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add alignment flags support to wxSpinCtrl[Double] (closes #10621)
[wxWidgets.git] / interface / wx / renderer.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: renderer.h
bbc5b7f8 3// Purpose: interface of wxRendererNative
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4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/**
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10 @anchor wxCONTROL_FLAGS
11
12 The following rendering flags are defined for wxRendererNative:
13*/
14enum
15{
16 /** Control is disabled. */
17 wxCONTROL_DISABLED = 0x00000001,
18
19 /** Currently has keyboard focus. */
20 wxCONTROL_FOCUSED = 0x00000002,
21
22 /** (Button) is pressed. */
23 wxCONTROL_PRESSED = 0x00000004,
24
25 /** Control-specific bit. */
26 wxCONTROL_SPECIAL = 0x00000008,
27
28 /** Only for the buttons. */
29 wxCONTROL_ISDEFAULT = wxCONTROL_SPECIAL,
30
31 /** Only for the menu items. */
32 wxCONTROL_ISSUBMENU = wxCONTROL_SPECIAL,
33
34 /** Only for the tree items. */
35 wxCONTROL_EXPANDED = wxCONTROL_SPECIAL,
36
37 /** Only for the status bar panes. */
38 wxCONTROL_SIZEGRIP = wxCONTROL_SPECIAL,
39
40 /** Checkboxes only: flat border. */
41 wxCONTROL_FLAT = wxCONTROL_SPECIAL,
42
43 /** Mouse is currently over the control. */
44 wxCONTROL_CURRENT = 0x00000010,
45
46 /** Selected item in e.g. listbox. */
47 wxCONTROL_SELECTED = 0x00000020,
48
49 /** (Check/radio button) is checked. */
50 wxCONTROL_CHECKED = 0x00000040,
51
52 /** (Menu) item can be checked. */
53 wxCONTROL_CHECKABLE = 0x00000080,
54
55 /** (Check) undetermined state. */
56 wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE
57};
58
59/**
60 @struct wxSplitterRenderParams
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61
62 This is just a simple @c struct used as a return value of
bbc5b7f8 63 wxRendererNative::GetSplitterParams().
7c913512 64
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65 It doesn't have any methods and all of its fields are constant, so they can
66 only be examined but not modified.
7c913512 67
23324ae1 68 @library{wxbase}
bbc5b7f8 69 @category{gdi}
23324ae1 70*/
bbc5b7f8 71struct wxSplitterRenderParams
23324ae1 72{
23324ae1 73 /**
bbc5b7f8 74 The only way to initialize this struct is by using this ctor.
23324ae1 75 */
bbc5b7f8 76 wxSplitterRenderParams(wxCoord widthSash_, wxCoord border_, bool isSens_);
23324ae1 77
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78 /**
79 The width of the border drawn by the splitter inside it, may be 0.
80 */
81 const wxCoord border;
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82
83 /**
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84 @true if the sash changes appearance when the mouse passes over it, @false
85 otherwise.
86 */
bbc5b7f8 87 const bool isHotSensitive;
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88
89 /**
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90 The width of the splitter sash.
91 */
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92 const wxCoord widthSash;
93};
94
95/**
96 @struct wxHeaderButtonParams
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97
98 This @c struct can optionally be used with
99 wxRendererNative::DrawHeaderButton() to specify custom values used to draw
100 the text or bitmap label.
101
102 @library{wxbase}
103 @category{gdi}
104*/
105struct wxHeaderButtonParams
106{
107 wxHeaderButtonParams();
108
109 wxColour m_arrowColour;
110 wxColour m_selectionColour;
111 wxString m_labelText;
112 wxFont m_labelFont;
113 wxColour m_labelColour;
114 wxBitmap m_labelBitmap;
115 int m_labelAlignment;
116};
117
118/**
119 Used to specify the type of sort arrow used with
120 wxRendererNative::DrawHeaderButton().
121*/
122enum wxHeaderSortIconType
123{
124 wxHDR_SORT_ICON_NONE, ///< Don't draw a sort arrow.
125 wxHDR_SORT_ICON_UP, ///< Draw a sort arrow icon pointing up.
126 wxHDR_SORT_ICON_DOWN ///< Draw a sort arrow icon pointing down.
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127};
128
129
e54c96f1 130
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131/**
132 @class wxDelegateRendererNative
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133
134 wxDelegateRendererNative allows reuse of renderers code by forwarding all the
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135 wxRendererNative methods to the given object and
136 thus allowing you to only modify some of its methods -- without having to
137 reimplement all of them.
7c913512 138
cdbcf4c2 139 Note that the "normal", inheritance-based approach, doesn't work with the
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140 renderers as it is impossible to derive from a class unknown at compile-time
141 and the renderer is only chosen at run-time. So suppose that you want to only
142 add something to the drawing of the tree control buttons but leave all the
143 other methods unchanged -- the only way to do it, considering that the renderer
144 class which you want to customize might not even be written yet when you write
145 your code (it could be written later and loaded from a DLL during run-time), is
146 by using this class.
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147
148 Except for the constructor, it has exactly the same methods as
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149 wxRendererNative and their implementation is
150 trivial: they are simply forwarded to the real renderer. Note that the "real"
151 renderer may, in turn, be a wxDelegateRendererNative as well and that there may
152 be arbitrarily many levels like this -- but at the end of the chain there must
153 be a real renderer which does the drawing.
7c913512 154
23324ae1 155 @library{wxcore}
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156 @category{gdi}
157
158 @see wxRendererNative
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159*/
160class wxDelegateRendererNative : public wxRendererNative
161{
162public:
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163 /**
164 The default constructor does the same thing as the other one except that it
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165 uses the @ref wxRendererNative::GetGeneric() "generic renderer" instead of the
166 user-specified @a rendererNative.
167
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168 In any case, this sets up the delegate renderer object to follow all calls to
169 the specified real renderer.
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170 */
171 wxDelegateRendererNative();
23324ae1 172 /**
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173 This constructor uses the user-specified @a rendererNative to set up the delegate
174 renderer object to follow all calls to the specified real renderer.
175
176 @note
177 This object does not take ownership of (i.e. won't delete) @a rendererNative.
23324ae1 178 */
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179 wxDelegateRendererNative(wxRendererNative& rendererNative);
180
181 // The rest of these functions inherit the documentation from wxRendererNative
182
183 virtual int DrawHeaderButton(wxWindow *win, wxDC& dc,
184 const wxRect& rect, int flags = 0,
185 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
186 wxHeaderButtonParams* params = NULL);
187
188 virtual int DrawHeaderButtonContents(wxWindow *win, wxDC& dc,
189 const wxRect& rect, int flags = 0,
190 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
191 wxHeaderButtonParams* params = NULL);
192
193 virtual int GetHeaderButtonHeight(wxWindow *win);
194
195 virtual void DrawTreeItemButton(wxWindow *win, wxDC& dc,
196 const wxRect& rect, int flags = 0);
197
198 virtual void DrawSplitterBorder(wxWindow *win, wxDC& dc,
199 const wxRect& rect, int flags = 0);
200
201 virtual void DrawSplitterSash(wxWindow *win, wxDC& dc,
202 const wxSize& size, wxCoord position,
203 wxOrientation orient, int flags = 0);
204
205 virtual void DrawComboBoxDropButton(wxWindow *win, wxDC& dc,
206 const wxRect& rect, int flags = 0);
207
208 virtual void DrawDropArrow(wxWindow *win, wxDC& dc,
209 const wxRect& rect, int flags = 0);
210
211 virtual void DrawCheckBox(wxWindow *win, wxDC& dc,
212 const wxRect& rect, int flags = 0 );
213
191e43fd 214 virtual wxSize GetCheckBoxSize(wxWindow *win);
e8759560 215
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216 virtual void DrawPushButton(wxWindow *win, wxDC& dc,
217 const wxRect& rect, int flags = 0 );
218
219 virtual void DrawItemSelectionRect(wxWindow *win, wxDC& dc,
220 const wxRect& rect, int flags = 0 );
221
222 virtual void DrawFocusRect(wxWindow* win, wxDC& dc,
223 const wxRect& rect, int flags = 0);
224
225 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
226
227 virtual wxRendererVersion GetVersion() const;
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228};
229
230
e54c96f1 231
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232/**
233 @class wxRendererNative
7c913512 234
bbc5b7f8 235 First, a brief introduction to wxRendererNative and why it is needed.
7c913512 236
23324ae1 237 Usually wxWidgets uses the underlying low level GUI system to draw all the
cdbcf4c2 238 controls - this is what we mean when we say that it is a "native" framework.
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239 However not all controls exist under all (or even any) platforms and in this
240 case wxWidgets provides a default, generic, implementation of them written in
241 wxWidgets itself.
7c913512 242
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243 These controls don't have the native appearance if only the standard
244 line drawing and other graphics primitives are used, because the native
245 appearance is different under different platforms while the lines are always
246 drawn in the same way.
7c913512 247
bbc5b7f8 248 This is why we have renderers: wxRendererNative is a class which virtualizes the
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249 drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
250 button, without caring about exactly how this is done. Of course, as we
251 can draw the button differently in different renderers, this also allows us to
252 emulate the native look and feel.
7c913512 253
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254 So the renderers work by exposing a large set of high-level drawing functions
255 which are used by the generic controls. There is always a default global
7c913512 256 renderer but it may be changed or extended by the user, see
bbc5b7f8 257 @ref page_samples_render.
7c913512 258
23324ae1 259 All drawing functions take some standard parameters:
7c913512 260
bbc5b7f8 261 @li @a win - The window being drawn. It is normally not used and when
7c913512 262 it is it should only be used as a generic wxWindow
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263 (in order to get its low level handle, for example), but you should
264 not assume that it is of some given type as the same renderer
265 function may be reused for drawing different kinds of control.
bbc5b7f8 266 @li @a dc - The wxDC to draw on. Only this device
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267 context should be used for drawing. It is not necessary to restore
268 pens and brushes for it on function exit but, on the other hand, you
269 shouldn't assume that it is in any specific state on function entry:
270 the rendering functions should always prepare it.
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271 @li @a rect - The bounding rectangle for the element to be drawn.
272 @li @a flags - The optional flags (none by default) which can be a
273 combination of the @ref wxCONTROL_FLAGS.
7c913512 274
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275 Note that each drawing function restores the wxDC attributes if
276 it changes them, so it is safe to assume that the same pen, brush and colours
277 that were active before the call to this function are still in effect after it.
7c913512 278
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279 @library{wxcore}
280 @category{gdi}
281*/
7c913512 282class wxRendererNative
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283{
284public:
285 /**
286 Virtual destructor as for any base class.
287 */
adaaa686 288 virtual ~wxRendererNative();
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289
290 /**
e8759560 291 Draw a check box.
bbc5b7f8 292
4cc4bfaf 293 @a flags may have the @c wxCONTROL_CHECKED, @c wxCONTROL_CURRENT or
bbc5b7f8 294 @c wxCONTROL_UNDETERMINED bit set, see @ref wxCONTROL_FLAGS.
23324ae1 295 */
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296 virtual void DrawCheckBox(wxWindow* win, wxDC& dc, const wxRect& rect,
297 int flags = 0) = 0;
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298
299 /**
300 Draw a button like the one used by wxComboBox to show a
301 drop down window. The usual appearance is a downwards pointing arrow.
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302
303 @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set,
304 see @ref wxCONTROL_FLAGS.
23324ae1 305 */
bbc5b7f8 306 virtual void DrawComboBoxDropButton(wxWindow* win, wxDC& dc,
43c48e1e 307 const wxRect& rect, int flags = 0) = 0;
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308
309 /**
310 Draw a drop down arrow that is suitable for use outside a combo box. Arrow will
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311 have transparent background.
312
4cc4bfaf 313 @a rect is not entirely filled by the arrow. Instead, you should use bounding
23324ae1 314 rectangle of a drop down button which arrow matches the size you need.
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315
316 @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set,
317 see @ref wxCONTROL_FLAGS.
23324ae1 318 */
bbc5b7f8 319 virtual void DrawDropArrow(wxWindow* win, wxDC& dc, const wxRect& rect,
43c48e1e 320 int flags = 0) = 0;
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321
322 /**
323 Draw a focus rectangle using the specified rectangle.
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324 wxListCtrl.
325
326 The only supported flags is @c wxCONTROL_SELECTED for items which are selected.
327 see @ref wxCONTROL_FLAGS.
23324ae1 328 */
bbc5b7f8 329 virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect,
fadc2df6 330 int flags = 0) = 0;
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331
332 /**
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333 Draw the header control button (used, for example, by wxListCtrl).
334
335 Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED
336 @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS.
337
338 @return
339 The optimal width to contain the the unabreviated label text or
340 bitmap, the sort arrow if present, and internal margins.
23324ae1 341 */
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342 virtual int DrawHeaderButton(wxWindow* win, wxDC& dc, const wxRect& rect,
343 int flags = 0,
344 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* params = NULL) = 0;
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345
346 /**
347 Draw the contents of a header control button (label, sort arrows,
348 etc.). This function is normally only called by DrawHeaderButton().
349
350 Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED
351 @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS.
352
353 @return
354 The optimal width to contain the the unabreviated label text or
355 bitmap, the sort arrow if present, and internal margins.
356 */
da1ed74c 357 virtual int DrawHeaderButtonContents(wxWindow* win, wxDC& dc,
bbc5b7f8 358 const wxRect& rect, int flags = 0,
da1ed74c 359 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* params = NULL) = 0;
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360
361 /**
7c913512 362 Draw a selection rectangle underneath the text as used e.g. in a
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363 wxListCtrl.
364
365 The supported @a flags are @c wxCONTROL_SELECTED for items
366 which are selected (e.g. often a blue rectangle) and @c wxCONTROL_CURRENT
367 for the item that has the focus (often a dotted line around the item's text).
368 @c wxCONTROL_FOCUSED may be used to indicate if the control has the focus
369 (othewise the the selection rectangle is e.g. often grey and not blue).
370 This may be ignored by the renderer or deduced by the code directly from
371 the @a win.
23324ae1 372 */
bbc5b7f8 373 virtual void DrawItemSelectionRect(wxWindow* win, wxDC& dc,
fadc2df6 374 const wxRect& rect, int flags = 0) = 0;
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375
376 /**
377 Draw a blank push button that looks very similar to wxButton.
bbc5b7f8 378
4cc4bfaf 379 @a flags may have the @c wxCONTROL_PRESSED, @c wxCONTROL_CURRENT or
bbc5b7f8 380 @c wxCONTROL_ISDEFAULT bit set, see @ref wxCONTROL_FLAGS.
23324ae1 381 */
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382 virtual void DrawPushButton(wxWindow* win, wxDC& dc, const wxRect& rect,
383 int flags = 0) = 0;
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384
385 /**
386 Draw the border for sash window: this border must be such that the sash
bbc5b7f8 387 drawn by DrawSplitterSash() blends into it well.
23324ae1 388 */
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389 virtual void DrawSplitterBorder(wxWindow* win, wxDC& dc, const wxRect& rect,
390 int flags = 0) = 0;
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391
392 /**
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393 Draw a sash. The @a orient parameter defines whether the sash should be
394 vertical or horizontal and how the @a position should be interpreted.
23324ae1 395 */
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396 virtual void DrawSplitterSash(wxWindow* win, wxDC& dc, const wxSize& size,
397 wxCoord position, wxOrientation orient,
398 int flags = 0) = 0;
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399
400 /**
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401 Draw the expanded/collapsed icon for a tree control item.
402
403 To draw an expanded button the @a flags parameter must contain @c wxCONTROL_EXPANDED bit,
404 see @ref wxCONTROL_FLAGS.
23324ae1 405 */
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406 virtual void DrawTreeItemButton(wxWindow* win, wxDC& dc, const wxRect& rect,
407 int flags = 0) = 0;
23324ae1 408
92c32bbe 409 /**
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410 Draw a native wxChoice
411 */
412 virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
413
92c32bbe 414 /**
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415 Draw a native wxComboBox
416 */
417 virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
418
92c32bbe 419 /**
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420 Draw a native wxTextCtrl frame
421 */
422 virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
423
424 /**
425 Draw a native wxRadioButton (just the button image, not the text)
426 */
427 virtual void DrawRadioButton(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
428
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429 /**
430 Return the currently used renderer.
431 */
382f12e4 432 static wxRendererNative& Get();
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433
434 /**
435 Return the default (native) implementation for this platform -- this is also
7c913512 436 the one used by default but this may be changed by calling
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437 Set() in which case the return value of this
438 method may be different from the return value of Get().
439 */
382f12e4 440 static wxRendererNative& GetDefault();
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441
442 /**
443 Return the generic implementation of the renderer. Under some platforms, this
444 is the default renderer implementation, others have platform-specific default
445 renderer which can be retrieved by calling GetDefault().
446 */
382f12e4 447 static wxRendererNative& GetGeneric();
23324ae1 448
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449 /**
450 Returns the size of a check box.
191e43fd 451 The @a win parameter is not used currently and can be @NULL.
e8759560 452 */
191e43fd 453 virtual wxSize GetCheckBoxSize(wxWindow* win) = 0;
e8759560 454
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455 /**
456 Returns the height of a header button, either a fixed platform height if
191e43fd 457 available, or a generic height based on the @a win window's font.
23324ae1 458 */
da1ed74c 459 virtual int GetHeaderButtonHeight(wxWindow* win) = 0;
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460
461 /**
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462 Get the splitter parameters, see wxSplitterRenderParams.
463 The @a win parameter should be a wxSplitterWindow.
23324ae1 464 */
da1ed74c 465 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow* win) = 0;
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466
467 /**
7c913512 468 This function is used for version checking: Load()
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469 refuses to load any shared libraries implementing an older or incompatible
470 version.
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471
472 @remarks
23324ae1 473 The implementation of this method is always the same in all renderers (simply
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474 construct wxRendererVersion using the @c wxRendererVersion::Current_XXX values),
475 but it has to be in the derived, not base, class, to detect mismatches between
476 the renderers versions and so you have to implement it anew in all renderers.
23324ae1 477 */
da1ed74c 478 virtual wxRendererVersion GetVersion() const = 0;
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479
480 /**
481 Load the renderer from the specified DLL, the returned pointer must be
482 deleted by caller if not @NULL when it is not used any more.
bbc5b7f8 483
4cc4bfaf 484 The @a name should be just the base name of the renderer and not the full
7c913512 485 name of the DLL file which is constructed differently (using
bbc5b7f8 486 wxDynamicLibrary::CanonicalizePluginName())
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487 on different systems.
488 */
bbc5b7f8 489 static wxRendererNative* Load(const wxString& name);
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490
491 /**
492 Set the renderer to use, passing @NULL reverts to using the default
493 renderer (the global renderer must always exist).
bbc5b7f8 494
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495 Return the previous renderer used with Set() or @NULL if none.
496 */
bbc5b7f8 497 static wxRendererNative* Set(wxRendererNative* renderer);
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498};
499
500
e54c96f1 501
23324ae1 502/**
bbc5b7f8 503 @struct wxRendererVersion
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504
505 This simple struct represents the wxRendererNative
506 interface version and is only used as the return value of
bbc5b7f8 507 wxRendererNative::GetVersion().
7c913512 508
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509 The version has two components: the version itself and the age. If the main
510 program and the renderer have different versions they are never compatible with
511 each other because the version is only changed when an existing virtual
512 function is modified or removed. The age, on the other hand, is incremented
513 each time a new virtual method is added and so, at least for the compilers
514 using a common C++ object model, the calling program is compatible with any
515 renderer which has the age greater or equal to its age. This verification is
e54c96f1 516 done by IsCompatible() method.
7c913512 517
23324ae1 518 @library{wxbase}
bbc5b7f8 519 @category{gdi}
23324ae1 520*/
bbc5b7f8 521struct wxRendererVersion
23324ae1 522{
23324ae1 523 /**
7c913512 524 Checks if the main program is compatible with the renderer having the version
23324ae1 525 @e ver, returns @true if it is and @false otherwise.
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526
527 This method is used by wxRendererNative::Load() to determine whether a
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528 renderer can be used.
529 */
530 static bool IsCompatible(const wxRendererVersion& ver);
531
532 /**
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533 The age component.
534 */
bbc5b7f8 535 const int age;
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536
537 /**
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538 The version component.
539 */
bbc5b7f8 540 const int version;
23324ae1 541};
e54c96f1 542