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1e6feb95 VZ |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: univ/button.cpp | |
3 | // Purpose: wxButton | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 14.08.00 | |
7 | // RCS-ID: $Id$ | |
442b35b5 | 8 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) |
1e6feb95 VZ |
9 | // Licence: wxWindows licence |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #ifdef __GNUG__ | |
a3870b2f | 21 | #pragma implementation "univbutton.h" |
1e6feb95 VZ |
22 | #endif |
23 | ||
24 | #include "wx/wxprec.h" | |
25 | ||
26 | #ifdef __BORLANDC__ | |
27 | #pragma hdrstop | |
28 | #endif | |
29 | ||
30 | #if wxUSE_BUTTON | |
31 | ||
32 | #ifndef WX_PRECOMP | |
33 | #include "wx/dcclient.h" | |
34 | #include "wx/dcscreen.h" | |
35 | #include "wx/button.h" | |
36 | #include "wx/validate.h" | |
37 | #endif | |
38 | ||
39 | #include "wx/univ/renderer.h" | |
40 | #include "wx/univ/inphand.h" | |
41 | #include "wx/univ/theme.h" | |
42 | ||
43 | // ---------------------------------------------------------------------------- | |
44 | // constants | |
45 | // ---------------------------------------------------------------------------- | |
46 | ||
47 | // default margins around the image | |
ea1ad04b | 48 | static const wxCoord DEFAULT_BTN_MARGIN_X = 0; // We should give space for the border, at least. |
1e6feb95 VZ |
49 | static const wxCoord DEFAULT_BTN_MARGIN_Y = 0; |
50 | ||
51 | // ============================================================================ | |
52 | // implementation | |
53 | // ============================================================================ | |
54 | ||
55 | IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl) | |
56 | ||
57 | // ---------------------------------------------------------------------------- | |
58 | // creation | |
59 | // ---------------------------------------------------------------------------- | |
60 | ||
61 | void wxButton::Init() | |
62 | { | |
63 | m_isPressed = | |
64 | m_isDefault = FALSE; | |
65 | } | |
66 | ||
67 | bool wxButton::Create(wxWindow *parent, | |
68 | wxWindowID id, | |
69 | const wxBitmap& bitmap, | |
70 | const wxString &label, | |
71 | const wxPoint &pos, | |
72 | const wxSize &size, | |
73 | long style, | |
74 | const wxValidator& validator, | |
75 | const wxString &name) | |
76 | { | |
77 | // center label by default | |
78 | if ( !(style & wxALIGN_MASK) ) | |
79 | { | |
80 | style |= wxALIGN_CENTRE_HORIZONTAL | wxALIGN_CENTRE_VERTICAL; | |
81 | } | |
82 | ||
83 | if ( !wxControl::Create(parent, id, pos, size, style, wxDefaultValidator, name) ) | |
84 | return FALSE; | |
85 | ||
86 | SetLabel(label); | |
87 | SetImageLabel(bitmap); | |
88 | // SetBestSize(size); -- called by SetImageLabel() | |
89 | ||
90 | CreateInputHandler(wxINP_HANDLER_BUTTON); | |
91 | ||
92 | return TRUE; | |
93 | } | |
94 | ||
95 | wxButton::~wxButton() | |
96 | { | |
97 | } | |
98 | ||
99 | // ---------------------------------------------------------------------------- | |
100 | // size management | |
101 | // ---------------------------------------------------------------------------- | |
102 | ||
103 | /* static */ | |
104 | wxSize wxButtonBase::GetDefaultSize() | |
105 | { | |
106 | static wxSize s_sizeBtn; | |
107 | ||
108 | if ( s_sizeBtn.x == 0 ) | |
109 | { | |
110 | wxScreenDC dc; | |
111 | ||
112 | // this corresponds more or less to wxMSW standard in Win32 theme (see | |
113 | // wxWin32Renderer::AdjustSize()) | |
114 | s_sizeBtn.x = 8*dc.GetCharWidth(); | |
115 | s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2; | |
116 | } | |
117 | ||
118 | return s_sizeBtn; | |
119 | } | |
120 | ||
121 | wxSize wxButton::DoGetBestClientSize() const | |
122 | { | |
123 | wxClientDC dc(wxConstCast(this, wxButton)); | |
124 | wxCoord width, height; | |
125 | dc.GetMultiLineTextExtent(GetLabel(), &width, &height); | |
126 | ||
127 | if ( m_bitmap.Ok() ) | |
128 | { | |
129 | // allocate extra space for the bitmap | |
130 | wxCoord heightBmp = m_bitmap.GetHeight() + 2*m_marginBmpY; | |
131 | if ( height < heightBmp ) | |
132 | height = heightBmp; | |
133 | ||
134 | width += m_bitmap.GetWidth() + 2*m_marginBmpX; | |
135 | } | |
136 | ||
137 | // for compatibility with other ports, the buttons default size is never | |
138 | // less than the standard one | |
7ef8bfc4 VZ |
139 | if ( !(GetWindowStyle() & wxBU_EXACTFIT) ) |
140 | { | |
141 | wxSize szDef = GetDefaultSize(); | |
142 | if ( width < szDef.x ) | |
143 | width = szDef.x; | |
144 | } | |
1e6feb95 VZ |
145 | |
146 | return wxSize(width, height); | |
147 | } | |
148 | ||
149 | // ---------------------------------------------------------------------------- | |
150 | // drawing | |
151 | // ---------------------------------------------------------------------------- | |
152 | ||
153 | void wxButton::DoDraw(wxControlRenderer *renderer) | |
154 | { | |
e4606ed9 VZ |
155 | if ( !(GetWindowStyle() & wxBORDER_NONE) ) |
156 | { | |
157 | renderer->DrawButtonBorder(); | |
158 | } | |
159 | ||
1e6feb95 VZ |
160 | renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY); |
161 | } | |
162 | ||
163 | // ---------------------------------------------------------------------------- | |
164 | // input processing | |
165 | // ---------------------------------------------------------------------------- | |
166 | ||
167 | void wxButton::Press() | |
168 | { | |
169 | if ( !m_isPressed ) | |
170 | { | |
171 | m_isPressed = TRUE; | |
172 | ||
173 | Refresh(); | |
174 | } | |
175 | } | |
176 | ||
177 | void wxButton::Release() | |
178 | { | |
179 | if ( m_isPressed ) | |
180 | { | |
181 | m_isPressed = FALSE; | |
182 | ||
183 | Refresh(); | |
184 | } | |
185 | } | |
186 | ||
187 | void wxButton::Toggle() | |
188 | { | |
189 | if ( m_isPressed ) | |
190 | Release(); | |
191 | else | |
192 | Press(); | |
193 | ||
194 | if ( !m_isPressed ) | |
195 | { | |
196 | // releasing button after it had been pressed generates a click event | |
197 | Click(); | |
198 | } | |
199 | } | |
200 | ||
201 | void wxButton::Click() | |
202 | { | |
203 | wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId()); | |
204 | InitCommandEvent(event); | |
205 | Command(event); | |
206 | } | |
207 | ||
208 | bool wxButton::PerformAction(const wxControlAction& action, | |
209 | long numArg, | |
210 | const wxString& strArg) | |
211 | { | |
212 | if ( action == wxACTION_BUTTON_TOGGLE ) | |
213 | Toggle(); | |
214 | else if ( action == wxACTION_BUTTON_CLICK ) | |
215 | Click(); | |
216 | else if ( action == wxACTION_BUTTON_PRESS ) | |
217 | Press(); | |
218 | else if ( action == wxACTION_BUTTON_RELEASE ) | |
219 | Release(); | |
220 | else | |
221 | return wxControl::PerformAction(action, numArg, strArg); | |
222 | ||
223 | return TRUE; | |
224 | } | |
225 | ||
226 | // ---------------------------------------------------------------------------- | |
227 | // misc | |
228 | // ---------------------------------------------------------------------------- | |
229 | ||
230 | void wxButton::SetImageLabel(const wxBitmap& bitmap) | |
231 | { | |
232 | m_bitmap = bitmap; | |
233 | ||
234 | SetImageMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y); | |
235 | } | |
236 | ||
237 | void wxButton::SetImageMargins(wxCoord x, wxCoord y) | |
238 | { | |
239 | m_marginBmpX = x; | |
240 | m_marginBmpY = y; | |
241 | ||
242 | SetBestSize(wxDefaultSize); | |
243 | } | |
244 | ||
245 | void wxButton::SetDefault() | |
246 | { | |
247 | m_isDefault = TRUE; | |
248 | } | |
249 | ||
250 | // ============================================================================ | |
251 | // wxStdButtonInputHandler | |
252 | // ============================================================================ | |
253 | ||
254 | wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler) | |
255 | : wxStdInputHandler(handler) | |
256 | { | |
257 | m_winCapture = NULL; | |
258 | m_winHasMouse = FALSE; | |
259 | } | |
260 | ||
23645bfa | 261 | bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer, |
1e6feb95 VZ |
262 | const wxKeyEvent& event, |
263 | bool pressed) | |
264 | { | |
265 | int keycode = event.GetKeyCode(); | |
266 | if ( keycode == WXK_SPACE || keycode == WXK_RETURN ) | |
267 | { | |
23645bfa | 268 | consumer->PerformAction(wxACTION_BUTTON_TOGGLE); |
1e6feb95 VZ |
269 | |
270 | return TRUE; | |
271 | } | |
272 | ||
23645bfa | 273 | return wxStdInputHandler::HandleKey(consumer, event, pressed); |
1e6feb95 VZ |
274 | } |
275 | ||
23645bfa | 276 | bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer, |
1e6feb95 VZ |
277 | const wxMouseEvent& event) |
278 | { | |
279 | // the button has 2 states: pressed and normal with the following | |
280 | // transitions between them: | |
281 | // | |
282 | // normal -> left down -> capture mouse and go to pressed state | |
283 | // pressed -> left up inside -> generate click -> go to normal | |
284 | // outside ------------------> | |
285 | // | |
286 | // the other mouse buttons are ignored | |
287 | if ( event.Button(1) ) | |
288 | { | |
96e3c3d4 | 289 | if ( event.LeftDown() || event.LeftDClick() ) |
1e6feb95 | 290 | { |
23645bfa | 291 | m_winCapture = consumer->GetInputWindow(); |
1e6feb95 VZ |
292 | m_winCapture->CaptureMouse(); |
293 | m_winHasMouse = TRUE; | |
294 | ||
23645bfa | 295 | consumer->PerformAction(wxACTION_BUTTON_PRESS); |
1e6feb95 VZ |
296 | |
297 | return TRUE; | |
298 | } | |
96e3c3d4 | 299 | else if ( event.LeftUp() ) |
1e6feb95 VZ |
300 | { |
301 | if ( m_winCapture ) | |
302 | { | |
303 | m_winCapture->ReleaseMouse(); | |
304 | m_winCapture = NULL; | |
305 | } | |
306 | ||
307 | if ( m_winHasMouse ) | |
308 | { | |
309 | // this will generate a click event | |
23645bfa | 310 | consumer->PerformAction(wxACTION_BUTTON_TOGGLE); |
1e6feb95 VZ |
311 | |
312 | return TRUE; | |
313 | } | |
314 | //else: the mouse was released outside the window, this doesn't | |
315 | // count as a click | |
316 | } | |
96e3c3d4 | 317 | //else: don't do anything special about the double click |
1e6feb95 VZ |
318 | } |
319 | ||
23645bfa | 320 | return wxStdInputHandler::HandleMouse(consumer, event); |
1e6feb95 VZ |
321 | } |
322 | ||
23645bfa | 323 | bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer, |
1e6feb95 VZ |
324 | const wxMouseEvent& event) |
325 | { | |
326 | // we only have to do something when the mouse leaves/enters the pressed | |
327 | // button and don't care about the other ones | |
328 | if ( event.GetEventObject() == m_winCapture ) | |
329 | { | |
330 | // leaving the button should remove its pressed state | |
331 | if ( event.Leaving() ) | |
332 | { | |
333 | // remember that the mouse is now outside | |
334 | m_winHasMouse = FALSE; | |
335 | ||
336 | // we do have a pressed button, so release it | |
23645bfa VS |
337 | consumer->GetInputWindow()->SetCurrent(FALSE); |
338 | consumer->PerformAction(wxACTION_BUTTON_RELEASE); | |
1e6feb95 VZ |
339 | |
340 | return TRUE; | |
341 | } | |
342 | // and entering it back should make it pressed again if it had been | |
343 | // pressed | |
344 | else if ( event.Entering() ) | |
345 | { | |
346 | // the mouse is (back) inside the button | |
347 | m_winHasMouse = TRUE; | |
348 | ||
349 | // we did have a pressed button which we released when leaving the | |
350 | // window, press it again | |
23645bfa VS |
351 | consumer->GetInputWindow()->SetCurrent(TRUE); |
352 | consumer->PerformAction(wxACTION_BUTTON_PRESS); | |
1e6feb95 VZ |
353 | |
354 | return TRUE; | |
355 | } | |
356 | } | |
357 | ||
23645bfa | 358 | return wxStdInputHandler::HandleMouseMove(consumer, event); |
1e6feb95 VZ |
359 | } |
360 | ||
23645bfa | 361 | bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer *consumer, |
1e6feb95 VZ |
362 | const wxFocusEvent& event) |
363 | { | |
364 | // buttons change appearance when they get/lose focus, so return TRUE to | |
365 | // refresh | |
366 | return TRUE; | |
367 | } | |
368 | ||
23645bfa | 369 | bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer, |
1e6feb95 VZ |
370 | bool activated) |
371 | { | |
372 | // the default button changes appearance when the app is [de]activated, so | |
373 | // return TRUE to refresh | |
23645bfa | 374 | return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault(); |
1e6feb95 VZ |
375 | } |
376 | ||
377 | #endif // wxUSE_BUTTON | |
378 |