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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: src/osx/uiaction_osx.cpp | |
3 | // Purpose: wxUIActionSimulator implementation | |
4 | // Author: Kevin Ollivier | |
5 | // Modified by: | |
6 | // Created: 2010-03-06 | |
7 | // RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $ | |
8 | // Copyright: (c) Kevin Ollivier | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #include <wx/defs.h> | |
13 | #include <wx/uiaction.h> | |
14 | ||
15 | #include <ApplicationServices/ApplicationServices.h> | |
16 | ||
17 | CGEventTapLocation tap = kCGSessionEventTap; | |
18 | ||
19 | CGEventType CGEventTypeForMouseButton(int button, bool isDown) | |
20 | { | |
21 | switch (button) | |
22 | { | |
23 | case wxMOUSE_BTN_LEFT: | |
24 | if (isDown) | |
25 | return kCGEventLeftMouseDown; | |
26 | else | |
27 | return kCGEventLeftMouseUp; | |
28 | case wxMOUSE_BTN_RIGHT: | |
29 | if (isDown) | |
30 | return kCGEventRightMouseDown; | |
31 | else | |
32 | return kCGEventRightMouseUp; | |
33 | ||
34 | // Apparently all other buttons use the constant OtherMouseDown | |
35 | ||
36 | default: | |
37 | if (isDown) | |
38 | return kCGEventOtherMouseDown; | |
39 | else | |
40 | return kCGEventOtherMouseUp; | |
41 | } | |
42 | } | |
43 | ||
44 | void SendCharCode(CGCharCode keycode, bool isDown) | |
45 | { | |
46 | CGEventRef event = CGEventCreateKeyboardEvent(NULL, keycode, isDown); | |
47 | if (event) | |
48 | { | |
49 | CGEventPost(kCGHIDEventTap, event); | |
50 | } | |
51 | CFRelease(event); | |
52 | } | |
53 | ||
54 | bool wxUIActionSimulator::MouseDown(int button) | |
55 | { | |
56 | CGPoint pos; | |
57 | int x, y; | |
58 | wxGetMousePosition(&x, &y); | |
59 | pos.x = x; | |
60 | pos.y = y; | |
61 | CGEventType type = CGEventTypeForMouseButton(button, true); | |
62 | CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, button); | |
63 | CGEventSetType(event, type); | |
64 | ||
65 | if (event) | |
66 | { | |
67 | CGEventPost(tap, event); | |
68 | } | |
69 | CFRelease(event); | |
70 | return true; | |
71 | } | |
72 | ||
73 | bool wxUIActionSimulator::MouseMove(long x, long y) | |
74 | { | |
75 | CGPoint pos; | |
76 | pos.x = x; | |
77 | pos.y = y; | |
78 | CGEventType type = kCGEventMouseMoved; | |
79 | CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, kCGMouseButtonLeft); | |
80 | CGEventSetType(event, type); | |
81 | ||
82 | if (event) | |
83 | { | |
84 | CGEventPost(tap, event); | |
85 | } | |
86 | CFRelease(event); | |
87 | ||
88 | return true; | |
89 | } | |
90 | ||
91 | bool wxUIActionSimulator::MouseUp(int button) | |
92 | { | |
93 | CGPoint pos; | |
94 | int x, y; | |
95 | wxGetMousePosition(&x, &y); | |
96 | pos.x = x; | |
97 | pos.y = y; | |
98 | CGEventType type = CGEventTypeForMouseButton(button, false); | |
99 | CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, button); | |
100 | CGEventSetType(event, type); | |
101 | ||
102 | if (event) | |
103 | { | |
104 | CGEventPost(tap, event); | |
105 | } | |
106 | CFRelease(event); | |
107 | ||
108 | return true; | |
109 | } | |
110 | ||
111 | bool wxUIActionSimulator::Key(int keycode, bool isDown, bool shiftDown, bool cmdDown, bool altDown) | |
112 | { | |
113 | if (shiftDown) | |
114 | SendCharCode((CGCharCode)56, true); | |
115 | if (altDown) | |
116 | SendCharCode((CGCharCode)58, true); | |
117 | if (cmdDown) | |
118 | SendCharCode((CGCharCode)55, true); | |
119 | ||
120 | SendCharCode((CGCharCode)keycode, isDown); | |
121 | ||
122 | if (shiftDown) | |
123 | SendCharCode((CGCharCode)56, false); | |
124 | if (altDown) | |
125 | SendCharCode((CGCharCode)58, false); | |
126 | if (cmdDown) | |
127 | SendCharCode((CGCharCode)55, false); | |
128 | ||
129 | return true; | |
130 | } | |
131 | ||
132 |