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0e320a79 1/////////////////////////////////////////////////////////////////////////////
80fdcdb9 2// Name: wx/os2/sound.h
bae90c4c 3// Purpose: wxSound class (loads and plays short Windows .wav files).
0e320a79 4// Optional on non-Windows platforms.
d90895ac 5// Author: David Webster
0e320a79 6// Modified by:
d90895ac 7// Created: 10/17/99
0e320a79 8// RCS-ID: $Id$
d90895ac 9// Copyright: (c) David Webster
65571936 10// Licence: wxWindows licence
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11/////////////////////////////////////////////////////////////////////////////
12
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13#ifndef _WX_SOUND_H_
14#define _WX_SOUND_H_
0e320a79 15
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16#include "wx/object.h"
17
bae90c4c 18class wxSound : public wxSoundBase
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19{
20public:
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21 wxSound();
22 wxSound(const wxString& fileName, bool isResource = FALSE);
c559c4b3 23 wxSound(size_t size, const void* data);
d3c7fc99 24 virtual ~wxSound();
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25
26public:
d90895ac 27 // Create from resource or file
0e320a79 28 bool Create(const wxString& fileName, bool isResource = FALSE);
d90895ac 29 // Create from data
c559c4b3 30 bool Create(size_t size, const void* data);
d90895ac 31
6dd0883d 32 bool IsOk() const { return (m_waveData ? TRUE : FALSE); }
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33
34protected:
35 bool Free();
03647350 36
bae90c4c 37 bool DoPlay(unsigned flags) const;
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38
39private:
d90895ac 40 wxByte* m_waveData;
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41 int m_waveLength;
42 bool m_isResource;
43};
44
45#endif
bae90c4c 46 // _WX_SOUND_H_