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1/////////////////////////////////////////////////////////////////////////////
2// Name: uiaction.h
3// Purpose: interface of wxUIActionSimulator
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/**
10 @class wxUIActionSimulator
11
12 wxUIActionSimulator is a class used to simulate user interface actions
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13 such as a mouse click or a key press.
14
15 @note that this class is currently experimental and disabled by default,
16 you must set @c wxUSE_UIACTIONSIMULATOR to 1 in your setup.h file or use
17 configure @c --enable-uiactionsim option to enable it.
18
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19 Common usages for this class would be to provide playback and record (aka macro recording)
20 functionality for users, or to drive unit tests by simulating user sessions.
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a02a5cfc 22 See the uiaction sample for example usage of this class.
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24 NOTE: For keyboard operations, currently you must pass the keycode of the actual
25 key on the keyboard. To simulate, e.g. IME actions, you'd need to simulate the actual
26 keypresses needed to active the IME, then the keypresses needed to type and select
27 the desired character.
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29 @library{wxcore}
30*/
31
32class wxUIActionSimulator
33{
34 public:
35 /**
36 Constructor.
37 */
38 wxUIActionSimulator();
39 ~wxUIActionSimulator();
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41 /**
42 Move the mouse to the specified coordinates.
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44 @param x
45 x coordinate to move to, in screen coordinates.
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47 @param y
48 y coordinate to move to, in screen coordinates.
49 */
50 bool MouseMove(long x, long y);
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52 /**
53 Press a mouse button.
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55 @param button
56 Button to press. Valid constants are wxMOUSE_BTN_LEFT, wxMOUSE_BTN_MIDDLE, and wxMOUSE_BTN_RIGHT.
57 */
58 bool MouseDown(int button = wxMOUSE_BTN_LEFT);
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60 /**
61 Release a mouse button.
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63 @param button
64 Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
65 */
66 bool MouseUp(int button = wxMOUSE_BTN_LEFT);
67 /**
68 Click a mouse button.
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70 @param button
71 Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
72 */
73 bool MouseClick(int button = wxMOUSE_BTN_LEFT);
74 /**
75 Double-click a mouse button.
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77 @param button
78 Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
79 */
80 bool MouseDblClick(int button = wxMOUSE_BTN_LEFT);
81
82 /**
83 Perform a drag and drop operation.
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85 @param x1
86 x start coordinate, in screen coordinates.
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88 @param y1
89 y start coordinate, in screen coordinates.
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91 @param x2
92 x desintation coordinate, in screen coordinates.
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94 @param y2
95 y destination coordinate, in screen coordinates.
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97 @param button
98 Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
99 */
100 bool MouseDragDrop(long x1, long y1, long x2, long y2, int button = wxMOUSE_BTN_LEFT);
9b7e0226 101
a02a5cfc 102 /**
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103 Press a key.
104
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105 @param keycode
106 key to operate on, as an integer.
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108 @param shiftDown
109 true if the shift key should be pressed, false otherwise.
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111 @param cmdDown
112 true if the cmd key should be pressed, false otherwise.
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114 @param altDown
115 true if the alt key should be pressed, false otherwise.
116 */
117 bool KeyDown(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
9b7e0226 118
a02a5cfc 119 /**
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120 Release a key.
121
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122 @param keycode
123 key to operate on, as an integer.
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125 @param shiftDown
126 true if the shift key should be pressed, false otherwise.
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128 @param cmdDown
129 true if the cmd key should be pressed, false otherwise.
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131 @param altDown
132 true if the alt key should be pressed, false otherwise.
133 */
134 bool KeyUp(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
9b7e0226 135
a02a5cfc 136 /**
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137 Press and release a key.
138
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139 @param keycode
140 key to operate on, as an integer.
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142 @param shiftDown
143 true if the shift key should be pressed, false otherwise.
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145 @param cmdDown
146 true if the cmd key should be pressed, false otherwise.
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148 @param altDown
149 true if the alt key should be pressed, false otherwise.
150 */
151 bool Char(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
152};
153