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1 | Installing wxWindows 2.3.3 |
2 | -------------------------- | |
3 | ||
4 | This is wxWindows 2.3.3 for IBM OS/2 Warp3 and Warp4. This is an unstable | |
5 | development release and OS/2 is considered to be in beta. | |
6 | ||
7 | IMPORTANT NOTE: If you experience problems installing, please | |
8 | re-read this instructions and other related files (changes.txt, | |
9 | readme.txt, notes on the Web site) carefully before mailing | |
10 | wx-users or the author. Preferably, try to fix the problem first and | |
11 | then send a patch to the author. Please report bugs using the | |
12 | bug report form on the wxWindows web site. | |
13 | ||
14 | Unarchiving | |
15 | ----------- | |
16 | ||
17 | At this time there is no comprehensive setup.exe type installation program. | |
18 | wxWindows for OS/2 requires you download various .zip files and unpack them | |
19 | to your desired location on your system. Pick a location say, | |
20 | C:\wx\wxwindows, copy the .zip files to there and unzip them ensuring you | |
21 | unzip the subdirectories as well. You will need: | |
22 | ||
23 | - All common, generic and OS2-specific wxWindows source; | |
24 | - samples; | |
25 | - documentation in HTML Help format; | |
26 | - makefiles for VisualAge V3.0 (possibly for EMX and Watcom C++); | |
27 | - HTML library source; | |
28 | - JPEG library source; | |
29 | - TIFF library source; | |
30 | - PNG library source; | |
31 | - ZLIB library source; | |
32 | ||
33 | Other add-on packages are available from the wxWindows Web site, such as: | |
34 | ||
35 | - mmedia.zip. Audio, CD, video access for Windows and Linux. | |
36 | - ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc. | |
37 | - tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from | |
38 | the same document source. | |
39 | ||
40 | General installation notes | |
41 | -------------------------- | |
42 | ||
43 | After unzipping everything your directory tree should look something like | |
44 | this: | |
45 | ||
46 | x:\wx\wxwindows\docs (your HTML reference manual) | |
47 | x:\wx\wxwindows\include\wx | |
48 | x:\wx\wxwindows\include\wx\generic | |
49 | x:\wx\wxwindows\include\wx\html | |
50 | x:\wx\wxwindows\include\wx\os2 | |
51 | x:\wx\wxwindows\samples\.... (all the sample directories) | |
52 | x:\wx\wxwindows\src | |
53 | x:\wx\wxwindows\src\common | |
54 | x:\wx\wxwindows\src\generic | |
55 | x:\wx\wxwindows\src\html | |
56 | x:\wx\wxwindows\src\jpeg | |
57 | x:\wx\wxwindows\src\os2 | |
58 | x:\wx\wxwindows\src\png | |
59 | x:\wx\wxwindows\src\tiff | |
60 | x:\wx\wxwindows\src\zlib | |
61 | ||
62 | You will need to ensure you have a \lib directory as well, | |
63 | x:\wx\wxwindows\lib. | |
64 | ||
65 | Set a WXWIN environment variable in your config.sys, | |
66 | SET WXWIN=X:\WX\WXWINDOWS; | |
67 | ||
68 | Compilation | |
69 | ----------- | |
70 | ||
71 | For now, only VisualAge V3.0 FP 8 is supported. However, the library has | |
72 | been successfully compiled with EMX and Watcom C++. As those build | |
73 | environments get a bit more "formalized", I will add them here. | |
74 | ||
75 | In addition to VisualAge V3.0 Fixpack 8 you will need the following inorder | |
76 | to successfully build and use wxWindows for OS/2: | |
77 | ||
78 | 1. IBM OS/2 Toolkit Version 4.5 or later | |
79 | 2. IBM TCPIP V4.0 or later | |
80 | 3. You will need the IBMLAN Lan Requester service and UPM if you wish to use | |
81 | network based components of the library (generally a standard part of any | |
82 | Warp Connect 3.0 or Warp 4.0 installation. | |
83 | 4. I strongly suggest that you have the latest IBM fixpacks installed for | |
84 | all your components. | |
85 | ||
86 | Go to the \src directory and open the file, makeva.env (there should be a | |
87 | .env for each supported compiler when they are fully supported), for edit. | |
88 | This is where the "make" environment for wxOS2 is set. Locate UMPLIB, NETLIB, | |
89 | and TCPIP environment variables about 20 lines down. Set these to match | |
90 | your system. | |
91 | ||
92 | There are number of possible outputs you can produce. There is a static | |
93 | lib and a dynamically linked lib, and both can be built in debug or release | |
94 | mode. Since wxOS2 is a beta and a rough one at that, I suggest, for now, | |
95 | you stick to the debug builds. The resultant linkable binaries will be | |
96 | output to the \lib directory as will the .dll files. The statically linked | |
97 | lib will be named wx.lib. Each of the third party libs will be there as well, | |
98 | including png.lib, jpeg.lib, tiff.lib, and zlib.lib. For DLL builds the | |
99 | import libs will have the same name, only with a 'd' appended. Thus the | |
100 | import library for the main lib in a dll build is wxd.lib. | |
101 | ||
102 | Object modules will be output into paths dictated by the build mode. For | |
103 | example, for debug static the outputs will be in DebugOS2, for DLLs in | |
104 | DebugOS2DLL. | |
105 | ||
106 | For your first build, you can directly build the library. For subsequent | |
107 | builds you will want to "clean" the output paths. To build the static library | |
108 | go to \src and execute nmake all -f makefile.va. To clean out the outputs | |
109 | execute nmake clean -f makefile.va. | |
110 | ||
111 | To build the wx.dll execut nmake all -f makefile.va WXMAKINGDLL=1. To clean | |
112 | the outputs execute namek clean -f makefile.va WXMAKINGDLL=1. For | |
113 | VisualAge 3.0 we use the module definition file method. | |
114 | ||
115 | If, for some reason you encounter linking problems with your dll build you may | |
116 | need to rebuild the module definition file, wx23.def, found in \src\os2. To | |
117 | do this you need to have a static version built. Go to the \lib directoy and | |
118 | execute CPPFILT /B /P wx.lib>temp.def. Copy this file to \src\os2. Delete | |
119 | the temp.def from your \lib directory. | |
120 | ||
121 | I find the following to be the easiest to reconstruct the .def file. Open | |
122 | both the wx23.def and the temp.def file. Copy the header of the wx23.def to | |
123 | the clipboard and paste it into the top of the temp.def file. If you have | |
124 | a valid SQL database client with its SDK on your system you can skip the next | |
125 | step. wxWindows included some ODBC and SQL modules. They expect the standard | |
126 | sql.h and such to available. If you do not have a database client with its | |
127 | SDK (such as DB/2) then for the .dll build you need to delete the exports for | |
128 | the following three modules from your temp.def file, db.cpp, dbgrid.cpp and | |
129 | dbtable.cpp. save you changes to temp.def. Delete wx23.def and rename your | |
130 | temp.def to wx23.def and you are ready to go. | |
131 | ||
132 | I hope to clean up the .dll builds at some point before the the library is | |
133 | a full fledged production caliber product. Fortunately EMX and Watcom can use | |
134 | the import and export pragmas successfully negating the need for manual .def | |
135 | files. VA 3.0, unfortunately in C++ does not properly export the mangled | |
136 | names so we are stuck with the CPPFILT .def file method of .dll builds for | |
137 | now. | |
138 | ||
139 | When building an application that uses the wx.dll you need to build it using | |
140 | the WXUSINGDLL=1 macro. For example to build the minimal sample you would | |
141 | go to \samples\minimal and execute nmake all -f makefile.va WXUSINGDLL=1. | |
142 | ||
143 | I strongly suggest when developing apps using wxWindows for OS/2 under old | |
144 | VisualAge 3.0, that you use the dynamically linked library. The library is | |
145 | very large and even the most trivial statically linked .exe can be very | |
146 | large and take a long time to link. The release builds are much smaller, | |
147 | however. Fortunately, EMX seems to build much smaller static executables. |