheme. The only things that may cause problems is if your | |
106 | old code is depending on some of the implemtation details, or if you | |
107 | are using other things that have changed in the API. See the | |
108 | `Migration Guide`_ for more details. | |
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8eda5e35 | 110 | .. _Migration Guide: MigrationGuide.html |
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111 | |
112 | ||
113 | What about all the other modules, like grid, html, and stc? | |
114 | =========================================================== | |
115 | ||
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116 | There's more to the old wxPython than just the wxPython.wx module. |
117 | And we've got those extra modules covered as well. Each of those | |
118 | modules (as well as the lib subpackage) has been moved to the new wx | |
119 | package and reverse-renamers have been placed in the wxPython package | |
120 | as needed. | |
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121 | |
122 | ||
123 | How do I use this new wx package? | |
124 | ================================= | |
125 | ||
126 | The wx package is automatically created when you install wxPython | |
127 | version 2.4.1 or higher. So all you have to do is:: | |
128 | ||
129 | import wx | |
130 | ||
131 | ||
132 | What are the issues with converting old code to use the new wx package? | |
133 | ======================================================================= | |
134 | ||
135 | Obviously, you need to change your import statements from:: | |
136 | ||
137 | from wxPython import wx | |
138 | ||
139 | or:: | |
140 | ||
141 | from wxPython.wx import * | |
142 | ||
143 | to:: | |
144 | ||
145 | import wx | |
146 | ||
147 | Then you need to refer to wx attributes without a "wx" prefix, such | |
148 | as:: | |
149 | ||
150 | class MyFrame(wx.Frame): | |
151 | ||
152 | In most cases, existing code can be modified with a simple search and | |
153 | replace. | |
154 | ||
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155 | |
156 | ||
157 | Where can I find example programs using the new wx syntax? | |
158 | ========================================================== | |
159 | ||
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160 | The wxPython demo application and most of the sample apps have been |
161 | converted to use the new ``import wx`` style of programming with | |
162 | wxPython, so there are lots of examples to look at and to play with. | |
163 | Here is one of them, it is the ``simple`` sample. | |
164 | ||
165 | ||
166 | .. include:: ../samples/simple/simple.py | |
167 | :literal: | |
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