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Fixes to allow STC to be built as a DLL
[wxWidgets.git] / include / wx / renderer.h
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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/renderer.h
3// Purpose: wxRendererNative class declaration
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 20.07.2003
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12/*
13 Renderers are used in wxWindows for two similar but different things:
14 (a) wxUniversal uses them to draw everything, i.e. all the control
15 (b) all the native ports use them to draw generic controls only
16
17 wxUniversal needs more functionality than what is included in the base class
18 as it needs to draw stuff like scrollbars which are never going to be
19 generic. So we put the bare minimum needed by the native ports here and the
20 full wxRenderer class is declared in wx/univ/renderer.h and is only used by
21 wxUniveral (although note that native ports can load wxRenderer objects from
22 theme DLLs and use them as wxRendererNative ones, of course).
23 */
24
25#ifndef _WX_RENDERER_H_
26#define _WX_RENDERER_H_
27
38c4cb6a 28class WXDLLEXPORT wxDC;
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29class WXDLLEXPORT wxWindow;
30
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31#include "wx/gdicmn.h" // for wxPoint
32
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33// ----------------------------------------------------------------------------
34// constants
35// ----------------------------------------------------------------------------
36
37// control state flags used in wxRenderer and wxColourScheme
38enum
39{
40 wxCONTROL_DISABLED = 0x00000001, // control is disabled
41 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
42 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
43 wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
44 wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
45 wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items
46 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
47 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
48 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
49 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
50
51 wxCONTROL_FLAGS_MASK = 0x000000ff,
52
53 // this is a pseudo flag not used directly by wxRenderer but rather by some
54 // controls internally
55 wxCONTROL_DIRTY = 0x80000000
56};
57
58// ----------------------------------------------------------------------------
59// wxRendererNative: abstracts drawing methods needed by the native controls
60// ----------------------------------------------------------------------------
61
62class WXDLLEXPORT wxRendererNative
63{
64public:
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65 virtual ~wxRendererNative() { } // stop GCC warning
66
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67 // drawing functions
68 // -----------------
69
70 // draw the header control button (used by wxListCtrl)
71 virtual void DrawHeaderButton(wxWindow *win,
72 wxDC& dc,
73 const wxRect& rect,
74 int flags = 0) = 0;
75
76 // draw the expanded/collapsed icon for a tree control item
77 virtual void DrawTreeItemButton(wxWindow *win,
78 wxDC& dc,
79 const wxRect& rect,
80 int flags = 0) = 0;
81
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82 // draw the border for sash window: this border must be such that the sash
83 // drawn by DrawSash() blends into it well
84 virtual void DrawSplitterBorder(wxWindow *win,
85 wxDC& dc,
86 const wxRect& rect) = 0;
87
88 // draw a (vertical) sash
89 virtual void DrawSplitterSash(wxWindow *win,
90 wxDC& dc,
91 const wxSize& size,
92 wxCoord position) = 0;
93
94
95 // geometry functions
96 // ------------------
97
98 // get the splitter parameters: the x field of the returned point is the
99 // sash width and the y field is the border width
100 virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win) = 0;
101
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102
103 // pseudo constructors
104 // -------------------
105
106 // return the currently used renderer
107 static wxRendererNative& Get();
108
109 // return the generic implementation of the renderer
110 static wxRendererNative& GetGeneric();
111};
112
113// ----------------------------------------------------------------------------
114// wxDelegateRendererNative: allows reuse of renderers code
115// ----------------------------------------------------------------------------
116
117class WXDLLEXPORT wxDelegateRendererNative : public wxRendererNative
118{
119public:
120 wxDelegateRendererNative()
121 : m_rendererNative(GetGeneric()) { }
122
123 wxDelegateRendererNative(wxRendererNative& rendererNative)
124 : m_rendererNative(rendererNative) { }
125
126
127 virtual void DrawHeaderButton(wxWindow *win,
128 wxDC& dc,
129 const wxRect& rect,
130 int flags = 0)
131 { m_rendererNative.DrawHeaderButton(win, dc, rect, flags); }
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133 virtual void DrawTreeItemButton(wxWindow *win,
134 wxDC& dc,
135 const wxRect& rect,
136 int flags = 0)
137 { m_rendererNative.DrawTreeItemButton(win, dc, rect, flags); }
138
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139 virtual void DrawSplitterBorder(wxWindow *win,
140 wxDC& dc,
141 const wxRect& rect)
142 { m_rendererNative.DrawSplitterBorder(win, dc, rect); }
143
144 virtual void DrawSplitterSash(wxWindow *win,
145 wxDC& dc,
146 const wxSize& size,
147 wxCoord position)
148 { m_rendererNative.DrawSplitterSash(win, dc, size, position); }
149
150
151 virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win)
152 { return m_rendererNative.GetSplitterSashAndBorder(win); }
153
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154protected:
155 wxRendererNative& m_rendererNative;
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156
157 DECLARE_NO_COPY_CLASS(wxDelegateRendererNative)
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158};
159
160#endif // _WX_RENDERER_H_
161