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Revert "Make wxMSW stack walking methods work with Unicode identifiers."
[wxWidgets.git] / src / univ / inpcons.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/univ/inpcons.cpp
3// Purpose: wxInputConsumer: mix-in class for input handling
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 14.08.00
23645bfa 7// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
65571936 8// Licence: wxWindows licence
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9/////////////////////////////////////////////////////////////////////////////
10
11// ============================================================================
12// declarations
13// ============================================================================
14
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15// ----------------------------------------------------------------------------
16// headers
17// ----------------------------------------------------------------------------
18
19#include "wx/wxprec.h"
20
21#ifdef __BORLANDC__
22 #pragma hdrstop
23#endif
24
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25#ifndef WX_PRECOMP
26 #include "wx/window.h"
27#endif // WX_PRECOMP
28
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29#include "wx/univ/renderer.h"
30#include "wx/univ/inphand.h"
31#include "wx/univ/theme.h"
32
33// ============================================================================
34// implementation
35// ============================================================================
36
37// ----------------------------------------------------------------------------
38// focus/activation handling
39// ----------------------------------------------------------------------------
40
41void wxInputConsumer::OnFocus(wxFocusEvent& event)
42{
43 if ( m_inputHandler && m_inputHandler->HandleFocus(this, event) )
44 GetInputWindow()->Refresh();
45 else
46 event.Skip();
47}
48
49void wxInputConsumer::OnActivate(wxActivateEvent& event)
50{
51 if ( m_inputHandler && m_inputHandler->HandleActivation(this, event.GetActive()) )
52 GetInputWindow()->Refresh();
53 else
54 event.Skip();
55}
56
57// ----------------------------------------------------------------------------
58// input processing
59// ----------------------------------------------------------------------------
60
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61wxInputHandler *
62wxInputConsumer::DoGetStdInputHandler(wxInputHandler * WXUNUSED(handlerDef))
63{
64 return NULL;
65}
66
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67void wxInputConsumer::CreateInputHandler(const wxString& inphandler)
68{
9467bdb7 69 m_inputHandler = wxTheme::Get()->GetInputHandler(inphandler, this);
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70}
71
72void wxInputConsumer::OnKeyDown(wxKeyEvent& event)
73{
a290fa5a 74 if ( !m_inputHandler || !m_inputHandler->HandleKey(this, event, true) )
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75 event.Skip();
76}
77
78void wxInputConsumer::OnKeyUp(wxKeyEvent& event)
79{
a290fa5a 80 if ( !m_inputHandler || !m_inputHandler->HandleKey(this, event, false) )
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81 event.Skip();
82}
83
84void wxInputConsumer::OnMouse(wxMouseEvent& event)
85{
86 if ( m_inputHandler )
87 {
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88 if ( event.Moving() || event.Dragging() ||
89 event.Entering() || event.Leaving() )
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90 {
91 if ( m_inputHandler->HandleMouseMove(this, event) )
92 return;
93 }
94 else // a click action
95 {
96 if ( m_inputHandler->HandleMouse(this, event) )
97 return;
98 }
99 }
100
101 event.Skip();
102}
103
104// ----------------------------------------------------------------------------
105// the actions
106// ----------------------------------------------------------------------------
107
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108bool wxInputConsumer::PerformAction(const wxControlAction& WXUNUSED(action),
109 long WXUNUSED(numArg),
110 const wxString& WXUNUSED(strArg))
23645bfa 111{
a290fa5a 112 return false;
23645bfa 113}