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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: src/common/uiactioncmn.cpp | |
3 | // Purpose: wxUIActionSimulator common implementation | |
571d991b | 4 | // Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin |
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5 | // Modified by: |
6 | // Created: 2010-03-06 | |
7 | // RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $ | |
8 | // Copyright: (c) Kevin Ollivier | |
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9 | // (c) 2010 Steven Lamerton |
10 | // (c) 2010 Vadim Zeitlin | |
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11 | // Licence: wxWindows licence |
12 | ///////////////////////////////////////////////////////////////////////////// | |
13 | ||
14 | #include "wx/wxprec.h" | |
15 | ||
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16 | #if wxUSE_UIACTIONSIMULATOR |
17 | ||
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18 | #include "wx/uiaction.h" |
19 | ||
9b7e0226 | 20 | bool wxUIActionSimulator::MouseClick(int button) |
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21 | { |
22 | MouseDown(button); | |
23 | MouseUp(button); | |
9b7e0226 | 24 | |
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25 | return true; |
26 | } | |
27 | ||
9b7e0226 | 28 | bool wxUIActionSimulator::MouseDblClick(int button) |
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29 | { |
30 | MouseDown(button); | |
31 | MouseUp(button); | |
32 | MouseDown(button); | |
33 | MouseUp(button); | |
9b7e0226 | 34 | |
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35 | return true; |
36 | } | |
37 | ||
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38 | bool |
39 | wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2, | |
40 | int button) | |
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41 | { |
42 | MouseMove(x1, y1); | |
43 | MouseDown(button); | |
9b7e0226 | 44 | MouseMove(x2, y2); |
a02a5cfc | 45 | MouseUp(button); |
9b7e0226 | 46 | |
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47 | return true; |
48 | } | |
49 | ||
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50 | bool |
51 | wxUIActionSimulator::Key(int keycode, int modifiers, bool isDown) | |
52 | { | |
53 | wxASSERT_MSG( !(modifiers & wxMOD_CONTROL), | |
54 | "wxMOD_CONTROL is not implemented, use wxMOD_CMD instead" ); | |
55 | wxASSERT_MSG( (modifiers & wxMOD_ALTGR) != wxMOD_ALTGR, | |
56 | "wxMOD_ALTGR is not implemented" ); | |
57 | wxASSERT_MSG( !(modifiers & wxMOD_META ), | |
58 | "wxMOD_META is not implemented" ); | |
59 | wxASSERT_MSG( !(modifiers & wxMOD_WIN ), | |
60 | "wxMOD_WIN is not implemented" ); | |
61 | ||
62 | return DoKey(keycode, modifiers, isDown); | |
63 | } | |
64 | ||
65 | bool wxUIActionSimulator::Char(int keycode, int modifiers) | |
66 | { | |
67 | Key(keycode, modifiers, true); | |
68 | Key(keycode, modifiers, false); | |
69 | ||
70 | return true; | |
71 | } | |
72 | ||
73 | bool wxUIActionSimulator::Text(const char *s) | |
a02a5cfc | 74 | { |
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75 | while ( *s != '\0' ) |
76 | { | |
77 | const char ch = *s++; | |
78 | ||
79 | wxASSERT_MSG( ch, "Only letters are allowed" ); | |
80 | ||
81 | if ( !Char(ch, isupper(ch) ? wxMOD_SHIFT : 0) ) | |
82 | return false; | |
83 | } | |
9b7e0226 | 84 | |
a02a5cfc | 85 | return true; |
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86 | } |
87 | ||
88 | #endif // wxUSE_UIACTIONSIMULATOR |