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7e1bcfa8 1///////////////////////////////////////////////////////////////////////////////
355b4d3d 2// Name: src/motif/evtloop.cpp
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3// Purpose: implements wxEventLoop for Motif
4// Author: Mattia Barbon
5// Modified by:
6// Created: 01.11.02
7// RCS-ID: $Id$
8// Copyright: (c) 2002 Mattia Barbon
65571936 9// License: wxWindows licence
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10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
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20#ifdef __VMS
21#define XtParent XTPARENT
22#define XtDisplay XTDISPLAY
23#endif
24
25// For compilers that support precompilation, includes "wx.h".
26#include "wx/wxprec.h"
27
28#ifndef WX_PRECOMP
29#endif //WX_PRECOMP
30
31#include "wx/evtloop.h"
32#include "wx/event.h"
33#include "wx/app.h"
d8d18184 34#include "wx/window.h"
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35
36#ifdef __VMS__
37#pragma message disable nosimpint
38#endif
39#include <Xm/Xm.h>
40#include <X11/Xlib.h>
41#ifdef __VMS__
42#pragma message enable nosimpint
43#endif
44
17a1ebd1 45#include "wx/unix/private.h"
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46#include "wx/motif/private.h"
47
48static bool CheckForKeyUp(XEvent* event);
49static bool CheckForKeyDown(XEvent* event);
50static bool CheckForAccelerator(XEvent* event);
51static void ProcessXEvent(XEvent* event);
52static void wxBreakDispatch();
53
54// ----------------------------------------------------------------------------
55// wxEventLoopImpl
56// ----------------------------------------------------------------------------
57
58class WXDLLEXPORT wxEventLoopImpl
59{
60public:
61 // ctor
62 wxEventLoopImpl() { SetExitCode(0); }
63
64 // set/get the exit code
65 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
66 int GetExitCode() const { return m_exitcode; }
67
68 bool SendIdleMessage();
69 bool GetKeepGoing() const { return m_keepGoing; }
70 void SetKeepGoing(bool keepGoing) { m_keepGoing = keepGoing; }
71private:
72 // the exit code of the event loop
73 int m_exitcode;
74 bool m_keepGoing;
75};
76
77// ----------------------------------------------------------------------------
78// wxEventLoopImpl idle event processing
79// ----------------------------------------------------------------------------
80
81static bool SendIdleMessage()
82{
df7f0a04 83 return wxTheApp->ProcessIdle();
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84}
85
86bool wxEventLoopImpl::SendIdleMessage()
87{
88 return ::SendIdleMessage();
89}
90
91// ============================================================================
92// wxEventLoop implementation
93// ============================================================================
94
95// ----------------------------------------------------------------------------
96// wxEventLoop running and exiting
97// ----------------------------------------------------------------------------
98
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99wxEventLoop::~wxEventLoop()
100{
101 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
102}
103
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104int wxEventLoop::Run()
105{
106 // event loops are not recursive, you need to create another loop!
107 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
108
77fb1a02 109 wxEventLoopActivator activate(this);
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110
111 m_impl = new wxEventLoopImpl;
112 m_impl->SetKeepGoing( true );
113
114 for( ;; )
115 {
116 if( !wxDoEventLoopIteration( *this ) )
117 break;
118 }
119
120 int exitcode = m_impl->GetExitCode();
121 delete m_impl;
122 m_impl = NULL;
123
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124 return exitcode;
125}
126
127void wxEventLoop::Exit(int rc)
128{
129 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
130
131 m_impl->SetExitCode(rc);
132 m_impl->SetKeepGoing( false );
133
134 ::wxBreakDispatch();
135}
136
137// ----------------------------------------------------------------------------
138// wxEventLoop message processing dispatching
139// ----------------------------------------------------------------------------
140
141bool wxEventLoop::Pending() const
142{
143 return XtAppPending( (XtAppContext)wxTheApp->GetAppContext() ) != 0;
144}
145
146bool wxEventLoop::Dispatch()
147{
148 XEvent event;
149 XtAppContext context = (XtAppContext)wxTheApp->GetAppContext();
150
151 if( XtAppPeekEvent( context, &event ) != 0 )
152 {
153 XtAppNextEvent( context, &event );
154 ProcessXEvent( &event );
155 }
156 else
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157 {
158 XtAppProcessEvent( context, XtIMTimer | XtIMAlternateInput
159#ifdef XtIMSignal
160 | XtIMSignal
bf91e652 161#endif
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162 );
163 }
369da724 164
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165 return m_impl ? m_impl->GetKeepGoing() : true;
166}
167
168// ----------------------------------------------------------------------------
169// Static functions (originally in app.cpp)
170// ----------------------------------------------------------------------------
171
172void ProcessXEvent(XEvent* event)
173{
174 if (event->type == KeyPress)
175 {
176 if (CheckForAccelerator(event))
177 {
178 // Do nothing! We intercepted and processed the event as an
179 // accelerator.
180 return;
181 }
182 // It seemed before that this hack was redundant and
183 // key down events were being generated by wxCanvasInputEvent.
184 // But no longer - why ???
185 //
186 else if (CheckForKeyDown(event))
187 {
188 // We intercepted and processed the key down event
189 return;
190 }
191 else
192 {
193 XtDispatchEvent(event);
194 return;
195 }
196 }
197 else if (event->type == KeyRelease)
198 {
199 // TODO: work out why we still need this ! -michael
200 //
201 if (::CheckForKeyUp(event))
202 {
203 // We intercepted and processed the key up event
204 return;
205 }
206 else
207 {
208 XtDispatchEvent(event);
209 return;
210 }
211 }
212 else if (event->type == PropertyNotify)
213 {
214 wxTheApp->HandlePropertyChange(event);
215 return;
216 }
217 else if (event->type == ResizeRequest)
218 {
219 /* Terry Gitnick <terryg@scientech.com> - 1/21/98
220 * If resize event, don't resize until the last resize event for this
221 * window is recieved. Prevents flicker as windows are resized.
222 */
223
eb6fa4b4 224 Display *disp = event->xany.display;
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225 Window win = event->xany.window;
226 XEvent report;
227
228 // to avoid flicker
229 report = * event;
230 while( XCheckTypedWindowEvent (disp, win, ResizeRequest, &report));
231
232 // TODO: when implementing refresh optimization, we can use
233 // XtAddExposureToRegion to expand the window's paint region.
234
235 XtDispatchEvent(event);
236 }
237 else
238 {
239 XtDispatchEvent(event);
240 }
241}
242
243// Returns true if an accelerator has been processed
244bool CheckForAccelerator(XEvent* event)
245{
246 if (event->xany.type == KeyPress)
247 {
248 // Find a wxWindow for this window
249 // TODO: should get display for the window, not the current display
eb6fa4b4 250 Widget widget = XtWindowToWidget(event->xany.display,
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251 event->xany.window);
252 wxWindow* win = NULL;
253
254 // Find the first wxWindow that corresponds to this event window
355b4d3d 255 while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
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256 widget = XtParent(widget);
257
258 if (!widget || !win)
259 return false;
260
261 wxKeyEvent keyEvent(wxEVT_CHAR);
262 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
263
264 // Now we have a wxKeyEvent and we have a wxWindow.
265 // Go up the hierarchy until we find a matching accelerator,
266 // or we get to the top.
267 while (win)
268 {
269 if (win->ProcessAccelerator(keyEvent))
270 return true;
271 win = win->GetParent();
272 }
273 return false;
274 }
275 return false;
276}
277
278// bool wxApp::CheckForKeyDown(WXEvent* event) { wxFAIL; return false; }
279
280bool CheckForKeyDown(XEvent* event)
281{
282 if (event->xany.type == KeyPress)
283 {
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284 Widget widget = XtWindowToWidget(event->xany.display,
285 event->xany.window);
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286 wxWindow* win = NULL;
287
288 // Find the first wxWindow that corresponds to this event window
355b4d3d 289 while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
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290 widget = XtParent(widget);
291
292 if (!widget || !win)
293 return false;
294
295 wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
296 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
297
44f5b995 298 return win->GetEventHandler()->ProcessEvent( keyEvent );
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299 }
300
301 return false;
302}
303
304// bool wxApp::CheckForKeyUp(WXEvent* event) { wxFAIL; return false; }
305
306bool CheckForKeyUp(XEvent* event)
307{
308 if (event->xany.type == KeyRelease)
309 {
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310 Widget widget = XtWindowToWidget(event->xany.display,
311 event->xany.window);
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312 wxWindow* win = NULL;
313
314 // Find the first wxWindow that corresponds to this event window
355b4d3d 315 while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
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316 widget = XtParent(widget);
317
318 if (!widget || !win)
319 return false;
320
321 wxKeyEvent keyEvent(wxEVT_KEY_UP);
322 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
323
44f5b995 324 return win->GetEventHandler()->ProcessEvent( keyEvent );
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325 }
326
327 return false;
328}
329
330// ----------------------------------------------------------------------------
331// executes one main loop iteration (declared in include/wx/motif/private.h)
332// ----------------------------------------------------------------------------
333
334bool wxDoEventLoopIteration( wxEventLoop& evtLoop )
335{
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336 bool moreRequested, pendingEvents;
337
338 for(;;)
339 {
340 pendingEvents = evtLoop.Pending();
341 if( pendingEvents ) break;
342 moreRequested = ::SendIdleMessage();
343 if( !moreRequested ) break;
344 }
345
7e1bcfa8 346#if wxUSE_THREADS
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347 if( !pendingEvents && !moreRequested )
348 {
349 // leave the main loop to give other threads a chance to
350 // perform their GUI work
351 wxMutexGuiLeave();
27d1f929 352 wxMilliSleep(20);
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353 wxMutexGuiEnter();
354 }
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355#endif
356
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357 if( !evtLoop.Dispatch() )
358 return false;
359
360 return true;
361}
362
363// ----------------------------------------------------------------------------
364// ::wxWakeUpIdle implementation
365// ----------------------------------------------------------------------------
366
367// As per Vadim's suggestion, we open a pipe, and XtAppAddInputSource it;
368// writing a single byte to the pipe will cause wxEventLoop::Pending
369// to return true, and wxEventLoop::Dispatch to dispatch an input handler
370// that simply removes the byte(s), and to return, which will cause
371// an idle event to be sent
372
373// also wxEventLoop::Exit is implemented that way, so that exiting an
374// event loop won't require an event being in the queue
375
376#include "wx/module.h"
377
378#include <sys/types.h>
379#include <sys/time.h>
380#include <unistd.h>
381
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382static int idleFds[2] = { -1, -1 };
383
384class wxIdlePipeModule : public wxModule
385{
386public:
387 wxIdlePipeModule() {};
388
389 virtual bool OnInit()
390 {
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391 // Must be done before modules are initialized
392#if 0
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393 if( pipe(idleFds) != 0 )
394 return false;
74039d33 395#endif
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396 return true;
397 }
398
399 virtual void OnExit()
400 {
401 close( idleFds[0] );
402 close( idleFds[1] );
403 }
404private:
bc21780e 405 DECLARE_DYNAMIC_CLASS(wxIdlePipeModule)
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406};
407
e933b5bc 408IMPLEMENT_DYNAMIC_CLASS(wxIdlePipeModule, wxModule)
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409
410static void wxInputCallback( XtPointer, int* fd, XtInputId* )
411{
412 char buffer[128];
413
414 // wxWakeUpIdle may have been called more than once
415 for(;;)
416 {
417 fd_set in;
418 struct timeval timeout;
419
420 timeout.tv_sec = 0;
421 timeout.tv_usec = 0;
422
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423 wxFD_ZERO( &in );
424 wxFD_SET( *fd, &in );
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425
426 if( select( *fd + 1, &in, NULL, NULL, &timeout ) <= 0 )
427 break;
428 if( read( *fd, buffer, sizeof(buffer) - 1 ) != sizeof(buffer) - 1 )
429 break;
430 }
431}
432
433static void wxBreakDispatch()
434{
d8d18184 435 char dummy = 0; // for valgrind
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436
437 // check if wxWakeUpIdle has already been called
438 fd_set in;
439 struct timeval timeout;
440
441 timeout.tv_sec = 0;
442 timeout.tv_usec = 0;
443
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444 wxFD_ZERO( &in );
445 wxFD_SET( idleFds[0], &in );
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446
447 if( select( idleFds[0] + 1, &in, NULL, NULL, &timeout ) > 0 )
448 return;
449
450 // write a single byte
451 write( idleFds[1], &dummy, 1 );
452}
453
e2478fde 454void wxApp::WakeUpIdle()
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455{
456 ::wxBreakDispatch();
457}
458
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459bool wxInitIdleFds()
460{
461 if( pipe(idleFds) != 0 )
462 return false;
463 return true;
464}
465
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466bool wxAddIdleCallback()
467{
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468 if (!wxInitIdleFds())
469 return false;
355b4d3d 470
7e1bcfa8 471 // install input handler for wxWakeUpIdle
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472 XtAppAddInput((XtAppContext) wxTheApp->GetAppContext(),
473 idleFds[0],
474 (XtPointer)XtInputReadMask,
475 wxInputCallback,
476 NULL);
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477
478 return true;
479}
480