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1\section{wxString overview}\label{wxstringoverview}
2
99f09bc1 3Classes: \helpref{wxString}{wxstring}, \helpref{wxArrayString}{wxarray}, \helpref{wxStringTokenizer}{wxstringtokenizer}
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5\subsection{Introduction}
6
7wxString is a class which represents a character string of arbitrary (limited by
8{\it MAX\_INT} which is usually 2147483647 on 32 bit machines) length and containing
9arbitrary characters (i.e. ASCII NUL character is allowed, although care should be
10taken when passing strings containing it to other functions).
11
12wxString only works with ASCII (8 bit characters) strings as of this release,
13however support for UNICODE (16 but characters) is planned for the next one.
14
15This class has all standard operations you can expect to find in a string class:
16dynamic memory management (string extends to accomodate new characters),
17construction from other strings, C strings and characters, assignment operators,
18access to separate characters, string concatenation and comparison, substring
19extraction, case conversion, trimming and padding (with spaces), searching and
20replacing and both C-like \helpref{Printf()}{wxstringprintf} and stream-like
21insertion functions as well as much else - see \helpref{wxString}{wxstring}
22for the list of all functions.
23
24\subsection{Comparison of wxString to other string classes}
25
26The advantages of using a special string class instead of working directly with
27C strings are so obvious (the most imoprtant being, of course, the need to always
28remember to allocate/free memory for C strings unless the programmer prefers
29working with fixed size buffers which almost certainly leads to the dreaded
30buffer overflows) that there is a huge number of such classes available and now,
31finally, C++ even has one (std::string) in standard. Why use wxString then?
32
33There are several advantages:
34
35\begin{enumerate}\itemsep=0pt
36\item {\bf Efficiency} {This class was made to be as efficient as possible: both
37in terms of size (each wxString objects takes exactly the same place as {\it
38char *} pointer, \helpref{reference counting}{wxstringrefcount}) and speed.
39It also provides performance \helpref{statistics gathering code}{wxstringtuning}
40which may be enabled to fine tune the memory allocation strategy for your
41particular application - and the gain might be quite big.}
42\item {\bf Compatibility} {This class tries to combine almost full compatibility
43with the old wxWindows 1.xx wxString class, some reminiscence to MFC CString
44class and 90\% of functionality of std::string class.}
45\item {\bf Rich set of functions} {Some of the functions present in wxString are
46very useful but don't exist in most of other string classes: for example,
47\helpref{AfterFirst}{wxstringafterfirst},
48\helpref{BeforLast}{wxstringbeforlast}, \helpref{operator<<}{wxstringoperator}
49or \helpref{Printf}{wxstringprintf}. Of course, all the standard string
50operations are supported as well.}
51\item {\bf UNICODE} {In this release, wxString only supports construction from
52an UNICODE string, but in the next one it will be capable of also storing its
53internal data in either ASCII or UNICODE format.}
54\item {\bf Used by wxWindows} {And, of course, this class is used everywhere
55inside wxWindows so there is no performance loss which would result from
56conversions of objects of any other string class (including std::string) to
57wxString internally by wxWindows.}
58\end{enumerate}
59
60However, there are several problems as well. The most important one is probably
61that there are often several functions to do exactly the same thing: for
62example, to get the length of the string either one of
63\helpref{length()}{wxstringlength}, \helpref{Len()}{wxstringlen} or
64\helpref{Length()}{wxstringLength} may be used. The first function, as almost
65all the other functions in lowercase, is std::string compatible. The second one
66is "native" wxString version and the last one is wxWindows 1.xx way. So the
67question is: which one is better to use? And the answer is that:
68
69{\bf The usage of std::string compatible functions is strongly advised!} It will
70both make your code more familiar to other C++ programmers (who are supposed to
71have knowledge of std::string but not of wxString), let you reuse the same code
72in both wxWindows and other programs (by just typedefing wxString as std::string
73when used outside wxWindows) and by staying compatible with future versions of
74wxWindows which will probably start using std::string sooner or later too.
75
76In the situations when there is no correspondinw std::string function, please
77try to use the new wxString methods and not the old wxWindows 1.xx variants
78which are deprecated and risk to disappear in future versions.
79
80\subsection{Some advices about using wxString}\label{wxstringadvices}
81
82Probably main trap with using this class is the implicit conversion operator to
83{\it const char *}. It is advised that you use \helpref{c\_str()}{wxstringcstr}
84instead of it to clearly indicate when the conversion is done. Specifically, the
85danger of this implicit conversion may be seen in the following code fragment:
86
87\begin{verbatim}
88
89// this function converts the input string to uppercase, output it to the screen
90// and returns the result
91const char *SayHELLO(const wxString& input)
92{
93 wxString output = input.Upper();
94
95 printf("Hello, %s!\n", output);
96
97 return output;
98}
99
100\end{verbatim}
101
102There are two nasty bugs in these three lines. First of them is in the call to
103{\it printf()} function. Although the implicit conversion to C strings is applied
104automatically by the compiler in case of
105
106\begin{verbatim}
107 puts(output);
108\end{verbatim}
109
110because the argument of {\it puts()} is known to be of the type {\it const char
111*}, this is {\bf not} done for {\it printf()} which is a function with variable
112number of arguments (and whose arguments are of unknown types). So this call may
113do anything at all (including displaying the correct string on screen), although
114the most likely result is a program crash. The solution is to use
115\helpref{c\_str()}{wxstringcstr}: just replace this line with
116
117\begin{verbatim}
118 printf("Hello, %s!\n", output.c_str());
119\end{verbatim}
120
121The second bug is that returning {\it output} doesn't work. The implicit cast is
122used again, so the code compiles, but as it returns a pointer to a buffer
123belonging to a local variable which is deleted as soon as the function exits,
124its contents is totally arbitrary. The solution to this problem is also easy:
125just make the function return wxString instead of C string.
126
127This leads us to the following general advice: all functions taking string
128arguments should take {\it const wxString\&} (this makes assignment to the
129strings inside the function faster because of
130\helpref{reference counting}{wxstringrefcount}) and all functions returning
131strings should return {\it wxString} - this makes it safe to return local
132variables.
133
134\subsection{Other string related functions and classes}
135
136As any program operates with character strings, the standard C library provides quite a
137few of functions to work with them. Unfortunately, some of them have rather non
138intuitive behaviour (like strncpy() which doesn't always terminate the resulting
139string with a NUL) and are in general not very safe (passing NULL to them will
140probably lead to program crash). Moreover, some of very useful functions are not
141standard at all. This is why in addition to all wxString functions, there are
142also a few of global string functions which try to correct these problems:
143\helpref{IsEmpty()}{isempty} verifies whether the string is empty (returning
144TRUE for NULL pointers), \helpref{Strlen()}{strlen} also handles NULLs correctly
145and returns 0 for them and \helpref{Stricmp()}{stricmp} is just a
146platform-independent version of case-insensitive string comparison function
147known either as stricmp() or strcasecmp() on different platforms.
148
149There is another class which might be useful when working with wxString:
150\helpref{wxStringTokenizer}{wxstringtokenizer}. It is helpful when a string must
151be broken into tokens and replaces advatageously the standard C library {\it
152strtok()} function.
153
154And the very last string related class is \helpref{wxArrayString}{wxarray}: it
155is just a version of "template" dynamic array class which is specialized to work
156with strings. Please note that this class is specially optimized (it uses its
157knowledge of internal structure of wxString) for storing strigns and so it is
158vastly better from performance point of view than wxObjectArray of wxString.
159
160\subsection{Reference counting and why you shouldn't care about it}\label{wxstringrefcount}
161
162wxString objects use a technique known as {\it copy on write} (COW). This means
163that when a string is assigned to another, no copying really takes place: only
164the reference count on the shared string data is increased and both strings
165share the same data.
166
167But as soon as one of the two (or more) strings is modified, the data has to be
168copied because the changes to one of the strings shouldn't be seen in the
169otheres. As data copying only happens when the string is written to, this is
170known as COW.
171
172What is important to understand is that all this happens absolutely
173transparently to the class users and that whether a string is shared or not is
174not seen from the outside of the class - in any case, the result of any
175operation on it is the same.
176
177Probably the unique case when you might want to think about reference
178counting is when a string character is taken from a string which is not a
179constant (or a constant reference). In this case, due to C++ rules, the
180"read-only" {\it operator[]} (which is the same as
181\helpref{GetChar()}{wxstringgetchar}) cannot be chosen and the "read/write"
182{\it operator[]} (the same as
183\helpref{GetWritableChar()}{wxstringgetwritablechar}) is used instead. As the
184call to this operator may modify the string, its data is unshared (COW is done)
185and so if the string was really shared there is some performance loss (both in
186terms of speed and memory consumption). In the rare cases when this may be
187important, you might prefer using \helpref{GetChar()}{wxstringgetchar} instead
188of array subscript operator for this reasons. Please note that
189\helpref{at()}{wxstringat} method has the same problem as subscript operator in
190this situation and so using it is not really better. Also note that if all
191string arguments to your functions are passed as {\it const wxString\&} (see the
192section \helpref{Some advices}{wxstringadvices}) this situation will almost
193never arise because for constant references the correct operator is called automatically.
194
195\subsection{Tuning wxString for your application}\label{wxstringtuning}
196
197\normalbox{{\bf Note:} this section is strictly about performance issues and is
198absolutely not necessary to read for using wxString class. Please skip it unless
199you feel familiar with profilers and relative tools. If you do read it, please
200also read the preceding section about
201\helpref{reference counting}{wxstringrefcounting}.}
202
203For the performance reasons wxString doesn't allocate exactly the amount of
204memory needed for each string. Instead, it adds a small amount of space to each
205allocated block which allows it to not reallocate memory (this is a relatively
206expensive operation) too often as when, for example, a string is constructed by
207subsequently adding one character at a time to it, as for example in:
208
209\begin{verbatim}
210
211// delete all vowels from the string
212wxString DeleteAllVowels(const wxString& original)
213{
214 wxString result;
215
216 size_t len = original.length();
217 for ( size_t n = 0; n < len; n++ )
218 {
219 if ( strchr("aeuio", tolower(original[n])) == NULL )
220 result += original[n];
221 }
222
223 return result;
224}
225
226\end{verbatim}
227
228This is a quite common situation and not allocating extra memory at all would
229lead to very bad performance in this case because there would be as many memory
230(re)allocations as there are consonants in the original string. Allocating too
231much extra memory would help to improve the speed in this situation, but due to
232a great number of wxString objects typically used in a program would also
233increase the memory consumption too much.
234
235The very best solution in precisely this case would be to use
236\helpref{Alloc()}{wxstringalloc} function to preallocate, for example, len bytes
237from the beginning - this will lead to exactly one memory allocation being
238performed (because the result is at most as long as the original string).
239
240However, using Alloc() is tedious and so wxString tries to do its best. The
241default algorithm assumes that memory allocation is done in granularity of at
242least 16 bytes (which is the case on almost all of wide-spread platforms) and so
243nothing is lost if the amount of memory to allocate is rounded up to the next
244multiple of 16. Like this, no memory is lost and 15 iterations from 16 in the
245example above won't allocate memory but use the already allocated pool.
246
247The default approach is quite conservative. Allocating more memory may bring
248important performance benefits for programs using (relatively) few very long
249strings. The amount of memory allocated is configured by the setting of {\it
250EXTRA\_ALLOC} in the file string.cpp during compilation (be sure to understand
251why its default value is what it is before modifying it!). You may try setting
252it to greater amount (say twice nLen) or to 0 (to see performance degradation
253which will follow) and analyse the impact of it on your program. If you do it,
254you will probably find it helpful to also define WXSTRING\_STATISTICS symbol
255which tells the wxString class to collect performance statistics and to show
256them on stderr on program termination. This will show you the average length of
257strings your program manipulates, their average initial length and also the
258percent of times when memory wasn't reallocated when string concatenation was
259done but the alread preallocated memory was used (this value should be about
26098\% for the default allocation policy, if it is less than 90\% you should
261really consider fine tuning wxString for your application).
262
263It goes without saying that a profiler should be used to measure the precise
264difference the change to EXTRA\_ALLOC makes to your program.
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