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3% encconv.h at 30/Dec/99 18:45:16
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7\section{\class{wxEncodingConverter}}\label{wxencodingconverter}
8
9This class is capable of converting strings between any two
108bit encodings/charsets. It can also convert from/to Unicode (but only
11if you compiled wxWindows with wxUSE_UNICODE set to 1).
12
13
14\wxheading{Derived from}
15
16\helpref{wxObject}{wxobject}
17
18
19\latexignore{\rtfignore{\wxheading{Members}}}
20
21
22\membersection{wxEncodingConverter::wxEncodingConverter}\label{wxencodingconverterwxencodingconverter}
23
24\func{}{wxEncodingConverter}{\void}
25
26Constructor.
27
28\membersection{wxEncodingConverter::Init}\label{wxencodingconverterinit}
29
30\func{bool}{Init}{\param{wxFontEncoding }{input\_enc}, \param{wxFontEncoding }{output\_enc}, \param{int }{method = wxCONVERT\_STRICT}}
31
32Initialize convertion. Both output or input encoding may
33be wxFONTENCODING\_UNICODE, but only if wxUSE\_ENCODING is set to 1.
34All subsequent calls to \helpref{Convert()}{wxencodingconverterconvert}
35will interpret it's argument
36as a string in {\it input\_enc} encoding and will output string in
37{\it output\_enc} encoding.
38You must call this method before calling Convert. You may call
39it more than once in order to switch to another conversion.
40{\it Method} affects behaviour of Convert() in case input character
41cannot be converted because it does not exist in output encoding:
42
43\begin{twocollist}
44\twocolitem{{\bf wxCONVERT\_STRICT}}{follow behaviour of GNU Recode -
45just copy unconvertable characters to output and don't change them
46(its integer value will stay the same)}
47\twocolitem{{\bf wxCONVERT\_SUBSTITUTE}}{try some (lossy) substitutions
48- e.g. replace unconvertable latin capitals with acute by ordinary
49capitals, replace en-dash or em-dash by '-' etc.}
50\end{twocollist}
51
52Both modes gurantee that output string will have same length
53as input string.
54
55\wxheading{Return value}
56
57FALSE if given conversion is impossible, TRUE otherwise
58(conversion may be impossible either if you try to convert
59to Unicode with non-Unicode build of wxWindows or if input
60or output encoding is not supported.)
61
62
63\membersection{wxEncodingConverter::Convert}\label{wxencodingconverterconvert}
64
65\func{wxString}{Convert}{\param{const wxString\& }{input}}
66
67\func{void}{Convert}{\param{const wxChar* }{input}, \param{wxChar* }{output}}
68
69\func{void}{Convert}{\param{wxChar* }{str}}
70
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71\func{void}{Convert}{\param{const char* }{input}, \param{wxChar* }{output}}
72
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73Convert input string according to settings passed to \helpref{Init}{wxencodingconverterinit}.
74Note that you must call Init before using Convert!
75
76
77
78\membersection{wxEncodingConverter::GetPlatformEquivalents}\label{wxencodingconvertergetplatformequivalents}
79
5b5d025c 80\func{static wxFontEncodingArray}{GetPlatformEquivalents}{\param{wxFontEncoding }{enc}, \param{int }{platform = wxPLATFORM\_CURRENT}}
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81
82Return equivalents for given font that are used
83under given platform. Supported platforms:
84
85\begin{itemize}
86\item wxPLATFORM\_UNIX
87\item wxPLATFORM\_WINDOWS
88\item wxPLATFORM\_OS2
89\item wxPLATFORM\_MAC
90\item wxPLATFORM\_CURRENT
91\end{itemize}
92
93wxPLATFORM\_CURRENT means the plaform this binary was compiled for.
94
95Examples:
96\begin{verbatim}
97current platform enc returned value
98----------------------------------------------
99unix CP1250 {ISO8859_2}
100unix ISO8859_2 {ISO8859_2}
101windows ISO8859_2 {CP1250}
102unix CP1252 {ISO8859_1,ISO8859_15}
103\end{verbatim}
104
105Equivalence is defined in terms of convertibility:
1062 encodings are equivalent if you can convert text between
107then without loosing information (it may - and will - happen
108that you loose special chars like quotation marks or em-dashes
109but you shouldn't loose any diacritics and language-specific
110characters when converting between equivalent encodings).
111
112Remember that this function does {\bf NOT} check for presence of
113fonts in system. It only tells you what are most suitable
114encodings. (It usually returns only one encoding.)
115
116\wxheading{Notes}
117
118\begin{itemize}
119\item Note that argument {\it enc} itself may be present in returned array!
120(So that you can - as a side effect - detect whether the
121encoding is native for this platform or not.)
122
123\item helpref{Convert}{wxencodingconverterconvert} is not limited to
124converting between equivalent encodings, it can convert between arbitrary
125two encodings!
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126
127\item If {\it enc} is present in returned array, then it is {\bf always} first
128item of it.
129
130\item Please not that returned array may not contain any item at all!
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131\end{itemize}
132
133
134\membersection{wxEncodingConverter::GetAllEquivalents}\label{wxencodingconvertergetallequivalents}
135
5b5d025c 136\func{static wxFontEncodingArray}{GetAllEquivalents}{\param{wxFontEncoding }{enc}}
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137
138Similar to
139\helpref{GetPlatformEquivalents}{wxencodingconvertergetplatformequivalents},
140but this one will return ALL
141equivalent encodings, regardless the platform, and including itself.
142
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143This platform's encodings are before others in the array. And again, if {\it enc} is in the array,
144it is the very first item in it.