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1\section{wxMSW port}\label{wxmswport}
2
fc2171bd 3wxMSW is a port of wxWidgets for the Windows platforms
298fe32f 4including Windows 95, 98, ME, 2000, NT, XP in ANSI and
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5Unicode mode (for Windows 95 through the MSLU extension
6library). wxMSW ensures native look and feel for XP
fc2171bd 7as well when using wxWidgets version 2.3.3 or higher.
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8wxMSW can be compile with a great variety of compilers
9including MS VC++, Borland 5.5, MinGW32, Cygwin and
10Watcom as well as cross-compilation with a Linux hosted
11MinGW32 tool chain.
12
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13For further information, please see the files in docs/msw
14in the distribution.
15
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16\subsection{wxWinCE}\label{wxwince}
17
18wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
19most of wxMSW is common to Win32 and Windows CE but there are
20some simplifications, enhancements, and differences in
21behaviour.
22
23For installation instructions, see docs/msw/wince in the
24distribution. The rest of this section documents issues you
25need to be aware of when programming for Windows CE devices.
26
27\subsubsection{General issues for wxWinCE programming}
28
29Mobile applications generally have fewer features and
30simpler user interfaces. Simply omit whole sizers, static
31lines and controls in your dialogs, and use comboboxes instead
32of listboxes where appropriate. You also need to reduce
33the amount of spacing used by sizers, for which you can
34use a macro such as this:
35
36\begin{verbatim}
c75d190a 37#if defined(__WXWINCE__)
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38 #define wxLARGESMALL(large,small) small
39#else
40 #define wxLARGESMALL(large,small) large
41#endif
42
43// Usage
44topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
45\end{verbatim}
46
47There is only ever one instance of a Windows CE application running,
48and wxWidgets will take care of showing the current instance and
49shutting down the second instance if necessary.
50
51You can test the return value of wxSystemSettings::GetScreenType()
52for a qualitative assessment of what kind of display is available,
53or use wxGetDisplaySize() if you need more information.
54
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55You can also use wxGetOsVersion to test for a version of Windows CE at
56run-time (see the next section). However, because different builds
57are currently required to target different kinds of device, these
58values are hard-wired according to the build, and you cannot
59dynamically adapt the same executable for different major Windows CE
60platforms. This would require a different approach to the way
61wxWidgets adapts its behaviour (such as for menubars) to suit the
62style of device.
63
9ceeecb9 64See the "Life!" example (demos/life) for an example of
c75d190a 65an application that has been tailored for PocketPC and Smartphone use.
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66
67\subsubsection{Testing for WinCE SDKs}
68
b669780b 69Use these preprocessor symbols to test for the different types of device or SDK:
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70
71\begin{twocollist}\itemsep=0pt
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72\twocolitem{\_\_SMARTPHONE\_\_}{Generic mobile devices with phone buttons and a small display}
73\twocolitem{\_\_PDA\_\_}{Generic mobile devices with no phone}
74\twocolitem{\_\_HANDHELDPC\_\_}{Generic mobile device with a keyboard}
9ceeecb9 75\twocolitem{\_\_WXWINCE\_\_}{Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK}
b669780b 76\twocolitem{WIN32\_PLATFORM\_WFSP}{Microsoft-powered smartphone}
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77\twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen}
78\twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications}
79\twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)}
80\end{twocollist}
81
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82wxGetOsVersion will return these values:
83
84\begin{twocollist}\itemsep=0pt
85\twocolitem{wxWINDOWS\_POCKETPC}{The application is running under PocketPC.}
86\twocolitem{wxWINDOWS\_SMARTPHONE}{The application is running under Smartphone.}
87\twocolitem{wxWINDOWS\_CE}{The application is running under Windows CE (built with the Standard SDK).}
88\end{twocollist}
89
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90\subsubsection{Window sizing in wxWinCE}
91
92When creating frames and dialogs, create them with wxDefaultPosition and
93wxDefaultSize, which will tell WinCE to create them full-screen.
94
95Don't call Fit() and Centre(), so the content sizes to
96the window rather than fitting the window to the content. (We really need a single API call
97that will do the right thing on each platform.)
98
99If the screen orientation changes, the windows will automatically be resized
100so no further action needs to be taken (unless you want to change the layout
101according to the orientation, which you could detect in idle time, for example).
102However, if the input panel (SIP) is shown, windows do not yet resize accordingly. This will
103be implemented soon.
104
105\subsubsection{Dialogs in wxWinCE}
106
107PocketPC dialogs have an OK button on the caption, and so you should generally
108not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
109simply don't offer you the choice (the guidelines recommend you offer an Undo facility
110to make up for it). When the user clicks on the OK button, your dialog will receive
111a wxID\_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId
112with the required identifier to be used. Or, override wxDialog::DoOK (return false to
113have wxWidgets simply call Close to dismiss the dialog).
114
115Smartphone dialogs do {\it not} have an OK button on the caption, and are closed
116using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
117and wxTopLevelWindow::SetRightMenu, for example:
118
119\begin{verbatim}
120#ifdef __SMARTPHONE__
121 SetLeftMenu(wxID_OK);
122 SetRightMenu(wxID_CANCEL, _("Cancel"));
123#elif defined(__POCKETPC__)
124 // No OK/Cancel buttons on PocketPC, OK on caption will close
125#else
126 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
127#endif
128\end{verbatim}
129
130For implementing property sheets (flat tabs), use a wxNotebook with wxNB_FLAT|wxNB_BOTTOM
131and have the notebook left, top and right sides overlap the dialog by about 3 pixels
132to eliminate spurious borders. You can do this by using a negative spacing in your
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133sizer Add() call. The cross-platform property sheet dialog \helpref{wxPropertySheetDialog}{wxpropertysheetdialog} is
134provided, to show settings in the correct style on PocketPC and on other platforms.
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135
136Notifications (bubble HTML text with optional buttons and links) will also be
137implemented in the future for PocketPC.
138
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139Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
140frames and dialogs are normally full-screen, and a modeless dialog is normally
141intended to co-exist with the main application frame.
142
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143\subsubsection{Menubars and toolbars in wxWinCE}
144
a9102b36 145\wxheading{Menubars and toolbars in PocketPC}
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146
147On PocketPC, a frame must always have a menubar, even if it's empty.
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148An empty menubar is automatically provided for dialogs, to hide
149any existing menubar for the duration of the dialog.
150
151Menubars and toolbars are implemented using a combined control,
152but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
153and toolbar. However, there are some restrictions:
154
155\itemsep=0pt
156\begin{itemize}
157\item You must create the frame's primary toolbar with wxFrame::CreateToolBar,
158because this uses the special wxToolMenuBar class (derived from wxToolBar)
159to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
160using the wxToolBar class as usual, for example to implement an optional
161formatting toolbar above the menubar as Pocket Word does. But don't assign
162a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
163for the main frame toolbar.
164\item Deleting and adding tools to wxToolMenuBar is not supported.
165\end{itemize}
166
167\wxheading{Menubars and toolbars in Smartphone}
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168
169On Smartphone, there are only two menu buttons, so a menubar is simulated
a9102b36 170using a nested menu on the right menu button. Any toolbars are simply ignored on
ac1f013c 171Smartphone.
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172
173\subsubsection{Closing windows in wxWinCE}
174
175The guidelines state that applications should not have a Quit menu item,
176since the user should not have to know whether an application is in memory
177or not. The close button on a window does not call the window's
178close handler; it simply hides the window. However, the guidelines say that
179the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
180defines this accelerator by default and if your application handles
181wxID\_EXIT, it will do the right thing.
182
183\subsubsection{Control differences on wxWinCE}
184
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185These controls are missing from wxWinCE:
186
187\itemsep=0pt
188\begin{itemize}
189\item {\bf wxCheckListBox} This can be implemented using a wxListCtrl in report mode
190with checked/unchecked images.
191\end{itemize}
9ceeecb9 192
a9102b36 193This section is currently incomplete.
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194
195\subsubsection{Online help in wxWinCE}
196
197You can use the help controller wxWinceHelpController which controls
198simple {\tt .htm} files, usually installed in the Windows directory.
199
200\subsubsection{Remaining issues}
201
202These are some of the remaining problems to be sorted out, and features
203to be supported.
204
205\itemsep=0pt
206\begin{itemize}
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207\item {\bf Font dialog.} The generic font dialog is currently used, which
208needs to be simplified (and speeded up).
209\item {\bf Sizer speed.} Particularly for dialogs containing notebooks,
210layout seems slow. Some analysis is required.
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211\item {\bf Notification boxes.} The balloon-like notification messages, and their
212icons, should be implemented. This will be quite straightforward.
213\item {\bf WM\_SETTINGCHANGE.} This message needs to be handled by calling SHHandleWMSettingChange.
214\item {\bf WM\_ACTIVATE.} This message needs to be handled by calling SHHandleWMActivate.
215\item {\bf WM\_HIBERNATE.} We need to handle this message.
216\item {\bf SIP size.} We need to be able to get the area taken up by the SIP (input panel),
217and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
218the SIP programmatically, with SHSipPreference. See also the {\it Input Dialogs} topic in
219the {\it Programming Windows CE} guide for more on this, and how to have dialogs
220show the SIP automatically using the WC_SIPREF control.
221\item {\bf Drawing.} The "Life!" demo shows some droppings being left on the window,
222indicating that drawing works a bit differently between desktop and mobile versions of
223Win32.
224\item {\bf wxStaticBitmap.} The About box in the "Life!" demo shows a bitmap that is
225the correct size on the emulator, but too small on a VGA Pocket Loox device.
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226\item {\bf wxStaticLine.} Lines don't show up, and the documentation suggests that
227missing styles are implemented with WM\_PAINT.
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228\item {\bf wxCheckListBox.} This class needs to be implemented in terms of a wxListCtrl
229in report mode, using icons for checkbox states. This is necessary because owner-draw listboxes
230are not supported on Windows CE.
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231\item {\bf OK button.} We should allow the OK button on a dialog to be optional, perhaps
232by using wxCLOSE\_BOX to indicate when the OK button should be displayed.
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233\item {\bf Dynamic adaptation.} We should probably be using run-time tests more
234than preprocessor tests, so that the same WinCE application can run on different
235versions of the operating system.
236\item {\bf Home screen plugins.} Figure out how to make home screen plugins for use with wxWidgets
237applications (see {\tt http://www.codeproject.com/ce/CTodayWindow.asp} for inspiration).
238Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
239a generic plugin that takes registry information from a given application, with
240options to display information in a particular way using icons and text from
241a specified location.
242\item {\bf Further abstraction.} We should be able to abstract away more of the differences
243between desktop and mobile applications, in particular for sizer layout.
244\end{itemize}
245