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1/////////////////////////////////////////////////////////////////////////////
2// Name: sound.cpp
3// Purpose: Example of sound playing in wxWindows
4// Author: Vaclav Slavik
5// Modified by:
6// Created: 2004/01/29
7// RCS-ID: $Id$
8// Copyright: (c) 2004 Vaclav Salvik
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#include "wx/wxprec.h"
13
14#ifdef __BORLANDC__
15 #pragma hdrstop
16#endif
17
18// for all others, include the necessary headers (this file is usually all you
19// need because it includes almost all "standard" wxWindows headers)
20#ifndef WX_PRECOMP
21 #include "wx/app.h"
22 #include "wx/frame.h"
23 #include "wx/menu.h"
24 #include "wx/msgdlg.h"
25#endif
26
d93966b9 27#include "wx/sound.h"
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28
29// ----------------------------------------------------------------------------
30// resources
31// ----------------------------------------------------------------------------
32
33// the application icon (under Windows and OS/2 it is in resources)
34#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
35 #include "../sample.xpm"
36#endif
37
38#define WAV_FILE _T("doggrowl.wav")
39
40// ----------------------------------------------------------------------------
41// private classes
42// ----------------------------------------------------------------------------
43
44class MyApp : public wxApp
45{
46public:
47 virtual bool OnInit();
48};
49
50
51class MyFrame : public wxFrame
52{
53public:
54 // ctor(s)
55 MyFrame(const wxString& title);
56 ~MyFrame() { delete m_sound; }
57
58 // event handlers (these functions should _not_ be virtual)
59 void OnPlaySync(wxCommandEvent& event);
60 void OnPlayAsync(wxCommandEvent& event);
61 void OnPlayAsyncOnStack(wxCommandEvent& event);
62 void OnPlayLoop(wxCommandEvent& event);
63
64 void OnQuit(wxCommandEvent& event);
65 void OnAbout(wxCommandEvent& event);
66
67private:
d93966b9 68 wxSound *m_sound;
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69
70 // any class wishing to process wxWindows events must use this macro
71 DECLARE_EVENT_TABLE()
72};
73
74// ----------------------------------------------------------------------------
75// constants
76// ----------------------------------------------------------------------------
77
78// IDs for the controls and the menu commands
79enum
80{
81 // menu items
82 Sound_Quit = wxID_EXIT,
83 Sound_About = wxID_ABOUT,
84 Sound_PlaySync = wxID_HIGHEST + 1,
85 Sound_PlayAsync,
86 Sound_PlayAsyncOnStack,
87 Sound_PlayLoop
88};
89
90// ----------------------------------------------------------------------------
91// event tables and other macros for wxWindows
92// ----------------------------------------------------------------------------
93
94// the event tables connect the wxWindows events with the functions (event
95// handlers) which process them. It can be also done at run-time, but for the
96// simple menu events like this the static method is much simpler.
97BEGIN_EVENT_TABLE(MyFrame, wxFrame)
98 EVT_MENU(Sound_Quit, MyFrame::OnQuit)
99 EVT_MENU(Sound_About, MyFrame::OnAbout)
100 EVT_MENU(Sound_PlaySync, MyFrame::OnPlaySync)
101 EVT_MENU(Sound_PlayAsync, MyFrame::OnPlayAsync)
102 EVT_MENU(Sound_PlayAsyncOnStack, MyFrame::OnPlayAsync)
103 EVT_MENU(Sound_PlayLoop, MyFrame::OnPlayLoop)
104END_EVENT_TABLE()
105
106// Create a new application object: this macro will allow wxWindows to create
107// the application object during program execution (it's better than using a
108// static object for many reasons) and also implements the accessor function
109// wxGetApp() which will return the reference of the right type (i.e. MyApp and
110// not wxApp)
111IMPLEMENT_APP(MyApp)
112
113// ============================================================================
114// implementation
115// ============================================================================
116
117// ----------------------------------------------------------------------------
118// the application class
119// ----------------------------------------------------------------------------
120
121// 'Main program' equivalent: the program execution "starts" here
122bool MyApp::OnInit()
123{
124 // create the main application window
125 MyFrame *frame = new MyFrame(_T("wxWindows Sound Sample"));
126
127 // and show it (the frames, unlike simple controls, are not shown when
128 // created initially)
129 frame->Show(true);
130
131 // success: wxApp::OnRun() will be called which will enter the main message
132 // loop and the application will run. If we returned false here, the
133 // application would exit immediately.
134 return true;
135}
136
137// ----------------------------------------------------------------------------
138// main frame
139// ----------------------------------------------------------------------------
140
141// frame constructor
142MyFrame::MyFrame(const wxString& title)
143 : wxFrame(NULL, wxID_ANY, title)
144{
145 m_sound = NULL;
146
147 // set the frame icon
148 SetIcon(wxICON(sample));
149
150 wxMenu *menuFile = new wxMenu;
151 wxMenu *helpMenu = new wxMenu;
152 wxMenu *playMenu = new wxMenu;
153 helpMenu->Append(Sound_About, _T("&About...\tF1"), _T("Show about dialog"));
154 menuFile->Append(Sound_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
155 playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously"));
156 playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously"));
157 playMenu->Append(Sound_PlayAsync, _T("Play sound asynchronously (&object on stack)"));
158 playMenu->Append(Sound_PlayLoop, _T("&Loop sound"));
159
160 // now append the freshly created menu to the menu bar...
161 wxMenuBar *menuBar = new wxMenuBar();
162 menuBar->Append(menuFile, _T("&File"));
163 menuBar->Append(playMenu, _T("&Play"));
164 menuBar->Append(helpMenu, _T("&Help"));
165
166 // ... and attach this menu bar to the frame
167 SetMenuBar(menuBar);
168}
169
170
171// event handlers
172
173void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
174{
175 // true is to force the frame to close
176 Close(true);
177}
178
179void MyFrame::OnPlaySync(wxCommandEvent& WXUNUSED(event))
180{
181 wxBusyCursor busy;
182 if (!m_sound)
d93966b9 183 m_sound = new wxSound(WAV_FILE);
0d9c603d 184 if (m_sound->IsOk())
d93966b9 185 m_sound->Play(wxSOUND_SYNC);
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186}
187
188void MyFrame::OnPlayAsync(wxCommandEvent& WXUNUSED(event))
189{
190 wxBusyCursor busy;
191 if (!m_sound)
d93966b9 192 m_sound = new wxSound(WAV_FILE);
0d9c603d 193 if (m_sound->IsOk())
d93966b9 194 m_sound->Play(wxSOUND_ASYNC);
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195}
196
197void MyFrame::OnPlayAsyncOnStack(wxCommandEvent& WXUNUSED(event))
198{
199 wxBusyCursor busy;
d93966b9 200 wxSound snd(WAV_FILE);
0d9c603d 201 if (snd.IsOk())
d93966b9 202 snd.Play(wxSOUND_ASYNC);
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203}
204
205void MyFrame::OnPlayLoop(wxCommandEvent& WXUNUSED(event))
206{
207 wxBusyCursor busy;
208 if (!m_sound)
d93966b9 209 m_sound = new wxSound(WAV_FILE);
0d9c603d 210 if (m_sound->IsOk())
d93966b9 211 m_sound->Play(wxSOUND_ASYNC | wxSOUND_LOOP);
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212}
213
214void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
215{
216 wxString msg;
217 msg.Printf( _T("This is the About dialog of the sound sample.\n")
218 _T("Welcome to %s"), wxVERSION_STRING);
219
220 wxMessageBox(msg, _T("About"), wxOK | wxICON_INFORMATION, this);
221}