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10b959e3 JS |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: thread.h | |
3 | // Purpose: Thread API | |
4 | // Author: Guilhem Lavaux | |
bf1852e1 VZ |
5 | // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads |
6 | // package from Olivetti & Oracle Research Laboratory) | |
10b959e3 JS |
7 | // Created: 04/13/98 |
8 | // RCS-ID: $Id$ | |
9 | // Copyright: (c) Guilhem Lavaux | |
10 | // Licence: wxWindows licence | |
11 | ///////////////////////////////////////////////////////////////////////////// | |
12 | ||
c2dd8380 GL |
13 | #ifndef __THREADH__ |
14 | #define __THREADH__ | |
10b959e3 JS |
15 | |
16 | #ifdef __GNUG__ | |
bf1852e1 | 17 | #pragma interface "thread.h" |
10b959e3 JS |
18 | #endif |
19 | ||
9d133d87 VZ |
20 | // ---------------------------------------------------------------------------- |
21 | // headers | |
22 | // ---------------------------------------------------------------------------- | |
bf1852e1 VZ |
23 | |
24 | // get the value of wxUSE_THREADS configuration flag | |
10b959e3 | 25 | #include "wx/setup.h" |
9d133d87 VZ |
26 | |
27 | #if wxUSE_THREADS | |
bf1852e1 VZ |
28 | |
29 | // Windows headers define it | |
30 | #ifdef Yield | |
31 | #undef Yield | |
32 | #endif | |
33 | ||
d524867f | 34 | #include "wx/module.h" |
10b959e3 | 35 | |
a6b0bd49 VZ |
36 | // ---------------------------------------------------------------------------- |
37 | // constants | |
38 | // ---------------------------------------------------------------------------- | |
39 | ||
bf1852e1 | 40 | typedef enum |
d524867f | 41 | { |
a6b0bd49 | 42 | wxMUTEX_NO_ERROR = 0, |
bf1852e1 | 43 | wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread |
a6b0bd49 VZ |
44 | wxMUTEX_BUSY, // Mutex has been already locked by ONE thread |
45 | wxMUTEX_UNLOCKED, | |
46 | wxMUTEX_MISC_ERROR | |
10b959e3 JS |
47 | } wxMutexError; |
48 | ||
bf1852e1 | 49 | typedef enum |
d524867f | 50 | { |
a6b0bd49 VZ |
51 | wxTHREAD_NO_ERROR = 0, // No error |
52 | wxTHREAD_NO_RESOURCE, // No resource left to create a new thread | |
53 | wxTHREAD_RUNNING, // The thread is already running | |
54 | wxTHREAD_NOT_RUNNING, // The thread isn't running | |
55 | wxTHREAD_MISC_ERROR // Some other error | |
10b959e3 JS |
56 | } wxThreadError; |
57 | ||
bf1852e1 VZ |
58 | // defines the interval of priority |
59 | #define WXTHREAD_MIN_PRIORITY 0u | |
60 | #define WXTHREAD_DEFAULT_PRIORITY 50u | |
61 | #define WXTHREAD_MAX_PRIORITY 100u | |
10b959e3 | 62 | |
d524867f | 63 | // ---------------------------------------------------------------------------- |
9d133d87 VZ |
64 | // A mutex object is a synchronization object whose state is set to signaled |
65 | // when it is not owned by any thread, and nonsignaled when it is owned. Its | |
66 | // name comes from its usefulness in coordinating mutually-exclusive access to | |
67 | // a shared resource. Only one thread at a time can own a mutex object. | |
a6b0bd49 | 68 | // ---------------------------------------------------------------------------- |
d524867f | 69 | |
9d133d87 VZ |
70 | // you should consider wxMutexLocker whenever possible instead of directly |
71 | // working with wxMutex class - it is safer | |
c2dd8380 | 72 | class WXDLLEXPORT wxMutexInternal; |
bf1852e1 | 73 | class WXDLLEXPORT wxMutex |
d524867f | 74 | { |
10b959e3 | 75 | public: |
bf1852e1 | 76 | // constructor & destructor |
cb4f1ca4 VZ |
77 | wxMutex(); |
78 | ~wxMutex(); | |
10b959e3 | 79 | |
cb4f1ca4 VZ |
80 | // Lock the mutex. |
81 | wxMutexError Lock(); | |
82 | // Try to lock the mutex: if it can't, returns immediately with an error. | |
83 | wxMutexError TryLock(); | |
84 | // Unlock the mutex. | |
85 | wxMutexError Unlock(); | |
10b959e3 | 86 | |
cb4f1ca4 VZ |
87 | // Returns true if the mutex is locked. |
88 | bool IsLocked() const { return (m_locked > 0); } | |
a6b0bd49 | 89 | |
10b959e3 | 90 | protected: |
cb4f1ca4 | 91 | friend class wxCondition; |
10b959e3 | 92 | |
cb4f1ca4 VZ |
93 | // no assignment operator nor copy ctor |
94 | wxMutex(const wxMutex&); | |
95 | wxMutex& operator=(const wxMutex&); | |
96 | ||
97 | int m_locked; | |
98 | wxMutexInternal *p_internal; | |
10b959e3 JS |
99 | }; |
100 | ||
9d133d87 VZ |
101 | // a helper class which locks the mutex in the ctor and unlocks it in the dtor: |
102 | // this ensures that mutex is always unlocked, even if the function returns or | |
103 | // throws an exception before it reaches the end | |
104 | class WXDLLEXPORT wxMutexLocker | |
105 | { | |
106 | public: | |
107 | // lock the mutex in the ctor | |
7c3d7e2d VZ |
108 | wxMutexLocker(wxMutex& mutex) : m_mutex(mutex) |
109 | { m_isOk = m_mutex.Lock() == wxMUTEX_NO_ERROR; } | |
9d133d87 VZ |
110 | |
111 | // returns TRUE if mutex was successfully locked in ctor | |
7c3d7e2d VZ |
112 | bool IsOk() const |
113 | { return m_isOk; } | |
9d133d87 VZ |
114 | |
115 | // unlock the mutex in dtor | |
7c3d7e2d VZ |
116 | ~wxMutexLocker() |
117 | { if ( IsOk() ) m_mutex.Unlock(); } | |
9d133d87 VZ |
118 | |
119 | private: | |
cb4f1ca4 VZ |
120 | // no assignment operator nor copy ctor |
121 | wxMutexLocker(const wxMutexLocker&); | |
122 | wxMutexLocker& operator=(const wxMutexLocker&); | |
123 | ||
9d133d87 | 124 | bool m_isOk; |
7c3d7e2d | 125 | wxMutex& m_mutex; |
9d133d87 VZ |
126 | }; |
127 | ||
128 | // ---------------------------------------------------------------------------- | |
129 | // Critical section: this is the same as mutex but is only visible to the | |
130 | // threads of the same process. For the platforms which don't have native | |
131 | // support for critical sections, they're implemented entirely in terms of | |
132 | // mutexes | |
133 | // ---------------------------------------------------------------------------- | |
134 | ||
bf1852e1 VZ |
135 | // in order to avoid any overhead under !MSW make all wxCriticalSection class |
136 | // functions inline - but this can't be done under MSW | |
f6ddc54a VZ |
137 | #ifdef __WXMSW__ |
138 | class WXDLLEXPORT wxCriticalSectionInternal; | |
139 | #define WXCRITICAL_INLINE | |
140 | #else // !MSW | |
141 | #define WXCRITICAL_INLINE inline | |
142 | #endif // MSW/!MSW | |
bf1852e1 VZ |
143 | |
144 | // you should consider wxCriticalSectionLocker whenever possible instead of | |
145 | // directly working with wxCriticalSection class - it is safer | |
9d133d87 VZ |
146 | class WXDLLEXPORT wxCriticalSection |
147 | { | |
148 | public: | |
149 | // ctor & dtor | |
f6ddc54a VZ |
150 | WXCRITICAL_INLINE wxCriticalSection(); |
151 | WXCRITICAL_INLINE ~wxCriticalSection(); | |
9d133d87 VZ |
152 | |
153 | // enter the section (the same as locking a mutex) | |
f6ddc54a | 154 | void WXCRITICAL_INLINE Enter(); |
9d133d87 | 155 | // leave the critical section (same as unlocking a mutex) |
f6ddc54a | 156 | void WXCRITICAL_INLINE Leave(); |
9d133d87 VZ |
157 | |
158 | private: | |
cb4f1ca4 VZ |
159 | // no assignment operator nor copy ctor |
160 | wxCriticalSection(const wxCriticalSection&); | |
161 | wxCriticalSection& operator=(const wxCriticalSection&); | |
162 | ||
f6ddc54a | 163 | #ifdef __WXMSW__ |
9d133d87 | 164 | wxCriticalSectionInternal *m_critsect; |
f6ddc54a VZ |
165 | #else // !MSW |
166 | wxMutex m_mutex; | |
167 | #endif // MSW/!MSW | |
9d133d87 VZ |
168 | }; |
169 | ||
bf1852e1 VZ |
170 | // keep your preprocessor name space clean |
171 | #undef WXCRITICAL_INLINE | |
172 | ||
9d133d87 VZ |
173 | // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is |
174 | // to th mutexes | |
175 | class WXDLLEXPORT wxCriticalSectionLocker | |
176 | { | |
177 | public: | |
bee503b0 VZ |
178 | wxCriticalSectionLocker(wxCriticalSection& critsect) : m_critsect(critsect) |
179 | { m_critsect.Enter(); } | |
9d133d87 | 180 | ~wxCriticalSectionLocker() |
bee503b0 | 181 | { m_critsect.Leave(); } |
9d133d87 VZ |
182 | |
183 | private: | |
cb4f1ca4 VZ |
184 | // no assignment operator nor copy ctor |
185 | wxCriticalSectionLocker(const wxCriticalSectionLocker&); | |
186 | wxCriticalSectionLocker& operator=(const wxCriticalSectionLocker&); | |
187 | ||
bee503b0 | 188 | wxCriticalSection& m_critsect; |
9d133d87 VZ |
189 | }; |
190 | ||
a6b0bd49 | 191 | // ---------------------------------------------------------------------------- |
10b959e3 | 192 | // Condition handler. |
a6b0bd49 | 193 | // ---------------------------------------------------------------------------- |
d524867f | 194 | |
10b959e3 | 195 | class wxConditionInternal; |
bf1852e1 | 196 | class WXDLLEXPORT wxCondition |
d524867f | 197 | { |
10b959e3 JS |
198 | public: |
199 | // constructor & destructor | |
ee4f8c2a JS |
200 | wxCondition(); |
201 | ~wxCondition(); | |
10b959e3 | 202 | |
ee4f8c2a | 203 | // Waits indefinitely. |
10b959e3 JS |
204 | void Wait(wxMutex& mutex); |
205 | // Waits until a signal is raised or the timeout is elapsed. | |
206 | bool Wait(wxMutex& mutex, unsigned long sec, unsigned long nsec); | |
207 | // Raises a signal: only one "Waiter" is released. | |
ee4f8c2a | 208 | void Signal(); |
10b959e3 | 209 | // Broadcasts to all "Waiters". |
ee4f8c2a | 210 | void Broadcast(); |
a6b0bd49 | 211 | |
10b959e3 JS |
212 | private: |
213 | wxConditionInternal *p_internal; | |
214 | }; | |
215 | ||
a6b0bd49 | 216 | // ---------------------------------------------------------------------------- |
10b959e3 | 217 | // Thread management class |
a6b0bd49 | 218 | // ---------------------------------------------------------------------------- |
d524867f | 219 | |
bf1852e1 VZ |
220 | // FIXME Thread termination model is still unclear. Delete() should probably |
221 | // have a timeout after which the thread must be Kill()ed. | |
222 | ||
223 | // NB: in the function descriptions the words "this thread" mean the thread | |
224 | // created by the wxThread object while "main thread" is the thread created | |
225 | // during the process initialization (a.k.a. the GUI thread) | |
10b959e3 | 226 | class wxThreadInternal; |
bf1852e1 | 227 | class WXDLLEXPORT wxThread |
d524867f | 228 | { |
10b959e3 | 229 | public: |
bf1852e1 VZ |
230 | // the return type for the thread function |
231 | typedef void *ExitCode; | |
232 | ||
233 | // static functions | |
234 | // Returns the wxThread object for the calling thread. NULL is returned | |
235 | // if the caller is the main thread (but it's recommended to use | |
236 | // IsMain() and only call This() for threads other than the main one | |
237 | // because NULL is also returned on error). If the thread wasn't | |
238 | // created with wxThread class, the returned value is undefined. | |
239 | static wxThread *This(); | |
240 | ||
241 | // Returns true if current thread is the main thread. | |
242 | static bool IsMain(); | |
243 | ||
244 | // Release the rest of our time slice leting the other threads run | |
245 | static void Yield(); | |
246 | ||
247 | // Sleep during the specified period of time in milliseconds | |
248 | // | |
249 | // NB: at least under MSW worker threads can not call ::wxSleep()! | |
250 | static void Sleep(unsigned long milliseconds); | |
251 | ||
252 | // default constructor | |
253 | wxThread(); | |
254 | ||
255 | // function that change the thread state | |
256 | // create a new thread - call Run() to start it | |
257 | wxThreadError Create(); | |
258 | ||
259 | // starts execution of the thread - from the moment Run() is called the | |
260 | // execution of wxThread::Entry() may start at any moment, caller | |
261 | // shouldn't suppose that it starts after (or before) Run() returns. | |
262 | wxThreadError Run(); | |
263 | ||
264 | // stops the thread if it's running and deletes the wxThread object | |
265 | // freeing its memory. This function should also be called if the | |
266 | // Create() or Run() fails to free memory (otherwise it will be done by | |
267 | // the thread itself when it terminates). The return value is the | |
268 | // thread exit code if the thread was gracefully terminated, 0 if it | |
269 | // wasn't running and -1 if an error occured. | |
270 | ExitCode Delete(); | |
271 | ||
272 | // kills the thread without giving it any chance to clean up - should | |
273 | // not be used in normal circumstances, use Delete() instead. It is a | |
274 | // dangerous function that should only be used in the most extreme | |
275 | // cases! The wxThread object is deleted by Kill() if thread was | |
276 | // killed (i.e. no errors occured). | |
277 | wxThreadError Kill(); | |
278 | ||
279 | // pause a running thread | |
280 | wxThreadError Pause(); | |
281 | ||
282 | // resume a paused thread | |
283 | wxThreadError Resume(); | |
284 | ||
285 | // priority | |
286 | // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants | |
287 | // | |
288 | // NB: the priority can only be set before the thread is created | |
289 | void SetPriority(unsigned int prio); | |
290 | ||
291 | // Get the current priority. | |
292 | unsigned int GetPriority() const; | |
293 | ||
294 | // Get the thread ID - a platform dependent number which uniquely | |
295 | // identifies a thread inside a process | |
296 | unsigned long GetID() const; | |
297 | ||
298 | // thread status inquiries | |
299 | // Returns true if the thread is alive: i.e. running or suspended | |
300 | bool IsAlive() const; | |
301 | // Returns true if the thread is running (not paused, not killed). | |
302 | bool IsRunning() const; | |
303 | // Returns true if the thread is suspended | |
304 | bool IsPaused() const { return IsAlive() && !IsRunning(); } | |
305 | ||
306 | // called when the thread exits - in the context of this thread | |
307 | // | |
308 | // NB: this function will not be called if the thread is Kill()ed | |
309 | virtual void OnExit() { } | |
10b959e3 | 310 | |
bf1852e1 VZ |
311 | protected: |
312 | // Returns TRUE if the thread was asked to terminate: this function should | |
313 | // be called by the thread from time to time, otherwise the main thread | |
314 | // will be left forever in Delete()! | |
8c10faf1 | 315 | bool TestDestroy(); |
10b959e3 | 316 | |
bf1852e1 VZ |
317 | // exits from the current thread - can be called only from this thread |
318 | void Exit(void *exitcode = 0); | |
c2dd8380 | 319 | |
bf1852e1 VZ |
320 | // destructor is private - user code can't delete thread objects, they will |
321 | // auto-delete themselves (and thus must be always allocated on the heap). | |
322 | // Use Delete() or Kill() instead. | |
323 | // | |
324 | // NB: derived classes dtors shouldn't be public neither! | |
325 | virtual ~wxThread(); | |
9d133d87 | 326 | |
bf1852e1 VZ |
327 | // entry point for the thread - called by Run() and executes in the context |
328 | // of this thread. | |
329 | virtual void *Entry() = 0; | |
a6b0bd49 | 330 | |
10b959e3 | 331 | private: |
bf1852e1 VZ |
332 | // no copy ctor/assignment operator |
333 | wxThread(const wxThread&); | |
334 | wxThread& operator=(const wxThread&); | |
10b959e3 | 335 | |
bf1852e1 VZ |
336 | friend class wxThreadInternal; |
337 | ||
338 | // the (platform-dependent) thread class implementation | |
339 | wxThreadInternal *p_internal; | |
10b959e3 | 340 | |
bf1852e1 VZ |
341 | // protects access to any methods of wxThreadInternal object |
342 | wxCriticalSection m_critsect; | |
10b959e3 JS |
343 | }; |
344 | ||
a6b0bd49 | 345 | // ---------------------------------------------------------------------------- |
d524867f | 346 | // Automatic initialization |
a6b0bd49 | 347 | // ---------------------------------------------------------------------------- |
10b959e3 | 348 | |
9d133d87 VZ |
349 | // GUI mutex handling. |
350 | void WXDLLEXPORT wxMutexGuiEnter(); | |
351 | void WXDLLEXPORT wxMutexGuiLeave(); | |
d524867f | 352 | |
9d133d87 | 353 | #else // !wxUSE_THREADS |
d524867f | 354 | |
9d133d87 VZ |
355 | // no thread support |
356 | inline void WXDLLEXPORT wxMutexGuiEnter() { } | |
357 | inline void WXDLLEXPORT wxMutexGuiLeave() { } | |
d524867f | 358 | |
9d133d87 | 359 | #endif // wxUSE_THREADS |
10b959e3 | 360 | |
bee503b0 VZ |
361 | // automatically unlock GUI mutex in dtor |
362 | class WXDLLEXPORT wxMutexGuiLocker | |
363 | { | |
364 | public: | |
365 | wxMutexGuiLocker() { wxMutexGuiEnter(); } | |
366 | ~wxMutexGuiLocker() { wxMutexGuiLeave(); } | |
367 | }; | |
368 | ||
f6ddc54a VZ |
369 | // ----------------------------------------------------------------------------- |
370 | // implementation only until the end of file | |
371 | // ----------------------------------------------------------------------------- | |
9838df2c | 372 | #if wxUSE_THREADS |
f6ddc54a VZ |
373 | #ifdef __WXMSW__ |
374 | // unlock GUI if there are threads waiting for and lock it back when | |
375 | // there are no more of them - should be called periodically by the main | |
376 | // thread | |
a0abb8a8 | 377 | extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter(); |
f6ddc54a VZ |
378 | |
379 | // returns TRUE if the main thread has GUI lock | |
a0abb8a8 | 380 | extern bool WXDLLEXPORT wxGuiOwnedByMainThread(); |
f6ddc54a VZ |
381 | |
382 | // wakes up the main thread if it's sleeping inside ::GetMessage() | |
a0abb8a8 | 383 | extern void WXDLLEXPORT wxWakeUpMainThread(); |
bf1852e1 VZ |
384 | |
385 | // return TRUE if the main thread is waiting for some other to terminate: | |
386 | // wxApp then should block all "dangerous" messages | |
387 | extern bool WXDLLEXPORT wxIsWaitingForThread(); | |
f6ddc54a VZ |
388 | #else // !MSW |
389 | // implement wxCriticalSection using mutexes | |
390 | inline wxCriticalSection::wxCriticalSection() { } | |
391 | inline wxCriticalSection::~wxCriticalSection() { } | |
392 | ||
393 | inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); } | |
394 | inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); } | |
395 | #endif // MSW/!MSW | |
396 | #endif // wxUSE_THREADS | |
397 | ||
a6b0bd49 | 398 | #endif // __THREADH__ |