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A fix for attribrute sorting, but it's still broken if there are
[wxWidgets.git] / include / wx / msw / glcanvas.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: glcanvas.h
3// Purpose: wxGLCanvas, for using OpenGL with wxWindows under Windows
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13#pragma interface "glcanvas.h"
14#endif
15
16#ifndef _WX_GLCANVAS_H_
17#define _WX_GLCANVAS_H_
18
19#include <wx/setup.h>
20
21#if wxUSE_GLCANVAS
22
7e42f2f8 23#include <wx/palette.h>
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24#include <wx/scrolwin.h>
25
26#include <windows.h>
27
28#include "gl/gl.h"
29
30//---------------------------------------------------------------------------
31// Constants for attriblist
32//---------------------------------------------------------------------------
33
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34// The generic GL implementation doesn't support most of these options,
35// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
36// Other implementations may actually support them.
37
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38enum
39{
40 WX_GL_RGBA=1, /* use true color palette */
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41 WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
42 WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
8b089c5e 43 WX_GL_DOUBLEBUFFER, /* use doublebuffer */
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44 WX_GL_STEREO, /* use stereoscopic display */
45 WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
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46 WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
47 WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
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48 WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
49 WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
50 WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
51 WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
52 WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
53 WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
54 WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
55 WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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56};
57
58class WXDLLEXPORT wxGLCanvas; /* forward reference */
59
60class WXDLLEXPORT wxGLContext: public wxObject
61{
62public:
63 wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
64 wxGLContext(
65 bool isRGB, wxGLCanvas *win,
66 const wxPalette& WXUNUSED(palette),
67 const wxGLContext *other /* for sharing display lists */
68 );
69 ~wxGLContext();
70
71 void SetCurrent();
72 void SetColour(const char *colour);
73 void SwapBuffers();
74
75
76 inline wxWindow* GetWindow() const { return m_window; }
77 inline WXHDC GetHDC() const { return m_hDC; }
78 inline HGLRC GetGLRC() const { return m_glContext; }
79
80public:
81 HGLRC m_glContext;
82 WXHDC m_hDC;
83 wxWindow* m_window;
84};
85
86class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
87{
88 DECLARE_CLASS(wxGLCanvas)
89 public:
90 wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
91 const wxSize& size = wxDefaultSize, long style = 0,
92 const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
93 wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
94 wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
95 const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas",
f48d169c 96 int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
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97
98 wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
99 const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
f48d169c 100 const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
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101
102 ~wxGLCanvas();
103
104 // Replaces wxWindow::Create functionality, since we need to use a different window class
105 bool Create(wxWindow *parent, wxWindowID id,
f48d169c 106 const wxPoint& pos, const wxSize& size, long style, const wxString& name);
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107
108 void SetCurrent();
109 void SetColour(const char *colour);
110 void SwapBuffers();
111
112 void OnSize(wxSizeEvent& event);
113
114 void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
115 void OnPaletteChanged(wxPaletteChangedEvent& event);
116
117 inline wxGLContext* GetContext() const { return m_glContext; }
118
119 inline WXHDC GetHDC() const { return m_hDC; }
f48d169c 120 void SetupPixelFormat(int *attribList = (int*) NULL);
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121 void SetupPalette(const wxPalette& palette);
122 wxPalette CreateDefaultPalette();
123
124 inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
125
126protected:
127 wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
128 wxPalette m_palette;
129 WXHDC m_hDC;
130
131DECLARE_EVENT_TABLE()
132};
133
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134#endif
135 // wxUSE_GLCANVAS
136#endif
137 // _WX_GLCANVAS_H_
138