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Fix harmless g++ warning about operator precedence.
[wxWidgets.git] / src / msw / evtloopconsole.cpp
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1///////////////////////////////////////////////////////////////////////////////
2// Name: src/msw/evtloopconsole.cpp
3// Purpose: wxConsoleEventLoop class for Windows
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 01.06.01
7// RCS-ID: $Id$
8// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
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27#ifndef WX_PRECOMP
28 #include "wx/log.h"
29 #include "wx/msw/wrapwin.h"
30#endif //WX_PRECOMP
31
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32#include "wx/evtloop.h"
33
34// ============================================================================
35// wxMSWEventLoopBase implementation
36// ============================================================================
37
38// ----------------------------------------------------------------------------
39// ctor/dtor
40// ----------------------------------------------------------------------------
41
42wxMSWEventLoopBase::wxMSWEventLoopBase()
43{
44 m_shouldExit = false;
45 m_exitcode = 0;
46}
47
48// ----------------------------------------------------------------------------
49// wxEventLoop message processing dispatching
50// ----------------------------------------------------------------------------
51
52bool wxMSWEventLoopBase::Pending() const
53{
54 MSG msg;
55 return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
56}
57
58bool wxMSWEventLoopBase::GetNextMessage(WXMSG* msg)
59{
60 const BOOL rc = ::GetMessage(msg, NULL, 0, 0);
61
62 if ( rc == 0 )
63 {
64 // got WM_QUIT
65 return false;
66 }
67
68 if ( rc == -1 )
69 {
70 // should never happen, but let's test for it nevertheless
71 wxLogLastError(wxT("GetMessage"));
72
73 // still break from the loop
74 return false;
75 }
76
77 return true;
78}
79
80int wxMSWEventLoopBase::GetNextMessageTimeout(WXMSG *msg, unsigned long timeout)
81{
82 // MsgWaitForMultipleObjects() won't notice any input which was already
83 // examined (e.g. using PeekMessage()) but not yet removed from the queue
84 // so we need to remove any immediately messages manually
85 //
86 // NB: using MsgWaitForMultipleObjectsEx() could simplify the code here but
87 // it is not available in very old Windows versions
88 if ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) )
89 {
90 // we use this function just in order to not block longer than the
91 // given timeout, so we don't pass any handles to it at all
92 DWORD rc = ::MsgWaitForMultipleObjects
93 (
94 0, NULL,
95 FALSE,
96 timeout,
97 QS_ALLINPUT
98 );
99
100 switch ( rc )
101 {
102 default:
103 wxLogDebug("unexpected MsgWaitForMultipleObjects() return "
104 "value %lu", rc);
105 // fall through
106
107 case WAIT_TIMEOUT:
108 return -1;
109
110 case WAIT_OBJECT_0:
111 if ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) )
112 {
113 // somehow it may happen that MsgWaitForMultipleObjects()
114 // returns true but there are no messages -- just treat it
115 // the same as timeout then
116 return -1;
117 }
118 break;
119 }
120 }
121
122 return msg->message != WM_QUIT;
123}
124
125// ============================================================================
126// wxConsoleEventLoop implementation
127// ============================================================================
128
129#if wxUSE_CONSOLE_EVENTLOOP
130
131void wxConsoleEventLoop::WakeUp()
132{
133#if wxUSE_THREADS
134 wxWakeUpMainThread();
135#endif
136}
137
138void wxConsoleEventLoop::ProcessMessage(WXMSG *msg)
139{
140 ::DispatchMessage(msg);
141}
142
143bool wxConsoleEventLoop::Dispatch()
144{
145 MSG msg;
146 if ( !GetNextMessage(&msg) )
147 return false;
148
149 ProcessMessage(&msg);
150
151 return !m_shouldExit;
152}
153
154int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout)
155{
156 MSG msg;
157 int rc = GetNextMessageTimeout(&msg, timeout);
158 if ( rc != 1 )
159 return rc;
160
161 ProcessMessage(&msg);
162
163 return !m_shouldExit;
164}
165
166#endif // wxUSE_CONSOLE_EVENTLOOP