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1/////////////////////////////////////////////////////////////////////////////
2// Name: glcanvas.h
3// Purpose: wxGLCanvas, for using OpenGL with wxWindows under Windows
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13#pragma interface "glcanvas.h"
14#endif
15
16#ifndef _WX_GLCANVAS_H_
17#define _WX_GLCANVAS_H_
18
19#include <wx/setup.h>
8a721b35 20#undef wxUSE_GLCANVAS
19cf4f80 21#define wxUSE_GLCANVAS 1
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22
23#include <wx/palette.h>
24#include <wx/scrolwin.h>
25
26#include <windows.h>
1e4a197e 27#include "wx/msw/winundef.h"
19cf4f80 28
203c2f9a 29#include <GL/gl.h>
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30
31//---------------------------------------------------------------------------
32// Constants for attriblist
33//---------------------------------------------------------------------------
34
35// The generic GL implementation doesn't support most of these options,
36// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
37// Other implementations may actually support them.
38
39enum
40{
41 WX_GL_RGBA=1, /* use true color palette */
42 WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
43 WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
44 WX_GL_DOUBLEBUFFER, /* use doublebuffer */
45 WX_GL_STEREO, /* use stereoscopic display */
46 WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
47 WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
48 WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
49 WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
50 WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
51 WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
52 WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
53 WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
54 WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
55 WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
56 WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
57};
58
59class wxGLCanvas; /* forward reference */
60
61class wxGLContext: public wxObject
62{
63public:
64 wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
65 wxGLContext(
66 bool isRGB, wxGLCanvas *win,
67 const wxPalette& WXUNUSED(palette),
68 const wxGLContext *other /* for sharing display lists */
69 );
70 ~wxGLContext();
71
72 void SetCurrent();
1e4a197e 73 void SetColour(const wxChar *colour);
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74 void SwapBuffers();
75
76
77 inline wxWindow* GetWindow() const { return m_window; }
78 inline WXHDC GetHDC() const { return m_hDC; }
79 inline HGLRC GetGLRC() const { return m_glContext; }
80
81public:
82 HGLRC m_glContext;
83 WXHDC m_hDC;
84 wxWindow* m_window;
85};
86
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87
88extern const wxChar* wxGLCanvasName;
89
90
ab11ebfa 91class wxGLCanvas: public wxWindow
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92{
93 DECLARE_CLASS(wxGLCanvas)
94 public:
95 wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
96 const wxSize& size = wxDefaultSize, long style = 0,
1e4a197e 97 const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette);
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98 wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
99 wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
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100 const wxSize& size = wxDefaultSize, long style = 0, const wxString&
101 name = wxGLCanvasName,
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102 int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
103
104 wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
105 const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
1e4a197e 106 const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette );
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107
108 ~wxGLCanvas();
109
110 // Replaces wxWindow::Create functionality, since we need to use a different window class
111 bool Create(wxWindow *parent, wxWindowID id,
112 const wxPoint& pos, const wxSize& size, long style, const wxString& name);
113
114 void SetCurrent();
1e4a197e 115 void SetColour(const wxChar *colour);
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116 void SwapBuffers();
117
118 void OnSize(wxSizeEvent& event);
119
120 void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
121 void OnPaletteChanged(wxPaletteChangedEvent& event);
122
123 inline wxGLContext* GetContext() const { return m_glContext; }
124
125 inline WXHDC GetHDC() const { return m_hDC; }
126 void SetupPixelFormat(int *attribList = (int*) NULL);
127 void SetupPalette(const wxPalette& palette);
128 wxPalette CreateDefaultPalette();
129
130 inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
131
132protected:
133 wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
134 wxPalette m_palette;
135 WXHDC m_hDC;
136
0122b7e3 137 DECLARE_EVENT_TABLE()
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138};
139
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140
141
142class wxGLApp : public wxApp
143{
144public:
145 wxGLApp() : wxApp() { }
146 virtual ~wxGLApp();
147
148 // use this in the constructor of the user-derived wxGLApp class to
149 // determine if an OpenGL rendering context with these attributes
150 // is available - returns TRUE if so, FALSE if not.
151 bool InitGLVisual(int *attribList);
152
153private:
154 DECLARE_DYNAMIC_CLASS(wxGLApp)
155};
156
157
158
159
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160#endif
161 // _WX_GLCANVAS_H_
162