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7bdc1879 1///////////////////////////////////////////////////////////////////////////////
127eab18 2// Name: src/mgl/evtloop.cpp
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3// Purpose: implements wxEventLoop for MGL
4// Author: Vaclav Slavik
5// RCS-ID: $Id$
c41c20a5 6// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
65571936 7// License: wxWindows licence
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8///////////////////////////////////////////////////////////////////////////////
9
10// ----------------------------------------------------------------------------
11// headers
12// ----------------------------------------------------------------------------
13
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14// For compilers that support precompilation, includes "wx.h".
15#include "wx/wxprec.h"
16
17#ifdef __BORLANDC__
18 #pragma hdrstop
19#endif
20
21#ifndef WX_PRECOMP
22 #include "wx/window.h"
23 #include "wx/app.h"
24 #include "wx/thread.h"
c0badb70 25 #include "wx/timer.h"
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26#endif //WX_PRECOMP
27
28#include "wx/evtloop.h"
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29
30#include "wx/generic/private/timer.h"
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31#include "wx/mgl/private.h"
32
33// ----------------------------------------------------------------------------
34// wxEventLoopImpl
35// ----------------------------------------------------------------------------
36
37class WXDLLEXPORT wxEventLoopImpl
38{
39public:
40 // ctor
41 wxEventLoopImpl()
42 {
43 SetExitCode(0);
127eab18 44 SetKeepLooping(true);
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45 }
46
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47 // process an event
48 void Dispatch();
7bdc1879 49
127eab18 50 // generate an idle event, return true if more idle time requested
ef344ff8 51 bool SendIdleEvent();
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52
53 // set/get the exit code
54 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
55 int GetExitCode() const { return m_exitcode; }
127eab18 56
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57 void SetKeepLooping(bool k) { m_keepLooping = k; }
58 bool GetKeepLooping() const { return m_keepLooping; }
59
60private:
61
62 // the exit code of the event loop
63 int m_exitcode;
127eab18 64 // false if the loop should end
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65 bool m_keepLooping;
66};
67
68// ============================================================================
69// wxEventLoopImpl implementation
70// ============================================================================
71
ef344ff8 72void wxEventLoopImpl::Dispatch()
7bdc1879 73{
ef344ff8 74 event_t evt;
ef344ff8 75
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76 // VS: The code bellow is equal to MGL's EVT_halt implementation, with
77 // two things added: sleeping (busy waiting is stupid, lets make CPU's
78 // life a bit easier) and timers updating
79
80 // EVT_halt(&evt, EVT_EVERYEVT);
88f2a771 81 for (;;)
1acd70f9 82 {
1acd70f9 83#if wxUSE_TIMER
b46b1d59 84 wxGenericTimerImpl::NotifyTimers();
1acd70f9 85#endif
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86 MGL_wmUpdateDC(g_winMng);
87
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88 EVT_pollJoystick();
89 if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break;
1acd70f9 90 PM_sleep(10);
88f2a771 91 }
1acd70f9 92 // end of EVT_halt
127eab18 93
ef344ff8 94 MGL_wmProcessEvent(g_winMng, &evt);
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95}
96
ef344ff8 97bool wxEventLoopImpl::SendIdleEvent()
7bdc1879 98{
e39af974 99 return wxTheApp->ProcessIdle();
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100}
101
102// ============================================================================
b46b1d59 103// wxGUIEventLoop implementation
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104// ============================================================================
105
106// ----------------------------------------------------------------------------
b46b1d59 107// wxGUIEventLoop running and exiting
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108// ----------------------------------------------------------------------------
109
b46b1d59 110wxGUIEventLoop::~wxGUIEventLoop()
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111{
112 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
113}
114
b46b1d59 115int wxGUIEventLoop::Run()
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116{
117 // event loops are not recursive, you need to create another loop!
118 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
119
120 m_impl = new wxEventLoopImpl;
127eab18 121
77fb1a02 122 wxEventLoopActivator activate(this);
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123
124 for ( ;; )
125 {
126#if wxUSE_THREADS
127 //wxMutexGuiLeaveOrEnter(); // FIXME_MGL - huh?
128#endif // wxUSE_THREADS
129
130 // generate and process idle events for as long as we don't have
131 // anything else to do
ef344ff8 132 while ( !Pending() && m_impl->SendIdleEvent() ) {}
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133
134 // a message came or no more idle processing to do, sit in Dispatch()
135 // waiting for the next message
136 if ( !Dispatch() )
137 {
138 // app terminated
139 break;
140 }
141 }
142
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143 OnExit();
144
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145 int exitcode = m_impl->GetExitCode();
146 delete m_impl;
147 m_impl = NULL;
148
149 return exitcode;
150}
151
b46b1d59 152void wxGUIEventLoop::Exit(int rc)
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153{
154 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
155
156 m_impl->SetExitCode(rc);
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157 m_impl->SetKeepLooping(false);
158
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159 // Send a dummy event so that the app won't block in EVT_halt if there
160 // are no user-generated events in the queue:
161 EVT_post(0, EVT_USEREVT, 0, 0);
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162}
163
164// ----------------------------------------------------------------------------
165// wxEventLoop message processing dispatching
166// ----------------------------------------------------------------------------
167
b46b1d59 168bool wxGUIEventLoop::Pending() const
7bdc1879 169{
127eab18 170 // update the display here, so that wxYield refreshes display and
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171 // changes take effect immediately, not after emptying events queue:
172 MGL_wmUpdateDC(g_winMng);
127eab18 173
c41c20a5 174 // is there an event in the queue?
7bdc1879 175 event_t evt;
127eab18 176 return (bool)(EVT_peekNext(&evt, EVT_EVERYEVT));
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177}
178
b46b1d59 179bool wxGUIEventLoop::Dispatch()
7bdc1879 180{
127eab18 181 wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") );
7bdc1879 182
ef344ff8 183 m_impl->Dispatch();
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184 return m_impl->GetKeepLooping();
185}
b46b1d59 186
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187
188//-----------------------------------------------------------------------------
189// wxYield
190//-----------------------------------------------------------------------------
191
192bool wxGUIEventLoop::YieldFor(long eventsToProcess)
193{
194#if wxUSE_THREADS
195 if ( !wxThread::IsMain() )
196 {
197 // can't process events from other threads, MGL is thread-unsafe
198 return true;
199 }
200#endif // wxUSE_THREADS
201
202 m_isInsideYield = true;
203 m_eventsToProcessInsideYield = eventsToProcess;
204
205 wxLog::Suspend();
206
207 // TODO: implement event filtering using the eventsToProcess mask
208
209 while (Pending())
210 Dispatch();
211
212 /* it's necessary to call ProcessIdle() to update the frames sizes which
213 might have been changed (it also will update other things set from
214 OnUpdateUI() which is a nice (and desired) side effect) */
215 while (wxTheApp->ProcessIdle()) { }
216
217 wxLog::Resume();
218
219 m_isInsideYield = false;
220
221 return true;
222}