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[wxWidgets.git] / src / univ / renderer.cpp
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1///////////////////////////////////////////////////////////////////////////////
2// Name: univ/renderer.cpp
3// Purpose: wxControlRenderer implementation
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 15.08.00
7// RCS-ID: $Id$
442b35b5 8// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
6aa89a22 9// Licence: wxWindows licence
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10///////////////////////////////////////////////////////////////////////////////
11
12// ===========================================================================
13// declarations
14// ===========================================================================
15
16// ---------------------------------------------------------------------------
17// headers
18// ---------------------------------------------------------------------------
19
20#ifdef __GNUG__
21 #pragma implementation "renderer.h"
22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
28 #pragma hdrstop
29#endif
30
31#ifndef WX_PRECOMP
32 #include "wx/app.h"
33 #include "wx/control.h"
34 #include "wx/checklst.h"
35 #include "wx/listbox.h"
36 #include "wx/scrolbar.h"
37 #include "wx/dc.h"
38#endif // WX_PRECOMP
39
40#include "wx/image.h"
89cd4125 41#include "wx/log.h"
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42
43#include "wx/univ/theme.h"
44#include "wx/univ/renderer.h"
45#include "wx/univ/colschem.h"
46
8cb172b4
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47#if wxUSE_GAUGE
48#include "wx/gauge.h"
49#endif
50
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51// ============================================================================
52// implementation
53// ============================================================================
54
55// ----------------------------------------------------------------------------
56// wxRenderer: drawing helpers
57// ----------------------------------------------------------------------------
58
59void wxRenderer::StandardDrawFrame(wxDC& dc,
60 const wxRect& rectFrame,
61 const wxRect& rectLabel)
62{
63 // draw left, bottom and right lines entirely
64 DrawVerticalLine(dc, rectFrame.GetLeft(),
65 rectFrame.GetTop(), rectFrame.GetBottom() - 2);
66 DrawHorizontalLine(dc, rectFrame.GetBottom() - 1,
67 rectFrame.GetLeft(), rectFrame.GetRight());
68 DrawVerticalLine(dc, rectFrame.GetRight() - 1,
69 rectFrame.GetTop(), rectFrame.GetBottom() - 1);
70
71 // and 2 parts of the top line
72 DrawHorizontalLine(dc, rectFrame.GetTop(),
73 rectFrame.GetLeft() + 1, rectLabel.GetLeft());
74 DrawHorizontalLine(dc, rectFrame.GetTop(),
75 rectLabel.GetRight(), rectFrame.GetRight() - 2);
76}
77
78/* static */
79void wxRenderer::StandardDrawTextLine(wxDC& dc,
80 const wxString& text,
81 const wxRect& rect,
82 int selStart, int selEnd,
83 int flags)
84{
85 if ( (selStart == -1) || !(flags & wxCONTROL_FOCUSED) )
86 {
87 // just draw it as is
88 dc.DrawText(text, rect.x, rect.y);
89 }
90 else // we have selection
91 {
92 wxCoord width,
93 x = rect.x;
94
95 // draw the part before selection
96 wxString s(text, (size_t)selStart);
97 if ( !s.empty() )
98 {
99 dc.DrawText(s, x, rect.y);
100
101 dc.GetTextExtent(s, &width, NULL);
102 x += width;
103 }
104
105 // draw the selection itself
106 s = wxString(text.c_str() + selStart, text.c_str() + selEnd);
107 if ( !s.empty() )
108 {
109 wxColour colFg = dc.GetTextForeground(),
110 colBg = dc.GetTextBackground();
111 dc.SetTextForeground(wxTHEME_COLOUR(HIGHLIGHT_TEXT));
112 dc.SetTextBackground(wxTHEME_COLOUR(HIGHLIGHT));
113 dc.SetBackgroundMode(wxSOLID);
114
115 dc.DrawText(s, x, rect.y);
116 dc.GetTextExtent(s, &width, NULL);
117 x += width;
118
119 dc.SetBackgroundMode(wxTRANSPARENT);
120 dc.SetTextBackground(colBg);
121 dc.SetTextForeground(colFg);
122 }
123
124 // draw the final part
125 s = text.c_str() + selEnd;
126 if ( !s.empty() )
127 {
128 dc.DrawText(s, x, rect.y);
129 }
130 }
131}
132
133// ----------------------------------------------------------------------------
134// wxRenderer: scrollbar geometry
135// ----------------------------------------------------------------------------
136
137/* static */
138void wxRenderer::StandardScrollBarThumbSize(wxCoord length,
139 int thumbPos,
140 int thumbSize,
141 int range,
142 wxCoord *thumbStart,
143 wxCoord *thumbEnd)
144{
145 // the thumb can't be made less than this number of pixels
146 static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable
147
148 *thumbStart = (length*thumbPos) / range;
149 *thumbEnd = (length*(thumbPos + thumbSize)) / range;
150
151 if ( *thumbEnd - *thumbStart < thumbMinWidth )
152 {
153 // adjust the end if possible
154 if ( *thumbStart <= length - thumbMinWidth )
155 {
156 // yes, just make it wider
157 *thumbEnd = *thumbStart + thumbMinWidth;
158 }
159 else // it is at the bottom of the scrollbar
160 {
161 // so move it a bit up
162 *thumbStart = length - thumbMinWidth;
163 *thumbEnd = length;
164 }
165 }
166}
167
168/* static */
169wxRect wxRenderer::StandardGetScrollbarRect(const wxScrollBar *scrollbar,
170 wxScrollBar::Element elem,
171 int thumbPos,
172 const wxSize& sizeArrow)
173{
174 if ( thumbPos == -1 )
175 {
176 thumbPos = scrollbar->GetThumbPosition();
177 }
178
179 wxSize sizeTotal = scrollbar->GetClientSize();
180 wxCoord *start, *width, length, arrow;
181 wxRect rect;
182 if ( scrollbar->IsVertical() )
183 {
184 rect.x = 0;
185 rect.width = sizeTotal.x;
186 length = sizeTotal.y;
187 start = &rect.y;
188 width = &rect.height;
189 arrow = sizeArrow.y;
190 }
191 else // horizontal
192 {
193 rect.y = 0;
194 rect.height = sizeTotal.y;
195 length = sizeTotal.x;
196 start = &rect.x;
197 width = &rect.width;
198 arrow = sizeArrow.x;
199 }
200
201 switch ( elem )
202 {
203 case wxScrollBar::Element_Arrow_Line_1:
204 *start = 0;
205 *width = arrow;
206 break;
207
208 case wxScrollBar::Element_Arrow_Line_2:
209 *start = length - arrow;
210 *width = arrow;
211 break;
212
213 case wxScrollBar::Element_Arrow_Page_1:
214 case wxScrollBar::Element_Arrow_Page_2:
215 // we don't have them at all
216 break;
217
218 case wxScrollBar::Element_Thumb:
219 case wxScrollBar::Element_Bar_1:
220 case wxScrollBar::Element_Bar_2:
221 // we need to calculate the thumb position - do it
222 {
223 length -= 2*arrow;
224 wxCoord thumbStart, thumbEnd;
225 int range = scrollbar->GetRange();
226 if ( !range )
227 {
228 thumbStart =
229 thumbEnd = 0;
230 }
231 else
232 {
233 StandardScrollBarThumbSize(length,
234 thumbPos,
235 scrollbar->GetThumbSize(),
236 range,
237 &thumbStart,
238 &thumbEnd);
239 }
240
241 if ( elem == wxScrollBar::Element_Thumb )
242 {
243 *start = thumbStart;
244 *width = thumbEnd - thumbStart;
245 }
246 else if ( elem == wxScrollBar::Element_Bar_1 )
247 {
248 *start = 0;
249 *width = thumbStart;
250 }
251 else // elem == wxScrollBar::Element_Bar_2
252 {
253 *start = thumbEnd;
254 *width = length - thumbEnd;
255 }
256
257 // everything is relative to the start of the shaft so far
258 *start += arrow;
259 }
260 break;
261
262 case wxScrollBar::Element_Max:
263 default:
264 wxFAIL_MSG( _T("unknown scrollbar element") );
265 }
266
267 return rect;
268}
269
270/* static */
271wxCoord wxRenderer::StandardScrollBarSize(const wxScrollBar *scrollbar,
272 const wxSize& sizeArrowSB)
273{
274 wxCoord sizeArrow, sizeTotal;
275 if ( scrollbar->GetWindowStyle() & wxVERTICAL )
276 {
277 sizeArrow = sizeArrowSB.y;
278 sizeTotal = scrollbar->GetSize().y;
279 }
280 else // horizontal
281 {
282 sizeArrow = sizeArrowSB.x;
283 sizeTotal = scrollbar->GetSize().x;
284 }
285
286 return sizeTotal - 2*sizeArrow;
287}
288
289/* static */
290wxCoord wxRenderer::StandardScrollbarToPixel(const wxScrollBar *scrollbar,
291 int thumbPos,
292 const wxSize& sizeArrow)
293{
294 int range = scrollbar->GetRange();
295 if ( !range )
296 {
297 // the only valid position anyhow
298 return 0;
299 }
300
301 if ( thumbPos == -1 )
302 {
303 // by default use the current thumb position
304 thumbPos = scrollbar->GetThumbPosition();
305 }
306
307 return ( thumbPos*StandardScrollBarSize(scrollbar, sizeArrow) ) / range
308 + (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x);
309}
310
311/* static */
312int wxRenderer::StandardPixelToScrollbar(const wxScrollBar *scrollbar,
313 wxCoord coord,
314 const wxSize& sizeArrow)
315{
316 return ( (coord - (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x)) *
317 scrollbar->GetRange() ) /
318 StandardScrollBarSize(scrollbar, sizeArrow);
319}
320
321/* static */
322wxHitTest wxRenderer::StandardHitTestScrollbar(const wxScrollBar *scrollbar,
323 const wxPoint& pt,
324 const wxSize& sizeArrowSB)
325{
326 // we only need to work with either x or y coord depending on the
327 // orientation, choose one (but still check the other one to verify if the
328 // mouse is in the window at all)
329 wxCoord coord, sizeArrow, sizeTotal;
330 wxSize size = scrollbar->GetSize();
331 if ( scrollbar->GetWindowStyle() & wxVERTICAL )
332 {
333 if ( pt.x < 0 || pt.x > size.x )
334 return wxHT_NOWHERE;
335
336 coord = pt.y;
337 sizeArrow = sizeArrowSB.y;
338 sizeTotal = size.y;
339 }
340 else // horizontal
341 {
342 if ( pt.y < 0 || pt.y > size.y )
343 return wxHT_NOWHERE;
344
345 coord = pt.x;
346 sizeArrow = sizeArrowSB.x;
347 sizeTotal = size.x;
348 }
349
350 // test for the arrows first as it's faster
351 if ( coord < 0 || coord > sizeTotal )
352 {
353 return wxHT_NOWHERE;
354 }
355 else if ( coord < sizeArrow )
356 {
357 return wxHT_SCROLLBAR_ARROW_LINE_1;
358 }
359 else if ( coord > sizeTotal - sizeArrow )
360 {
361 return wxHT_SCROLLBAR_ARROW_LINE_2;
362 }
363 else
364 {
365 // calculate the thumb position in pixels
366 sizeTotal -= 2*sizeArrow;
367 wxCoord thumbStart, thumbEnd;
368 int range = scrollbar->GetRange();
369 if ( !range )
370 {
371 // clicking the scrollbar without range has no effect
372 return wxHT_NOWHERE;
373 }
374 else
375 {
376 StandardScrollBarThumbSize(sizeTotal,
377 scrollbar->GetThumbPosition(),
378 scrollbar->GetThumbSize(),
379 range,
380 &thumbStart,
381 &thumbEnd);
382 }
383
384 // now compare with the thumb position
385 coord -= sizeArrow;
386 if ( coord < thumbStart )
387 return wxHT_SCROLLBAR_BAR_1;
388 else if ( coord > thumbEnd )
389 return wxHT_SCROLLBAR_BAR_2;
390 else
391 return wxHT_SCROLLBAR_THUMB;
392 }
393}
394
395wxRenderer::~wxRenderer()
396{
397}
398
399// ----------------------------------------------------------------------------
400// wxControlRenderer
401// ----------------------------------------------------------------------------
402
403wxControlRenderer::wxControlRenderer(wxWindow *window,
404 wxDC& dc,
405 wxRenderer *renderer)
406 : m_dc(dc)
407{
408 m_window = window;
409 m_renderer = renderer;
410
411 wxSize size = m_window->GetClientSize();
412 m_rect.x =
413 m_rect.y = 0;
414 m_rect.width = size.x;
415 m_rect.height = size.y;
416}
417
418void wxControlRenderer::DrawLabel(const wxBitmap& bitmap,
419 wxCoord marginX, wxCoord marginY)
420{
3a0b23eb 421 m_dc.SetBackgroundMode(wxTRANSPARENT);
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422 m_dc.SetFont(m_window->GetFont());
423 m_dc.SetTextForeground(m_window->GetForegroundColour());
424
425 wxString label = m_window->GetLabel();
426 if ( !label.empty() || bitmap.Ok() )
427 {
428 wxRect rectLabel = m_rect;
429 if ( bitmap.Ok() )
430 {
431 rectLabel.Inflate(-marginX, -marginY);
432 }
433
434 wxControl *ctrl = wxStaticCast(m_window, wxControl);
435
436 m_renderer->DrawButtonLabel(m_dc,
437 label,
438 bitmap,
439 rectLabel,
440 m_window->GetStateFlags(),
441 ctrl->GetAlignment(),
442 ctrl->GetAccelIndex());
443 }
444}
445
446void wxControlRenderer::DrawFrame()
447{
448 m_dc.SetFont(m_window->GetFont());
449 m_dc.SetTextForeground(m_window->GetForegroundColour());
450 m_dc.SetTextBackground(m_window->GetBackgroundColour());
451
452 wxControl *ctrl = wxStaticCast(m_window, wxControl);
453
454 m_renderer->DrawFrame(m_dc,
455 m_window->GetLabel(),
456 m_rect,
457 m_window->GetStateFlags(),
458 ctrl->GetAlignment(),
459 ctrl->GetAccelIndex());
460}
461
462void wxControlRenderer::DrawButtonBorder()
463{
464 int flags = m_window->GetStateFlags();
465
466 m_renderer->DrawButtonBorder(m_dc, m_rect, flags, &m_rect);
467
193e19cf
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468 // Why do this here?
469 // m_renderer->DrawButtonSurface(m_dc, wxTHEME_BG_COLOUR(m_window), m_rect, flags );
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470}
471
472void wxControlRenderer::DrawBitmap(const wxBitmap& bitmap)
473{
474 int style = m_window->GetWindowStyle();
475 DrawBitmap(m_dc, bitmap, m_rect,
476 style & wxALIGN_MASK,
477 style & wxBI_EXPAND ? wxEXPAND : wxSTRETCH_NOT);
478}
479
480/* static */
481void wxControlRenderer::DrawBitmap(wxDC &dc,
482 const wxBitmap& bitmap,
483 const wxRect& rect,
484 int alignment,
485 wxStretch stretch)
486{
487 // we may change the bitmap if we stretch it
488 wxBitmap bmp = bitmap;
489 if ( !bmp.Ok() )
490 return;
491
492 int width = bmp.GetWidth(),
493 height = bmp.GetHeight();
494
495 wxCoord x = 0,
496 y = 0;
497 if ( stretch & wxTILE )
498 {
499 // tile the bitmap
500 for ( ; x < rect.width; x += width )
501 {
502 for ( y = 0; y < rect.height; y += height )
503 {
504 // no need to use mask here as we cover the entire window area
505 dc.DrawBitmap(bmp, x, y);
506 }
507 }
508 }
509 else if ( stretch & wxEXPAND )
510 {
511 // stretch bitmap to fill the entire control
387ebd3e 512 bmp = wxBitmap(wxImage(bmp.ConvertToImage()).Scale(rect.width, rect.height));
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513 }
514 else // not stretched, not tiled
515 {
516 if ( alignment & wxALIGN_RIGHT )
517 {
518 x = rect.GetRight() - width;
519 }
520 else if ( alignment & wxALIGN_CENTRE )
521 {
522 x = (rect.GetLeft() + rect.GetRight() - width + 1) / 2;
523 }
524 else // alignment & wxALIGN_LEFT
525 {
526 x = rect.GetLeft();
527 }
528
529 if ( alignment & wxALIGN_BOTTOM )
530 {
531 y = rect.GetBottom() - height;
532 }
533 else if ( alignment & wxALIGN_CENTRE_VERTICAL )
534 {
535 y = (rect.GetTop() + rect.GetBottom() - height + 1) / 2;
536 }
537 else // alignment & wxALIGN_TOP
538 {
539 y = rect.GetTop();
540 }
541 }
542
543 // do draw it
544 dc.DrawBitmap(bmp, x, y, TRUE /* use mask */);
545}
546
547void wxControlRenderer::DrawScrollbar(const wxScrollBar *scrollbar,
548 int thumbPosOld)
549{
550 // we will only redraw the parts which must be redrawn and not everything
551 wxRegion rgnUpdate = scrollbar->GetUpdateRegion();
552
553 {
554 wxRect rectUpdate = rgnUpdate.GetBox();
555 wxLogTrace(_T("scrollbar"),
556 _T("%s redraw: update box is (%d, %d)-(%d, %d)"),
557 scrollbar->IsVertical() ? _T("vert") : _T("horz"),
558 rectUpdate.GetLeft(),
559 rectUpdate.GetTop(),
560 rectUpdate.GetRight(),
561 rectUpdate.GetBottom());
562
563#if 0 //def WXDEBUG_SCROLLBAR
564 static bool s_refreshDebug = FALSE;
565 if ( s_refreshDebug )
566 {
567 wxClientDC dc(wxConstCast(scrollbar, wxScrollBar));
568 dc.SetBrush(*wxRED_BRUSH);
569 dc.SetPen(*wxTRANSPARENT_PEN);
570 dc.DrawRectangle(rectUpdate);
571
572 // under Unix we use "--sync" X option for this
573 #ifdef __WXMSW__
574 ::GdiFlush();
575 ::Sleep(200);
576 #endif // __WXMSW__
577 }
578#endif // WXDEBUG_SCROLLBAR
579 }
580
581 wxOrientation orient = scrollbar->IsVertical() ? wxVERTICAL
582 : wxHORIZONTAL;
583
584 // the shaft
585 for ( int nBar = 0; nBar < 2; nBar++ )
586 {
587 wxScrollBar::Element elem =
588 (wxScrollBar::Element)(wxScrollBar::Element_Bar_1 + nBar);
589
590 wxRect rectBar = m_renderer->GetScrollbarRect(scrollbar, elem);
591
592 if ( rgnUpdate.Contains(rectBar) )
593 {
594 wxLogTrace(_T("scrollbar"),
595 _T("drawing bar part %d at (%d, %d)-(%d, %d)"),
596 nBar + 1,
597 rectBar.GetLeft(),
598 rectBar.GetTop(),
599 rectBar.GetRight(),
600 rectBar.GetBottom());
601
602 m_renderer->DrawScrollbarShaft(m_dc,
603 orient,
604 rectBar,
605 scrollbar->GetState(elem));
606 }
607 }
608
609 // arrows
610 for ( int nArrow = 0; nArrow < 2; nArrow++ )
611 {
612 wxScrollBar::Element elem =
613 (wxScrollBar::Element)(wxScrollBar::Element_Arrow_Line_1 + nArrow);
614
615 wxRect rectArrow = m_renderer->GetScrollbarRect(scrollbar, elem);
616 if ( rgnUpdate.Contains(rectArrow) )
617 {
618 wxLogTrace(_T("scrollbar"),
619 _T("drawing arrow %d at (%d, %d)-(%d, %d)"),
620 nArrow + 1,
621 rectArrow.GetLeft(),
622 rectArrow.GetTop(),
623 rectArrow.GetRight(),
624 rectArrow.GetBottom());
625
626 scrollbar->GetArrows().DrawArrow
627 (
628 (wxScrollArrows::Arrow)nArrow,
629 m_dc,
630 rectArrow,
631 TRUE // draw a scrollbar arrow, not just an arrow
632 );
633 }
634 }
635
636 // TODO: support for page arrows
637
638 // and the thumb
639 wxScrollBar::Element elem = wxScrollBar::Element_Thumb;
640 wxRect rectThumb = m_renderer->GetScrollbarRect(scrollbar, elem);
641 if ( rectThumb.width && rectThumb.height && rgnUpdate.Contains(rectThumb) )
642 {
643 wxLogTrace(_T("scrollbar"),
644 _T("drawing thumb at (%d, %d)-(%d, %d)"),
645 rectThumb.GetLeft(),
646 rectThumb.GetTop(),
647 rectThumb.GetRight(),
648 rectThumb.GetBottom());
649
650 m_renderer->DrawScrollbarThumb(m_dc,
651 orient,
652 rectThumb,
653 scrollbar->GetState(elem));
654 }
655}
656
657void wxControlRenderer::DrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2)
658{
659 wxASSERT_MSG( x1 == x2 || y1 == y2,
660 _T("line must be either horizontal or vertical") );
661
662 if ( x1 == x2 )
663 m_renderer->DrawVerticalLine(m_dc, x1, y1, y2);
664 else // horizontal
665 m_renderer->DrawHorizontalLine(m_dc, y1, x1, x2);
666}
667
668#if wxUSE_LISTBOX
669
670void wxControlRenderer::DrawItems(const wxListBox *lbox,
671 size_t itemFirst, size_t itemLast)
672{
673 DoDrawItems(lbox, itemFirst, itemLast);
674}
675
676void wxControlRenderer::DoDrawItems(const wxListBox *lbox,
677 size_t itemFirst, size_t itemLast,
678 bool isCheckLbox)
679{
680 // prepare for the drawing: calc the initial position
681 wxCoord lineHeight = lbox->GetLineHeight();
682
683 // note that SetClippingRegion() needs the physical (unscrolled)
684 // coordinates while we use the logical (scrolled) ones for the drawing
685 // itself
686 wxRect rect;
687 wxSize size = lbox->GetClientSize();
688 rect.width = size.x;
689 rect.height = size.y;
690
691 // keep the text inside the client rect or we will overwrite the vertical
692 // scrollbar for the long strings
693 m_dc.SetClippingRegion(rect.x, rect.y, rect.width + 1, rect.height + 1);
694
695 // adjust the rect position now
696 lbox->CalcScrolledPosition(rect.x, rect.y, &rect.x, &rect.y);
697 rect.y += itemFirst*lineHeight;
698 rect.height = lineHeight;
699
700 // the rect should go to the right visible border so adjust the width if x
701 // is shifted (rightmost point should stay the same)
702 rect.width -= rect.x;
703
704 // we'll keep the text colour unchanged
705 m_dc.SetTextForeground(lbox->GetForegroundColour());
706
707 // an item should have the focused rect only when the lbox has focus, so
708 // make sure that we never set wxCONTROL_FOCUSED flag if it doesn't
709 int itemCurrent = wxWindow::FindFocus() == (wxWindow *)lbox // cast needed
710 ? lbox->GetCurrentItem()
711 : -1;
712 for ( size_t n = itemFirst; n < itemLast; n++ )
713 {
714 int flags = 0;
715 if ( (int)n == itemCurrent )
716 flags |= wxCONTROL_FOCUSED;
717 if ( lbox->IsSelected(n) )
718 flags |= wxCONTROL_SELECTED;
719
720#if wxUSE_CHECKLISTBOX
721 if ( isCheckLbox )
722 {
723 wxCheckListBox *checklstbox = wxStaticCast(lbox, wxCheckListBox);
724 if ( checklstbox->IsChecked(n) )
725 flags |= wxCONTROL_CHECKED;
726
727 m_renderer->DrawCheckItem(m_dc, lbox->GetString(n),
728 wxNullBitmap,
729 rect,
730 flags);
731 }
732 else
733#endif // wxUSE_CHECKLISTBOX
734 {
735 m_renderer->DrawItem(m_dc, lbox->GetString(n), rect, flags);
736 }
737
738 rect.y += lineHeight;
739 }
740}
741
742#endif // wxUSE_LISTBOX
743
744#if wxUSE_CHECKLISTBOX
745
746void wxControlRenderer::DrawCheckItems(const wxCheckListBox *lbox,
747 size_t itemFirst, size_t itemLast)
748{
749 DoDrawItems(lbox, itemFirst, itemLast, TRUE);
750}
751
752#endif // wxUSE_CHECKLISTBOX
753
754#if wxUSE_GAUGE
755
756void wxControlRenderer::DrawProgressBar(const wxGauge *gauge)
757{
758 // draw background
759 m_dc.SetBrush(wxBrush(m_window->GetBackgroundColour(), wxSOLID));
760 m_dc.SetPen(*wxTRANSPARENT_PEN);
761 m_dc.DrawRectangle(m_rect);
762
763 int max = gauge->GetRange();
764 if ( !max )
765 {
766 // nothing to draw
767 return;
768 }
769
770 // calc the filled rect
771 int pos = gauge->GetValue();
772 int left = max - pos;
773
774 wxRect rect = m_rect;
775 rect.Deflate(1); // FIXME this depends on the border width
776
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777 wxColour col = m_window->UseFgCol() ? m_window->GetForegroundColour()
778 : wxTHEME_COLOUR(GAUGE);
779 m_dc.SetBrush(wxBrush(col, wxSOLID));
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780
781 if ( gauge->IsSmooth() )
782 {
783 // just draw the rectangle in one go
784 if ( gauge->IsVertical() )
785 {
786 // vert bars grow from bottom to top
787 wxCoord dy = ((rect.height - 1) * left) / max;
788 rect.y += dy;
789 rect.height -= dy;
790 }
791 else // horizontal
792 {
793 // grow from left to right
794 rect.width -= ((rect.width - 1) * left) / max;
795 }
796
797 m_dc.DrawRectangle(rect);
798 }
799 else // discrete
800 {
801 wxSize sizeStep = m_renderer->GetProgressBarStep();
802 int step = gauge->IsVertical() ? sizeStep.y : sizeStep.x;
803
804 // we divide by it below!
805 wxCHECK_RET( step, _T("invalid wxGauge step") );
806
807 // round up to make the progress appear to start faster
808 int lenTotal = gauge->IsVertical() ? rect.height : rect.width;
809 int steps = ((lenTotal + step - 1) * pos) / (max * step);
810
811 // calc the coords of one small rect
812 wxCoord *px, dx, dy;
813 if ( gauge->IsVertical() )
814 {
815 // draw from bottom to top: so first set y to the bottom
816 rect.y += rect.height - 1;
817
818 // then adjust the height
819 rect.height = step;
820
821 // and then adjust y again to be what it should for the first rect
822 rect.y -= rect.height;
823
824 // we are going up
825 step = -step;
826
827 // remember that this will be the coord which will change
828 px = &rect.y;
829
830 dy = 1;
831 dx = 0;
832 }
833 else // horizontal
834 {
835 // don't leave 2 empty pixels in the beginning
836 rect.x--;
837
838 px = &rect.x;
839 rect.width = step;
840
841 dy = 0;
842 dx = 1;
843 }
844
845 for ( int n = 0; n < steps; n++ )
846 {
847 wxRect rectSegment = rect;
848 rectSegment.Deflate(dx, dy);
849
850 m_dc.DrawRectangle(rectSegment);
851
852 *px += step;
853 if ( *px < 1 )
854 {
855 // this can only happen for the last step of vertical gauge
856 rect.height = *px - step - 1;
857 *px = 1;
858 }
859 else if ( *px > lenTotal - step )
860 {
861 // this can only happen for the last step of horizontal gauge
862 rect.width = lenTotal - *px - 1;
863 }
864 }
865 }
866}
867
868#endif // wxUSE_GAUGE
869