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[wxWidgets.git] / src / msw / evtloop.cpp
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1///////////////////////////////////////////////////////////////////////////////
2// Name: msw/evtloop.cpp
3// Purpose: implements wxEventLoop for MSW
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 01.06.01
7// RCS-ID: $Id$
8// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
65571936 9// License: wxWindows licence
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10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
14f355c2 20#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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21 #pragma implementation "evtloop.h"
22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
28 #pragma hdrstop
29#endif
30
31#ifndef WX_PRECOMP
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32 #include "wx/window.h"
33 #include "wx/app.h"
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34#endif //WX_PRECOMP
35
36#include "wx/evtloop.h"
4300caa7 37
0cd7d9b2 38#include "wx/tooltip.h"
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39#include "wx/except.h"
40#include "wx/ptr_scpd.h"
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41
42#include "wx/msw/private.h"
43
0cd7d9b2 44#if wxUSE_THREADS
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45 #include "wx/thread.h"
46
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47 // define the list of MSG strutures
48 WX_DECLARE_LIST(MSG, wxMsgList);
4300caa7 49
9af08eb8 50 #include "wx/listimpl.cpp"
4300caa7 51
9af08eb8 52 WX_DEFINE_LIST(wxMsgList);
4300caa7 53#endif // wxUSE_THREADS
0cd7d9b2 54
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55// ----------------------------------------------------------------------------
56// helper class
57// ----------------------------------------------------------------------------
58
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59// this object sets the wxEventLoop given to the ctor as the currently active
60// one and unsets it in its dtor
61class wxEventLoopActivator
62{
63public:
64 wxEventLoopActivator(wxEventLoop **pActive,
65 wxEventLoop *evtLoop)
66 {
67 m_pActive = pActive;
68 m_evtLoopOld = *pActive;
69 *pActive = evtLoop;
70 }
71
72 ~wxEventLoopActivator()
73 {
74 // restore the previously active event loop
75 *m_pActive = m_evtLoopOld;
76 }
77
78private:
79 wxEventLoop *m_evtLoopOld;
80 wxEventLoop **m_pActive;
81};
82
3808e191 83// ============================================================================
3754265e 84// wxEventLoop implementation
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85// ============================================================================
86
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87wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
88
3808e191 89// ----------------------------------------------------------------------------
3754265e 90// ctor/dtor
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91// ----------------------------------------------------------------------------
92
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93wxEventLoop::wxEventLoop()
94{
95 m_shouldExit = false;
96 m_exitcode = 0;
97}
98
99// ----------------------------------------------------------------------------
100// wxEventLoop message processing
101// ----------------------------------------------------------------------------
102
103void wxEventLoop::ProcessMessage(WXMSG *msg)
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104{
105 // give us the chance to preprocess the message first
106 if ( !PreProcessMessage(msg) )
107 {
108 // if it wasn't done, dispatch it to the corresponding window
109 ::TranslateMessage(msg);
110 ::DispatchMessage(msg);
111 }
112}
113
3754265e 114bool wxEventLoop::PreProcessMessage(WXMSG *msg)
3808e191 115{
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116 HWND hwnd = msg->hwnd;
117 wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
118
3103e8a9 119 // this may happen if the event occurred in a standard modeless dialog (the
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120 // only example of which I know of is the find/replace dialog) - then call
121 // IsDialogMessage() to make TAB navigation in it work
122 if ( !wndThis )
123 {
124 // we need to find the dialog containing this control as
3754265e 125 // IsDialogMessage() just eats all the messages (i.e. returns true for
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126 // them) if we call it for the control itself
127 while ( hwnd && ::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD )
128 {
129 hwnd = ::GetParent(hwnd);
130 }
131
132 return hwnd && ::IsDialogMessage(hwnd, msg) != 0;
133 }
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134
135#if wxUSE_TOOLTIPS
136 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
137 // popup the tooltip bubbles
ac8d0c11 138 if ( msg->message == WM_MOUSEMOVE )
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139 {
140 wxToolTip *tt = wndThis->GetToolTip();
141 if ( tt )
142 {
143 tt->RelayEvent((WXMSG *)msg);
144 }
145 }
146#endif // wxUSE_TOOLTIPS
147
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148 // allow the window to prevent certain messages from being
149 // translated/processed (this is currently used by wxTextCtrl to always
150 // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
151 if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) )
152 {
3754265e 153 return false;
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154 }
155
156 // try translations first: the accelerators override everything
3808e191 157 wxWindow *wnd;
ac8d0c11 158
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159 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
160 {
ac8d0c11 161 if ( wnd->MSWTranslateMessage((WXMSG *)msg))
3754265e 162 return true;
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163
164 // stop at first top level window, i.e. don't try to process the key
165 // strokes originating in a dialog using the accelerators of the parent
166 // frame - this doesn't make much sense
167 if ( wnd->IsTopLevel() )
168 break;
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169 }
170
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171 // now try the other hooks (kbd navigation is handled here)
172 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
3808e191 173 {
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174 if (wnd != wndThis) // Skip the first since wndThis->MSWProcessMessage() was called above
175 {
176 if ( wnd->MSWProcessMessage((WXMSG *)msg) )
177 return true;
178 }
179
180 // Stop at first top level window (as per comment above).
181 // If we don't do this, pressing ESC on a modal dialog shown as child of a modal
182 // dialog with wxID_CANCEL will cause the parent dialog to be closed, for example
183 if (wnd->IsTopLevel())
184 break;
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185 }
186
ac8d0c11 187 // no special preprocessing for this message, dispatch it normally
3754265e 188 return false;
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189}
190
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191// ----------------------------------------------------------------------------
192// wxEventLoop running and exiting
193// ----------------------------------------------------------------------------
194
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195bool wxEventLoop::IsRunning() const
196{
3754265e 197 return ms_activeLoop == this;
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198}
199
200int wxEventLoop::Run()
201{
202 // event loops are not recursive, you need to create another loop!
203 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
204
3754265e 205 // ProcessIdle() and Dispatch() below may throw so the code here should
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206 // be exception-safe, hence we must use local objects for all actions we
207 // should undo
208 wxEventLoopActivator activate(&ms_activeLoop, this);
4300caa7 209
cea62f9c 210#if wxUSE_EXCEPTIONS
924b84ab 211 try
3808e191 212 {
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213#endif
214 // this is the event loop itself
215 for ( ;; )
2a8f35c3 216 {
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217 #if wxUSE_THREADS
218 wxMutexGuiLeaveOrEnter();
219 #endif // wxUSE_THREADS
220
221 // generate and process idle events for as long as we don't
222 // have anything else to do
223 while ( !Pending() && (wxTheApp && wxTheApp->ProcessIdle()) )
224 ;
225
226 // if the "should exit" flag is set, the loop should terminate
227 // but not before processing any remaining messages so while
228 // Pending() returns true, do process them
229 if ( m_shouldExit )
f7550d73 230 {
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231 while ( Pending() )
232 Dispatch();
d284c075 233
924b84ab 234 break;
d284c075 235 }
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236
237 // a message came or no more idle processing to do, sit in
238 // Dispatch() waiting for the next message
239 if ( !Dispatch() )
d284c075 240 {
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241 // we got WM_QUIT
242 break;
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243 }
244 }
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245#if wxUSE_EXCEPTIONS
246 }
247 catch ( ... )
248 {
249 // we need OnExit() to be called before the event loop stops
250 OnExit();
251 throw;
3808e191 252 }
d284c075 253#endif // wxUSE_EXCEPTIONS
3808e191 254
3754265e 255 return m_exitcode;
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256}
257
258void wxEventLoop::Exit(int rc)
259{
260 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
261
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262 m_exitcode = rc;
263 m_shouldExit = true;
3808e191 264
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265 OnExit();
266
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267 // all we have to do to exit from the loop is to (maybe) wake it up so that
268 // it can notice that Exit() had been called
269 //
270 // in particular, we do *not* use PostQuitMessage() here because we're not
271 // sure that WM_QUIT is going to be processed by the correct event loop: it
272 // is possible that another one is started before this one has a chance to
273 // process WM_QUIT
274 ::PostMessage(NULL, WM_NULL, 0, 0);
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275}
276
277// ----------------------------------------------------------------------------
278// wxEventLoop message processing dispatching
279// ----------------------------------------------------------------------------
280
281bool wxEventLoop::Pending() const
282{
283 MSG msg;
284 return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
285}
286
287bool wxEventLoop::Dispatch()
288{
3754265e 289 wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") );
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290
291 MSG msg;
292 BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0);
293
294 if ( rc == 0 )
295 {
296 // got WM_QUIT
3754265e 297 return false;
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298 }
299
300 if ( rc == -1 )
301 {
302 // should never happen, but let's test for it nevertheless
303 wxLogLastError(wxT("GetMessage"));
304
305 // still break from the loop
3754265e 306 return false;
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307 }
308
309#if wxUSE_THREADS
310 wxASSERT_MSG( wxThread::IsMain(),
311 wxT("only the main thread can process Windows messages") );
312
3754265e 313 static bool s_hadGuiLock = true;
9af08eb8 314 static wxMsgList s_aSavedMessages;
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315
316 // if a secondary thread owning the mutex is doing GUI calls, save all
317 // messages for later processing - we can't process them right now because
318 // it will lead to recursive library calls (and we're not reentrant)
319 if ( !wxGuiOwnedByMainThread() )
320 {
3754265e 321 s_hadGuiLock = false;
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322
323 // leave out WM_COMMAND messages: too dangerous, sometimes
324 // the message will be processed twice
6c0e8b4e 325 if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
3808e191 326 {
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327 MSG* pMsg = new MSG(msg);
328 s_aSavedMessages.Append(pMsg);
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329 }
330
3754265e 331 return true;
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332 }
333 else
334 {
335 // have we just regained the GUI lock? if so, post all of the saved
336 // messages
337 //
338 // FIXME of course, it's not _exactly_ the same as processing the
339 // messages normally - expect some things to break...
340 if ( !s_hadGuiLock )
341 {
3754265e 342 s_hadGuiLock = true;
3808e191 343
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344 wxMsgList::compatibility_iterator node = s_aSavedMessages.GetFirst();
345 while (node)
3808e191 346 {
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347 MSG* pMsg = node->GetData();
348 s_aSavedMessages.Erase(node);
349
350 ProcessMessage(pMsg);
351 delete pMsg;
3808e191 352
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353 node = s_aSavedMessages.GetFirst();
354 }
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355 }
356 }
357#endif // wxUSE_THREADS
358
3754265e 359 ProcessMessage(&msg);
3808e191 360
3754265e 361 return true;
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362}
363