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Commit | Line | Data |
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025e88c5 JS |
1 | //--------------------------------------------------------------- |
2 | // game.h | |
3 | // Definition of the class BombsGame, containing the data for a | |
4 | // playfield | |
5 | //--------------------------------------------------------------- | |
6 | #ifndef GAME_H | |
7 | #define GAME_H | |
8 | ||
9 | #define BG_HIDDEN 0x100 | |
10 | #define BG_BOMB 0x200 | |
11 | #define BG_MARKED 0x400 | |
12 | #define BG_EXPLODED 0x800 | |
13 | #define BG_MASK 0x0FF | |
14 | ||
15 | ||
16 | #include <stddef.h> | |
17 | ||
18 | class BombsGame | |
19 | { protected: | |
20 | int width,height; | |
21 | short *field; | |
22 | int bombs,normal_cells; | |
23 | public: | |
24 | BombsGame() { width=height=0; field=NULL; }; | |
25 | ~BombsGame(); | |
26 | int Init(int width, int height); | |
27 | int GetWidth() { return width; }; | |
28 | int GetHeight() { return height; }; | |
29 | int Get(int x, int y) { return field[x+y*width]; }; | |
30 | void Mark(int x, int y); | |
31 | void Unhide(int x, int y); | |
32 | void Explode(int x, int y); | |
33 | int IsHidden(int x, int y) { return Get(x,y) & BG_HIDDEN; }; | |
34 | int IsMarked(int x, int y) { return Get(x,y) & BG_MARKED; }; | |
35 | int IsBomb(int x, int y) { return Get(x,y) & BG_BOMB; }; | |
36 | int IsExploded(int x, int y) { return Get(x,y) & BG_EXPLODED; }; | |
37 | int GetBombs() { return bombs; }; | |
38 | int GetRemainingCells() { return normal_cells; }; | |
39 | }; | |
40 | ||
41 | #endif /* def GAME_H */ | |
42 |