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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: devtips.h | |
3 | // Purpose: Cross-platform development page of the Doxygen manual | |
4 | // Author: wxWidgets team | |
526954c5 | 5 | // Licence: wxWindows licence |
4514447c FM |
6 | ///////////////////////////////////////////////////////////////////////////// |
7 | ||
880efa2a | 8 | /** |
4514447c | 9 | |
29f86fc1 | 10 | @page page_multiplatform General Cross-Platform Development Tips |
4514447c | 11 | |
e7054054 BP |
12 | @tableofcontents |
13 | ||
29f86fc1 | 14 | This chapter describes some tips related to cross-platform development. |
4514447c | 15 | |
4514447c FM |
16 | |
17 | ||
29f86fc1 | 18 | @section page_multiplatform_includefiles Include Files |
4514447c | 19 | |
29f86fc1 BP |
20 | The main include file is @c "wx/wx.h"; this includes the most commonly used |
21 | modules of wxWidgets. | |
4514447c | 22 | |
928f1a07 | 23 | To save on compilation time, include only those header files relevant to the |
29f86fc1 BP |
24 | source file. If you are using @b precompiled headers, you should include the |
25 | following section before any other includes: | |
4514447c | 26 | |
928f1a07 FM |
27 | @verbatim |
28 | // For compilers that support precompilation, includes "wx.h". | |
29 | #include <wx/wxprec.h> | |
4514447c | 30 | |
928f1a07 | 31 | #ifdef __BORLANDC__ |
29f86fc1 | 32 | # pragma hdrstop |
928f1a07 | 33 | #endif |
4514447c | 34 | |
928f1a07 | 35 | #ifndef WX_PRECOMP |
29f86fc1 BP |
36 | // Include your minimal set of headers here, or wx.h |
37 | # include <wx/wx.h> | |
928f1a07 | 38 | #endif |
4514447c | 39 | |
928f1a07 FM |
40 | ... now your other include files ... |
41 | @endverbatim | |
4514447c | 42 | |
29f86fc1 BP |
43 | The file @c "wx/wxprec.h" includes @c "wx/wx.h". Although this incantation may |
44 | seem quirky, it is in fact the end result of a lot of experimentation, and | |
45 | several Windows compilers to use precompilation which is largely automatic for | |
46 | compilers with necessary support. Currently it is used for Visual C++ | |
47 | (including embedded Visual C++), Borland C++, Open Watcom C++, Digital Mars C++ | |
48 | and newer versions of GCC. Some compilers might need extra work from the | |
49 | application developer to set the build environment up as necessary for the | |
50 | support. | |
4514447c FM |
51 | |
52 | ||
53 | ||
928f1a07 | 54 | @section page_multiplatform_libraries Libraries |
4514447c | 55 | |
29f86fc1 BP |
56 | All ports of wxWidgets can create either a @b static library or a @b shared |
57 | library. | |
0f660b35 | 58 | |
29f86fc1 BP |
59 | When a program is linked against a @e static library, the machine code from the |
60 | object files for any external functions used by the program is copied from the | |
61 | library into the final executable. | |
0f660b35 | 62 | |
29f86fc1 BP |
63 | @e Shared libraries are handled with a more advanced form of linking, which |
64 | makes the executable file smaller. They use the extension @c ".so" (Shared | |
65 | Object) under Linux and @c ".dll" (Dynamic Link Library) under Windows. | |
0f660b35 | 66 | |
29f86fc1 BP |
67 | An executable file linked against a shared library contains only a small table |
68 | of the functions it requires, instead of the complete machine code from the | |
69 | object files for the external functions. Before the executable file starts | |
70 | running, the machine code for the external functions is copied into memory from | |
71 | the shared library file on disk by the operating system - a process referred to | |
72 | as @e dynamic linking. | |
0f660b35 | 73 | |
29f86fc1 BP |
74 | Dynamic linking makes executable files smaller and saves disk space, because |
75 | one copy of a library can be shared between multiple programs. Most operating | |
76 | systems also provide a virtual memory mechanism which allows one copy of a | |
77 | shared library in physical memory to be used by all running programs, saving | |
0f660b35 FM |
78 | memory as well as disk space. |
79 | ||
29f86fc1 BP |
80 | Furthermore, shared libraries make it possible to update a library without |
81 | recompiling the programs which use it (provided the interface to the library | |
82 | does not change). | |
0f660b35 | 83 | |
29f86fc1 BP |
84 | wxWidgets can also be built in @b multilib and @b monolithic variants. See the |
85 | @ref page_libs for more information on these. | |
4514447c FM |
86 | |
87 | ||
88 | ||
928f1a07 | 89 | @section page_multiplatform_configuration Configuration |
4514447c | 90 | |
29f86fc1 BP |
91 | When using project files and makefiles directly to build wxWidgets, options are |
92 | configurable in the file @c "wx/XXX/setup.h" where XXX is the required | |
93 | platform (such as @c msw, @c motif, @c gtk, @c mac). | |
0f660b35 | 94 | |
29f86fc1 BP |
95 | Some settings are a matter of taste, some help with platform-specific problems, |
96 | and others can be set to minimize the size of the library. Please see the | |
97 | @c "setup.h" file and @c "install.txt" files for details on configuration. | |
4514447c | 98 | |
29f86fc1 BP |
99 | When using the @c "configure" script to configure wxWidgets (on Unix and other |
100 | platforms where configure is available), the corresponding @c "setup.h" files | |
101 | are generated automatically along with suitable makefiles. | |
0f660b35 | 102 | |
29f86fc1 BP |
103 | When using the RPM packages (or DEB or other forms of @e binaries) for |
104 | installing wxWidgets on Linux, a correct @c "setup.h" is shipped in the package | |
105 | and this must not be changed. | |
4514447c FM |
106 | |
107 | ||
108 | ||
928f1a07 | 109 | @section page_multiplatform_makefiles Makefiles |
4514447c | 110 | |
928f1a07 | 111 | On Microsoft Windows, wxWidgets has a different set of makefiles for each |
29f86fc1 BP |
112 | compiler, because each compiler's @c 'make' tool is slightly different. Popular |
113 | Windows compilers that we cater for, and the corresponding makefile extensions, | |
114 | include: Microsoft Visual C++ (.vc), Borland C++ (.bcc), OpenWatcom C++ (.wat) | |
115 | and MinGW/Cygwin (.gcc). Makefiles are provided for the wxWidgets library | |
116 | itself, samples, demos, and utilities. | |
117 | ||
118 | On Linux, Mac and OS/2, you use the @c 'configure' command to generate the | |
119 | necessary makefiles. You should also use this method when building with | |
0f660b35 | 120 | MinGW/Cygwin on Windows. |
4514447c | 121 | |
29f86fc1 BP |
122 | We also provide project files for some compilers, such as Microsoft VC++. |
123 | However, we recommend using makefiles to build the wxWidgets library itself, | |
124 | because makefiles can be more powerful and less manual intervention is | |
125 | required. | |
4514447c | 126 | |
29f86fc1 BP |
127 | On Windows using a compiler other than MinGW/Cygwin, you would build the |
128 | wxWidgets library from the @c "build/msw" directory which contains the relevant | |
129 | makefiles. | |
4514447c | 130 | |
928f1a07 | 131 | On Windows using MinGW/Cygwin, and on Unix, MacOS X and OS/2, you invoke |
29f86fc1 BP |
132 | 'configure' (found in the top-level of the wxWidgets source hierarchy), from |
133 | within a suitable empty directory for containing makefiles, object files and | |
134 | libraries. | |
135 | ||
136 | For details on using makefiles, configure, and project files, please see | |
137 | @c "docs/xxx/install.txt" in your distribution, where @c "xxx" is the platform | |
138 | of interest, such as @c msw, @c gtk, @c x11, @c mac. | |
4514447c | 139 | |
3a7fb603 BP |
140 | All wxWidgets makefiles are generated using Bakefile <http://www.bakefile.org/>. |
141 | wxWidgets also provides (in the @c "build/bakefiles/wxpresets" folder) the | |
142 | wxWidgets bakefile presets. These files allow you to create bakefiles for your | |
143 | own wxWidgets-based applications very easily. | |
4514447c FM |
144 | |
145 | ||
146 | ||
29f86fc1 | 147 | @section page_multiplatform_winresources Windows Resource Files |
4514447c | 148 | |
29f86fc1 BP |
149 | wxWidgets application compilation under MS Windows requires at least one extra |
150 | file: a resource file. | |
4514447c | 151 | |
29f86fc1 BP |
152 | The least that must be defined in the Windows resource file (extension RC) is |
153 | the following statement: | |
4514447c | 154 | |
928f1a07 FM |
155 | @verbatim |
156 | #include "wx/msw/wx.rc" | |
157 | @endverbatim | |
4514447c | 158 | |
928f1a07 FM |
159 | which includes essential internal wxWidgets definitions. The resource script |
160 | may also contain references to icons, cursors, etc., for example: | |
4514447c | 161 | |
928f1a07 FM |
162 | @verbatim |
163 | wxicon icon wx.ico | |
164 | @endverbatim | |
4514447c | 165 | |
29f86fc1 BP |
166 | The icon can then be referenced by name when creating a frame icon. See the |
167 | Microsoft Windows SDK documentation. | |
4514447c | 168 | |
29f86fc1 BP |
169 | @note Include "wx.rc" @e after any ICON statements so programs that search your |
170 | executable for icons (such as the Program Manager) find your application | |
171 | icon first. | |
4514447c FM |
172 | |
173 | ||
174 | ||
29f86fc1 | 175 | @section page_multiplatform_allocatingobjects Allocating and Deleting wxWidgets Objects |
4514447c | 176 | |
29f86fc1 BP |
177 | In general, classes derived from wxWindow must dynamically allocated with |
178 | @e new and deleted with @e delete. If you delete a window, all of its children | |
179 | and descendants will be automatically deleted, so you don't need to delete | |
180 | these descendants explicitly. | |
4514447c | 181 | |
29f86fc1 BP |
182 | When deleting a frame or dialog, use @b Destroy rather than @b delete so that |
183 | the wxWidgets delayed deletion can take effect. This waits until idle time | |
928f1a07 FM |
184 | (when all messages have been processed) to actually delete the window, to avoid |
185 | problems associated with the GUI sending events to deleted windows. | |
4514447c | 186 | |
6e91eb1f VZ |
187 | In general wxWindow-derived objects should always be allocated on the heap |
188 | as wxWidgets will destroy them itself. The only, but important, exception to | |
189 | this rule are the modal dialogs, i.e. wxDialog objects which are shown using | |
190 | wxDialog::ShowModal() method. They may be allocated on the stack and, indeed, | |
191 | usually are local variables to ensure that they are destroyed on scope exit as | |
192 | wxWidgets does not destroy them unlike with all the other windows. So while it | |
193 | is still possible to allocate modal dialogs on the heap, you should still | |
194 | destroy or delete them explicitly in this case instead of relying on wxWidgets | |
195 | doing it. | |
4514447c | 196 | |
29f86fc1 BP |
197 | If you decide to allocate a C++ array of objects (such as wxBitmap) that may be |
198 | cleaned up by wxWidgets, make sure you delete the array explicitly before | |
199 | wxWidgets has a chance to do so on exit, since calling @e delete on array | |
200 | members will cause memory problems. | |
4514447c | 201 | |
928f1a07 FM |
202 | wxColour can be created statically: it is not automatically cleaned |
203 | up and is unlikely to be shared between other objects; it is lightweight | |
204 | enough for copies to be made. | |
4514447c | 205 | |
29f86fc1 BP |
206 | Beware of deleting objects such as a wxPen or wxBitmap if they are still in |
207 | use. Windows is particularly sensitive to this, so make sure you make calls | |
208 | like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before | |
209 | deleting a drawing object that may be in use. Code that doesn't do this will | |
210 | probably work fine on some platforms, and then fail under Windows. | |
4514447c FM |
211 | |
212 | ||
213 | ||
29f86fc1 | 214 | @section page_multiplatform_architecturedependency Architecture Dependency |
4514447c | 215 | |
928f1a07 FM |
216 | A problem which sometimes arises from writing multi-platform programs is that |
217 | the basic C types are not defined the same on all platforms. This holds true | |
218 | for both the length in bits of the standard types (such as int and long) as | |
29f86fc1 BP |
219 | well as their byte order, which might be little endian (typically on Intel |
220 | computers) or big endian (typically on some Unix workstations). wxWidgets | |
928f1a07 FM |
221 | defines types and macros that make it easy to write architecture independent |
222 | code. The types are: | |
4514447c | 223 | |
928f1a07 | 224 | wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte |
4514447c | 225 | |
928f1a07 FM |
226 | where wxInt32 stands for a 32-bit signed integer type etc. You can also check |
227 | which architecture the program is compiled on using the wxBYTE_ORDER define | |
29f86fc1 BP |
228 | which is either wxBIG_ENDIAN or wxLITTLE_ENDIAN (in the future maybe |
229 | wxPDP_ENDIAN as well). | |
4514447c | 230 | |
928f1a07 | 231 | The macros handling bit-swapping with respect to the applications endianness |
409e6ce4 | 232 | are described in the @ref group_funcmacro_byteorder section. |
4514447c FM |
233 | |
234 | ||
235 | ||
29f86fc1 | 236 | @section page_multiplatform_conditionalcompilation Conditional Compilation |
4514447c | 237 | |
928f1a07 FM |
238 | One of the purposes of wxWidgets is to reduce the need for conditional |
239 | compilation in source code, which can be messy and confusing to follow. | |
29f86fc1 BP |
240 | However, sometimes it is necessary to incorporate platform-specific features |
241 | (such as metafile use under MS Windows). The @ref page_wxusedef symbols listed | |
242 | in the file @c setup.h may be used for this purpose, along with any | |
243 | user-supplied ones. | |
4514447c FM |
244 | |
245 | ||
246 | ||
29f86fc1 | 247 | @section page_multiplatform_cpp C++ Issues |
4514447c | 248 | |
928f1a07 | 249 | The following documents some miscellaneous C++ issues. |
4514447c | 250 | |
928f1a07 | 251 | @subsection page_multiplatform_cpp_templates Templates |
4514447c | 252 | |
29f86fc1 BP |
253 | wxWidgets does not use templates (except for some advanced features that are |
254 | switched off by default) since it is a notoriously unportable feature. | |
4514447c | 255 | |
29f86fc1 | 256 | @subsection page_multiplatform_cpp_rtti Runtime Type Information (RTTI) |
4514447c | 257 | |
928f1a07 FM |
258 | wxWidgets does not use C++ run-time type information since wxWidgets provides |
259 | its own run-time type information system, implemented using macros. | |
4514447c | 260 | |
29f86fc1 | 261 | @subsection page_multiplatform_cpp_precompiledheaders Precompiled Headers |
4514447c | 262 | |
29f86fc1 BP |
263 | Some compilers, such as Borland C++ and Microsoft C++, support precompiled |
264 | headers. This can save a great deal of compiling time. The recommended approach | |
265 | is to precompile @c "wx.h", using this precompiled header for compiling both | |
266 | wxWidgets itself and any wxWidgets applications. For Windows compilers, two | |
267 | dummy source files are provided (one for normal applications and one for | |
268 | creating DLLs) to allow initial creation of the precompiled header. | |
4514447c | 269 | |
29f86fc1 BP |
270 | However, there are several downsides to using precompiled headers. One is that |
271 | to take advantage of the facility, you often need to include more header files | |
272 | than would normally be the case. This means that changing a header file will | |
273 | cause more recompilations (in the case of wxWidgets, everything needs to be | |
274 | recompiled since everything includes @c "wx.h"). | |
4514447c | 275 | |
29f86fc1 BP |
276 | A related problem is that for compilers that don't have precompiled headers, |
277 | including a lot of header files slows down compilation considerably. For this | |
278 | reason, you will find (in the common X and Windows parts of the library) | |
279 | conditional compilation that under Unix, includes a minimal set of headers; and | |
280 | when using Visual C++, includes @c "wx.h". This should help provide the optimal | |
281 | compilation for each compiler, although it is biased towards the precompiled | |
282 | headers facility available in Microsoft C++. | |
4514447c FM |
283 | |
284 | ||
285 | ||
29f86fc1 | 286 | @section page_multiplatform_filehandling File Handling |
4514447c | 287 | |
29f86fc1 BP |
288 | When building an application which may be used under different environments, |
289 | one difficulty is coping with documents which may be moved to different | |
290 | directories on other machines. Saving a file which has pointers to full | |
291 | pathnames is going to be inherently unportable. | |
4514447c | 292 | |
29f86fc1 BP |
293 | One approach is to store filenames on their own, with no directory information. |
294 | The application then searches into a list of standard paths (platform-specific) | |
295 | through the use of wxStandardPaths. | |
4514447c | 296 | |
928f1a07 | 297 | Eventually you may want to use also the wxPathList class. |
4514447c | 298 | |
29f86fc1 BP |
299 | Nowadays the limitations of DOS 8+3 filenames doesn't apply anymore. Most |
300 | modern operating systems allow at least 255 characters in the filename; the | |
301 | exact maximum length, as well as the characters allowed in the filenames, are | |
302 | OS-specific so you should try to avoid extremely long (> 255 chars) filenames | |
928f1a07 | 303 | and/or filenames with non-ANSI characters. |
4514447c | 304 | |
928f1a07 FM |
305 | Another thing you need to keep in mind is that all Windows operating systems |
306 | are case-insensitive, while Unix operating systems (Linux, Mac, etc) are | |
307 | case-sensitive. | |
4514447c | 308 | |
29f86fc1 BP |
309 | Also, for text files, different OSes use different End Of Lines (EOL). Windows |
310 | uses CR+LF convention, Linux uses LF only, Mac CR only. | |
4514447c | 311 | |
928f1a07 | 312 | The wxTextFile, wxTextInputStream, wxTextOutputStream classes help to abstract |
29f86fc1 BP |
313 | from these differences. Of course, there are also 3rd party utilities such as |
314 | @c dos2unix and @c unix2dos which do the EOL conversions. | |
4514447c | 315 | |
29f86fc1 BP |
316 | See also the @ref group_funcmacro_file section of the reference manual for the |
317 | description of miscellaneous file handling functions. | |
4514447c | 318 | |
0f660b35 | 319 | |
29f86fc1 BP |
320 | |
321 | @section page_multiplatform_reducingerr Reducing Programming Errors | |
0f660b35 FM |
322 | |
323 | @subsection page_multiplatform_reducingerr_useassert Use ASSERT | |
324 | ||
29f86fc1 BP |
325 | It is good practice to use ASSERT statements liberally, that check for |
326 | conditions that should or should not hold, and print out appropriate error | |
327 | messages. | |
0f660b35 | 328 | |
29f86fc1 BP |
329 | These can be compiled out of a non-debugging version of wxWidgets and your |
330 | application. Using ASSERT is an example of `defensive programming': it can | |
331 | alert you to problems later on. | |
0f660b35 | 332 | |
29f86fc1 | 333 | See wxASSERT() for more info. |
0f660b35 | 334 | |
29f86fc1 | 335 | @subsection page_multiplatform_reducingerr_usewxstring Use wxString in Preference to Character Arrays |
0f660b35 FM |
336 | |
337 | Using wxString can be much safer and more convenient than using @c wxChar*. | |
338 | ||
29f86fc1 BP |
339 | You can reduce the possibility of memory leaks substantially, and it is much |
340 | more convenient to use the overloaded operators than functions such as | |
341 | @c strcmp. wxString won't add a significant overhead to your program; the | |
342 | overhead is compensated for by easier manipulation (which means less code). | |
0f660b35 FM |
343 | |
344 | The same goes for other data types: use classes wherever possible. | |
345 | ||
346 | ||
347 | ||
29f86fc1 | 348 | @section page_multiplatform_gui GUI Design |
0f660b35 | 349 | |
29f86fc1 BP |
350 | @li <b>Use Sizers:</b> Don't use absolute panel item positioning if you can |
351 | avoid it. Every platform's native controls have very different sizes. | |
352 | Consider using the @ref overview_sizer instead. | |
353 | @li <b>Use wxWidgets Resource Files:</b> Use @c XRC (wxWidgets resource files) | |
354 | where possible, because they can be easily changed independently of source | |
355 | code. See the @ref overview_xrc for more info. | |
0f660b35 FM |
356 | |
357 | ||
358 | ||
359 | @section page_multiplatform_debug Debugging | |
360 | ||
29f86fc1 | 361 | @subsection page_multiplatform_debug_positivethinking Positive Thinking |
0f660b35 | 362 | |
29f86fc1 BP |
363 | It is common to blow up the problem in one's imagination, so that it seems to |
364 | threaten weeks, months or even years of work. The problem you face may seem | |
365 | insurmountable: but almost never is. Once you have been programming for some | |
366 | time, you will be able to remember similar incidents that threw you into the | |
367 | depths of despair. But remember, you always solved the problem, somehow! | |
0f660b35 | 368 | |
29f86fc1 BP |
369 | Perseverance is often the key, even though a seemingly trivial problem can take |
370 | an apparently inordinate amount of time to solve. In the end, you will probably | |
371 | wonder why you worried so much. That's not to say it isn't painful at the time. | |
372 | Try not to worry -- there are many more important things in life. | |
0f660b35 | 373 | |
29f86fc1 | 374 | @subsection page_multiplatform_debug_simplifyproblem Simplify the Problem |
0f660b35 | 375 | |
29f86fc1 BP |
376 | Reduce the code exhibiting the problem to the smallest program possible that |
377 | exhibits the problem. If it is not possible to reduce a large and complex | |
378 | program to a very small program, then try to ensure your code doesn't hide the | |
379 | problem (you may have attempted to minimize the problem in some way: but now | |
380 | you want to expose it). | |
0f660b35 | 381 | |
29f86fc1 BP |
382 | With luck, you can add a small amount of code that causes the program to go |
383 | from functioning to non-functioning state. This should give a clue to the | |
384 | problem. In some cases though, such as memory leaks or wrong deallocation, this | |
385 | can still give totally spurious results! | |
0f660b35 | 386 | |
29f86fc1 | 387 | @subsection page_multiplatform_debug_usedebugger Use a Debugger |
0f660b35 | 388 | |
29f86fc1 BP |
389 | This sounds like facetious advice, but it is surprising how often people don't |
390 | use a debugger. Often it is an overhead to install or learn how to use a | |
391 | debugger, but it really is essential for anything but the most trivial | |
392 | programs. | |
0f660b35 | 393 | |
29f86fc1 | 394 | @subsection page_multiplatform_debug_uselogging Use Logging Functions |
0f660b35 | 395 | |
29f86fc1 BP |
396 | There is a variety of logging functions that you can use in your program: see |
397 | @ref group_funcmacro_log. | |
0f660b35 | 398 | |
29f86fc1 BP |
399 | Using tracing statements may be more convenient than using the debugger in some |
400 | circumstances (such as when your debugger doesn't support a lot of debugging | |
401 | code, or you wish to print a bunch of variables). | |
0f660b35 | 402 | |
29f86fc1 | 403 | @subsection page_multiplatform_debug_usedebuggingfacilities Use the wxWidgets Debugging Facilities |
0f660b35 | 404 | |
29f86fc1 BP |
405 | You can use wxDebugContext to check for memory leaks and corrupt memory: in |
406 | fact in debugging mode, wxWidgets will automatically check for memory leaks at | |
407 | the end of the program if wxWidgets is suitably configured. Depending on the | |
408 | operating system and compiler, more or less specific information about the | |
409 | problem will be logged. | |
0f660b35 | 410 | |
1dfb6ff0 | 411 | You should also use @ref group_funcmacro_debug as part of a "defensive |
29f86fc1 BP |
412 | programming" strategy, scattering wxASSERT()s liberally to test for problems in |
413 | your code as early as possible. Forward thinking will save a surprising amount | |
414 | of time in the long run. | |
0f660b35 FM |
415 | |
416 | See the @ref overview_debugging for further information. | |
417 | ||
4514447c | 418 | */ |
29f86fc1 | 419 |