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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: dcbuffer.h | |
3 | // Purpose: documentation for wxBufferedDC class | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxBufferedDC | |
11 | @wxheader{dcbuffer.h} | |
7c913512 | 12 | |
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13 | This class provides a simple way to avoid flicker: when drawing on it, |
14 | everything is in fact first drawn on an in-memory buffer (a | |
15 | wxBitmap) and then copied to the screen, using the | |
16 | associated wxDC, only once, when this object is destroyed. wxBufferedDC itself | |
17 | is typically associated with wxClientDC, if you want to | |
18 | use it in your @c EVT_PAINT handler, you should look at | |
19 | wxBufferedPaintDC instead. | |
7c913512 | 20 | |
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21 | When used like this, a valid @e dc must be specified in the constructor |
22 | while the @e buffer bitmap doesn't have to be explicitly provided, by | |
23 | default this class will allocate the bitmap of required size itself. However | |
24 | using a dedicated bitmap can speed up the redrawing process by eliminating the | |
25 | repeated creation and destruction of a possibly big bitmap. Otherwise, | |
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26 | wxBufferedDC can be used in the same way as any other device context. |
27 | ||
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28 | There is another possible use for wxBufferedDC is to use it to maintain a |
29 | backing store for the window contents. In this case, the associated @e dc | |
30 | may be @NULL but a valid backing store bitmap should be specified. | |
7c913512 | 31 | |
23324ae1 | 32 | Finally, please note that GTK+ 2.0 as well as OS X provide double buffering |
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33 | themselves natively. You can either use wxWindow::IsDoubleBuffered |
34 | to determine whether you need to use buffering or not, or use | |
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35 | wxAutoBufferedPaintDC to avoid needless double |
36 | buffering on the systems which already do it automatically. | |
7c913512 | 37 | |
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38 | @library{wxcore} |
39 | @category{dc} | |
7c913512 | 40 | |
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41 | @seealso |
42 | wxDC, wxMemoryDC, wxBufferedPaintDC, wxAutoBufferedPaintDC | |
43 | */ | |
44 | class wxBufferedDC : public wxMemoryDC | |
45 | { | |
46 | public: | |
47 | //@{ | |
48 | /** | |
7c913512 | 49 | If you use the first, default, constructor, you must call one of the |
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50 | Init() methods later in order to use the object. |
51 | ||
7c913512 | 52 | The other constructors initialize the object immediately and @c Init() |
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53 | must not be called after using them. |
54 | ||
7c913512 | 55 | @param dc |
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56 | The underlying DC: everything drawn to this object will be |
57 | flushed to this DC when this object is destroyed. You may pass @NULL | |
58 | in order to just initialize the buffer, and not flush it. | |
59 | ||
7c913512 | 60 | @param area |
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61 | The size of the bitmap to be used for buffering (this bitmap is |
62 | created internally when it is not given explicitly). | |
63 | ||
7c913512 | 64 | @param buffer |
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65 | Explicitly provided bitmap to be used for buffering: this is |
66 | the most efficient solution as the bitmap doesn't have to be recreated each | |
67 | time but it also requires more memory as the bitmap is never freed. The bitmap | |
68 | should have appropriate size, anything drawn outside of its bounds is clipped. | |
69 | ||
7c913512 | 70 | @param style |
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71 | wxBUFFER_CLIENT_AREA to indicate that just the client area of |
72 | the window is buffered, or wxBUFFER_VIRTUAL_AREA to indicate that the buffer | |
73 | bitmap | |
74 | covers the virtual area (in which case PrepareDC is automatically called for | |
75 | the actual window | |
76 | device context). | |
77 | */ | |
78 | wxBufferedDC(); | |
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79 | wxBufferedDC(wxDC * dc, const wxSize& area, |
80 | int style = wxBUFFER_CLIENT_AREA); | |
81 | wxBufferedDC(wxDC * dc, wxBitmap& buffer, | |
82 | int style = wxBUFFER_CLIENT_AREA); | |
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83 | //@} |
84 | ||
85 | /** | |
86 | Copies everything drawn on the DC so far to the underlying DC associated with | |
87 | this object, if any. | |
88 | */ | |
89 | ||
90 | ||
91 | //@{ | |
92 | /** | |
93 | These functions initialize the object created using the default constructor. | |
94 | Please see @ref ctor() "constructors documentation" for details. | |
95 | */ | |
96 | void Init(wxDC * dc, const wxSize& area, | |
97 | int style = wxBUFFER_CLIENT_AREA); | |
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98 | void Init(wxDC * dc, wxBitmap& buffer, |
99 | int style = wxBUFFER_CLIENT_AREA); | |
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100 | //@} |
101 | }; | |
102 | ||
103 | ||
104 | /** | |
105 | @class wxAutoBufferedPaintDC | |
106 | @wxheader{dcbuffer.h} | |
7c913512 | 107 | |
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108 | This wxDC derivative can be used inside of an @c OnPaint() event handler to |
109 | achieve | |
110 | double-buffered drawing. Just create an object of this class instead of | |
111 | wxPaintDC | |
112 | and make sure wxWindow::SetBackgroundStyle is called | |
113 | with wxBG_STYLE_CUSTOM somewhere in the class initialization code, and that's | |
114 | all you have | |
115 | to do to (mostly) avoid flicker. | |
7c913512 | 116 | |
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117 | The difference between wxBufferedPaintDC and this class, |
118 | is the lightweigthness - on platforms which have native double-buffering, | |
119 | wxAutoBufferedPaintDC is simply | |
120 | a typedef of wxPaintDC. Otherwise, it is a typedef of wxBufferedPaintDC. | |
7c913512 | 121 | |
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122 | @library{wxbase} |
123 | @category{dc} | |
7c913512 | 124 | |
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125 | @seealso |
126 | wxDC, wxBufferedPaintDC | |
127 | */ | |
128 | class wxAutoBufferedPaintDC : public wxBufferedPaintDC | |
129 | { | |
130 | public: | |
131 | /** | |
132 | Constructor. Pass a pointer to the window on which you wish to paint. | |
133 | */ | |
134 | wxAutoBufferedPaintDC(wxWindow * window); | |
135 | }; | |
136 | ||
137 | ||
138 | /** | |
139 | @class wxBufferedPaintDC | |
140 | @wxheader{dcbuffer.h} | |
7c913512 | 141 | |
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142 | This is a subclass of wxBufferedDC which can be used |
143 | inside of an @c OnPaint() event handler. Just create an object of this class | |
144 | instead | |
145 | of wxPaintDC and make sure wxWindow::SetBackgroundStyle | |
146 | is called with wxBG_STYLE_CUSTOM somewhere in the class initialization code, | |
147 | and that's all | |
148 | you have to do to (mostly) avoid flicker. The only thing to watch out for is | |
149 | that if you are | |
150 | using this class together with wxScrolledWindow, you probably | |
151 | do @b not want to call wxScrolledWindow::PrepareDC on it as it | |
152 | already does this internally for the real underlying wxPaintDC. | |
7c913512 | 153 | |
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154 | @library{wxcore} |
155 | @category{dc} | |
7c913512 | 156 | |
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157 | @seealso |
158 | wxDC, wxBufferedDC, wxAutoBufferedPaintDC | |
159 | */ | |
160 | class wxBufferedPaintDC : public wxBufferedDC | |
161 | { | |
162 | public: | |
163 | //@{ | |
164 | /** | |
165 | As with @ref wxBufferedDC::ctor wxBufferedDC, you may either provide the | |
166 | bitmap to be used for buffering or let this object create one internally (in | |
167 | the latter case, the size of the client part of the window is used). | |
168 | ||
169 | Pass wxBUFFER_CLIENT_AREA for the @e style parameter to indicate that just the | |
170 | client area of | |
171 | the window is buffered, or wxBUFFER_VIRTUAL_AREA to indicate that the buffer | |
172 | bitmap | |
173 | covers the virtual area (in which case PrepareDC is automatically called for | |
174 | the actual window | |
175 | device context). | |
176 | */ | |
177 | wxBufferedPaintDC(wxWindow * window, wxBitmap& buffer, | |
178 | int style = wxBUFFER_CLIENT_AREA); | |
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179 | wxBufferedPaintDC(wxWindow * window, |
180 | int style = wxBUFFER_CLIENT_AREA); | |
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181 | //@} |
182 | ||
183 | /** | |
184 | Copies everything drawn on the DC so far to the window associated with this | |
185 | object, using a wxPaintDC. | |
186 | */ | |
187 | }; |