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025e88c5 JS |
1 | wxWin Bombs |
2 | by Pasquale Foggia | |
3 | ||
4 | 1. The aim of the program | |
5 | wxWin Bombs is the wxWin implementation of the minesweeper game you find | |
6 | under MSWindows 3.1+. Later the rules of the game will be explained for | |
7 | the lucky ones of you that have never used Windows. | |
8 | ||
9 | 2. Installation | |
10 | If you are reading this file, I suppose you have succesfully unpacked the | |
11 | files in a directory of your hard disk :-). You should already have | |
12 | installed wxWin on your system. | |
13 | Now you have to modify makefile.bcc | |
14 | (if a Windows user) or makefile.unx (if you use a real OS) setting the | |
15 | proper values for the directories. Finally, you have to run: | |
16 | make -f makefile.bcc | |
17 | for Windows (nmake if you use a MicroSoft compiler), or: | |
18 | make -f makefile.unx xview | |
19 | for Unix+xview and | |
20 | make -f makefile.unx motif | |
21 | for Unix+motif | |
22 | ||
23 | If you are lucky, you will find the bombs executable, ready to be run. | |
24 | ||
25 | 3. Test | |
26 | Bombs has been tested under the following platforms: | |
27 | PC + MSWindos 3.1 + wxWin 1.60 + Borland C 3.1 | |
28 | Sun SPARCstation 20 + SunOS + xview + wxWin 1.63 + gcc 2.3.3 | |
29 | and all seems to work fine. | |
30 | ||
31 | 4. The author | |
32 | This program has been developed by Pasquale Foggia, a PhD student | |
33 | in Computer Engineering at the "Federico II" University of Naples, Italy. | |
34 | You can contacting him using the following address: | |
35 | foggia@amalfi.dis.unina.it | |
36 | ||
37 | 5. Disclaimer | |
38 | This program is freeware. You can do everything you want with it, including | |
39 | copying and modifying, without the need of a permission from the author. | |
40 | On the other hand, this program is provided AS IS, with NO KIND OF WARRANTY. | |
41 | The author will be in NO CASE responsible for damages directly or indirectly | |
42 | caused by this program. Use it AT YOUR OWN RISK, or don't use it at all. | |
43 | ||
44 | 6. The rules of the game | |
45 | Your aim is to discover all the bombs in a mined field. If you click with | |
46 | the left mouse button on a cell containing a bomb, your game ends. | |
47 | Otherwise, the number of bombs in the 8 neighbour cells will be displayed. | |
48 | When you have clicked all the cells without a bomb, you win. | |
49 | You can also use the right button (or left button+shift) to mark a cell | |
50 | you think hides a bomb, in order to not click it accidentally. | |
51 | ||
52 | 7. Concluding remarks | |
53 | I hope someone of you will enjoy this program. However, I enjoyed writing | |
54 | it (thanks to Julian Smart and all the other wxWin developers). | |
55 | In the near future I plan to implement under wxWin the great 'empire' | |
56 | (is there someone that still remember it?), IMHO one of the most addictive | |
57 | strategy games. If someone is interested, please contact me by e-mail. | |
58 | I beg you pardon for my approximative english. | |
59 | ||
60 | Pasquale Foggia | |
61 | foggia@amalfi.dis.unina.it | |
62 | ||
63 | ||
64 | ------ | |
65 | A note from Julian Smart: Many thanks to Pasquale for the contribution. | |
66 | I've taken the liberty of making a few changes. | |
67 | ||
68 | 1) I've made the status line have a single field so that you | |
69 | can see the 'cells remaining' message properly. | |
70 | ||
71 | 2) I've changed the title from "wxWin Bombs" (which, as a statement, | |
72 | is an unfortunate reflection of the reality of earlier versions of | |
73 | wxWindows :-)) to wxBombs. | |
74 | ||
75 | 3) Added SetClientData to resize the window on Restart; eliminated | |
76 | scrollbars; made the frame unresizeable. | |
77 | ||
78 | 4) Added makefile.dos for VC++ 1.x, makefile.wat for Watcom C++. |