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1 | \section{wxMSW port}\label{wxmswport} |
2 | ||
fc2171bd | 3 | wxMSW is a port of wxWidgets for the Windows platforms |
298fe32f | 4 | including Windows 95, 98, ME, 2000, NT, XP in ANSI and |
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5 | Unicode mode (for Windows 95 through the MSLU extension |
6 | library). wxMSW ensures native look and feel for XP | |
fc2171bd | 7 | as well when using wxWidgets version 2.3.3 or higher. |
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8 | wxMSW can be compile with a great variety of compilers |
9 | including MS VC++, Borland 5.5, MinGW32, Cygwin and | |
10 | Watcom as well as cross-compilation with a Linux hosted | |
11 | MinGW32 tool chain. | |
12 | ||
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13 | For further information, please see the files in docs/msw |
14 | in the distribution. | |
15 | ||
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16 | \subsection{wxWinCE}\label{wxwince} |
17 | ||
18 | wxWinCE is the name given to wxMSW when compiled on Windows CE devices; | |
19 | most of wxMSW is common to Win32 and Windows CE but there are | |
20 | some simplifications, enhancements, and differences in | |
21 | behaviour. | |
22 | ||
23 | For installation instructions, see docs/msw/wince in the | |
24 | distribution. The rest of this section documents issues you | |
25 | need to be aware of when programming for Windows CE devices. | |
26 | ||
27 | \subsubsection{General issues for wxWinCE programming} | |
28 | ||
29 | Mobile applications generally have fewer features and | |
30 | simpler user interfaces. Simply omit whole sizers, static | |
31 | lines and controls in your dialogs, and use comboboxes instead | |
32 | of listboxes where appropriate. You also need to reduce | |
33 | the amount of spacing used by sizers, for which you can | |
34 | use a macro such as this: | |
35 | ||
36 | \begin{verbatim} | |
c75d190a | 37 | #if defined(__WXWINCE__) |
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38 | #define wxLARGESMALL(large,small) small |
39 | #else | |
40 | #define wxLARGESMALL(large,small) large | |
41 | #endif | |
42 | ||
43 | // Usage | |
44 | topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) ); | |
45 | \end{verbatim} | |
46 | ||
47 | There is only ever one instance of a Windows CE application running, | |
48 | and wxWidgets will take care of showing the current instance and | |
49 | shutting down the second instance if necessary. | |
50 | ||
51 | You can test the return value of wxSystemSettings::GetScreenType() | |
52 | for a qualitative assessment of what kind of display is available, | |
53 | or use wxGetDisplaySize() if you need more information. | |
54 | ||
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55 | You can also use wxGetOsVersion to test for a version of Windows CE at |
56 | run-time (see the next section). However, because different builds | |
57 | are currently required to target different kinds of device, these | |
58 | values are hard-wired according to the build, and you cannot | |
59 | dynamically adapt the same executable for different major Windows CE | |
60 | platforms. This would require a different approach to the way | |
61 | wxWidgets adapts its behaviour (such as for menubars) to suit the | |
62 | style of device. | |
63 | ||
9ceeecb9 | 64 | See the "Life!" example (demos/life) for an example of |
c75d190a | 65 | an application that has been tailored for PocketPC and Smartphone use. |
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66 | |
67 | \subsubsection{Testing for WinCE SDKs} | |
68 | ||
b669780b | 69 | Use these preprocessor symbols to test for the different types of device or SDK: |
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70 | |
71 | \begin{twocollist}\itemsep=0pt | |
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72 | \twocolitem{\_\_SMARTPHONE\_\_}{Generic mobile devices with phone buttons and a small display} |
73 | \twocolitem{\_\_PDA\_\_}{Generic mobile devices with no phone} | |
74 | \twocolitem{\_\_HANDHELDPC\_\_}{Generic mobile device with a keyboard} | |
9ceeecb9 | 75 | \twocolitem{\_\_WXWINCE\_\_}{Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK} |
b669780b | 76 | \twocolitem{WIN32\_PLATFORM\_WFSP}{Microsoft-powered smartphone} |
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77 | \twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen} |
78 | \twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications} | |
79 | \twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)} | |
80 | \end{twocollist} | |
81 | ||
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82 | wxGetOsVersion will return these values: |
83 | ||
84 | \begin{twocollist}\itemsep=0pt | |
85 | \twocolitem{wxWINDOWS\_POCKETPC}{The application is running under PocketPC.} | |
86 | \twocolitem{wxWINDOWS\_SMARTPHONE}{The application is running under Smartphone.} | |
87 | \twocolitem{wxWINDOWS\_CE}{The application is running under Windows CE (built with the Standard SDK).} | |
88 | \end{twocollist} | |
89 | ||
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90 | \subsubsection{Window sizing in wxWinCE} |
91 | ||
92 | When creating frames and dialogs, create them with wxDefaultPosition and | |
93 | wxDefaultSize, which will tell WinCE to create them full-screen. | |
94 | ||
95 | Don't call Fit() and Centre(), so the content sizes to | |
96 | the window rather than fitting the window to the content. (We really need a single API call | |
97 | that will do the right thing on each platform.) | |
98 | ||
99 | If the screen orientation changes, the windows will automatically be resized | |
100 | so no further action needs to be taken (unless you want to change the layout | |
101 | according to the orientation, which you could detect in idle time, for example). | |
102 | However, if the input panel (SIP) is shown, windows do not yet resize accordingly. This will | |
103 | be implemented soon. | |
104 | ||
105 | \subsubsection{Dialogs in wxWinCE} | |
106 | ||
107 | PocketPC dialogs have an OK button on the caption, and so you should generally | |
108 | not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs | |
109 | simply don't offer you the choice (the guidelines recommend you offer an Undo facility | |
110 | to make up for it). When the user clicks on the OK button, your dialog will receive | |
111 | a wxID\_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId | |
112 | with the required identifier to be used. Or, override wxDialog::DoOK (return false to | |
113 | have wxWidgets simply call Close to dismiss the dialog). | |
114 | ||
115 | Smartphone dialogs do {\it not} have an OK button on the caption, and are closed | |
116 | using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu | |
117 | and wxTopLevelWindow::SetRightMenu, for example: | |
118 | ||
119 | \begin{verbatim} | |
120 | #ifdef __SMARTPHONE__ | |
121 | SetLeftMenu(wxID_OK); | |
122 | SetRightMenu(wxID_CANCEL, _("Cancel")); | |
123 | #elif defined(__POCKETPC__) | |
124 | // No OK/Cancel buttons on PocketPC, OK on caption will close | |
125 | #else | |
126 | topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 ); | |
127 | #endif | |
128 | \end{verbatim} | |
129 | ||
130 | For implementing property sheets (flat tabs), use a wxNotebook with wxNB_FLAT|wxNB_BOTTOM | |
131 | and have the notebook left, top and right sides overlap the dialog by about 3 pixels | |
132 | to eliminate spurious borders. You can do this by using a negative spacing in your | |
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133 | sizer Add() call. The cross-platform property sheet dialog \helpref{wxPropertySheetDialog}{wxpropertysheetdialog} is |
134 | provided, to show settings in the correct style on PocketPC and on other platforms. | |
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135 | |
136 | Notifications (bubble HTML text with optional buttons and links) will also be | |
137 | implemented in the future for PocketPC. | |
138 | ||
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139 | Modeless dialogs probably don't make sense for PocketPC and Smartphone, since |
140 | frames and dialogs are normally full-screen, and a modeless dialog is normally | |
141 | intended to co-exist with the main application frame. | |
142 | ||
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143 | \subsubsection{Menubars and toolbars in wxWinCE} |
144 | ||
a9102b36 | 145 | \wxheading{Menubars and toolbars in PocketPC} |
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146 | |
147 | On PocketPC, a frame must always have a menubar, even if it's empty. | |
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148 | An empty menubar is automatically provided for dialogs, to hide |
149 | any existing menubar for the duration of the dialog. | |
150 | ||
151 | Menubars and toolbars are implemented using a combined control, | |
152 | but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar | |
153 | and toolbar. However, there are some restrictions: | |
154 | ||
155 | \itemsep=0pt | |
156 | \begin{itemize} | |
157 | \item You must create the frame's primary toolbar with wxFrame::CreateToolBar, | |
158 | because this uses the special wxToolMenuBar class (derived from wxToolBar) | |
159 | to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars | |
160 | using the wxToolBar class as usual, for example to implement an optional | |
161 | formatting toolbar above the menubar as Pocket Word does. But don't assign | |
162 | a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar | |
163 | for the main frame toolbar. | |
164 | \item Deleting and adding tools to wxToolMenuBar is not supported. | |
165 | \end{itemize} | |
166 | ||
167 | \wxheading{Menubars and toolbars in Smartphone} | |
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168 | |
169 | On Smartphone, there are only two menu buttons, so a menubar is simulated | |
a9102b36 | 170 | using a nested menu on the right menu button. Any toolbars are simply ignored on |
ac1f013c | 171 | Smartphone. |
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172 | |
173 | \subsubsection{Closing windows in wxWinCE} | |
174 | ||
175 | The guidelines state that applications should not have a Quit menu item, | |
176 | since the user should not have to know whether an application is in memory | |
177 | or not. The close button on a window does not call the window's | |
178 | close handler; it simply hides the window. However, the guidelines say that | |
179 | the Ctrl+Q accelerator can be used to quit the application, so wxWidgets | |
180 | defines this accelerator by default and if your application handles | |
181 | wxID\_EXIT, it will do the right thing. | |
182 | ||
183 | \subsubsection{Control differences on wxWinCE} | |
184 | ||
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185 | These controls are missing from wxWinCE: |
186 | ||
187 | \itemsep=0pt | |
188 | \begin{itemize} | |
189 | \item {\bf wxCheckListBox} This can be implemented using a wxListCtrl in report mode | |
190 | with checked/unchecked images. | |
191 | \end{itemize} | |
9ceeecb9 | 192 | |
a9102b36 | 193 | This section is currently incomplete. |
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194 | |
195 | \subsubsection{Online help in wxWinCE} | |
196 | ||
197 | You can use the help controller wxWinceHelpController which controls | |
198 | simple {\tt .htm} files, usually installed in the Windows directory. | |
199 | ||
200 | \subsubsection{Remaining issues} | |
201 | ||
202 | These are some of the remaining problems to be sorted out, and features | |
203 | to be supported. | |
204 | ||
205 | \itemsep=0pt | |
206 | \begin{itemize} | |
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207 | \item {\bf Font dialog.} The generic font dialog is currently used, which |
208 | needs to be simplified (and speeded up). | |
209 | \item {\bf Sizer speed.} Particularly for dialogs containing notebooks, | |
210 | layout seems slow. Some analysis is required. | |
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211 | \item {\bf Notification boxes.} The balloon-like notification messages, and their |
212 | icons, should be implemented. This will be quite straightforward. | |
213 | \item {\bf WM\_SETTINGCHANGE.} This message needs to be handled by calling SHHandleWMSettingChange. | |
214 | \item {\bf WM\_ACTIVATE.} This message needs to be handled by calling SHHandleWMActivate. | |
215 | \item {\bf WM\_HIBERNATE.} We need to handle this message. | |
216 | \item {\bf SIP size.} We need to be able to get the area taken up by the SIP (input panel), | |
217 | and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide | |
218 | the SIP programmatically, with SHSipPreference. See also the {\it Input Dialogs} topic in | |
219 | the {\it Programming Windows CE} guide for more on this, and how to have dialogs | |
220 | show the SIP automatically using the WC_SIPREF control. | |
221 | \item {\bf Drawing.} The "Life!" demo shows some droppings being left on the window, | |
222 | indicating that drawing works a bit differently between desktop and mobile versions of | |
223 | Win32. | |
224 | \item {\bf wxStaticBitmap.} The About box in the "Life!" demo shows a bitmap that is | |
225 | the correct size on the emulator, but too small on a VGA Pocket Loox device. | |
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226 | \item {\bf wxStaticLine.} Lines don't show up, and the documentation suggests that |
227 | missing styles are implemented with WM\_PAINT. | |
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228 | \item {\bf wxCheckListBox.} This class needs to be implemented in terms of a wxListCtrl |
229 | in report mode, using icons for checkbox states. This is necessary because owner-draw listboxes | |
230 | are not supported on Windows CE. | |
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231 | \item {\bf OK button.} We should allow the OK button on a dialog to be optional, perhaps |
232 | by using wxCLOSE\_BOX to indicate when the OK button should be displayed. | |
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233 | \item {\bf Dynamic adaptation.} We should probably be using run-time tests more |
234 | than preprocessor tests, so that the same WinCE application can run on different | |
235 | versions of the operating system. | |
236 | \item {\bf Home screen plugins.} Figure out how to make home screen plugins for use with wxWidgets | |
237 | applications (see {\tt http://www.codeproject.com/ce/CTodayWindow.asp} for inspiration). | |
238 | Although we can't use wxWidgets to create the plugin (too large), we could perhaps write | |
239 | a generic plugin that takes registry information from a given application, with | |
240 | options to display information in a particular way using icons and text from | |
241 | a specified location. | |
242 | \item {\bf Further abstraction.} We should be able to abstract away more of the differences | |
243 | between desktop and mobile applications, in particular for sizer layout. | |
244 | \end{itemize} | |
245 |