]>
Commit | Line | Data |
---|---|---|
23324ae1 FM |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: sound.h | |
e54c96f1 | 3 | // Purpose: interface of wxSound |
23324ae1 FM |
4 | // Author: wxWidgets team |
5 | // RCS-ID: $Id$ | |
526954c5 | 6 | // Licence: wxWindows licence |
23324ae1 FM |
7 | ///////////////////////////////////////////////////////////////////////////// |
8 | ||
e4476836 RD |
9 | |
10 | #define wxSOUND_SYNC 0 | |
11 | #define wxSOUND_ASYNC 1 | |
12 | #define wxSOUND_LOOP 2 | |
13 | ||
14 | ||
23324ae1 FM |
15 | /** |
16 | @class wxSound | |
7c913512 | 17 | |
23324ae1 | 18 | This class represents a short sound (loaded from Windows WAV file), that |
e725ba4f FM |
19 | can be stored in memory and played. |
20 | ||
21 | Currently this class is implemented on Windows and Unix (and uses either | |
22 | Open Sound System or Simple DirectMedia Layer). | |
7c913512 | 23 | |
23324ae1 | 24 | @library{wxadv} |
3c99e2fd | 25 | @category{media} |
23324ae1 FM |
26 | */ |
27 | class wxSound : public wxObject | |
28 | { | |
29 | public: | |
e725ba4f FM |
30 | /** |
31 | Default ctor. | |
32 | */ | |
33 | wxSound(); | |
34 | ||
23324ae1 FM |
35 | /** |
36 | Constructs a wave object from a file or, under Windows, from a Windows | |
e725ba4f | 37 | resource. Call IsOk() to determine whether this succeeded. |
3c4f71cc | 38 | |
7c913512 | 39 | @param fileName |
4cc4bfaf | 40 | The filename or Windows resource. |
7c913512 | 41 | @param isResource |
4cc4bfaf | 42 | @true if fileName is a resource, @false if it is a filename. |
23324ae1 | 43 | */ |
4cc4bfaf | 44 | wxSound(const wxString& fileName, bool isResource = false); |
23324ae1 FM |
45 | |
46 | /** | |
c559c4b3 VZ |
47 | Constructs a wave object from in-memory data. |
48 | ||
49 | @param size | |
50 | Size of the buffer pointer to by @a data. | |
51 | @param data | |
52 | The buffer containing the sound data in WAV format. | |
53 | */ | |
54 | wxSound(size_t size, const void* data); | |
55 | ||
56 | /** | |
23324ae1 FM |
57 | Destroys the wxSound object. |
58 | */ | |
adaaa686 | 59 | virtual ~wxSound(); |
23324ae1 FM |
60 | |
61 | /** | |
62 | Constructs a wave object from a file or resource. | |
3c4f71cc | 63 | |
7c913512 | 64 | @param fileName |
4cc4bfaf | 65 | The filename or Windows resource. |
7c913512 | 66 | @param isResource |
4cc4bfaf | 67 | @true if fileName is a resource, @false if it is a filename. |
3c4f71cc | 68 | |
d29a9a8a | 69 | @return @true if the call was successful, @false otherwise. |
23324ae1 | 70 | */ |
4cc4bfaf | 71 | bool Create(const wxString& fileName, bool isResource = false); |
23324ae1 | 72 | |
e4476836 RD |
73 | /** |
74 | Constructs a wave object from in-memory data. | |
75 | ||
76 | @param size | |
77 | Size of the buffer pointer to by @a data. | |
78 | @param data | |
79 | The buffer containing the sound data in WAV format. | |
80 | */ | |
81 | bool Create(size_t size, const void* data); | |
82 | ||
23324ae1 FM |
83 | /** |
84 | Returns @true if the object contains a successfully loaded file or resource, | |
85 | @false otherwise. | |
86 | */ | |
328f5751 | 87 | bool IsOk() const; |
23324ae1 FM |
88 | |
89 | /** | |
90 | Returns @true if a sound is played at the moment. | |
f85d2074 VZ |
91 | |
92 | This method is currently not available under Windows and may not be | |
93 | always implemented in Unix ports depending on the compilation options | |
94 | used (in this case it just always returns @false). | |
95 | ||
96 | @onlyfor{wxgtk,wxosx} | |
23324ae1 | 97 | */ |
57bf907d | 98 | static bool IsPlaying(); |
23324ae1 FM |
99 | |
100 | //@{ | |
101 | /** | |
102 | Plays the sound file. If another sound is playing, it will be interrupted. | |
e725ba4f | 103 | |
23324ae1 | 104 | Returns @true on success, @false otherwise. Note that in general it is |
e725ba4f FM |
105 | possible to delete the object which is being asynchronously played any time |
106 | after calling this function and the sound would continue playing, however this | |
23324ae1 | 107 | currently doesn't work under Windows for sound objects loaded from memory data. |
3c4f71cc | 108 | |
e725ba4f FM |
109 | The possible values for @a flags are: |
110 | - wxSOUND_SYNC: @c Play will block and wait until the sound is replayed. | |
111 | - wxSOUND_ASYNC: Sound is played asynchronously, @c Play returns immediately. | |
112 | - wxSOUND_ASYNC|wxSOUND_LOOP: Sound is played asynchronously and loops | |
113 | until another sound is played, Stop() is | |
114 | called or the program terminates. | |
3c4f71cc | 115 | |
23324ae1 | 116 | The static form is shorthand for this code: |
e725ba4f FM |
117 | @code |
118 | wxSound(filename).Play(flags); | |
119 | @endcode | |
23324ae1 | 120 | */ |
e725ba4f FM |
121 | bool Play(unsigned flags = wxSOUND_ASYNC) const; |
122 | static bool Play(const wxString& filename, | |
123 | unsigned flags = wxSOUND_ASYNC); | |
23324ae1 FM |
124 | //@} |
125 | ||
126 | /** | |
127 | If a sound is played, this function stops it. | |
128 | */ | |
129 | static void Stop(); | |
130 | }; | |
e54c96f1 | 131 |