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916b0ea3 VZ |
1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: wx/rawbmp.h | |
3 | // Purpose: macros for fast, raw bitmap data access | |
4 | // Author: Eric Kidd, Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 10.03.03 | |
7 | // RCS-ID: $Id$ | |
77ffb593 | 8 | // Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org> |
65571936 | 9 | // Licence: wxWindows licence |
916b0ea3 VZ |
10 | /////////////////////////////////////////////////////////////////////////////// |
11 | ||
12 | #ifndef _WX_RAWBMP_H_BASE_ | |
13 | #define _WX_RAWBMP_H_BASE_ | |
14 | ||
4b7ded8b VZ |
15 | #include "wx/image.h" |
16 | ||
916b0ea3 VZ |
17 | // ---------------------------------------------------------------------------- |
18 | // Abstract Pixel API | |
19 | // | |
20 | // We need to access our raw bitmap data (1) portably and (2) efficiently. | |
21 | // We do this using a two-dimensional "iteration" interface. Performance | |
22 | // is extremely important here: these functions will be called hundreds | |
23 | // of thousands of times in a row, and even small inefficiencies will | |
24 | // make applications seem slow. | |
25 | // | |
26 | // We can't always rely on inline functions, because not all compilers actually | |
27 | // bother to inline them unless we crank the optimization levels way up. | |
28 | // Therefore, we also provide macros to wring maximum speed out of compiler | |
29 | // unconditionally (e.g. even in debug builds). Of course, if the performance | |
30 | // isn't absolutely crucial for you you shouldn't be using them but the inline | |
31 | // functions instead. | |
32 | // ---------------------------------------------------------------------------- | |
33 | ||
34 | /* | |
35 | Usage example: | |
36 | ||
b9bcaf11 VZ |
37 | typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData; |
38 | ||
916b0ea3 | 39 | wxBitmap bmp; |
b9bcaf11 | 40 | PixelData data(bmp); |
916b0ea3 VZ |
41 | if ( !data ) |
42 | { | |
43 | ... raw access to bitmap data unavailable, do something else ... | |
44 | return; | |
45 | } | |
46 | ||
b9bcaf11 | 47 | if ( data.GetWidth() < 20 || data.GetHeight() < 20 ) |
916b0ea3 VZ |
48 | { |
49 | ... complain: the bitmap it too small ... | |
50 | return; | |
51 | } | |
52 | ||
b9bcaf11 | 53 | PixelData::Iterator p(data); |
916b0ea3 VZ |
54 | |
55 | // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b | |
b9bcaf11 | 56 | p.Offset(data, 10, 10); |
916b0ea3 VZ |
57 | |
58 | for ( int y = 0; y < 10; ++y ) | |
59 | { | |
b9bcaf11 | 60 | PixelData::Iterator rowStart = p; |
916b0ea3 VZ |
61 | |
62 | for ( int x = 0; x < 10; ++x, ++p ) | |
63 | { | |
64 | p.Red() = r; | |
65 | p.Green() = g; | |
66 | p.Blue() = b; | |
67 | } | |
68 | ||
69 | p = rowStart; | |
b9bcaf11 | 70 | p.OffsetY(data, 1); |
916b0ea3 VZ |
71 | } |
72 | */ | |
73 | ||
b9bcaf11 VZ |
74 | #ifdef __VISUALC__ |
75 | // VC++ gives an absolutely harmless warning for wxPixelData<wxBitmap> ctor | |
76 | #pragma warning(disable: 4355) // 'this' used in initializer list | |
77 | #endif | |
78 | ||
79 | // ---------------------------------------------------------------------------- | |
80 | // wxPixelFormat | |
81 | // ---------------------------------------------------------------------------- | |
82 | ||
83 | /* | |
84 | wxPixelFormat is a template class describing the bitmap data format. It | |
85 | contains the constants describing the format of pixel data, but does not | |
86 | describe how the entire bitmap is stored (i.e. top-to-bottom, | |
87 | bottom-to-top, ...). It is also a "traits"-like class, i.e. it only | |
88 | contains some constants and maybe static methods but nothing more, so it | |
89 | can be safely used without incurring any overhead as all accesses to it are | |
90 | done at compile-time. | |
91 | ||
92 | Current limitations: we don't support RAGABA and ARAGAB formats supported | |
93 | by Mac OS X. If there is sufficient interest, these classes could be | |
94 | extended to deal with them. Neither do we support alpha channel having | |
95 | different representation from the RGB ones (happens under QNX/Photon I | |
96 | think), but again this could be achieved with some small extra effort. | |
97 | ||
98 | Template parameters are: | |
99 | - type of a single pixel component | |
100 | - size of the single pixel in bits | |
101 | - indices of red, green and blue pixel components inside the pixel | |
102 | - index of the alpha component or -1 if none | |
103 | - type which can contain the full pixel value (all channels) | |
104 | */ | |
957f0369 | 105 | |
957f0369 CE |
106 | template <class Channel, |
107 | size_t Bpp, int R, int G, int B, int A = -1, | |
108 | class Pixel = wxUint32> | |
b6d5d454 | 109 | |
b9bcaf11 | 110 | struct WXDLLEXPORT wxPixelFormat |
916b0ea3 | 111 | { |
b9bcaf11 VZ |
112 | // iterator over pixels is usually of type "ChannelType *" |
113 | typedef Channel ChannelType; | |
114 | ||
115 | // the type which may hold the entire pixel value | |
116 | typedef Pixel PixelType; | |
916b0ea3 | 117 | |
b9bcaf11 VZ |
118 | // NB: using static ints initialized inside the class declaration is not |
119 | // portable as it doesn't work with VC++ 6, so we must use enums | |
916b0ea3 | 120 | |
b9bcaf11 VZ |
121 | // size of one pixel in bits |
122 | enum { BitsPerPixel = Bpp }; | |
123 | ||
124 | // size of one pixel in ChannelType units (usually bytes) | |
b6d5d454 | 125 | enum { SizePixel = Bpp / (8 * sizeof(Channel)) }; |
b9bcaf11 VZ |
126 | |
127 | // the channels indices inside the pixel | |
128 | enum | |
916b0ea3 | 129 | { |
b9bcaf11 VZ |
130 | RED = R, |
131 | GREEN = G, | |
132 | BLUE = B, | |
133 | ALPHA = A | |
134 | }; | |
916b0ea3 | 135 | |
b9bcaf11 VZ |
136 | // true if we have an alpha channel (together with the other channels, this |
137 | // doesn't cover the case of wxImage which stores alpha separately) | |
138 | enum { HasAlpha = A != -1 }; | |
139 | }; | |
140 | ||
141 | // some "predefined" pixel formats | |
142 | // ------------------------------- | |
143 | ||
144 | // wxImage format is common to all platforms | |
145 | typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxImagePixelFormat; | |
146 | ||
147 | // the (most common) native bitmap format without alpha support | |
b6d5d454 VZ |
148 | #if defined(__WXMSW__) |
149 | // under MSW the RGB components are inversed, they're in BGR order | |
150 | typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat; | |
151 | ||
152 | #define wxPIXEL_FORMAT_ALPHA 3 | |
153 | #elif defined(__WXMAC__) | |
154 | // under Mac, first component is unused but still present, hence we use | |
155 | // 32bpp, not 24 | |
156 | typedef wxPixelFormat<unsigned char, 32, 1, 2, 3> wxNativePixelFormat; | |
157 | ||
158 | #define wxPIXEL_FORMAT_ALPHA 0 | |
a28fe6d5 DE |
159 | #elif defined(__WXCOCOA__) |
160 | // Cocoa is standard RGB or RGBA (normally it is RGBA) | |
161 | typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat; | |
162 | ||
163 | #define wxPIXEL_FORMAT_ALPHA 3 | |
b6d5d454 | 164 | #endif |
b9bcaf11 VZ |
165 | |
166 | // the (most common) native format for bitmaps with alpha channel | |
b6d5d454 VZ |
167 | #ifdef wxPIXEL_FORMAT_ALPHA |
168 | typedef wxPixelFormat<unsigned char, 32, | |
169 | wxNativePixelFormat::RED, | |
170 | wxNativePixelFormat::GREEN, | |
171 | wxNativePixelFormat::BLUE, | |
172 | wxPIXEL_FORMAT_ALPHA> wxAlphaPixelFormat; | |
173 | #endif // wxPIXEL_FORMAT_ALPHA | |
b9bcaf11 VZ |
174 | |
175 | // we also define the (default/best) pixel format for the given class: this is | |
176 | // used as default value for the pixel format in wxPixelIterator template | |
177 | template <class T> struct wxPixelFormatFor; | |
178 | ||
179 | // wxPixelFormatFor is only defined for wxImage, attempt to use it with other | |
180 | // classes (wxBitmap...) will result in compile errors which is exactly what we | |
181 | // want | |
182 | template <> | |
183 | struct WXDLLEXPORT wxPixelFormatFor<wxImage> | |
184 | { | |
185 | typedef wxImagePixelFormat Format; | |
186 | }; | |
187 | ||
188 | // ---------------------------------------------------------------------------- | |
189 | // wxPixelData | |
190 | // ---------------------------------------------------------------------------- | |
10b41b53 | 191 | |
b9bcaf11 VZ |
192 | /* |
193 | wxPixelDataBase is just a helper for wxPixelData: it contains things common | |
194 | to both wxImage and wxBitmap specializations. | |
195 | */ | |
196 | class WXDLLEXPORT wxPixelDataBase | |
197 | { | |
198 | public: | |
a452af5e VZ |
199 | // origin of the rectangular region we represent |
200 | wxPoint GetOrigin() const { return m_ptOrigin; } | |
201 | ||
202 | // width and height of the region we represent | |
916b0ea3 VZ |
203 | int GetWidth() const { return m_width; } |
204 | int GetHeight() const { return m_height; } | |
a452af5e | 205 | |
1e74d03b VZ |
206 | wxSize GetSize() const { return wxSize(m_width, m_height); } |
207 | ||
a452af5e | 208 | // the distance between two rows |
916b0ea3 VZ |
209 | int GetRowStride() const { return m_stride; } |
210 | ||
b9bcaf11 | 211 | // private: -- see comment in the beginning of the file |
916b0ea3 | 212 | |
a452af5e VZ |
213 | // the origin of this image inside the bigger bitmap (usually (0, 0)) |
214 | wxPoint m_ptOrigin; | |
215 | ||
916b0ea3 VZ |
216 | // the size of the image we address, in pixels |
217 | int m_width, | |
218 | m_height; | |
219 | ||
916b0ea3 VZ |
220 | // this parameter is the offset of the start of the (N+1)st row from the |
221 | // Nth one and can be different from m_bypp*width in some cases: | |
222 | // a) the most usual one is to force 32/64 bit alignment of rows | |
223 | // b) another one is for bottom-to-top images where it's negative | |
224 | // c) finally, it could conceivably be 0 for the images with all | |
225 | // lines being identical | |
226 | int m_stride; | |
916b0ea3 | 227 | |
b9bcaf11 VZ |
228 | protected: |
229 | // ctor is protected because this class is only meant to be used as the | |
230 | // base class by wxPixelData | |
231 | wxPixelDataBase() | |
916b0ea3 | 232 | { |
b9bcaf11 VZ |
233 | m_width = |
234 | m_height = | |
235 | m_stride = 0; | |
916b0ea3 | 236 | } |
b9bcaf11 | 237 | }; |
916b0ea3 | 238 | |
b9bcaf11 VZ |
239 | /* |
240 | wxPixelData represents the entire bitmap data, i.e. unlike | |
241 | wxPixelFormat (which it uses) it also stores the global bitmap | |
242 | characteristics such as its size, inter-row separation and so on. | |
243 | ||
244 | Because of this it can be used to move the pixel iterators (which don't | |
245 | have enough information about the bitmap themselves). This may seem a bit | |
246 | unnatural but must be done in this way to keep the iterator objects as | |
247 | small as possible for maximum efficiency as otherwise they wouldn't be put | |
248 | into the CPU registers by the compiler any more. | |
249 | ||
250 | Implementation note: we use the standard workaround for lack of partial | |
251 | template specialization support in VC (both 6 and 7): instead of partly | |
252 | specializing the class Foo<T, U> for some T we introduce FooOut<T> and | |
253 | FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and | |
254 | fully specialize FooOut. | |
255 | ||
256 | Also note that this class doesn't have any default definition because we | |
257 | can't really do anything without knowing the exact image class. We do | |
258 | provide wxPixelDataBase to make it simpler to write new wxPixelData | |
259 | specializations. | |
260 | */ | |
916b0ea3 | 261 | |
b9bcaf11 VZ |
262 | // we need to define this skeleton template to mollify VC++ |
263 | template <class Image> | |
264 | struct WXDLLEXPORT wxPixelDataOut | |
265 | { | |
266 | template <class PixelFormat> | |
267 | class WXDLLEXPORT wxPixelDataIn | |
916b0ea3 | 268 | { |
b9bcaf11 VZ |
269 | public: |
270 | class Iterator { }; | |
271 | }; | |
272 | }; | |
916b0ea3 | 273 | |
b9bcaf11 VZ |
274 | // wxPixelData specialization for wxImage: this is the simplest case as we |
275 | // don't have to care about different pixel formats here | |
276 | template <> | |
277 | struct WXDLLEXPORT wxPixelDataOut<wxImage> | |
278 | { | |
279 | // NB: this is a template class even though it doesn't use its template | |
280 | // parameter because otherwise wxPixelData couldn't compile | |
f734e1da | 281 | template <class dummyPixelFormat> |
b9bcaf11 | 282 | class WXDLLEXPORT wxPixelDataIn : public wxPixelDataBase |
916b0ea3 | 283 | { |
b9bcaf11 VZ |
284 | // the type of the class we're working with |
285 | typedef wxImage ImageType; | |
916b0ea3 | 286 | |
b9bcaf11 VZ |
287 | // the iterator which should be used for working with data in this |
288 | // format | |
289 | class Iterator | |
290 | { | |
291 | public: | |
292 | // the pixel format we use | |
293 | typedef wxImagePixelFormat PixelFormat; | |
294 | ||
295 | // the type of the pixel components | |
e6c13db6 | 296 | typedef typename dummyPixelFormat::ChannelType ChannelType; |
b9bcaf11 VZ |
297 | |
298 | // the pixel data we're working with | |
299 | typedef | |
300 | wxPixelDataOut<wxImage>::wxPixelDataIn<PixelFormat> PixelData; | |
301 | ||
302 | // go back to (0, 0) | |
303 | void Reset(const PixelData& data) | |
304 | { | |
305 | *this = data.GetPixels(); | |
306 | } | |
307 | ||
308 | // creates the iterator pointing to the beginning of data | |
309 | Iterator(PixelData& data) | |
310 | { | |
311 | Reset(data); | |
312 | } | |
313 | ||
314 | // creates the iterator initially pointing to the image origin | |
315 | Iterator(const wxImage& image) | |
316 | { | |
317 | m_pRGB = image.GetData(); | |
318 | ||
319 | if ( image.HasAlpha() ) | |
320 | { | |
321 | m_pAlpha = image.GetAlpha(); | |
322 | } | |
323 | else // alpha is not used at all | |
324 | { | |
325 | m_pAlpha = NULL; | |
326 | } | |
327 | } | |
328 | ||
329 | // true if the iterator is valid | |
330 | bool IsOk() const { return m_pRGB != NULL; } | |
331 | ||
332 | ||
333 | // navigation | |
334 | // ---------- | |
335 | ||
336 | // advance the iterator to the next pixel, prefix version | |
337 | Iterator& operator++() | |
338 | { | |
339 | m_pRGB += PixelFormat::SizePixel; | |
340 | if ( m_pAlpha ) | |
2f22353e | 341 | ++m_pAlpha; |
b9bcaf11 VZ |
342 | |
343 | return *this; | |
344 | } | |
345 | ||
a452af5e VZ |
346 | // postfix (hence less efficient -- don't use it unless you |
347 | // absolutely must) version | |
b9bcaf11 VZ |
348 | Iterator operator++(int) |
349 | { | |
350 | Iterator p(*this); | |
351 | ++*this; | |
352 | return p; | |
353 | } | |
354 | ||
355 | // move x pixels to the right and y down | |
356 | // | |
357 | // note that the rows don't wrap! | |
358 | void Offset(const PixelData& data, int x, int y) | |
359 | { | |
360 | m_pRGB += data.GetRowStride()*y + PixelFormat::SizePixel*x; | |
361 | if ( m_pAlpha ) | |
362 | m_pAlpha += data.GetWidth() + x; | |
363 | } | |
364 | ||
365 | // move x pixels to the right (again, no row wrapping) | |
366 | void OffsetX(const PixelData& WXUNUSED(data), int x) | |
367 | { | |
368 | m_pRGB += PixelFormat::SizePixel*x; | |
369 | if ( m_pAlpha ) | |
370 | m_pAlpha += x; | |
371 | } | |
372 | ||
373 | // move y rows to the bottom | |
374 | void OffsetY(const PixelData& data, int y) | |
375 | { | |
376 | m_pRGB += data.GetRowStride()*y; | |
377 | if ( m_pAlpha ) | |
378 | m_pAlpha += data.GetWidth(); | |
379 | } | |
380 | ||
381 | // go to the given position | |
382 | void MoveTo(const PixelData& data, int x, int y) | |
383 | { | |
384 | Reset(data); | |
385 | Offset(data, x, y); | |
386 | } | |
387 | ||
388 | ||
389 | // data access | |
390 | // ----------- | |
391 | ||
392 | // access to invidividual colour components | |
9941ff2d VS |
393 | ChannelType& Red() { return m_pRGB[PixelFormat::RED]; } |
394 | ChannelType& Green() { return m_pRGB[PixelFormat::GREEN]; } | |
395 | ChannelType& Blue() { return m_pRGB[PixelFormat::BLUE]; } | |
b9bcaf11 VZ |
396 | ChannelType& Alpha() { return *m_pAlpha; } |
397 | ||
398 | // private: -- see comment in the beginning of the file | |
399 | ||
400 | // pointer into RGB buffer | |
401 | unsigned char *m_pRGB; | |
402 | ||
403 | // pointer into alpha buffer or NULL if alpha isn't used | |
404 | unsigned char *m_pAlpha; | |
405 | }; | |
406 | ||
407 | // initializes us with the data of the given image | |
408 | wxPixelDataIn(ImageType& image) : m_image(image), m_pixels(image) | |
409 | { | |
410 | m_width = image.GetWidth(); | |
411 | m_height = image.GetHeight(); | |
412 | m_stride = Iterator::SizePixel * m_width; | |
413 | } | |
916b0ea3 | 414 | |
a452af5e VZ |
415 | // initializes us with the given region of the specified image |
416 | wxPixelDataIn(ImageType& image, | |
417 | const wxPoint& pt, | |
418 | const wxSize& sz) : m_image(image), m_pixels(image) | |
419 | { | |
420 | m_stride = Iterator::SizePixel * m_width; | |
421 | ||
422 | InitRect(pt, sz); | |
423 | } | |
424 | ||
425 | // initializes us with the given region of the specified image | |
426 | wxPixelDataIn(ImageType& image, | |
427 | const wxRect& rect) : m_image(image), m_pixels(image) | |
428 | { | |
429 | m_stride = Iterator::SizePixel * m_width; | |
430 | ||
9941ff2d | 431 | InitRect(rect.GetPosition(), rect.GetSize()); |
a452af5e VZ |
432 | } |
433 | ||
b9bcaf11 VZ |
434 | // we evaluate to true only if we could get access to bitmap data |
435 | // successfully | |
436 | operator bool() const { return m_pixels.IsOk(); } | |
916b0ea3 | 437 | |
b9bcaf11 VZ |
438 | // get the iterator pointing to the origin |
439 | Iterator GetPixels() const { return m_pixels; } | |
916b0ea3 | 440 | |
b9bcaf11 | 441 | private: |
a452af5e VZ |
442 | void InitRect(const wxPoint& pt, const wxSize& sz) |
443 | { | |
444 | m_width = sz.x; | |
445 | m_height = sz.y; | |
446 | ||
447 | m_ptOrigin = pt; | |
448 | m_pixels.Offset(*this, pt.x, pt.y); | |
449 | } | |
450 | ||
b9bcaf11 VZ |
451 | // the image we're working with |
452 | ImageType& m_image; | |
916b0ea3 | 453 | |
b9bcaf11 VZ |
454 | // the iterator pointing to the image origin |
455 | Iterator m_pixels; | |
916b0ea3 | 456 | }; |
b9bcaf11 | 457 | }; |
916b0ea3 | 458 | |
b9bcaf11 VZ |
459 | // wxPixelData specialization for wxBitmap: here things are more interesting as |
460 | // we also have to support different pixel formats | |
461 | template <> | |
462 | struct WXDLLEXPORT wxPixelDataOut<wxBitmap> | |
463 | { | |
464 | template <class Format> | |
465 | class WXDLLEXPORT wxPixelDataIn : public wxPixelDataBase | |
466 | { | |
467 | public: | |
468 | // the type of the class we're working with | |
469 | typedef wxBitmap ImageType; | |
916b0ea3 | 470 | |
8fc2f387 | 471 | class WXDLLEXPORT Iterator |
b9bcaf11 VZ |
472 | { |
473 | public: | |
474 | // the pixel format we use | |
475 | typedef Format PixelFormat; | |
476 | ||
477 | // the type of the pixel components | |
478 | typedef typename PixelFormat::ChannelType ChannelType; | |
479 | ||
480 | // the pixel data we're working with | |
481 | typedef wxPixelDataOut<wxBitmap>::wxPixelDataIn<Format> PixelData; | |
482 | ||
483 | ||
484 | // go back to (0, 0) | |
485 | void Reset(const PixelData& data) | |
486 | { | |
487 | *this = data.GetPixels(); | |
488 | } | |
489 | ||
a452af5e VZ |
490 | // initializes the iterator to point to the origin of the given |
491 | // pixel data | |
b9bcaf11 VZ |
492 | Iterator(PixelData& data) |
493 | { | |
494 | Reset(data); | |
495 | } | |
496 | ||
a452af5e VZ |
497 | // initializes the iterator to point to the origin of the given |
498 | // bitmap | |
b9bcaf11 VZ |
499 | Iterator(wxBitmap& bmp, PixelData& data) |
500 | { | |
a452af5e VZ |
501 | // using cast here is ugly but it should be safe as |
502 | // GetRawData() real return type should be consistent with | |
503 | // BitsPerPixel (which is in turn defined by ChannelType) and | |
504 | // this is the only thing we can do without making GetRawData() | |
505 | // a template function which is undesirable | |
b9bcaf11 VZ |
506 | m_ptr = (ChannelType *) |
507 | bmp.GetRawData(data, PixelFormat::BitsPerPixel); | |
508 | } | |
509 | ||
510 | // return true if this iterator is valid | |
511 | bool IsOk() const { return m_ptr != NULL; } | |
512 | ||
513 | ||
514 | // navigation | |
515 | // ---------- | |
516 | ||
517 | // advance the iterator to the next pixel, prefix version | |
518 | Iterator& operator++() | |
519 | { | |
520 | m_ptr += PixelFormat::SizePixel; | |
521 | ||
522 | return *this; | |
523 | } | |
524 | ||
a452af5e VZ |
525 | // postfix (hence less efficient -- don't use it unless you |
526 | // absolutely must) version | |
b9bcaf11 VZ |
527 | Iterator operator++(int) |
528 | { | |
529 | Iterator p(*this); | |
530 | ++*this; | |
531 | return p; | |
532 | } | |
533 | ||
534 | // move x pixels to the right and y down | |
535 | // | |
536 | // note that the rows don't wrap! | |
537 | void Offset(const PixelData& data, int x, int y) | |
538 | { | |
539 | m_ptr += data.GetRowStride()*y + PixelFormat::SizePixel*x; | |
540 | } | |
541 | ||
542 | // move x pixels to the right (again, no row wrapping) | |
543 | void OffsetX(const PixelData& WXUNUSED(data), int x) | |
544 | { | |
545 | m_ptr += PixelFormat::SizePixel*x; | |
546 | } | |
547 | ||
548 | // move y rows to the bottom | |
549 | void OffsetY(const PixelData& data, int y) | |
550 | { | |
551 | m_ptr += data.GetRowStride()*y; | |
552 | } | |
553 | ||
554 | // go to the given position | |
555 | void MoveTo(const PixelData& data, int x, int y) | |
556 | { | |
557 | Reset(data); | |
558 | Offset(data, x, y); | |
559 | } | |
560 | ||
561 | ||
562 | // data access | |
563 | // ----------- | |
564 | ||
565 | // access to invidividual colour components | |
566 | ChannelType& Red() { return m_ptr[PixelFormat::RED]; } | |
567 | ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; } | |
568 | ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; } | |
569 | ChannelType& Alpha() { return m_ptr[PixelFormat::ALPHA]; } | |
570 | ||
571 | // address the pixel contents directly | |
572 | // | |
573 | // warning: the format is platform dependent | |
574 | typename PixelFormat::PixelType& Data() | |
575 | { return *(typename PixelFormat::PixelType *)m_ptr; } | |
576 | ||
577 | // private: -- see comment in the beginning of the file | |
578 | ||
1e74d03b VZ |
579 | // for efficiency reasons this class should not have any other |
580 | // fields, otherwise it won't be put into a CPU register (as it | |
581 | // should inside the inner loops) by some compilers, notably gcc | |
b9bcaf11 VZ |
582 | ChannelType *m_ptr; |
583 | }; | |
584 | ||
a452af5e VZ |
585 | // ctor associates this pointer with a bitmap and locks the bitmap for |
586 | // raw access, it will be unlocked only by our dtor and so these | |
587 | // objects should normally be only created on the stack, i.e. have | |
588 | // limited life-time | |
589 | wxPixelDataIn(wxBitmap& bmp) : m_bmp(bmp), m_pixels(bmp, *this) | |
b9bcaf11 VZ |
590 | { |
591 | } | |
916b0ea3 | 592 | |
a452af5e VZ |
593 | wxPixelDataIn(wxBitmap& bmp, const wxRect& rect) |
594 | : m_bmp(bmp), m_pixels(bmp, *this) | |
595 | { | |
430ff602 | 596 | InitRect(rect.GetPosition(), rect.GetSize()); |
a452af5e VZ |
597 | } |
598 | ||
599 | wxPixelDataIn(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz) | |
600 | : m_bmp(bmp), m_pixels(bmp, *this) | |
601 | { | |
602 | InitRect(pt, sz); | |
603 | } | |
604 | ||
b9bcaf11 VZ |
605 | // we evaluate to true only if we could get access to bitmap data |
606 | // successfully | |
607 | operator bool() const { return m_pixels.IsOk(); } | |
916b0ea3 | 608 | |
b9bcaf11 VZ |
609 | // get the iterator pointing to the origin |
610 | Iterator GetPixels() const { return m_pixels; } | |
916b0ea3 | 611 | |
b9bcaf11 VZ |
612 | // dtor unlocks the bitmap |
613 | ~wxPixelDataIn() | |
614 | { | |
615 | m_bmp.UngetRawData(*this); | |
616 | } | |
916b0ea3 | 617 | |
b9bcaf11 VZ |
618 | // call this to indicate that we should use the alpha channel |
619 | void UseAlpha() { m_bmp.UseAlpha(); } | |
916b0ea3 | 620 | |
b9bcaf11 | 621 | // private: -- see comment in the beginning of the file |
916b0ea3 | 622 | |
b9bcaf11 VZ |
623 | // the bitmap we're associated with |
624 | wxBitmap m_bmp; | |
916b0ea3 | 625 | |
b9bcaf11 VZ |
626 | // the iterator pointing to the image origin |
627 | Iterator m_pixels; | |
a452af5e VZ |
628 | |
629 | private: | |
630 | void InitRect(const wxPoint& pt, const wxSize& sz) | |
631 | { | |
632 | m_pixels.Offset(*this, pt.x, pt.y); | |
633 | ||
634 | m_ptOrigin = pt; | |
635 | m_width = sz.x; | |
636 | m_height = sz.y; | |
637 | } | |
b9bcaf11 VZ |
638 | }; |
639 | }; | |
916b0ea3 | 640 | |
8fa97a58 VZ |
641 | #ifdef __VISUALC__ |
642 | // typedef-name 'foo' used as synonym for class-name 'bar' | |
643 | // (VC++ gives this warning each time wxPixelData::Base is used but it | |
644 | // doesn't make any sense here -- what's wrong with using typedef instead | |
645 | // of class, this is what it is here for!) | |
646 | #pragma warning(disable: 4097) | |
647 | #endif // __VISUALC__ | |
957f0369 | 648 | |
b9bcaf11 VZ |
649 | template <class Image, class PixelFormat = wxPixelFormatFor<Image> > |
650 | class wxPixelData : | |
8fa97a58 | 651 | public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat> |
b9bcaf11 VZ |
652 | { |
653 | public: | |
edb57eae VZ |
654 | typedef |
655 | typename wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat> | |
656 | Base; | |
a452af5e | 657 | |
8fa97a58 | 658 | wxPixelData(Image& image) : Base(image) { } |
a452af5e | 659 | |
8fa97a58 VZ |
660 | wxPixelData(Image& i, const wxRect& rect) : Base(i, rect) { } |
661 | ||
662 | wxPixelData(Image& i, const wxPoint& pt, const wxSize& sz) | |
663 | : Base(i, pt, sz) | |
664 | { | |
665 | } | |
b9bcaf11 | 666 | }; |
f0fc6958 | 667 | |
916b0ea3 | 668 | |
b9bcaf11 VZ |
669 | // some "predefined" pixel data classes |
670 | typedef wxPixelData<wxImage> wxImagePixelData; | |
671 | typedef wxPixelData<wxBitmap, wxNativePixelFormat> wxNativePixelData; | |
672 | typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> wxAlphaPixelData; | |
916b0ea3 | 673 | |
b9bcaf11 VZ |
674 | // ---------------------------------------------------------------------------- |
675 | // wxPixelIterator | |
676 | // ---------------------------------------------------------------------------- | |
916b0ea3 | 677 | |
b9bcaf11 VZ |
678 | /* |
679 | wxPixel::Iterator represents something which points to the pixel data and | |
680 | allows us to iterate over it. In the simplest case of wxBitmap it is, | |
681 | indeed, just a pointer, but it can be something more complicated and, | |
682 | moreover, you are free to specialize it for other image classes and bitmap | |
683 | formats. | |
684 | ||
685 | Note that although it would have been much more intuitive to have a real | |
686 | class here instead of what we have now, this class would need two template | |
687 | parameters, and this can't be done because we'd need compiler support for | |
688 | partial template specialization then and neither VC6 nor VC7 provide it. | |
689 | */ | |
690 | template < class Image, class PixelFormat = wxPixelFormatFor<Image> > | |
691 | struct WXDLLEXPORT wxPixelIterator : wxPixelData<Image, PixelFormat>::Iterator | |
692 | { | |
693 | }; | |
916b0ea3 | 694 | |
b9bcaf11 VZ |
695 | #ifdef __VISUALC__ |
696 | #pragma warning(default: 4355) | |
8fa97a58 | 697 | #pragma warning(default: 4097) |
b9bcaf11 | 698 | #endif |
916b0ea3 VZ |
699 | |
700 | #endif // _WX_RAWBMP_H_BASE_ | |
701 |