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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: game.h | |
e0a40292 | 3 | // Purpose: Life! game logic, version 2 |
2480be69 GRG |
4 | // Author: Guillermo Rodriguez Garcia, <guille@iies.es> |
5 | // Modified by: | |
6 | // Created: Jan/2000 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2000, Guillermo Rodriguez Garcia | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _LIFE_GAME_H_ | |
13 | #define _LIFE_GAME_H_ | |
14 | ||
15 | #ifdef __GNUG__ | |
16 | #pragma interface "game.h" | |
17 | #endif | |
18 | ||
19 | // for compilers that support precompilation, includes "wx/wx.h" | |
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | // for all others, include the necessary headers | |
27 | #ifndef WX_PRECOMP | |
28 | #include "wx/wx.h" | |
29 | #endif | |
30 | ||
31 | // -------------------------------------------------------------------------- | |
e0a40292 | 32 | // Cell |
2480be69 GRG |
33 | // -------------------------------------------------------------------------- |
34 | ||
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35 | // A Cell is just a struct which contains a pair of (i, j) coords. |
36 | // These structs are not used internally anywhere; they are just | |
37 | // used to pass cell coordinates around. | |
38 | struct Cell | |
39 | { | |
40 | wxInt32 i; | |
41 | wxInt32 j; | |
42 | }; | |
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43 | |
44 | // -------------------------------------------------------------------------- | |
45 | // LifeShape | |
46 | // -------------------------------------------------------------------------- | |
47 | ||
e0a40292 | 48 | // A class which holds a pattern |
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49 | class LifeShape |
50 | { | |
51 | public: | |
52 | LifeShape::LifeShape(wxString name, | |
53 | wxString desc, | |
e0a40292 GRG |
54 | int width, |
55 | int height, | |
56 | char *data) | |
2480be69 | 57 | { |
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58 | m_name = name; |
59 | m_desc = desc; | |
60 | m_width = width; | |
61 | m_height = height; | |
62 | m_data = data; | |
2480be69 GRG |
63 | } |
64 | ||
65 | wxString m_name; | |
66 | wxString m_desc; | |
67 | int m_width; | |
68 | int m_height; | |
69 | char *m_data; | |
2480be69 GRG |
70 | }; |
71 | ||
e0a40292 | 72 | |
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73 | // -------------------------------------------------------------------------- |
74 | // Life | |
75 | // -------------------------------------------------------------------------- | |
76 | ||
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77 | class CellBox; |
78 | ||
2480be69 GRG |
79 | class Life |
80 | { | |
81 | public: | |
82 | // ctor and dtor | |
e0a40292 | 83 | Life(); |
2480be69 | 84 | ~Life(); |
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85 | |
86 | // accessors | |
87 | inline wxUint32 GetNumCells() const { return m_numcells; }; | |
88 | bool IsAlive (wxInt32 x, wxInt32 y); | |
89 | void SetCell (wxInt32 x, wxInt32 y, bool alive = TRUE); | |
90 | void SetShape(const LifeShape &shape); | |
91 | ||
92 | // game control | |
2480be69 | 93 | void Clear(); |
2480be69 GRG |
94 | bool NextTic(); |
95 | ||
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96 | // The following functions find cells within a given viewport; either |
97 | // all alive cells, or only those cells which have changed since last | |
98 | // generation. You first call BeginFind() to specify the viewport, | |
99 | // then keep calling FindMore() until it returns TRUE. | |
100 | // | |
101 | // BeginFind: | |
102 | // Specify the viewport and whether to look for alive cells or for | |
103 | // cells which have changed since the last generation and thus need | |
104 | // to be repainted. In this latter case, there is no distinction | |
105 | // between newborn or just-dead cells. | |
106 | // | |
107 | // FindMore: | |
108 | // Fills an array with cells that match the specification given with | |
109 | // BeginFind(). The array itself belongs to the Life object and must | |
110 | // not be modified or freed by the caller. If this function returns | |
111 | // FALSE, then the operation is not complete: just process all cells | |
112 | // and call FillMore() again. | |
113 | // | |
114 | void BeginFind(wxInt32 i0, wxInt32 j0, | |
115 | wxInt32 i1, wxInt32 j1, | |
116 | bool changed); | |
117 | bool FindMore(Cell *cells[], size_t *ncells); | |
2480be69 | 118 | |
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119 | private: |
120 | // cellbox-related | |
121 | CellBox *CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv); | |
122 | CellBox *LinkBox(wxInt32 x, wxInt32 y, bool create = TRUE); | |
123 | void KillBox(CellBox *c); | |
124 | ||
125 | // helpers for FindMore & co. | |
126 | void DoLine(wxInt32 i, wxInt32 j, wxUint32 alive, wxUint32 old); | |
127 | void DoLine(wxInt32 i, wxInt32 j, wxUint32 alive); | |
128 | ||
129 | ||
130 | CellBox *m_head; // list of alive boxes | |
131 | CellBox *m_available; // list of reusable dead boxes | |
132 | CellBox **m_boxes; // hash table of alive boxes | |
133 | wxUint32 m_numcells; // population (number of alive cells) | |
134 | Cell *m_cells; // cell array for FindMore() | |
135 | size_t m_ncells; // number of valid cells in cell array | |
136 | wxInt32 m_i, m_j, // state vars for FindMore() | |
137 | m_i0, m_j0, | |
138 | m_i1, m_j1; | |
139 | bool m_changed; | |
140 | bool m_findmore; | |
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141 | }; |
142 | ||
143 | #endif // _LIFE_GAME_H_ |